GadgetsGamesGoogleFor LearningBy:Karl M. Kapp, Ed.D.Professor, Instructional TechnologyBloomsburg UniversityTwitter: @kkapp
Google “Kapp Notes”www.kaplaneduneering.com/kappnotes2012 New Book:“The Gamification of Learning and Instruction”July 2011 T&D ArticleMatching the Right Instruction to the Right ContentSeptember 2011 Training Quarterly ArticleImproving Training: Thinking Like a Game Developer
Agenda21How are organizations leveraging Gadgetsfor learning?How did we get to this point?Why are we here?43How do games impact learning, are they effective tools for transferring knowledge?How Google, Twitter andFacebook changed learner expectations?
How did we get to this point?Why are we here?
Brief history of… The World
We’ve learned and struggled for a fewyears here figuring out how to make a decent phone. PC guys are not going to just figure this out.They’re not going to just walk in.--Palm CEO Ed Colligan, 16 Nov 2006
Gamer 1.0423
Gamer 1.043How will the ball bounce off the wall?Where is my opponentgoing to go next?In what direction should I try to move the ball?
Gamer 2.0
Gamer 2.0What is the pattern these aliens are following?Should I shoot the aliens on the end or in the middle or all the bottom aliens first?How long do I have to shoot before an alien shoots at me?
What actions should I take based on this information?
Gamer 3.0
What must I do to achieve my goal?Where do I explore first?What activities are of the most value?
What variables do I balance to keep my person happy?How should I manage my time?
Gamer 4.0
Gamer 4.0What activities give me the most return for my efforts?Can I trust this person who wants to team with me to accomplish a goal?
What can we create together?
What leadershipstrategy should I use?
Found at bat-blog.com
GamesFor Learning
GamesProvide a challengeUse scaffoldingUse storiesProvide immediate/useful feedback
Percentages of ImpactSitzmann, T. (in press) A meta-analytic examination of the instructional effectiveness of computer-based simulation games. Personnel Psychology .
Provide a Challenge
Can this group solve the challenge? Do they know what tools to use?
Survive!
- Realistic simulators for contemporary   Leadership Training- Integrate these games into leadership development   programs- Attempt various leadership structuresEmployees may make hundreds of leadership   decision an hour in a gameLeadership’s Online LabsHarvard Business Review, May 2008
 Scaffolding: Process of controlling the task elements that initially are beyond the learner’s capacity. Guided Practice. Step-by-step instructions and then fading of instruction
Once that task is accomplished, the learner is then led to accomplish another goal which builds upon the previous.
Level One: Talking with the receptionist.
Level Two: Talking with the nurse gatekeeper.
Level Three: Talking with the physician.
Yep, People tend to remember facts more accurately if they encounter them in a story rather than in a list.Researchers have found that the human brain has a natural affinity for narrative construction.And they rate legal arguments as more convincing when built into narrative tales rather than on legal precedent.
Feedback
Life or DeathImmediate/Realistic Feedback
How are organizations leveraging Gadgetsfor learning?
How do I get to….
Visual SOPListen, for a steady rhythm
H: 79°L: 68°Maui 1.3 miles Pacific Ocean
GoogleFor Learning
Google +Tips and TechniquesClarification of TermsFrequently Asked QuestionsPosting/Collection ofof ValuableResourcesAdvice from Veteran EmployeesGeographically Dispersed Conversation
Asks the question: “What’s Happening?”
Eating lunch.Nothing?Wasting time.
Eating lunch.Nothing?Wasting time.Change the question.
What are you thinking?How do I…?Where can I find…?.Who knows…?
What do employees need to know now?Is there information I want to share with my co-workers?What do I want to say to people I don’t see everyday?
Real-timeaccess to expertsAnswering one questionleads to more questionsSendingReminders.Quick questionBroadcastingThoughts andOpinionsResearchFocused Chats
What Key Takeaways did you gather from this session?
Agenda21Performance support is the best use ofmobile devices and, think beyond the phone.Technology has advance inmany areas: Not so much in learning.43Games impact learning in terms of feedback, storytelling, scaffolding, and challenging the learner.This about social media as an extended conversation, change the question.
Questions/More Informationhttp://www.kaplaneduneering.com/kappnotes/Recommended booksSamples and ExamplesSlidesLearning in 3Dwww.learningin3d.infoGadgets, Games and Gizmos for Learningwww.gadgetsgamesandgizmos.comEmail: kkapp@bloomu.eduEmail: karlkapp@gmail.comLook for “The Gamification of Learning and Instruction” this Spring

Gadgets, Games and Google For Learning South FL Presentation