The secrets to successful F2P ad monetization by Mark Robinson, CEO at deltaDNA.
DeltaDNA surveyed developers to find out how they approach in-game advertising in their highest monetizing F2P games. We questioned them on their concerns, thoughts for the future, and asked them to share their top tips. Find out the insights generated from this data. Learn what games are doing in different genres and with different player types, from indie to major.
Transforming player value - iGaming webinar Lauren Cormack
In this webinar with iGaming Business, we investigate the use of gamification and personalisation to enhance player value.
Mark Robinson, CEO and Co-Founder of deltaDNA will highlight why the industry should look to delve further into player management, using gamification and personalisation, with in-game behaviour triggering real-time player engagement and communication.
We focus on:
Understanding different player types and build a closer relationship with them
Using best practice gamification mechanics
Setting-up successful onboarding
Actively managing the player lifecycle in real-time
EGR webinar 2016 - Real-time approaches to fraud and social responsibilityLauren Cormack
We address the in-game behaviours that can be identified to prevent fraud and enhance social responsibility, and how they can be evaluated and mitigated in real-time.
-Learn to recognise problem gambling behaviour indicators
-Discover real-time approaches to prevention
-Find out what risk triggers there are
Game Connection Paris 2016 - Making games pay: data secrets for game monetiza...Lauren Cormack
This talk covers all aspects of the game that can be improved in order to increase monetization, focusing on key KPIs such as engagement and retention. It draws upon case studies, and includes insights generated from the data of the most successful free-to-play games on the deltaDNA analytics platform as well as survey data. Learn how to: Target the right players, and the key engagement strategies that work Maximize profits from ads and IAP, and which players are most receptive Predict and measure the lifetime value of players by acquisition channel Apply killer strategies, taking lessons from the most successful games Unlock the lesser-known data secrets behind monetization
Transforming player value - iGaming webinar Lauren Cormack
In this webinar with iGaming Business, we investigate the use of gamification and personalisation to enhance player value.
Mark Robinson, CEO and Co-Founder of deltaDNA will highlight why the industry should look to delve further into player management, using gamification and personalisation, with in-game behaviour triggering real-time player engagement and communication.
We focus on:
Understanding different player types and build a closer relationship with them
Using best practice gamification mechanics
Setting-up successful onboarding
Actively managing the player lifecycle in real-time
EGR webinar 2016 - Real-time approaches to fraud and social responsibilityLauren Cormack
We address the in-game behaviours that can be identified to prevent fraud and enhance social responsibility, and how they can be evaluated and mitigated in real-time.
-Learn to recognise problem gambling behaviour indicators
-Discover real-time approaches to prevention
-Find out what risk triggers there are
Game Connection Paris 2016 - Making games pay: data secrets for game monetiza...Lauren Cormack
This talk covers all aspects of the game that can be improved in order to increase monetization, focusing on key KPIs such as engagement and retention. It draws upon case studies, and includes insights generated from the data of the most successful free-to-play games on the deltaDNA analytics platform as well as survey data. Learn how to: Target the right players, and the key engagement strategies that work Maximize profits from ads and IAP, and which players are most receptive Predict and measure the lifetime value of players by acquisition channel Apply killer strategies, taking lessons from the most successful games Unlock the lesser-known data secrets behind monetization
iGaming webinar - Real time player management lessons from social casinoLauren Cormack
The social casino space is thriving by doing the impossible; convincing players to place bets that have no chance of real reward. To accomplish this the best social casino games micro-manage the player experience in real-time to ensure that each interaction is a positive one that will lead to conversion.
This process is driven by data, connecting demographics with player preferences and in-game behaviour to ensure that players get an experience perfectly tailored to them. This presentation will demonstrate the techniques and tools used by social casino operators, and how these can be adopted in the gambling sector to improve player lifetime and value.
Deltadna achieving better engagement and LTV by combining gamification and ...deltaDNA
DeltaDNA CEO, Mark Robinson will discuss how to transfer the essence of game mechanics into real money gaming, and how real-time marketing can be specifically employed at each stage of the player lifecycle to maximise player lifetime value (LTV).
GDC 2017 - What the best games know that the rest don’tLauren Cormack
Why do games struggle to monetize and how can analytics be utilized to drastically increase revenues and avoid common monetization pitfalls?
In this talk, Isaac Roseboom, Head of Insight at deltaDNA, will demonstrate how successful games use analytics and player insights to best effect. He'll look at the how they approach onboarding, drive first time purchase, and balance their game economy to maximize KPI performance. You will learn exactly what you need to do to successfully monetize a game and drive repeat spend.
