Addressables for live content management – Unite Copenhagen 2019Unity Technologies
Learn best practices on how to leverage the Addressable Asset System to simplify your content management at both edit and runtime. We will explore how Addressables can enable your success through you game's initial and updated releases.
Speaker: Bill Ramsour – Unity
Watch the session on YouTube: https://youtu.be/THs7h-wXHBg
Dissection of the arguments against using public cloud providers from the Chef Compliance event in Dallas April 25, 2016. Compared and contrasted benefits of AWS vs. Azure vs. GCP.
Addressables for live content management – Unite Copenhagen 2019Unity Technologies
Learn best practices on how to leverage the Addressable Asset System to simplify your content management at both edit and runtime. We will explore how Addressables can enable your success through you game's initial and updated releases.
Speaker: Bill Ramsour – Unity
Watch the session on YouTube: https://youtu.be/THs7h-wXHBg
Dissection of the arguments against using public cloud providers from the Chef Compliance event in Dallas April 25, 2016. Compared and contrasted benefits of AWS vs. Azure vs. GCP.
When you have more SolidWorks users than you have SolidWorks licenses, or if you need to share a particular add-on among multiple users, using network/floating licenses is the way to go. What if you could do the same with the hardware needed to run SolidWorks – without having to physically move the hardware to the user or the user the hardware? What if there was a way to move SolidWorks into the cloud to increase its impact on your organization? This is where NVIDIA GRID VCA comes into play. GRID VCA is a network appliance that allows you to use SolidWorks from anywhere and anytime from Windows, MAC, or Linux with the same level of performance that you’re used to with your current, conventional desktop solution. Join Product Manager Jared Conway for an in-depth look at this cutting-edge technology that brings SolidWorks 2014 to the cloud.
10 years ago I presented for the first time at Visug on the topic of Visual Studio Team System, the first iteration of a product family that allowed us to automate the long road from requirement to software in production, and everything in between. At the time software development was mainly a manual process. The software itself was either monolithic or composed of large 'SOA Services' and it was a real challenge to get them into production every few months in a so called 'big bang’ deployment. Since then our profession has gone through some major changes, software development looks a lot different now. Today, many applications consist of small parts called 'microservices'. These microservices make their way into the cloud or datacenter automatically, through API driven Continuous Deployment systems, every time anyone on the team commits a small change. While deployments are now happening continuously, they do have an impact on the system: taking down part of it for maintenance all the time. But at the same time, our customers expect the overall system to stay up 24/7. In this talk I will introduce you to an upcoming technology, called Service Fabric, that can help you maintain your development agility in this new world, but still live up to your customer’s expectations.
Automation for Anyone at Nutanix NEXT 2017 USChris Wahl
Are you wondering how to solve repetitive tasks with software automation, but you struggle every time you see the word “developer” or “code?” Do you know what APIs are and how they make these tasks easy to solve? In this session, we’ll explore the framework that can apply to mundane tasks (i.e. PowerShell, Pester), and we’ll discuss what open source tools are available to help solve these problems. Walk away with the advice you need to get started!
A high level overview of the new technologies & architectures in the software market today. A more detailed presentation will be coming next to go in depth into different languages / async models & cloud solution maintenance.
Romuald Zdebskiy, Games Lead for CEE, Microsoft
There are a lot of buzz on cloud for game development. At the same time there are scenarios which benefit more from cloud as well as those that benefit less. The very goal of this session is to walk you through more than 10 gamedev scenarios where cloud works best or not so best. We will use Microsoft Cloud – Azure – as an example.
How to deploy a Private Cloud based on WAP and NutanixTom Van Gramberen
Presented on May 28th, 2015 at TechDays Netherlands in The Hague:
The rise of virtualization and new applications has created pressure on IT departments to develop, deliver and maintain an application & storage infrastructure that is not only high performing, but also simple to manage, VM-centric and highly scalable. In this technical session, we'll discuss how to create the ideal infrastructure for Hyper-V and virtualized Windows applications, that is always available and literally invisible to the application teams. We will also explore a real world Windows Azure Pack deployment of the European Service Provider Synergics during this technical session. One of the Synergics’ architects will explain and demonstrate how they deployed a scalable, easy-to-manage cloud based on Windows Azure Pack.
