Twitter:@kkapp
By Karl M. Kapp
Bloomsburg University
Gamification of Learning &Instruction
May 20, 2014
The Quest for
Learner
Engagement:
Design Takeaway Challenge
Rules
• A statement is presented
– Type in “Code word”
• Text Response:
Take out
your text-
machines
Standard Texting Fees
Apply!
How To Participate via Texting
1. Polleverywhere has no access to your phone number
2. Capitalization doesn’t matter, but spaces and spelling do
AMZ01
IAMZ02
ALRIGHT01
AMZ01
How To Vote via PollEv.com/karlkapp
Capitalization doesn’t matter, but spaces and spelling doTIP
AMZ01
IAMZ02
ALRIGHT01
PollEv.com/karlkapp
Observe the process, take notes for
debrief.
-What design techniques are used?
-What elements add to experience?
-What instructional design principles are
being followed or broken?
How To Participate via Observation
Notes
Slides
Additional Ideas
www.karlkapp.com/kapp-notes
Summer Theatre
and
Karl M. Kapp
Present:
The Quest
for:
t was a quiet Monday morning, very
quiet, really quiet… almost too…
Then, out of nowhere, she flew into my office,
like a Dean who had a problem that needed
solved …
Hi Dean.
I have a problem that
needs to be solved.
We need more
engagement.
She wanted to increase student
engagement and have more interactive
learning for our students.
You came to the instructor
that’s what I do…
Yeah, I know…that’s
why I hired you. Ugh..
Now take the new person here
and go ask Clyde, he went to a
conference on the subject.
For some reason, she didn’t seem bothered
by the fact that she was breaking the
school’s no smoking policy…
Here’s where you come in. Help me figure
out the clues …and fast.
Choose your disguise…
Stakes are high……
First stop…Clyde’s office…look for clues
Better way
To Learn
B)
Learning a little bit
of content at a time.
A)
Learning the
content in big
chunks all at
once.
Content Content Content
Time Time
Space learning out in small chunks
over time, 24 hours is the optimal
spacing. Break up content in
classroom every 8-10 minutes.
Some call it “drip learning.”
I found three things written on one of
Clyde’s notebooks.
Could be a lead…or
…it could be this session’s
learning objectives
Let’s get going.
Now we need to find Ivan…the Informant...
I knew one of his old haunts.
He was about as friendly as a fly at a fly
strip convention.
Hello, Clueless…
Look I am going to ask you some
questions, the right answer gives you
a clue to interactive learning.
He was about as friendly as a fly at a fly
strip convention.
What do you and your lackies here have to
say about this?
Fact or Fishy…testing yourself is a better
way to learn than re-reading or re-listening
to material?
Enter Question Text
It’s a fact: “Retrieval Practice” alone can
provide improved recall performance by as
much as 10-20%.
Require students to recall content
to enhance learning.
In other words, use testing to
reinforce learning—not just for
evaluation.
Combining Spaced Retrieval and
Retrieval Practice is really
powerful.
One study in the subject of Anatomy and
Physiology revealed retention benefits of
between 35% and 61% with average of
41%.
Ivan then grabbed his computer to show me an
example.
ExactTarget is a global marketing organization focused
on digital marketing tools – email, mobile, and web
and was recently purchased by Salesforce.com.
ExactTarget is a leading cloud marketing platform
used by more than 6,000 companies including Coca-
Cola, Gap and Nike.
Introducing a new product, MobileConnect and
wanted to bring the sales force up-to-speed on the
features and functionality of the product.
VENDOR
http://www.theknowledgeguru.com/
Screen captures courtesy of The Knowledge
Guru…Bottom Line Performance
“I can’t tell you how many people are coming to me wanting another
game solution.”
“The repetition of the different paths helped me retain the information.”
“I’m a pretty competitive person so challenging myself to get one of the
top scores added a layer of fun to learning about the MobileConnect
product.”
“The game was a fun way to learn about MobileConnect. I enjoyed the
scenario-type questions, which put it all into context.”
Player Results
Business Results
Average contract value 2x higher than for previous mobile product.
First call resolution ($35 a call/average) is up 45%.
Of all the launches done in the previous two years prior to
MobileConnect, the sales team built the quickest pipeline for this
product.
Business Results
Average contract value 2x higher than for previous mobile product.
First call resolution ($35 a call/average) is up 45%.
Of all the launches done in the previous two years prior to
MobileConnect, the sales team built the quickest pipeline for this
product.
Larsen DP, Butler AC, Roediger HL 3rd. Repeated testing improves long-term retention relative to repeated study: a randomized controlled
trial. Med Educ 43: 1174–1181, 2009.