GDC - Top soft launch strategies for awesome metricsLauren Cormack
GDC 2016 presentation by deltaDNA & Thumbspire -
Games that spend more than 1 month in soft launch are proven to do much better - it's the critical time to make the game adjustments that will inspire players to return, time and time again.
In this presentation, you'll find out what a difference data can make, why different types of players are leaving your game, and learn the practical steps you can take to turn things around. You'll discover what areas you should be testing to maximize your KPIs, and see best-practice examples of games that have got it right.
Use these strategies to improve your player retention by 20%+ and learn from Thumbspire case studies how to boost your game monetization.
What the best games know that the rest don't - Isaac Roseboom, deltaDNALauren Cormack
Isaac Roseboom, Head of Insight at deltaDNA - Why do games struggle to monetize and how can analytics be utilized to drastically increase revenues and avoid common monetization pitfalls? In this talk, Isaac Roseboom, Head of Insight at deltaDNA, will demonstrate how successful games use analytics and player insights to best effect. He’ll look at the how they approach onboarding, drive first time purchase, and balance their game economy to maximize KPI performance. You will learn exactly what you need to do to successfully monetize a game and drive repeat spend.
Lean analytics by Will Perone, CTO at Wicked Fun.
Wicked Fun is a design driven game studio founded by industry veterans Terry Redfield and Will Perone. Discover all the shortcuts it's taken to get the biggest 'bang for the buck' in regard to analytics, supporting systems, and staffing
UK GIAF Summer 2015 - From data science to data impact Lauren Cormack
From data science to data impact: On many ways to segment your players & more, by Volodymyr (Vlad) Kazantsev, Head of Data Science at Product Madness
The Games Industry Analytics Forum returned for its 10th meet-up on Thursday 27th August at Product Madness in London.
GIAF is a free event for game analytics practitioners held in both the USA and UK, organised by game analytics & marketing company deltaDNA.
Featuring ever-changing presentations, venues and expert panel discussions, it's a unique opportunity for practitioners looking to generate insight and value from big data game analytics; one of the most important trends in games.
Interested in speaking at a future event or in finding our more? Visit www.deltadna.com/GIAF
Measuring Collaboration in a Multiplayer Game
Deirdre Kerr – Associate Research Scientist at Educational Testing Service (ETS)
The secrets to successful F2P ad monetization: An analytics perspective
Mark Robinson, CEO at deltaDNA
Q&A: Trends in mobile gaming marketing, UA and analytics in 2016Filippo De Rose, Business Performance Manager at 99Games
The Games Industry Analytics Forum returned for its first gathering of 2015 in the UK and its 8th meet-up.
The line up was as follows:
Changes in Mobile Play & its Analytic Implications
Philip Tuck - Gaming Realms
The Trials of Building a Custom Analytics Solution
Andres Tallos - Fun Fungus
Analytics and Adserving: The Future
A panel of experts from Rebellion, Bee7, InMobi and deltaDNA looked at the issues surrounding the future of analytics and adserving.
A video of the GIAF including the panel discussion will be available on the deltaDNA blog from April 21st 2015.
Making games pay: Data secrets for monetization Lauren Cormack
DeltaDNA reveal previously unknown research and insight that’s guaranteed to change the way you think about balancing your in-game monetization
In this webinar, learn about the real monetization issues facing developers. Discover the secrets behind balancing IAP and ad serving, and how to monetize without loss of engagement. Find out how to understand your player experiences through segmentation, and to use this insight to design player-centric ad and IAP monetization strategies.
https://deltadna.com/
Understanding and improving games through machine learning - Natasha LatyshevaLauren Cormack
Data Scientist at Jagex - Jagex has a diverse games portfolio, including a large MMORPG (RuneScape), a tactical FPS (Block N Load) and a collectible card game (Chronicle). In this presentation, Natasha Latysheva will showcase recent and upcoming data science and machine learning projects at Jagex – including quest recommender systems, player clustering by playstyle, deep learning player lifecycle sequences, and automatic bot and abuse detection – to give a taster of the insights that a machine learning approach can provide, whilst also offering project ideas for your own games.
The Games Industry Analytics Forum returned for its third gathering of the year in San Francisco and its 10th meet-up, on Monday August 10th.
Featuring presentations and expert panel discussions, the GIAF is a unique opportunity for practitioners looking to generate insight and value from big data game analytics; one of the most important trends in games.
