Do we need to gamify
(digital) marketing?
Gunter Blanckaert
Twitter: @Guntbl
07/01/2015
• Digital enthusiast, 24/7 surrounded by technology
• Proud father of 3 Generation G kids
• >13y in the online business
– Microsoft Advertising, lastly as Brand Strategy Lead for the
European markets
– Since May 2014, Digital Marketing Lead
@ Philips Lighting for
Europe & North America
Gunter who?
A Typical Day at the Office
Digital Mktng Focus Areas
Who are you & why are you here?
Why are you here?
What are your expectations?
• Setting the Scene
• Gaming for dummies
• Advergaming
• Play time
• Break
• Gamification Basics
• Team work
• Examples/cases
Table of content
Our average
attention span
< then a
goldfish
Media
Search
Apps &
HTML 5
Social
Gaming Mobile
Tablets
Who knows Generation G?
“The average young person in a country with a strong
gaming culture will have spent 10.000 hours playing
online games by the age of 21”
Generation G: your future customers
1. Urgent optimism: gamers always believe an epic win is
possible
2. Keeping a tight, social fabric > we’ll have a better
connection after playing a game together, even if we loose
– value the same goal > stronger social relationships
3. Blissful productivity: we’re happier working hard
4. Epic meaning: aspiring mission, human planetarian scale
Why is Gaming so important for Gen G
Technology adoption in the US
730 days
365 days
365 days
74 days
28 days
10 days
Time it took to get to 1M users
Introduction to
Gaming
Exercise 1: What’s your (screen)
gaming history? (10min)
Exercise: what’s your gaming history?
This is mine…
Why wasn’t the ball of pong round?
Make sure to visit:
http://atari.com/arcade#!/arcade/
Who remembers Arcade Games?
Who remembers Donkey Kong?
Who remembers Commodore 64?
Who remembers Sega Master?
Who remembers Nintendo Gameboy?
Who remembers Messenger Games?
Who remembers PSP?
Today
Who considers him/herself to be a
gamer?
Console Usage
Avg.hoursgaming
perWeek
Males 15-34 yrs average 12
hours per week gaming &
increasing
0
100
200
300
400
500
600
700
800
900
0
2.000
4.000
6.000
8.000
10.000
12.000
VideoGameAverageAudience(000)
AverageAudience(000)
TV Usage
Game Console Usage
Console usage is similar
To TV usage
Males 18 – 34, not alone anymore
All categories of gamers are increasing
Time watching esports video is
growing rapidly
Check it out
Really?
What type of games does a gamer
play?
Most people think of this…
Big Blockbuster Games
“Halo 4” Collects $220 Million In Global Sales In The First 24 Hours Over
Record Sales (…) The “Halo” saga eclipses the biggest movie launch in U.S.
box office history; on track to reach over $300 million in global sales in the
first week.”
Launch of Halo 4 - 2012
“GTA 5 made a
staggering $800m on its
first day, beating Call of
Duty: Black Ops 2, which
earned $500m upon its
debut.”
Launch of GTA - 2013
Launch of Call of Duty – Black Ops 2
Who already played a game on his
mobile/tablet?
Worldwide 30,000,000 mobile apps are
downloaded each day
Games are the #1 downloaded
category of apps, making up 26% of all
mobile app downloads
Sources: www.livingthebrand.com, www.interbrand.com, www.brandchannel.com
Games everywhere, for everyone
"Angry Birds Star
Wars(…) Just 2,5
hours after its
November 8
release, "Angry
Birds Star Wars"
rose to the No. 1
paid iPhone
app“
Games everywhere, for everyone
MMOG’s
“social games have become the
modern “Calgon Moment” for busy
women who often feel life spiraling
out of control around them.”
Social Gaming
“We invest 3 billion hours weekly
playing games online.”
Online Gaming
FoldIt
A 15y old AIDS
Program solved
in 10 days
In-game advertising
“is the practice of using video games to advertise a
product, organization or viewpoint “
“it is not In-game advertising, it is not Gamification”
Advergaming
Advergaming - examples
Advergaming - examples
Advergaming - examples
McDonalds cross media
• Who has a smartphone?
• Who has brought his tablet?
• Who has his laptop?
Take it out of your bag, give it to your neighbour and
Play & show them your favourite game
Tell them why you like it
Exercise 2: Time to play (10min)
Break
Intro to
Gamification
“Is the use of game mechanics and game design
techniques in non-game contexts.”
“The process of game-thinking and game mechanics
to engage users and solve problems”
What is Gamification?
Source: Wikipedia
1.
What is Gamification?
1.
“Particularly in the early days, as the term was gaining
traction, it was a common misconception that simply
making a branded game was ‘gamification’. This is NOT
what gamification is about. There are some similarities
that could be drawn but the main difference is that
branded games are about exposure and CTR where as
adding gamification to a product is more about increasing
engagement and loyalty.”
What Gamification is not
1.
Source: Wikipedia
Gamification is hot
Source: Google Trends
1.
• Just want to have fun
• Loyalty evolved
• Status - Rewards
Gamification Basics
2.