Bringing Serverless into the Enterprise (Global Azure Virtual 2020)Callon Campbell
Industry and customer needs push enterprises to innovate and modernize their applications at a faster rate than ever before. Serverless solutions are a clear and natural choice for such demand due to its proven developer productivity gains. However, enterprises also require using services that can respond to their critical needs around networking, security, performance, DevOps, ability to run on-premises and compatibility with industry standards (e.g. Kubernetes). In this session, I will explore how serverless development with the Azure platform helps satisfy all these requirements.
Designing a pragmatic back-end service for mobile gamesiFunFactory Inc.
For competition in the mobile gaming industry getting fierce, mobile game developers now face tough challenges including handling a different service landscape and working on a tight time budget. These obstacles lead the developers to seek handy solutions to abstract away development complexity and to reduce overall development cycle. This talk will focus especially on the back-end side of mobile game services. It will first review issues in mobile game services, then highlight the requirements of back-end services for the services. Finally, the talk will propose a vertically-integrated back-end platform.
How many iot technologies do you need to turn on a lightbulb (Kurt Claeys)Visug
IOT is no hype no more, a broad range of technologies are now supporting .NET developers to build great solutions. In this demo-only presentation I’ll show you such an IOT solution distributed over 3 different platforms (Android, Cloud and Raspberry) using 3 different messaging protocols (iBeacons/BLE, Azure Storage REST API and Zwave protocol). The solution shows how a tablet device can be aware of its distance to iBeacons, can send triggers on an Azure queue to be received on a Raspberry PI to remote control a lightbulb through Zwave. Talking cross platform! All with .NET and C#
Presentation showing Microsoft Azure Functions, the new serverless compute platform solution.
For blog entry see http://martinabbott.azurewebsites.net/2016/06/11/fun-with-azure-functions-and-the-emotion-api/
For repository see https://github.com/martinabbott/functions-emotion-api
DevOps Institute SkilUp Day Enterprise Kubernetes - Navigating Your Kubernete...Tiffany Jachja
Title: Navigating Your Kubernetes Journey through Continuous Delivery
Abstract:
Let's say you were told to use Kubernetes, and you had no idea where to start. You know that Kubernetes enables container architectures that scale to meet enterprise-scale demands. And you also know that you need to deliver your software reliably to your end-users. Join us in this session to learn how to navigate your Kubernetes journey through continuous delivery (CD). CD enables software changes of all types to reach production environments in a safe, quick, and sustainable way. Attendees will learn cloud-native concepts and how to accelerate their container-native application development through people, process, and technology.
Bio:
Tiffany Jachja is a technical evangelist at Harness. She is an advocate for better software delivery, sharing applicable practices, stories, and content around modern technologies. Before joining Harness, Tiffany was a consultant with Red Hat's Consulting practice. There she used her experience to help customers build their software applications living in the cloud.
Introduction to KubeDirector - SF Kubernetes MeetupBlueData, Inc.
Presentation from San Francisco Kubernetes Meetup on October 30, 2018
https://www.meetup.com/San-Francisco-Kubernetes-Meetup/events/255431002
What is KubeDirector? - Tom Phelan & Joel Baxter, Bluedata
Kubernetes is clearly the container orchestrator of choice for cloud-native stateless applications. And with the introduction of StatefulSets and Persistent Volumes it is becoming possible to run stateful applications on Kubernetes.
Now the new KubeDirector project allows users to manage complex stateful clusters for AI, machine learning, and big data analytics on Kubernetes without writing a single line of GO code.
KubeDirector is an open source Apache project that uses the standard Kubernetes custom resource functionality and API extensions to deploy and manage complex stateful scale-out application clusters.
This session will provide an overview of the KubeDirector architecture, show how to author the metadata and artifacts required for an example stateful application (e.g. with Spark, Jupyter, and Cassandra), and demonstrate the deployment and management of the cluster on Kubernetes using KubeDirector.
https://github.com/bluek8s/kubedirector
If you’re the sole user of SOLIDWORKS at your company or you’re a solo operator, choosing an installation method is straight forward: install SOLIDWORKS through the SOLIDWORKS Installation manager. But once you add a few more users or multiple sites into the mix , you really have to start thinking about the other methods that are available.
NVIDIA GRID VCA simplifies multiuser SOLIDWORKS installations. Product Manager Jared Conway explains.
