SlideShare a Scribd company logo
#MadeWithUnity
Mobile Games Monetization:
Typical Mistakes & Best Practices
#MadeWithUnity
71%
#MadeWithUnity
Why Ads is Important?
If You’re Lucky, 3% of your Entire Player Base Will Pay
#MadeWithUnity
Ads Can Help Monetize
The Other 97%
#MadeWithUnity
Superstitions and Myths 
Typical Mystakes
#MadeWithUnity
Mistake #1:
“I will think about it later!”
#MadeWithUnity
Game Balance
• Test it DURING soft-launch, not AFTER
• Potential “Currency conflict”
• Try as many places as you can
• Frequency??
• Non-currency integrations
#MadeWithUnity
Featuring
#MadeWithUnity
Myth #2:
“Payers will pay less or
will pay less”
#MadeWithUnity
#MadeWithUnity
#MadeWithUnity
Myth #3:
“Retention will Drop”
#MadeWithUnity
#MadeWithUnity
CORE LOOP AD LOOP
#MadeWithUnity
CORE & AD LOOP
Building Video Ads Strategically into
Gameplay Creates a Positive Experience
#MadeWithUnity
#MadeWithUnity
Video Ads Revenue 101
#MadeWithUnity
Daily Ad Revenue Formula
ARPDAU = # impressions per DAU x eCPM
1000
DAU – Daily Active Users
ARPDAU – Average Revenue per DAU
#MadeWithUnity
#MadeWithUnity
• Some are biased, pushing own demand
• Ad networks don’t talk to each other, therefore the
solution is not truly optimized
• Serve ads based on historical data, not real-time
http://venturebeat.com/2016/09/30/why-ad-mediation-
needs-disrupting/
Few Words About Mediation
#MadeWithUnity
#MadeWithUnity
#MadeWithUnity
Conclusion:
• Don’t wait – integrate (now with
Brand Ads support)
• Want more money – discuss a deal
• Need an advise – ask me
#MadeWithUnity
Useful Links:
• Report Whitepaper: http://bit.ly/unityadsreport
• Good Examples Doc: http://bit.ly/unityads_examples
• Email: slava@unity3d.com
• Skype: vyacheslav.taraskin
#MadeWithUnity

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