Talks at this GIAF:
Nurturing the player journey
Kady Srinivasan, Sr Director of Player Engagement - Mobile at Electronic Arts
Lean analytics
Will Perone, CTO at Wicked Fun
Analytics architecture at IMVU
Jon Watte, VP of Technology at IMVU
Using data to prove the value of haptics
Nick Thomas*, Head of Gaming at Immersion Corporation.
The event is free for game analytics practitioners. For more info on future GIAF events, visit www.deltadna.com/GIAF
*Slides from Immersion are not included in this slide deck at present
Demystifying Data by Pallas Horwitz, Senior Data Scientist at Blue Shell Games.
The Games Industry Analytics Forum (GIAF) returned to San Francisco for its 9th meet-up. The GIAF is a unique opportunity for games analytics practitioners looking to generate insight and value from big data game analytics. If you are interested in attending future GIAF events, please sign up to our mailing list at www.deltadna.com/mailing-list-signup/
GSA invited us to speak on AI in the gaming industry. The attached doc outlines how operators can leverage AI and how the big AI vendors get it wrong in the casino industry.
Double Game Revenue & Engagement:10 Killer InsightsdeltaDNA
Key Takeaways
How to:
Unlock player data beyond dashboards.
Segment players, understand behaviors and drive deeper data insight.
Understand why players leave and when.
Reduce reliance on whales.
Spread spend across the player base.
Find the high potential players not spending.
Understand how timing, geography and platform affect player behavior.
Get players paying multiple times, and why this is important.
A huge amount of effort is focused on analytics in the Games Industry, but how much of it delivers actionable player insight? If you feel that there is more info in your data than you are currently unlocking, then this session is for you.
Since deltaDNA was founded four years ago, our platform and approach has generated key insights that have transformed the player experience and game success. In this talk, we will share these killer insights based on player behaviors and deep data analytics. Use these to double your revenues and engagement levels by creating a better environment for ALL players. All these findings are relevant to your game and are actionable. Know your players and you will create successful and fun games.
Startup Grind Cyprus - No B.S. Advertising - Up Your Skills in Advertising - ...Hessan Adnani
In today's world, everyone has an opinion when it comes to advertising a product/service. There is so much budget being wasted on the wrong advertising campaigns & usually, the reason is overcomplication. It's surprising how many marketers miss the fundamentals of advertising.
In this workshop, we will review these fundamentals and how you can directly apply them to your advertising campaigns. These fundamentals will save you a lot of $$$ and boost your ROI to the roof!
This workshop is free and will change the way you think as a marketer. Join us on the 20th of May 2021, at 7:00 PM to explore these systems.
iGaming webinar - Real time player management lessons from social casinoLauren Cormack
The social casino space is thriving by doing the impossible; convincing players to place bets that have no chance of real reward. To accomplish this the best social casino games micro-manage the player experience in real-time to ensure that each interaction is a positive one that will lead to conversion.
This process is driven by data, connecting demographics with player preferences and in-game behaviour to ensure that players get an experience perfectly tailored to them. This presentation will demonstrate the techniques and tools used by social casino operators, and how these can be adopted in the gambling sector to improve player lifetime and value.
Deltadna achieving better engagement and LTV by combining gamification and ...deltaDNA
DeltaDNA CEO, Mark Robinson will discuss how to transfer the essence of game mechanics into real money gaming, and how real-time marketing can be specifically employed at each stage of the player lifecycle to maximise player lifetime value (LTV).
GDC 2017 - What the best games know that the rest don’tLauren Cormack
Why do games struggle to monetize and how can analytics be utilized to drastically increase revenues and avoid common monetization pitfalls?
In this talk, Isaac Roseboom, Head of Insight at deltaDNA, will demonstrate how successful games use analytics and player insights to best effect. He'll look at the how they approach onboarding, drive first time purchase, and balance their game economy to maximize KPI performance. You will learn exactly what you need to do to successfully monetize a game and drive repeat spend.
GDC - Top soft launch strategies for awesome metricsLauren Cormack
GDC 2016 presentation by deltaDNA & Thumbspire -
Games that spend more than 1 month in soft launch are proven to do much better - it's the critical time to make the game adjustments that will inspire players to return, time and time again.
In this presentation, you'll find out what a difference data can make, why different types of players are leaving your game, and learn the practical steps you can take to turn things around. You'll discover what areas you should be testing to maximize your KPIs, and see best-practice examples of games that have got it right.
Use these strategies to improve your player retention by 20%+ and learn from Thumbspire case studies how to boost your game monetization.