OpenNebulaConf 2019 - Crytek: A Video gaming Edge Implementation "on the shou...Dmytro Korzhevin
Presentation covers various cyber security aspects that are stands behind the AAA-Level game projects. And what is most important it covers a practically proven way to provision own data (game services) in 22 geographical locations in 22 minutes, using opensource solution - OpenNebula and it's DDC features. During this 22 minutes you receive fully distributed mesh infrastructure, located in 22 different geo locations (datacenters) provisioned using only bare metal hardware servers, with preconfigured GNU/Linux OS and preconfigured VM on top of each server. Each server has own control server in own region with backconect to 'mother' server in central location with High Availability configured, own network segments in each datacenter, elastic IP's, Backend Transfer Facilities, Local BGP.
When you have more SolidWorks users than you have SolidWorks licenses, or if you need to share a particular add-on among multiple users, using network/floating licenses is the way to go. What if you could do the same with the hardware needed to run SolidWorks – without having to physically move the hardware to the user or the user the hardware? What if there was a way to move SolidWorks into the cloud to increase its impact on your organization? This is where NVIDIA GRID VCA comes into play. GRID VCA is a network appliance that allows you to use SolidWorks from anywhere and anytime from Windows, MAC, or Linux with the same level of performance that you’re used to with your current, conventional desktop solution. Join Product Manager Jared Conway for an in-depth look at this cutting-edge technology that brings SolidWorks 2014 to the cloud.
10 years ago I presented for the first time at Visug on the topic of Visual Studio Team System, the first iteration of a product family that allowed us to automate the long road from requirement to software in production, and everything in between. At the time software development was mainly a manual process. The software itself was either monolithic or composed of large 'SOA Services' and it was a real challenge to get them into production every few months in a so called 'big bang’ deployment. Since then our profession has gone through some major changes, software development looks a lot different now. Today, many applications consist of small parts called 'microservices'. These microservices make their way into the cloud or datacenter automatically, through API driven Continuous Deployment systems, every time anyone on the team commits a small change. While deployments are now happening continuously, they do have an impact on the system: taking down part of it for maintenance all the time. But at the same time, our customers expect the overall system to stay up 24/7. In this talk I will introduce you to an upcoming technology, called Service Fabric, that can help you maintain your development agility in this new world, but still live up to your customer’s expectations.
Automation for Anyone at Nutanix NEXT 2017 USChris Wahl
Are you wondering how to solve repetitive tasks with software automation, but you struggle every time you see the word “developer” or “code?” Do you know what APIs are and how they make these tasks easy to solve? In this session, we’ll explore the framework that can apply to mundane tasks (i.e. PowerShell, Pester), and we’ll discuss what open source tools are available to help solve these problems. Walk away with the advice you need to get started!
A high level overview of the new technologies & architectures in the software market today. A more detailed presentation will be coming next to go in depth into different languages / async models & cloud solution maintenance.
Romuald Zdebskiy, Games Lead for CEE, Microsoft
There are a lot of buzz on cloud for game development. At the same time there are scenarios which benefit more from cloud as well as those that benefit less. The very goal of this session is to walk you through more than 10 gamedev scenarios where cloud works best or not so best. We will use Microsoft Cloud – Azure – as an example.
How to deploy a Private Cloud based on WAP and NutanixTom Van Gramberen
Presented on May 28th, 2015 at TechDays Netherlands in The Hague:
The rise of virtualization and new applications has created pressure on IT departments to develop, deliver and maintain an application & storage infrastructure that is not only high performing, but also simple to manage, VM-centric and highly scalable. In this technical session, we'll discuss how to create the ideal infrastructure for Hyper-V and virtualized Windows applications, that is always available and literally invisible to the application teams. We will also explore a real world Windows Azure Pack deployment of the European Service Provider Synergics during this technical session. One of the Synergics’ architects will explain and demonstrate how they deployed a scalable, easy-to-manage cloud based on Windows Azure Pack.
Bringing Serverless into the Enterprise (Global Azure Virtual 2020)Callon Campbell
Industry and customer needs push enterprises to innovate and modernize their applications at a faster rate than ever before. Serverless solutions are a clear and natural choice for such demand due to its proven developer productivity gains. However, enterprises also require using services that can respond to their critical needs around networking, security, performance, DevOps, ability to run on-premises and compatibility with industry standards (e.g. Kubernetes). In this session, I will explore how serverless development with the Azure platform helps satisfy all these requirements.
Designing a pragmatic back-end service for mobile gamesiFunFactory Inc.
