Structures allow grouping of related data types under a single name. They are defined using the struct keyword followed by the structure tag name and a block of member declarations. Structure variables can be declared and accessed using the dot (.) operator. Structures allow organizing related data and passing compound data as a single unit. Unions store only one data member at a time, allowing a single variable to be treated as different data types.
This Presentation gives you all knowledge about #CPointers, #PointersInC.
The given slides are as follows:
1. Introduction of Pointers.
2. Systems to create a pointer in C.
3. Valid Pointer Examples in C.
4. Graphical representation of address assigning in c using pointer.
5. 1st Sample program of pointers in C.
6. Types of Pointers
7. NULL Pointer in C (Types of Pointer)
8. void Pointer in C (Types of Pointer)
9. Wild Pointer in C (Types of Pointer)
10. Changing value of variable using pointer
11. Update and Access value of variable using pointer in example.
12. Types of format specifies to print address in different format.
13. Advantages of Pointer in C.
14. Disadvantages of Pointer in C.
15. Pointers with Array using Programs. #pointerwitharray
16. Another Example of #pointerwitharray.
17. Relationship Between Arrays and Pointers.
18. Relationship Between Arrays and Pointers explanation with diagram.
19. Pointers and String. #PointersAndString
20. Function with Array Parameters using pointers.
21. Passing Pointers to Function or Pointer argument function. #PointerWithFunction
This Presentation gives you all knowledge about #CPointers, #PointersInC.
The given slides are as follows:
1. Introduction of Pointers.
2. Systems to create a pointer in C.
3. Valid Pointer Examples in C.
4. Graphical representation of address assigning in c using pointer.
5. 1st Sample program of pointers in C.
6. Types of Pointers
7. NULL Pointer in C (Types of Pointer)
8. void Pointer in C (Types of Pointer)
9. Wild Pointer in C (Types of Pointer)
10. Changing value of variable using pointer
11. Update and Access value of variable using pointer in example.
12. Types of format specifies to print address in different format.
13. Advantages of Pointer in C.
14. Disadvantages of Pointer in C.
15. Pointers with Array using Programs. #pointerwitharray
16. Another Example of #pointerwitharray.
17. Relationship Between Arrays and Pointers.
18. Relationship Between Arrays and Pointers explanation with diagram.
19. Pointers and String. #PointersAndString
20. Function with Array Parameters using pointers.
21. Passing Pointers to Function or Pointer argument function. #PointerWithFunction
Super keyword is a reference variable that is used for refer parent class object. Super keyword is used in java at three level, at variable level, at method level and at constructor level.
This presentation educates you about objectives of python with example syntax, OOP Terminology, Creating Classes, Creating Instance Objects, Accessing Attributes and Built-In Class Attributes.
Array
Introduction
One-dimensional array
Multidimensional array
Advantage of Array
Write a C program using arrays that produces the multiplication of two matrices.
A pointer is a variable whose value is the address of another variable, i.e., direct address of the memory location. Like any variable or constant, you must declare a pointer before you can use it to store any variable address.
There are few important operations, which we will do with the help of pointers very frequently. (a) we define a pointer variable (b) assign the address of a variable to a pointer and (c) finally access the value at the address available in the pointer variable. This is done by using unary operator * that returns the value of the variable located at the address specified by its operand.
Super keyword is a reference variable that is used for refer parent class object. Super keyword is used in java at three level, at variable level, at method level and at constructor level.
This presentation educates you about objectives of python with example syntax, OOP Terminology, Creating Classes, Creating Instance Objects, Accessing Attributes and Built-In Class Attributes.
Array
Introduction
One-dimensional array
Multidimensional array
Advantage of Array
Write a C program using arrays that produces the multiplication of two matrices.
A pointer is a variable whose value is the address of another variable, i.e., direct address of the memory location. Like any variable or constant, you must declare a pointer before you can use it to store any variable address.
There are few important operations, which we will do with the help of pointers very frequently. (a) we define a pointer variable (b) assign the address of a variable to a pointer and (c) finally access the value at the address available in the pointer variable. This is done by using unary operator * that returns the value of the variable located at the address specified by its operand.
Structures-Declaring and Initializing, Nested structure, Array of Structure, Passing Structures to functions, Unions, typedef, enum, Bit fields.
Pointers: Declarations, Pointer arithmetic, Pointers and functions, call by value, Call by reference, Pointers and Arrays, Arrays of Pointers, Pointers and Structures. Meaning of static and dynamic memory allocation, Memory allocation functions.
Files: File modes, File functions, and File operations, Text and Binary files, Command Line arguments Preprocessor directives. Macros: Definition, types of Macros, Creating and implementing user defined header files
A structure is a collection of variables referenced under one name providing a convenient means of keeping related information together. The structure definition creates a format that may be used to declare structure variables in a program later. data structure in c questions and answer
Honest Reviews of Tim Han LMA Course Program.pptxtimhan337
Personal development courses are widely available today, with each one promising life-changing outcomes. Tim Han’s Life Mastery Achievers (LMA) Course has drawn a lot of interest. In addition to offering my frank assessment of Success Insider’s LMA Course, this piece examines the course’s effects via a variety of Tim Han LMA course reviews and Success Insider comments.
