The Role of Games and Simulations in 
Learning
Twitter:@kkapp
Hashtag #lrn3d
By Karl M. Kapp
Bloomsburg University 
www.learningin3d.info
http://www.kaplaneduneering.com/kappnotes/
Agenda
• Is the use of 3D avatars appropriate?
• Do simulation games make a difference in 
learning?
• Are simulation games better/worse than 
traditional instructional methods? 
• Are simulation games better because they are 
simulation games or is it something else?
Identity– no deep learning takes place unless an 
extended commitment of self is made for the long haul.
Good video games capture players through identify.
Players either inherit a strongly formed and 
appealing character or they get to build a character
from the ground up.
Players become committed to the new virtual world
 in which they will learn and act.
James Paul Gee, University of Wisconsin-Madison
We’ve Always Wanted
Characters
Why be a Characterat
All?
Research indicates that human 
social models influence behavior, 
beliefs and attitudes. 
Bandura, A. 1986 Social foundations of thought and action: a social cognitive theory. Englewood Cliffs, NJ, USA: Prentice-Hall.
Avataras Teacher
Research also indicates that learners perceive, interact 
socially with and are influenced by anthropomorphic 
agents (avatars) even when their functionality and 
adaptability are limited.
Baylor, A. 2009 Promoting motivation with virtual agents and avatars: R ole of visual presence and appearance. Philosophical 
Transactions of the Royal B  Society. 364, 3559–3565
Can an experience as an avatar
change a person's real life
perceptions?
If yes, how?
If no, why not?
An experience as an avatar
can change a person's real
life perceptions. In a study 
conducted by Yee and 
Bailenson (2006), it was 
found that negative 
stereotyping of the elderly 
was significantly reduced 
when participants were 
placed in avatars of old 
people compared with those 
participants placed in avatars 
of young people.
Yee, N. & Bailenson, J.N. (2006).  Walk A Mile in Digital Shoes: The Impact of Embodied Perspective-Taking on The
Reduction of Negative Stereotyping in Immersive Virtual Environments.. Proceedings of PRESENCE 2006: The 9th Annual 
International Workshop on Presence. August 24 – 26, Cleveland, Ohio, USA
Mentor
Motivator
Expert
Are two avatars better than 
one?
Mentor
Motivator
Expert
Yes, two avatars are better 
than one.
Baylor, A. L. & Kim, Y. (2005). Simulating instructional roles through pedagogical
agents. International Journal of Artificial Intelligence in Education, 15(1), 95-115.
http://www.codebaby.com/showcase/elearning-showcase/
Three groups, which is 
more likely to exercise 
within the next 24 hours?
Group 1 watches an avatar that 
looks like them loitering
Group 2 watches an avatar that does 
not look like themselves exercising.
Group 3 watches an avatar that looks 
like themselves exercising.
If learners watch an avatar that 
looks like them exercising & losing 
weight, they will subsequently 
exercise more in the real world as 
compared to a control group.
Fox, J., Arena, D., & Bailenson, J.N. (2009). Virtual Reality: A survival guide for the social scientist. Journal of Media Psychology, 21 (3), 95-113.
Within 24 hours of watching an avatar
like themselves run, learners were
more likely to run than watching an
avatar not like them or watching an
avatar like them loitering .
Fox, J., Arena, D., & Bailenson, J.N. (2009). Virtual Reality: A survival guide for the social scientist. Journal of Media Psychology, 21 (3), 95-
113.
Which builds more confidence for on
the job application of learned
knowledge?
Class room
instruction.
Simulation
Game.
Simulation
Game.
Sitzmann, T. (in press) A meta-analytic examination of the instructional
effectiveness of computer-based simulation games. Personnel Psychology .
20% higher.
Which is better for learning?
1. Stand alone simulation
independent of other instructional
materials
2. Simulation embedded in program
of instruction
Trainees learn more from simulations games that are
embedded in a program of instruction than when simulation
games are the sole instructional method.
Sitzmann, T. (in press) A meta-analytic examination of the instructional
effectiveness of computer-based simulation games. Personnel Psychology .
Do simulations have to be entertaining to be educational?
NO
Sitzmann, T. (in press) A meta-analytic examination of the instructional
effectiveness of computer-based simulation games. Personnel Psychology .
True or False?
When the majority of the instruction
in a simulation game was passive, the
comparison group learned more than
the simulation game group.
TRUE
In other words,
simulations aren’t good
just because they are
simulations.
Sitzmann, T. (in press) A meta-analytic examination of the instructional
effectiveness of computer-based simulation games. Personnel Psychology .
Type of
Knowledge/
Retention
% Higher
Declarative
Procedural
Retention
Name the Percentage
Type of
Knowledge/
Retention
% Higher
Declarative 11%
Procedural 14%
Retention 9%
Name the Percentage
Sitzmann, T. (in press) A meta-analytic examination of the instructional
effectiveness of computer-based simulation games. Personnel Psychology .
Summary
• Avatars provide a model of acceptable social
(work) behavior.
• An experience as an avatar can change a person’s
real life perceptions
• Simulations don’t have to be entertaining to be
educational
• Simulations show increases in confidence (20%),
declarative knowledge was 11% higher;
procedural knowledge was 14% higher and
retention was 9% higher.

The Role of Games and Simulations In Learning