Just wanna have fun
Just wanna have fun
Just wanna have fun
Loyalty, a well known tactic
Loyalty, a well known tactic
Loyalty, a well known tactic
SAPS = system of rewards
• Status: Badges | Levels & Leaderboard
• Access
• Power
• Stuff
Extrinsic vs Intrinsic rewards
• Extrinsic rewards (prizes, cash, discounts, offers)
should be aligned with intrinsic rewards
– Intrinsic Rewards (self-motivational)
– Extrinsic Rewards (carrot/stick principle)
Why do you/people play? (Internal Rewards)
• Destress
• To have fun
• To socialize
• Mastery
3.
Destress
Destress & socialize
Get more people to use stairs? Make stairs for FUN!
FU AS A
SOCIAL
MOTIVATOR
Fun as a social motivator
FU AS A
SOCIAL
MOTIVATOR
Fun as a social motivator
Escape from reality, 007 style
Gamer/Player types
• Explorers
• Achievers
• Socializers
• Killers
4.
Source: Based on Richard Bartle’s work by studying players
of MMOG’s
Gamer/Player types
Achievers Killers
Explorers Socializers
4.
Excercise 3 (5min)
• Who do you think makes up for the biggest portion
of the population? Why?
• What type are you? Or do you recognize more
types in yourself?
• Can you give examples of games typical for the
different types?
Player Journey
4.
Source: Amy Kim (ShuffleBrain)
5.
Basic Game Mechanics
“Game mechanics are constructs of rules or methods designed
for interaction with the game state, thus providing gameplay
(…)
The interaction of various game mechanics in a game
determines the complexity and level of player interaction in the
game, and in conjunction with the game's environment and
resources determine game balance. Some forms of game
mechanics have been used in games for centuries, while others
are relatively new, having been invented within the past
decade.”
Excercise 4: what game mechanics
(external rewards) do you know?
Think about the games you played
earlier on
5.
Game Mechanics: points
5.1
Game Mechanics: points
5.1
Game Mechanics: points
5.1
Game Mechanics: point system
5.1
• Experience points
• Redeemable points
• Skill points
• Karma points
• Reputation points
Reputation point system
5.1
Game Mechanics: Levels
5.2
• Cfr Pacman
• Angrybirds
• Donkeykong
• Progress bar: Linkedin
Game Mechanics: Leaderboards
5.3
Game Mechanics: Badges5.4
Long term engagement
OBJECTIVE of these mechanics?
Extrinsic vs Intrinsic rewards
Badges
Levels
Rewards
Leaderboards
Points
vs
Fun
Destress
Mastery
Socialize
Empowerment
Exercise 5: Build your gamified
experience for (30 min):
1. A clothing webshop creating loyalty
2. Tourism board for the Limburg province
3. Create buzz around the Vespa scooter
4. Philips SoniCare: get kids to brush their teeth
5. Your own case/project
Exercise 5:
Use this guidance for your case:
1. Objective of the project - What are your business goals? How do you get
users to fulfill those business goals?
2. Target audience & how does it benefit users?
3. Main gamer types your aiming at
4. Which intrinsic & extrinsic awards would you use & why?
5. Describe the actions/scenarios for each of the stage in the user journey? What
actions do you want users to take?
6. How would you integrate social into this project?
Examples to
remember
Nike: a sports or tech company?
Autodesk: Gamified Trial
• 54% increase in trial
usage,
• 15% increase in buy
clicks, and a
• 29% increase in channel
revenue per trial start
Autodesk case: learnings
1. Decide who your audience
2. Identify the type of behavior you want to drive from that
target audience.
3. Look at the experience from the player’s perspective.
4. Pace your content by breaking into sections to keep
gamers engaged and to easily keep track of goals or
trophies earned throughout the trial.
5. Have some fun and outline any Easter egg achievements
you’re going to give away
6. Find the right technology to fit your story
Branded Apps: Heineken
Branded Apps: Domino Pizza
Domino’s digital
platforms comprise 30%
of sales in the U.S
STEP 2: increased engagement
STEP 2: increased engagement
• 135% Increase in referral
traffic from Facebook
• 300% Increase in revenue
from Facebook-referred
visitors
• 600% Increase in images &
videos upload to social
content
Samsung Nation: Social Loyalty
Gamification & Second Screen
• Make it fun & engaging
• Bring people back, possibly multiple times a day
• Gamified Social experience > Fans become brand
ambassadors
Moosejaw: real-time pricing
“In less than 15 minutes, they sold over
five hundred $10 Moosejaw gift cards.
Consumers then took those $10 gift
cards and, on average, made purchases
of $66, a 560% return on investment.”
Vente-Exclusive
xxx
SAP's
Community
Network
Extraco Bank: boost conversions
Used gamification
technique to help ease
the pain of the news
that free checking was
going to go away for
certain customers.
Integrated, gamified
marketing campaign
examples
Ford Escape 2013
BING – Jay-Z
Volkswagen Golf
“Life is a game,
don’t forget to play”
“Trying is knowing”
Do we need to gamify digital
marketing?
Absolutely as it can
- Drive user engagement & satisfaction,
- Create loyalty
- Increases revenue
- Boost social sharing
“Gamers tend to be more motivated
than non-gamers to be connected to
others, and they display a higher than
average propensity to interact with
brands on social networks…”
Adam Kleinberg for Mashable
Thank you!
Gunter Blanckaert
@guntbl
Gunter@hotmail.be

Gamification in Digital Marketing