For competition in the mobile gaming industry getting fierce, mobile game developers now face tough challenges including handling a different service landscape and working on a tight time budget. These obstacles lead the developers to seek handy solutions to abstract away development complexity and to reduce overall development cycle. This talk will focus especially on the back-end side of mobile game services. It will first review issues in mobile game services, then highlight the requirements of back-end services for the services. Finally, the talk will propose a vertically-integrated back-end platform.
How many iot technologies do you need to turn on a lightbulb (Kurt Claeys)Visug
IOT is no hype no more, a broad range of technologies are now supporting .NET developers to build great solutions. In this demo-only presentation I’ll show you such an IOT solution distributed over 3 different platforms (Android, Cloud and Raspberry) using 3 different messaging protocols (iBeacons/BLE, Azure Storage REST API and Zwave protocol). The solution shows how a tablet device can be aware of its distance to iBeacons, can send triggers on an Azure queue to be received on a Raspberry PI to remote control a lightbulb through Zwave. Talking cross platform! All with .NET and C#
Presentation showing Microsoft Azure Functions, the new serverless compute platform solution.
For blog entry see http://martinabbott.azurewebsites.net/2016/06/11/fun-with-azure-functions-and-the-emotion-api/
For repository see https://github.com/martinabbott/functions-emotion-api
DevOps Institute SkilUp Day Enterprise Kubernetes - Navigating Your Kubernete...Tiffany Jachja
Title: Navigating Your Kubernetes Journey through Continuous Delivery
Abstract:
Let's say you were told to use Kubernetes, and you had no idea where to start. You know that Kubernetes enables container architectures that scale to meet enterprise-scale demands. And you also know that you need to deliver your software reliably to your end-users. Join us in this session to learn how to navigate your Kubernetes journey through continuous delivery (CD). CD enables software changes of all types to reach production environments in a safe, quick, and sustainable way. Attendees will learn cloud-native concepts and how to accelerate their container-native application development through people, process, and technology.
Bio:
Tiffany Jachja is a technical evangelist at Harness. She is an advocate for better software delivery, sharing applicable practices, stories, and content around modern technologies. Before joining Harness, Tiffany was a consultant with Red Hat's Consulting practice. There she used her experience to help customers build their software applications living in the cloud.
Introduction to KubeDirector - SF Kubernetes MeetupBlueData, Inc.
Presentation from San Francisco Kubernetes Meetup on October 30, 2018
https://www.meetup.com/San-Francisco-Kubernetes-Meetup/events/255431002
What is KubeDirector? - Tom Phelan & Joel Baxter, Bluedata
Kubernetes is clearly the container orchestrator of choice for cloud-native stateless applications. And with the introduction of StatefulSets and Persistent Volumes it is becoming possible to run stateful applications on Kubernetes.
Now the new KubeDirector project allows users to manage complex stateful clusters for AI, machine learning, and big data analytics on Kubernetes without writing a single line of GO code.
KubeDirector is an open source Apache project that uses the standard Kubernetes custom resource functionality and API extensions to deploy and manage complex stateful scale-out application clusters.
This session will provide an overview of the KubeDirector architecture, show how to author the metadata and artifacts required for an example stateful application (e.g. with Spark, Jupyter, and Cassandra), and demonstrate the deployment and management of the cluster on Kubernetes using KubeDirector.
https://github.com/bluek8s/kubedirector
If you’re the sole user of SOLIDWORKS at your company or you’re a solo operator, choosing an installation method is straight forward: install SOLIDWORKS through the SOLIDWORKS Installation manager. But once you add a few more users or multiple sites into the mix , you really have to start thinking about the other methods that are available.
NVIDIA GRID VCA simplifies multiuser SOLIDWORKS installations. Product Manager Jared Conway explains.
OpenNebulaConf 2019 - Crytek: A Video gaming Edge Implementation "on the shou...Dmytro Korzhevin
Presentation covers various cyber security aspects that are stands behind the AAA-Level game projects. And what is most important it covers a practically proven way to provision own data (game services) in 22 geographical locations in 22 minutes, using opensource solution - OpenNebula and it's DDC features. During this 22 minutes you receive fully distributed mesh infrastructure, located in 22 different geo locations (datacenters) provisioned using only bare metal hardware servers, with preconfigured GNU/Linux OS and preconfigured VM on top of each server. Each server has own control server in own region with backconect to 'mother' server in central location with High Availability configured, own network segments in each datacenter, elastic IP's, Backend Transfer Facilities, Local BGP.