What the best games know that the rest don't - Isaac Roseboom, deltaDNALauren Cormack
Isaac Roseboom, Head of Insight at deltaDNA - Why do games struggle to monetize and how can analytics be utilized to drastically increase revenues and avoid common monetization pitfalls? In this talk, Isaac Roseboom, Head of Insight at deltaDNA, will demonstrate how successful games use analytics and player insights to best effect. He’ll look at the how they approach onboarding, drive first time purchase, and balance their game economy to maximize KPI performance. You will learn exactly what you need to do to successfully monetize a game and drive repeat spend.
Lean analytics by Will Perone, CTO at Wicked Fun.
Wicked Fun is a design driven game studio founded by industry veterans Terry Redfield and Will Perone. Discover all the shortcuts it's taken to get the biggest 'bang for the buck' in regard to analytics, supporting systems, and staffing
UK GIAF Summer 2015 - From data science to data impact Lauren Cormack
From data science to data impact: On many ways to segment your players & more, by Volodymyr (Vlad) Kazantsev, Head of Data Science at Product Madness
The Games Industry Analytics Forum returned for its 10th meet-up on Thursday 27th August at Product Madness in London.
GIAF is a free event for game analytics practitioners held in both the USA and UK, organised by game analytics & marketing company deltaDNA.
Featuring ever-changing presentations, venues and expert panel discussions, it's a unique opportunity for practitioners looking to generate insight and value from big data game analytics; one of the most important trends in games.
Interested in speaking at a future event or in finding our more? Visit www.deltadna.com/GIAF
Measuring Collaboration in a Multiplayer Game
Deirdre Kerr – Associate Research Scientist at Educational Testing Service (ETS)
The secrets to successful F2P ad monetization: An analytics perspective
Mark Robinson, CEO at deltaDNA
Q&A: Trends in mobile gaming marketing, UA and analytics in 2016Filippo De Rose, Business Performance Manager at 99Games
The Games Industry Analytics Forum returned for its first gathering of 2015 in the UK and its 8th meet-up.
The line up was as follows:
Changes in Mobile Play & its Analytic Implications
Philip Tuck - Gaming Realms
The Trials of Building a Custom Analytics Solution
Andres Tallos - Fun Fungus
Analytics and Adserving: The Future
A panel of experts from Rebellion, Bee7, InMobi and deltaDNA looked at the issues surrounding the future of analytics and adserving.
A video of the GIAF including the panel discussion will be available on the deltaDNA blog from April 21st 2015.
Making games pay: Data secrets for monetization Lauren Cormack
DeltaDNA reveal previously unknown research and insight that’s guaranteed to change the way you think about balancing your in-game monetization
In this webinar, learn about the real monetization issues facing developers. Discover the secrets behind balancing IAP and ad serving, and how to monetize without loss of engagement. Find out how to understand your player experiences through segmentation, and to use this insight to design player-centric ad and IAP monetization strategies.
https://deltadna.com/
Understanding and improving games through machine learning - Natasha LatyshevaLauren Cormack
Data Scientist at Jagex - Jagex has a diverse games portfolio, including a large MMORPG (RuneScape), a tactical FPS (Block N Load) and a collectible card game (Chronicle). In this presentation, Natasha Latysheva will showcase recent and upcoming data science and machine learning projects at Jagex – including quest recommender systems, player clustering by playstyle, deep learning player lifecycle sequences, and automatic bot and abuse detection – to give a taster of the insights that a machine learning approach can provide, whilst also offering project ideas for your own games.
The Games Industry Analytics Forum returned for its third gathering of the year in San Francisco and its 10th meet-up, on Monday August 10th.
Featuring presentations and expert panel discussions, the GIAF is a unique opportunity for practitioners looking to generate insight and value from big data game analytics; one of the most important trends in games.
Talks at this GIAF:
Nurturing the player journey
Kady Srinivasan, Sr Director of Player Engagement - Mobile at Electronic Arts
Lean analytics
Will Perone, CTO at Wicked Fun
Analytics architecture at IMVU
Jon Watte, VP of Technology at IMVU
Using data to prove the value of haptics
Nick Thomas*, Head of Gaming at Immersion Corporation.
The event is free for game analytics practitioners. For more info on future GIAF events, visit www.deltadna.com/GIAF
*Slides from Immersion are not included in this slide deck at present
Demystifying Data by Pallas Horwitz, Senior Data Scientist at Blue Shell Games.
The Games Industry Analytics Forum (GIAF) returned to San Francisco for its 9th meet-up. The GIAF is a unique opportunity for games analytics practitioners looking to generate insight and value from big data game analytics. If you are interested in attending future GIAF events, please sign up to our mailing list at www.deltadna.com/mailing-list-signup/
GSA invited us to speak on AI in the gaming industry. The attached doc outlines how operators can leverage AI and how the big AI vendors get it wrong in the casino industry.