Dobson, J. L. (2013) Retrieval practice is an efficient method of enhancing the retention of anatomy and physiology information Advances
in Physiology Education 37: 184–191, 2013; doi:10.1152/advan.00174.2012.
Ivan had another question for me…I was the
one who was supposed to be ask’n questions….
Do learners remember facts better
when presented in a bulleted list or
when presented in a story?
Researchers have found that the human
brain has a natural affinity for narrative
construction.
People tend to remember facts more
accurately if they encounter them in a
story rather than in a list.
And they rate legal arguments as
more convincing when built into
narrative tales rather than on legal
precedent.
Again with the computer….
Thanks, Ivan.Get out of here….
This mystery of interactive learning was
starting to take shape…
Let’s brief the Dean on what we know so far…
So what have we
learned?
So far, so good. Follow the next clue on the
matchbook I found in my desk drawer….
I arrived at the place on the matchbook, as
shady as a clump of oaks caught in an eclipse…
Enter Question TextHmm… What could this location and clue mean???
Tell me. Does engaging instruction start with:
Action draws in the learner and
encourages further engagement.
Make the learner do something
Answer a question
Identify a procedure.
Make a decision.
Solve a mystery.
Confront a challenge.
Solve a Problem.
Write a proposal
Hands On
Just as I was leaving, I found another
matchbook.
Seems like a clue…should
Learning be easy so we don’t discourage the
learners?
or
Challenging where some learners will struggle?
Look! Things that are too easy or too difficult will
not pique a learner’s interest because they lead to
boredom or frustration.
Let me show you Clyde’s
folder on this subject.
Do you know what
elements contribute to
flow?
Achievable Task
Clear Goals
Control Over Actions
(Autonomy)
Concentration
You can also add elements such as …
You can also add elements such as …Novelty
Inconsistency
Complexity
SurpriseIncomplete
information
Unpredictable Future
Suddenly, a voice appeared out of
nowhere…the mysterious Learning Lady
I saw her eyes in the shadows of the alley and
she simply said…let me give you an example….
Here is a course on business proposal writing
Suddenly I saw a strange room filled with
students…
Students are divided into companies and must
“compete” for winning bid…this is graduate school.
It’s also been done in 6th grade….
Winning team gets the “bid”…
Ya’h sure about this
“fantasy” thing? This
make believe stuff?
Fantasy provides two learning benefits...
Cognitively a fantasy can help a learner apply old
knowledge to understand new things and help them
remember the content.
Emotionally, a person can connect with the
experiences and not bring with it “real-world”
concerns or fears.
Then, suddenly, she emerged from the shadows.
I pictured you
differently…
Here are some more
matches for your boss. She
smokes a lot.
She shouldn’t smoke.
Well, here is the next clue, do we :
Put the learner at risk.
or
Let the learner safely explore the environment.
No risk, or danger equal no skin in the
game.
Get the learner emotionally involved
by putting him or her at “mock” risk.
Losing (points, game)
Not Solving the Problem
Social Credibility
Recognition
Then they mysterious stranger started
talking about what learners can “risk”…
Starting Over
Multiple Lives
In games, failing is allowed, it’s
acceptable, and it’s part of the
process.
One more thing…take
this folder
Active learning increases student performance in science, engineering, and mathematics
Scott Freemana,1, Sarah L. Eddya, Miles McDonougha, Michelle K. Smithb, Nnadozie Okoroafora, Hannah Jordta,
and Mary Pat Wenderotha. PNAS Early Edition (Proceedings of the National Academy of Sciences)
Time for a recap with the Dean…she looked a
little frantic…she wanted to know one more
thing.
I want to know one more
thing.
What are the elements of
active learning?
What are some active learning
practices that can engage
learners?
Any Others?
Great stuff, you folks really seemed to have
cracked the case as to what makes engaging
learning.
Mystery solved, just in time for the
weekend. I was anxious to get some rest…
…to my surprise as… the Dean was driving
away, she threw another matchbook….
But we’ll have to leave that mystery for
another presentation….
The End
QUESTIONS?
Credits:
Detective Artwork Courtesy of Vanessa Bailey
Flow Diagram by Kristin Bittner
Typewriter and Mysterious Eyes are Clip Art
Audience Response by Poll Everywhere
Demo of Gamification Software by MindTickle

The Quest for Learner Engagement

  • 1.
    Twitter:@kkapp By Karl M.Kapp Bloomsburg University Gamification of Learning &Instruction May 20, 2014 The Quest for Learner Engagement:
  • 2.
  • 3.
    Rules • A statementis presented – Type in “Code word” • Text Response: Take out your text- machines Standard Texting Fees Apply!