A Strategic Approach: GenAI in EducationPeter Windle
Artificial Intelligence (AI) technologies such as Generative AI, Image Generators and Large Language Models have had a dramatic impact on teaching, learning and assessment over the past 18 months. The most immediate threat AI posed was to Academic Integrity with Higher Education Institutes (HEIs) focusing their efforts on combating the use of GenAI in assessment. Guidelines were developed for staff and students, policies put in place too. Innovative educators have forged paths in the use of Generative AI for teaching, learning and assessments leading to pockets of transformation springing up across HEIs, often with little or no top-down guidance, support or direction.
This Gasta posits a strategic approach to integrating AI into HEIs to prepare staff, students and the curriculum for an evolving world and workplace. We will highlight the advantages of working with these technologies beyond the realm of teaching, learning and assessment by considering prompt engineering skills, industry impact, curriculum changes, and the need for staff upskilling. In contrast, not engaging strategically with Generative AI poses risks, including falling behind peers, missed opportunities and failing to ensure our graduates remain employable. The rapid evolution of AI technologies necessitates a proactive and strategic approach if we are to remain relevant.
2024.06.01 Introducing a competency framework for languag learning materials ...Sandy Millin
http://sandymillin.wordpress.com/iateflwebinar2024
Published classroom materials form the basis of syllabuses, drive teacher professional development, and have a potentially huge influence on learners, teachers and education systems. All teachers also create their own materials, whether a few sentences on a blackboard, a highly-structured fully-realised online course, or anything in between. Despite this, the knowledge and skills needed to create effective language learning materials are rarely part of teacher training, and are mostly learnt by trial and error.
Knowledge and skills frameworks, generally called competency frameworks, for ELT teachers, trainers and managers have existed for a few years now. However, until I created one for my MA dissertation, there wasn’t one drawing together what we need to know and do to be able to effectively produce language learning materials.
This webinar will introduce you to my framework, highlighting the key competencies I identified from my research. It will also show how anybody involved in language teaching (any language, not just English!), teacher training, managing schools or developing language learning materials can benefit from using the framework.
How to Make a Field invisible in Odoo 17Celine George
It is possible to hide or invisible some fields in odoo. Commonly using “invisible” attribute in the field definition to invisible the fields. This slide will show how to make a field invisible in odoo 17.
Macroeconomics- Movie Location
This will be used as part of your Personal Professional Portfolio once graded.
Objective:
Prepare a presentation or a paper using research, basic comparative analysis, data organization and application of economic information. You will make an informed assessment of an economic climate outside of the United States to accomplish an entertainment industry objective.
Embracing GenAI - A Strategic ImperativePeter Windle
Artificial Intelligence (AI) technologies such as Generative AI, Image Generators and Large Language Models have had a dramatic impact on teaching, learning and assessment over the past 18 months. The most immediate threat AI posed was to Academic Integrity with Higher Education Institutes (HEIs) focusing their efforts on combating the use of GenAI in assessment. Guidelines were developed for staff and students, policies put in place too. Innovative educators have forged paths in the use of Generative AI for teaching, learning and assessments leading to pockets of transformation springing up across HEIs, often with little or no top-down guidance, support or direction.
This Gasta posits a strategic approach to integrating AI into HEIs to prepare staff, students and the curriculum for an evolving world and workplace. We will highlight the advantages of working with these technologies beyond the realm of teaching, learning and assessment by considering prompt engineering skills, industry impact, curriculum changes, and the need for staff upskilling. In contrast, not engaging strategically with Generative AI poses risks, including falling behind peers, missed opportunities and failing to ensure our graduates remain employable. The rapid evolution of AI technologies necessitates a proactive and strategic approach if we are to remain relevant.
Unit 8 - Information and Communication Technology (Paper I).pdfThiyagu K
This slides describes the basic concepts of ICT, basics of Email, Emerging Technology and Digital Initiatives in Education. This presentations aligns with the UGC Paper I syllabus.
Instructions for Submissions thorugh G- Classroom.pptxJheel Barad
This presentation provides a briefing on how to upload submissions and documents in Google Classroom. It was prepared as part of an orientation for new Sainik School in-service teacher trainees. As a training officer, my goal is to ensure that you are comfortable and proficient with this essential tool for managing assignments and fostering student engagement.
1. A collection of one or more variables,
typically of different types, grouped together
under a single name for convenient handling
Structure is a collection of variables of
different types under a single name.
Known as struct in C and C++
1
2. Keyword struct is used for creating a
structure.
Syntax of structure
struct structure_name
{
data_type member1;
data_type member2;
.
.
data_type memeber;
};
2
3. We can create the structure for a person as
mentioned below as:
struct person
{
char name[50];
int citNo;
float salary;
};
This declaration above creates the derived data
type struct person.
3
4. When a structure is defined, it creates a user-
defined type but, no storage or memory is
allocated.