Double Game Revenue & Engagement:10 Killer InsightsdeltaDNA
Key Takeaways
How to:
Unlock player data beyond dashboards.
Segment players, understand behaviors and drive deeper data insight.
Understand why players leave and when.
Reduce reliance on whales.
Spread spend across the player base.
Find the high potential players not spending.
Understand how timing, geography and platform affect player behavior.
Get players paying multiple times, and why this is important.
A huge amount of effort is focused on analytics in the Games Industry, but how much of it delivers actionable player insight? If you feel that there is more info in your data than you are currently unlocking, then this session is for you.
Since deltaDNA was founded four years ago, our platform and approach has generated key insights that have transformed the player experience and game success. In this talk, we will share these killer insights based on player behaviors and deep data analytics. Use these to double your revenues and engagement levels by creating a better environment for ALL players. All these findings are relevant to your game and are actionable. Know your players and you will create successful and fun games.
Startup Grind Cyprus - No B.S. Advertising - Up Your Skills in Advertising - ...Hessan Adnani
In today's world, everyone has an opinion when it comes to advertising a product/service. There is so much budget being wasted on the wrong advertising campaigns & usually, the reason is overcomplication. It's surprising how many marketers miss the fundamentals of advertising.
In this workshop, we will review these fundamentals and how you can directly apply them to your advertising campaigns. These fundamentals will save you a lot of $$$ and boost your ROI to the roof!
This workshop is free and will change the way you think as a marketer. Join us on the 20th of May 2021, at 7:00 PM to explore these systems.
Should we continue investing in our game? This is an essential and challenging question for all the game producers and publishers. Answering this question based on data is the most assured solution, but data analysis always has its own challenges such as: • What kind of data and what amount of data is valid for making decisions? • Which target audience and what kind of tests can give us insights? • Which version of our game is finalized enough to be tested? • How can we assign KPIs to our games? A successful game is consisted of three connected key parts: I. Attraction: Fun core game mechanics II. Engagement: Addictive core loop and meta game III. Monetization: Solid Monetization strategy For answering these questions, in Medrick Game Studio we have designed a chain of instructions: Step 1: Game Concept Step 2: Session Design Step 3: Prototype Step 4: Extended Prototype Step 5: Data Design Other topics that will be discussed are: • Soft launch proposes and attributes • Tests process • Iterations • User segmentation • PRM: Player Relationship Management • Tools
How not to fail at your international expansionLidia Infante
In this presentation Lidia explores the strategic and technical factors that will make or break your international SEO efforts to truly localise your business and make it a global success.
- Why do businesses expand internationally?
- Why the rinse and repeat approach fails
- 5 tips to make your international strategy succeed
Additional resources:
- How to do keyword research in a language you don’t speak: https://riseatseven.com/blog/international-keyword-research/
- The beginner’s guide to keyword mapping (with template) https://riseatseven.com/blog/keyword-mapping-guide/
- 5 key factors to a successful international SEO strategy https://riseatseven.com/blog/international-seo-strategy/
Turnkey Personalization Strategies for Localized MarketingGleanster Research
Personalization remains an elusive challenge for marketers in 2014. But for national brands supported by a corporate marketing department AND a network of local entities/affiliates, challenges with personalization are amplified by fragmented technologies, redundant marketing spend, and issues with brand compliance. While local marketers may be in the best position to personalize the brand for local target audiences, they may not have the tools, skills, or resources to act accordingly.
For industries like financial services, insurance, manufacturing, retail, hospitality, and pharma top line growth is heavily dependent on establishing a trusted relationship with customers. But how? Its 2014, but 78% of marketers in these industries support legacy marketing technologies or processes put in place decades ago – and personalization is more of a pipedream than a reality. Maybe it’s time to revisit the concept of personalization.
You’ll learn:
• How Top Performing organizations support personalization in localized marketing
• The role of technology in 2014, and innovations that are literally making personalization turnkey
• Trends and emerging tactics to watch out for over the next 1-3 years
• Practical advice for improving your marketing personalization efforts
Mistakes Brands Make While Selecting the InfluencersSpreadd
Here is the list of mistakes that brands make while selecting their influencers for the marketing campaigns.
From Goal settings to targeting follower count, here are some of the mistakes and why brands should not make them again and again.