  • 4.
    How To Participatevia Texting 1. Polleverywhere has no access to your phone number 2. Capitalization doesn’t matter, but spaces and spelling do AMZ01 IAMZ02 ALRIGHT01 AMZ01
  • 5.
    How To Votevia PollEv.com/karlkapp Capitalization doesn’t matter, but spaces and spelling doTIP AMZ01 IAMZ02 ALRIGHT01 PollEv.com/karlkapp
  • 6.
    Observe the process,take notes for debrief. -What design techniques are used? -What elements add to experience? -What instructional design principles are being followed or broken? How To Participate via Observation
  • 7.
  • 8.
  • 9.
  • 10.
    t was aquiet Monday morning, very quiet, really quiet… almost too…
  • 11.
    Then, out ofnowhere, she flew into my office, like a Dean who had a problem that needed solved … Hi Dean.
  • 12.
    I have aproblem that needs to be solved.
  • 13.
    We need more engagement. Shewanted to increase student engagement and have more interactive learning for our students.
  • 14.
    You came tothe instructor that’s what I do…
  • 15.
    Yeah, I know…that’s whyI hired you. Ugh.. Now take the new person here and go ask Clyde, he went to a conference on the subject.
  • 16.
    For some reason,she didn’t seem bothered by the fact that she was breaking the school’s no smoking policy…
  • 17.
    Here’s where youcome in. Help me figure out the clues …and fast.
  • 18.
  • 19.
  • 20.
  • 21.
    Better way To Learn B) Learninga little bit of content at a time. A) Learning the content in big chunks all at once.
  • 22.
  • 24.
    Space learning outin small chunks over time, 24 hours is the optimal spacing. Break up content in classroom every 8-10 minutes. Some call it “drip learning.”
  • 25.
    I found threethings written on one of Clyde’s notebooks. Could be a lead…or …it could be this session’s learning objectives
  • 26.
  • 27.
    Now we needto find Ivan…the Informant... I knew one of his old haunts.
  • 28.
    He was aboutas friendly as a fly at a fly strip convention. Hello, Clueless…
  • 29.
    Look I amgoing to ask you some questions, the right answer gives you a clue to interactive learning. He was about as friendly as a fly at a fly strip convention.
  • 30.
    What do youand your lackies here have to say about this?
  • 31.
    Fact or Fishy…testingyourself is a better way to learn than re-reading or re-listening to material?
  • 32.
    Enter Question Text It’sa fact: “Retrieval Practice” alone can provide improved recall performance by as much as 10-20%.
  • 33.
    Require students torecall content to enhance learning. In other words, use testing to reinforce learning—not just for evaluation.
  • 34.
    Combining Spaced Retrievaland Retrieval Practice is really powerful. One study in the subject of Anatomy and Physiology revealed retention benefits of between 35% and 61% with average of 41%.
  • 35.
    Ivan then grabbedhis computer to show me an example.
  • 37.
    ExactTarget is aglobal marketing organization focused on digital marketing tools – email, mobile, and web and was recently purchased by Salesforce.com. ExactTarget is a leading cloud marketing platform used by more than 6,000 companies including Coca- Cola, Gap and Nike.
  • 38.
    Introducing a newproduct, MobileConnect and wanted to bring the sales force up-to-speed on the features and functionality of the product.
  • 39.
    VENDOR http://www.theknowledgeguru.com/ Screen captures courtesyof The Knowledge Guru…Bottom Line Performance
  • 46.
    “I can’t tellyou how many people are coming to me wanting another game solution.” “The repetition of the different paths helped me retain the information.” “I’m a pretty competitive person so challenging myself to get one of the top scores added a layer of fun to learning about the MobileConnect product.” “The game was a fun way to learn about MobileConnect. I enjoyed the scenario-type questions, which put it all into context.” Player Results
  • 47.
    Business Results Average contractvalue 2x higher than for previous mobile product. First call resolution ($35 a call/average) is up 45%. Of all the launches done in the previous two years prior to MobileConnect, the sales team built the quickest pipeline for this product.
  • 48.
    Business Results Average contractvalue 2x higher than for previous mobile product. First call resolution ($35 a call/average) is up 45%. Of all the launches done in the previous two years prior to MobileConnect, the sales team built the quickest pipeline for this product. Larsen DP, Butler AC, Roediger HL 3rd. Repeated testing improves long-term retention relative to repeated study: a randomized controlled trial. Med Educ 43: 1174–1181, 2009. Dobson, J. L. (2013) Retrieval practice is an efficient method of enhancing the retention of anatomy and physiology information Advances in Physiology Education 37: 184–191, 2013; doi:10.1152/advan.00174.2012.
