This document discusses purposeful play and creative teaching and learning. It provides frameworks and examples of designing courses to encourage play, participation, and open learning. Students are given choices in assignments, such as creating book trailers, reviews, discussions or other artifacts to demonstrate their learning. The goal is for students to take on new identities and participate in communities through open-ended, daily work. Courses should ask how they can reduce barriers to students' participation. Learning is framed as a social and participatory process.