Upsight's Monetization Playbook for Mobile GamesUpsight
As the free-to-play space has become increasingly sophisticated, players’ expectations have evolved as a result. In order to succeed in the new game economy, you need to have the right tools and the right strategic playbook tailored specifically for your game. You have to deliver the right offer, to the right player, at the right time in order to maximize revenue. Upsight is sharing this knowledge with our free Monetization Playbook for Mobile Games. The playbook explains monetization strategies at four crucial game stages and how to take action by leveraging the right tools in order to drive revenue. With 25 pages of tips, best practices, and sample plays, the playbook will help you drive measurable results in no time.
10 Marketing Game Changers for Professional Services FirmsVitbergLLC
Changing how you market your firm is a daunting task for CPA firms, but marketing as usual is actually becoming more and more unusual. Just when you thought you had your game plan figured out, along comes all of these new game changers like the explosion of mobile devices, the importance of content marketing, social media for lead generation, advanced marketing metrics possibilities, and a lot more. In this webinar, CPA marketing expert Alan Vitberg will discuss key game changers, their budgeting implications, and show examples of how CPA firms are responding.
Integrating Creative in a Programmatic WorldIncubeta NMPi
Did you know that the quality of your creative has a significant impact on campaign performance and return on ad spend?
This webinar takes a look at how and why creative got left behind, and what you should be doing to improve campaign performance.
In this 30 minute webinar you'll learn:
- Why you need to align your media buying and creative strategies
- How to use shared data to get your strategy right
- Creating value adding user experiences
- How to measure creative success
Vacation Rental Marketing War Room -VRMA Annual ConferenceAmy Hinote
Today’s marketing managers for vacation rental companies are charged with being web developers, SEO/SEM experts, copywriters, marketing technology and automation specialists, graphic designers, media buyers, social media professionals, email strategists, and marketing analysts. This session was designed to look at commonly used marketing strategies and talk about what is new with the channels and how to set up the channels, determine ROI and budget for use of new tactics and strategies.
The Truth About Sales Agility: Separating Fact From FictionAggregage
In this rich, research-based session, Dr. Michelle Vazzana will explain both the powerful research findings on high-performing agile sellers and sales managers and the interim steps organizations can take to transform their salesforce.
5 Ways to Use Competitive Intelligence to Dominate Your CompetitionAna M. Valladares
Here you will learn; how to use competitive keyword research to find new profitable keywords, how to study your competitors landing pages to improve your conversion strategy, how to keep a close eye on your competition through automated alerts, how to guard your most valuable keywords and how to study the competition to write copy that stands out
How to manage gamers expectations and why is it so crucial / Alexander Kozhe...DevGAMM Conference
Many great games failed due to the miscommunication with their audience - Diablo III, No Man’s Sky and, of course, Cyberpunk 2077. Despite having great expertise and significant games, they’ve all failed at some point.
During my talk I will reveal core scientific facts on the expectations management and will try to help you answer the very question - “How to make the game that the gamers will admit".
Engagement: The Ultimate Metric to Demonstrate Event ROIDoubleDutch
We’re in the midst of the engagement marketing era.
While digital marketing remains a key component to the lead lifecycle, one truth remains: the most crucial component to engagement marketing is the face-to-face event.
In order to succeed in this new marketing culture, you need to track your live event engagement and prove event ROI.
Check out the full webinar here: https://www.youtube.com/watch?v=I-fary1OclY
Adjusting OpenMP PageRank : SHORT REPORT / NOTESSubhajit Sahu
For massive graphs that fit in RAM, but not in GPU memory, it is possible to take
advantage of a shared memory system with multiple CPUs, each with multiple cores, to
accelerate pagerank computation. If the NUMA architecture of the system is properly taken
into account with good vertex partitioning, the speedup can be significant. To take steps in
this direction, experiments are conducted to implement pagerank in OpenMP using two
different approaches, uniform and hybrid. The uniform approach runs all primitives required
for pagerank in OpenMP mode (with multiple threads). On the other hand, the hybrid
approach runs certain primitives in sequential mode (i.e., sumAt, multiply).
The Building Blocks of QuestDB, a Time Series Databasejavier ramirez
Talk Delivered at Valencia Codes Meetup 2024-06.
Traditionally, databases have treated timestamps just as another data type. However, when performing real-time analytics, timestamps should be first class citizens and we need rich time semantics to get the most out of our data. We also need to deal with ever growing datasets while keeping performant, which is as fun as it sounds.
It is no wonder time-series databases are now more popular than ever before. Join me in this session to learn about the internal architecture and building blocks of QuestDB, an open source time-series database designed for speed. We will also review a history of some of the changes we have gone over the past two years to deal with late and unordered data, non-blocking writes, read-replicas, or faster batch ingestion.