  • 49.
    Ivan had anotherquestion for me…I was the one who was supposed to be ask’n questions…. Do learners remember facts better when presented in a bulleted list or when presented in a story?
  • 50.
    Researchers have foundthat the human brain has a natural affinity for narrative construction. People tend to remember facts more accurately if they encounter them in a story rather than in a list. And they rate legal arguments as more convincing when built into narrative tales rather than on legal precedent.
  • 51.
    Again with thecomputer….
  • 54.
  • 55.
    This mystery ofinteractive learning was starting to take shape…
  • 56.
    Let’s brief theDean on what we know so far…
  • 57.
    So what havewe learned?
  • 58.
    So far, sogood. Follow the next clue on the matchbook I found in my desk drawer….
  • 60.
    I arrived atthe place on the matchbook, as shady as a clump of oaks caught in an eclipse…
  • 61.
    Enter Question TextHmm…What could this location and clue mean??? Tell me. Does engaging instruction start with:
  • 62.
    Action draws inthe learner and encourages further engagement.
  • 63.
    Make the learnerdo something Answer a question Identify a procedure. Make a decision. Solve a mystery. Confront a challenge. Solve a Problem. Write a proposal Hands On
  • 64.
    Just as Iwas leaving, I found another matchbook.
  • 65.
    Seems like aclue…should Learning be easy so we don’t discourage the learners? or Challenging where some learners will struggle?
  • 66.
    Look! Things thatare too easy or too difficult will not pique a learner’s interest because they lead to boredom or frustration.
  • 67.
    Let me showyou Clyde’s folder on this subject.
  • 68.
    Do you knowwhat elements contribute to flow?
  • 69.
    Achievable Task Clear Goals ControlOver Actions (Autonomy) Concentration
  • 70.
    You can alsoadd elements such as …
  • 71.
    You can alsoadd elements such as …Novelty Inconsistency Complexity SurpriseIncomplete information Unpredictable Future
  • 72.
    Suddenly, a voiceappeared out of nowhere…the mysterious Learning Lady
  • 73.
    I saw hereyes in the shadows of the alley and she simply said…let me give you an example….
  • 74.
    Here is acourse on business proposal writing Suddenly I saw a strange room filled with students…
  • 75.
    Students are dividedinto companies and must “compete” for winning bid…this is graduate school. It’s also been done in 6th grade….
  • 76.
    Winning team getsthe “bid”…
  • 77.
    Ya’h sure aboutthis “fantasy” thing? This make believe stuff?
  • 78.
    Fantasy provides twolearning benefits... Cognitively a fantasy can help a learner apply old knowledge to understand new things and help them remember the content. Emotionally, a person can connect with the experiences and not bring with it “real-world” concerns or fears.
  • 79.
    Then, suddenly, sheemerged from the shadows. I pictured you differently…
  • 80.
    Here are somemore matches for your boss. She smokes a lot. She shouldn’t smoke.
  • 82.
    Well, here isthe next clue, do we : Put the learner at risk. or Let the learner safely explore the environment.
  • 83.
    No risk, ordanger equal no skin in the game. Get the learner emotionally involved by putting him or her at “mock” risk.
  • 84.
    Losing (points, game) NotSolving the Problem Social Credibility Recognition Then they mysterious stranger started talking about what learners can “risk”… Starting Over Multiple Lives
  • 85.
    In games, failingis allowed, it’s acceptable, and it’s part of the process.
  • 86.
  • 87.
    Active learning increasesstudent performance in science, engineering, and mathematics Scott Freemana,1, Sarah L. Eddya, Miles McDonougha, Michelle K. Smithb, Nnadozie Okoroafora, Hannah Jordta, and Mary Pat Wenderotha. PNAS Early Edition (Proceedings of the National Academy of Sciences)
  • 88.
    Time for arecap with the Dean…she looked a little frantic…she wanted to know one more thing.
  • 89.
    I want toknow one more thing. What are the elements of active learning?
  • 90.
    What are someactive learning practices that can engage learners?
  • 91.
  • 92.
    Great stuff, youfolks really seemed to have cracked the case as to what makes engaging learning.
  • 93.
    Mystery solved, justin time for the weekend. I was anxious to get some rest…
  • 94.
    …to my surpriseas… the Dean was driving away, she threw another matchbook….
  • 95.
    But we’ll haveto leave that mystery for another presentation….
  • 96.
  • 97.
  • 98.
    Credits: Detective Artwork Courtesyof Vanessa Bailey Flow Diagram by Kristin Bittner Typewriter and Mysterious Eyes are Clip Art Audience Response by Poll Everywhere Demo of Gamification Software by MindTickle