Better, Faster, Easier: How to Make Git Really Work in the EnterprisePerforce
There's a lot of reasons to love Git. (Git is awesome at what it does.) Let’s look at the 3 major use cases for Git in the enterprise:
1. You work with third party or outsourced development teams.
2. You use open source in your products.
3. You have different workflow needs for different teams.
Making the best of Git can be difficult in an enterprise environment. Trying to manage all the moving parts is like herding cats.
So, how do you optimize your teams’ use of Git — and make it all fit into your vision of the enterprise SDLC?
You’ll learn about:
-The challenges that accompany each use case — third parties, open source code, different workflows.
-Ways to solve these problems.
-How to make Git better, faster, and easier — with Perforce
Embedded services by Faststream TechnologiesHari Narayana
Faststream Technologies Provides various Embedded Services and solutions. Faststream, a vanguard of technology solutions, specializing in Product & System Engineering, Digital Transformation, IOT, Big Data, Security, and Application Development with a global footprint across North America, EMEA and APAC.
Best Practices For Game Development Using Perforce Streams Perforce
To build a future hit, AAA game development teams need to manage a complex environment. Making a game involves a lot of (big) files, many contributors, and millions of changes. The sheer number of branches associated can be overwhelming for any team.
That’s why 19 of the top 20 game development studios choose Helix Core –– version control from Perforce.
Take Sumo Digital. They use Helix Core to manage obstacles, visualize code, and integrate the tools they need. And they use Perforce Streams –– branching and merging in Helix Core –– to guide development and streamline their workflows.
Join Mark Washbrook and Tony Crowther from Sumo Digital, along with Chuck Gehman from Perforce, to learn:
-Key version control challenges for AAA game development.
-What is Perforce Streams?
-How Sumo Digital uses Perforce Streams to integrate with Unreal.
Discover how your team can benefit from using Streams.
Faster deep learning solutions from training to inference - Michele Tameni - ...Codemotion
Intel Deep Learning SDK enables using of optimized open source deep-learning frameworks, including Caffe and TensorFlow through a step-by-step wizard or iPython interactive notebooks. It includes easy and fast installation of all depended libraries and advanced tools for easy data pre-processing and model training, optimization and deployment, providing an end-to-end solution to the problem. In addition, it supports scale-out on multiple computers for training, as well as using compression methods for deployment of the models on various platforms, addressing memory and speed constraints.
The Ultimate List of Opensource Software for #docker #decentralized #selfhost...Panagiotis Galinos
A list and description for interesting open source software for
#docker #decentralized #selfhosted #privacy #security
It has a description and an indicative image for each one.
Going Remote: Build Up Your Game Dev Team Perforce
Everyone’s working remote as a result of the coronavirus (COVID-19). And while game development has always been done with remote teams, there’s a new challenge facing the industry.
Your audience has always been mostly at home – now they may be stuck there. And they want more games to stay happy and entertained.
So, how can you enable your developers to get files and feedback faster to meet this rapidly growing demand?
In this webinar, you’ll learn:
-How to meet the increasing demand.
-Ways to empower your remote teams to build faster.
-Why Helix Core is the best way to maximize productivity.
Plus, we’ll share our favorite games keeping us happy in the midst of a pandemic.
Is Trunk-based Development Easy in Game Development?Perforce
Trunk-based development (TBD) can reduce complexity and speed up your game delivery, but it does come with its challenges. This session will run through the history of the 'Trunk Based Development' branching model, its modern usage in big enterprises, and how management and technical stakeholders can benefit from it.
In this session, you will learn:
The challenges associated with trunk-based development
How continuous integration can help
Why a "Single Source of Truth" is an important foundation to TBD
Greater consumer demands for performance, features, and graphics have forced design studios to keep pace in a rapidly-changing industry while simultaneously securing all their development assets — source code, binary data, requirements, documents, and more. In this webinar, Sven Erik Knop, Principal Solutions Engineer for Perforce Software, details the game development best practices achieved with Helix versioning engine for optimal game design. See firsthand what the best game studios already know.
Organizations can pick between numerous free community-supported distributions of the Linux operating system. In the data center and on AWS, Azure, GKE, CloudFlare, DigitalOcean, and other public clouds, these free versions are available as part of the default configuration. Why, then, would you pay for Linux?