Chatty Kathy - UNC Bootcamp Final Project Presentation - Final Version - 5.23...John Andrews
SlideShare Description for "Chatty Kathy - UNC Bootcamp Final Project Presentation"
Title: Chatty Kathy: Enhancing Physical Activity Among Older Adults
Description:
Discover how Chatty Kathy, an innovative project developed at the UNC Bootcamp, aims to tackle the challenge of low physical activity among older adults. Our AI-driven solution uses peer interaction to boost and sustain exercise levels, significantly improving health outcomes. This presentation covers our problem statement, the rationale behind Chatty Kathy, synthetic data and persona creation, model performance metrics, a visual demonstration of the project, and potential future developments. Join us for an insightful Q&A session to explore the potential of this groundbreaking project.
Project Team: Jay Requarth, Jana Avery, John Andrews, Dr. Dick Davis II, Nee Buntoum, Nam Yeongjin & Mat Nicholas
3. The secrets to successful F2P ad monetization:
An analytics perspective
4. ● The only deep data analytics platform dedicated to games
● End-to-end toolkit to optimize & manage engagement, retention, & monetization
deltaDNA: powered by deep data
9. Most popular advert types
The state of play
● Interstitial are the most commonly shown type of ad
● It is most common for interstitial ads to be combined with rewarded ads
10. ● Average certainty that the right approach is being taken: 54%
The state of play
14. The approach taken towards advertising in games
The state of play
● Developers are cautious of using advertising, and their approach is varied
15. ● Games with high ad revenues are more aggressive with ads. These games are more likely to target casual
players, and player numbers are lower
Approach towards advertising
16. ● Games with higher confidence use segmentation. Their revenue from ads is lower than
average, but they may be more focused on protecting IAP revenue
● Less confident games advertise more aggressively
Approach towards advertising
17. Approach towards advertising
● There’s not much difference across genres in whether payers see ads
Action games are less aggressive with ad serving
19. ● Focus on the overall monetization strategy is needed
Data is at the heart of the solution
The secrets to success: developer recommendations
20. The secrets to success: Seeing your game as a marketplace
“Think of your game as a marketplace:
focus on integrating monetization strategies
as a joined up component of gameplay”
23. Successful F2P ad monetization: key insights
● Uncertainty in the approach towards advertising shows a lack of
analytics reporting
● Unnecessary caution & fear of frightening off players with advertising
● Developers don’t have the correct tools to optimize their monetization
strategies
● There is opportunity to increase ad density and improve ad revenues
● Developers should match the ad format to the right player
25. JOIN IN THE CONVERSATION PARTICIPATE IN THE NEXT GIAF
GIAF on LinkedIn
www.deltadna.com/giaf
events@deltadna.com
Editor's Notes
DeltaDNA is the only deep data analytics platform for games. We optimize games by bringing all your data into a high performance environment and exposing it for interrogation. This means you can achieve incredibly accurate insight and build high definition segments for precise, realtime player marketing.
We have recently launched our new ad mediation service, SmartAds, that takes player segmentation further and provides independent ad mediation and cascading to optimize eCPM from a custom-definable network of ad providers. It applies machine learning to optimize ad frequency on a user-by-user basis, so only ad-responsive players receive ads, optimizing revenues.
We will demonstrate how analytics have evolved with the emergence of Big Data.
Here’s an example of how this can look when applied to a segment identified within a game.
We conducted a survey of over 100 developers to find out how they are using advertising in their highest monetizing F2P games. All of the results covered in this presentation refer to their highest monetizing F2P games (their most successful games), as opposed to ‘all games’.
The share of types of ads shown by respondents was generally unsurprising, with interstitial formats being the most popular (67.4%) and rewarded ads (56.2%) being another mainstream inclusion. Banner ads also proved popular (39.3%).
We wondered whether the skewing of the data set towards casual games may have some responsibility for the strong preference for banner ads, but our analysis of the data showed casual games are only slightly more likely to feature banner ads.
We also know that:
Most devs’ most successful games are casual
Action is their most successful category
Across all respondents, the certainty that they are taking the right approach is only 54%, about the same confidence you would have in predicting the toss of a coin! Revenue from advertising, when compared to IAP income, averages 38%, but what’s really surprising is that those who are most certain they are getting advertising right have, on average, only 34% of revenue coming from advertising.
This is likely to be indicative of the need to carefully balance IAP and player retention with ad revenue, rather than misplaced confidence, as uncertain respondents are shown to be more concerned about retention, placement, frequency and store rating.
The big concerns people have with ad serving, highlighted by the survey, are player retention, ad placement, ad formats, ad frequency and eCPM rates. When looking at how they think these are best addressed, data appears to be at the heart of the solution.