For the above structure of a person, variable can
be declared as:
struct person
{
char name[50];
int citNo;
float salary;
};
4
6. Another way of creating a structure variable is:
struct person
{
char name[50];
int citNo;
float salary;
} person1, person2, person3[20];
6
7. There are two types of operators used for
accessing members of a structure.
1. Member operator(.)
2. Structure pointer operator(->)
Any member of a structure can be accessed as:
structure_variable_name.member_name
7
8. Suppose, we want to access salary for
variable person2.
Then, it can be accessed as: person2.salary
8
9. Let
struct motor p;
struct motor q[10];
Then
p.volts — is the voltage
p.amps — is the amperage
p.phases — is the number of phases
p.rpm — is the rotational speed
q[i].volts — is the voltage of the ith motor
q[i].rpm — is the speed of the ith motor
9
Like Java!
10. Writing struct structure_name variable_name; to declare a
structure variable isn't intuitive as to what it signifies,
and takes some considerable amount of development
time.
So, developers generally use typedef to name the
structure as a whole. For example:
typedef struct complex
{ int imag;
float real;
} comp;
int main()
{
comp comp1, comp2;
}
10
11. Structures can be nested within other
structures in C programming.
struct complex
{ int imag_value;
float real_value;
};
struct number { struct complex comp; int real; }
num1, num2;
11
12. Suppose, you want to access imag_value
for num2 structure variable then, following
structure member is used.
num2.comp.imag_value
12
13. Copy/assign
struct motor p, q;
p = q;
Get address
struct motor p;
struct motor *s
s = &p;
Access members
p.volts;
s -> amps;
13
14. Remember:–
Passing an argument by value is an instance of copying or
assignment
Passing a return value from a function to the caller is an
instance of copying or assignment
E.g,:–
struct motor f(struct motor g) {
struct motor h = g;
...;
return h;
}
14
15. K & R say (p. 131)
“If a large structure is to be passed to a function, it is
generally more efficient to pass a pointer than to copy the
whole structure”
I disagree:–
Copying is very fast on modern computers
Creating an object with malloc() and assigning a pointer
is not as fast
Esp. if you want the object passed or returned by value
In real life situations, it is a judgment call
15
16. Let struct motor {
float volts;
float amps;
int phases;
float rpm;
}; //struct motor
Then
struct motor m = {208, 20, 3, 1800};
initializes the struct
See also p. 133 of K&R for initializing arrays of
structs
16
17. Open-ended data structures
E.g., structures that may grow during processing
Avoids the need for realloc() and a lot of
copying
Self-referential data structures
Lists, trees, etc.
17
18. struct item {
char *s;
struct item *next;
}
I.e., an item can point to another item
… which can point to another item
… which can point to yet another item
… etc.
Thereby forming a list of items
18
19. The following is legal:–
/* in a .c or .h file */
struct item;
struct item *p, *q;
… /* In another file */
struct item {
int member1;
float member2;
struct item *member3;
};
19
Called an opaque type!
Program can use pointers to items
but cannot see into items.
Cannot define any items, cannot
malloc any items, etc.
Implementer of item can change
the definition without forcing
users of pointers to change their
code!
20. The following is not legal:–
struct motor {
float volts;
float amps;
float rpm;
unsigned int phases;
}; //struct motor
motor m;
motor *p;
20
You must write
struct motor m;
struct motor *p;
21. Definition:– a typedef is a way of renaming a
type
See §6.7
E.g.,
typedef struct motor Motor;
Motor m, n;
Motor *p, r[25];
Motor function(const Motor m; …);
21
22. typedef may be used to rename any type
Convenience in naming
Clarifies purpose of the type
Cleaner, more readable code
Portability across platforms
E.g.,
typedef char *String;
E.g.,
typedef int size_t;
typedef long int32;
typedef long long int64;
22
23. typedef may be used to rename any type
Convenience in naming
Clarifies purpose of the type
Cleaner, more readable code
Portability across platforms
E.g.,
typedef char *String;
E.g.,
typedef int size_t;
typedef long int32;
typedef long long int64;
23
24. The following is legal:–
/* in a .c or .h file */
typedef struct _item Item;
Item *p, *q;
… /* In another file */
struct _item {
char *info;
Item *nextItem;
};
24
26. A union is like a struct, but only one of its
members is stored, not all
▪ I.e., a single variable may hold different types at different times
▪ Storage is enough to hold largest member
▪ Members are overlaid on top of each other
E.g.,
union {
int ival;
float fval;
char *sval;
} u;
26
27. It is programmer’s responsibility to keep track of
which type is stored in a union at any given time!
E.g., (p. 148)
struct taggedItem {
enum {iType, fType, cType} tag;
union {
int ival;
float fval;
char *sval;
} u;
};
27
28. It is programmer’s responsibility to keep track of
which type is stored in a union at any given time!
E.g., (p. 148)
struct taggedItem {
enum {iType, fType, cType} tag;
union {
int ival;
float fval;
char *sval;
} u;
};
28
Members of struct are:–
enum tag;
union u;
Value of tag says which
member of u to use
29. unions are used much less frequently than
structs — mostly
▪ in the inner details of operating system
▪ in device drivers
▪ in embedded systems where you have to access
registers defined by the hardware
29