Better data facilitates the ability to calculate the effects of serving ads on player retention, to predict players who are likely to pay early in the game, to know player engagement data for each ad served and to understand the effect of advertising on IAP revenue.
So, how do games with large numbers of users (100k+ DAU) differ in their approach from the confident guys? Firstly, a lot of the confident people have big games. But those with big games with less than 70% certainty are less likely to use segmentation, more likely to be serving ads to non-payers, and have a more aggressive strategy. Their lack of confidence may stem from concerns (real or misplaced) about player retention; their more aggressive approach sees a revenue split of 40% from ad-serving overall.
When looking at the approach taken, we asked questions to determine either aggressive or passive approaches to showing in-game ads. The prevalent approaches taken are showing one ad or fewer per session (36%), non-paying players are segmented (36%), and paying players are protected (33%). More aggressive approaches are less popular, with (25%) serving ads in the first session and only 14.6% show 5 or more ads per session.
Looking at respondents who generate a high proportion of their revenue from ad serving (60%+), we can see they take a more aggressive approach and are less likely to segment their non-payers, but they are more likely to protect their payers. Games with a high proportion of ad revenue tend not to have high numbers of players though, they tend to be much smaller and are more likely to target casual gamers
So what makes super-certain individuals so sure of themselves? It seems to be because they take a segmented approach towards non payers, as well as protecting their payers, and they also make sure they serve more than one ad per session to most players.
The type of ads they show are not very different from anyone else; they are less likely to use banner ads and players are more likely to see native ads, but not enough to make a statistically significant difference. These guys are also much more likely to be working on games with higher DAU volumes.
What’s most striking is that the percentage of revenue coming from ads in these games is lower than average. Only 9% of individuals who have a high certainty are making 60% or more of their revenue from ads, while 23% of everyone else is making 60% or more of their revenue from advertising. It is therefore possible to hypothesize that their confidence comes from the actions they are taking to protect their IAP revenue.
Action games feature heavily in our data, representing 38% of the responses. Looking at the approaches taken by genre, we can see that it isn’t a very important factor in determining the approach to ad serving. This is true when determining whether payers see ads, see only one ad per session, or whether the game takes a segmented approach to non payers. Strategy and action games, however, are much less likely to take an aggressive approach to serving ads to players. The data shows that 4% of action and strategy games show more than 5 ads per session, while 18% of all other games show more than 5 ads per session.
Games targeted at casual players made up 58% of the respondents. While this is not conclusive evidence that casual games are more likely to monetize using advertising, it provides an opportunity for us to evaluate the approaches taken by casual games in comparison to mid and hard-core games.
We also did that see that in casual games, developers are more likely to segment their players, and the players are much more likely to receive 5 ads or more per session.
Respondents were asked to provide the most important factor for successfully monetizing their game using ads. We classified their responses into the different categories seen in the table. Recommendations made by the respondents show that they believe strategy is the most important element to getting it right.
The big concerns people have with ad serving, highlighted by the survey, are player retention, ad placement, ad formats, ad frequency and eCPM rates. When looking at how they think these are best addressed, data appears to be at the heart of the solution.
Better data facilitates the ability to calculate the effects of serving ads on player retention, to predict players who are likely to pay early in the game, to know player engagement data for each ad served and to understand the effect of advertising on IAP revenue.
We believe that developers have a low level of certainty over their approach because they find it difficult to evaluate their ad data alongside their game data. They cannot clearly see the outcomes of their advertising campaigns, so testing frequency against retention and eCPM is difficult.
To overcome this, our first recommendation is to bring all your advertising and game data into one place. This will let you see the effects of serving ads on player churn and IAP monetization in your game.
Segment your players based on their exposure to advertising. Evaluate ad placement, frequency and eCPM; reviewing their churn rates and IAP monetization. In many cases we’ve seen, an increase in ad frequency can have a minimal effect on player retention or store ratings, but ad placement is more likely make a difference.
Compare in-game player behaviors such as social engagement, speed of progress, competence, IAP spending patterns, acquisition channels with ad interaction, frequency, and eCPM to create high definition segments.
Create realtime in-game personalized approaches for your player segments to maximize revenue from IAP and advertising.
Evaluate your ad networks as the quality of the ad can have a significant effect on player retention. Networks showing high quality ads may not have the highest eCPM, but they may be worthwhile if they mitigate player churn.
A full copy of the report on ad serving will be emailed to you after the webinar, alongside a recording. You can now join our GIAF group on LinkedIn which has been created for attendees of events only.