These slides, based on a webinar hosted by Red Hat and leading IT research firm EMA, provide insights into what has and has not worked related to the adoption of free versus subscription-based Linux distributions.
The Future of GameMaker: How It Changes The Way to Design Games
(White Nights Conference St. Petersburg 2017)
The official conference website — http://wnconf.com
Marketing a Mobile Action Game in Asia: Lessons Learnt
(White Nights Conference St. Petersburg 2017)
The official conference website — http://wnconf.com
Where's the Money, Lebowski? How to Spot And Fix an In-Game Economy Problem
(White Nights Conference St. Petersburg 2017)
The official conference website — http://wnconf.com
The Wild Eight: How to Publish a Game on Steam Successfully
(White Nights Conference St. Petersburg 2017)
The official conference website — http://wnconf.com
Idols of the Game Design or Things That Can Ruin Your Fruitful Farms, Great Cities, and Other Genius Games
(White Nights Conference St. Petersburg 2017)
The official conference website — http://wnconf.com
Analytics That Increased ARPU: Real Life Cases of Using Events in AppMetrica
(White Nights Conference St. Petersburg 2017)
The official conference website — http://wnconf.com
“Video” Games: Exploring the Power of Video in Mobile Gaming Monetization
(White Nights Conference St. Petersburg 2017)
The official conference website — http://wnconf.com
What Did We Learn About Ads After Analyzing 100 mln Users?
(White Nights Conference St. Petersburg 2017)
The official conference website — http://wnconf.com
Publishing Your Games in China: How Does the New Regulation Affect You?
White Nights Conference St. Petersburg 2017
The official conference website — http://wnconf.com
Hidden UA Opportunities In Global Markets: How To Grow Your Game Worldwide
(White Nights Conference St. Petersburg 2017)
The official conference website — http://wnconf.com
What is the TDS Return Filing Due Date for FY 2024-25.pdfseoforlegalpillers
It is crucial for the taxpayers to understand about the TDS Return Filing Due Date, so that they can fulfill your TDS obligations efficiently. Taxpayers can avoid penalties by sticking to the deadlines and by accurate filing of TDS. Timely filing of TDS will make sure about the availability of tax credits. You can also seek the professional guidance of experts like Legal Pillers for timely filing of the TDS Return.
Company Valuation webinar series - Tuesday, 4 June 2024FelixPerez547899
This session provided an update as to the latest valuation data in the UK and then delved into a discussion on the upcoming election and the impacts on valuation. We finished, as always with a Q&A
Implicitly or explicitly all competing businesses employ a strategy to select a mix
of marketing resources. Formulating such competitive strategies fundamentally
involves recognizing relationships between elements of the marketing mix (e.g.,
price and product quality), as well as assessing competitive and market conditions
(i.e., industry structure in the language of economics).
RMD24 | Debunking the non-endemic revenue myth Marvin Vacquier Droop | First ...BBPMedia1
Marvin neemt je in deze presentatie mee in de voordelen van non-endemic advertising op retail media netwerken. Hij brengt ook de uitdagingen in beeld die de markt op dit moment heeft op het gebied van retail media voor niet-leveranciers.
Retail media wordt gezien als het nieuwe advertising-medium en ook mediabureaus richten massaal retail media-afdelingen op. Merken die niet in de betreffende winkel liggen staan ook nog niet in de rij om op de retail media netwerken te adverteren. Marvin belicht de uitdagingen die er zijn om echt aansluiting te vinden op die markt van non-endemic advertising.
RMD24 | Retail media: hoe zet je dit in als je geen AH of Unilever bent? Heid...BBPMedia1
Grote partijen zijn al een tijdje onderweg met retail media. Ondertussen worden in dit domein ook de kansen zichtbaar voor andere spelers in de markt. Maar met die kansen ontstaan ook vragen: Zelf retail media worden of erop adverteren? In welke fase van de funnel past het en hoe integreer je het in een mediaplan? Wat is nu precies het verschil met marketplaces en Programmatic ads? In dit half uur beslechten we de dilemma's en krijg je antwoorden op wanneer het voor jou tijd is om de volgende stap te zetten.
VAT Registration Outlined In UAE: Benefits and Requirementsuae taxgpt
Vat Registration is a legal obligation for businesses meeting the threshold requirement, helping companies avoid fines and ramifications. Contact now!
https://viralsocialtrends.com/vat-registration-outlined-in-uae/
Falcon stands out as a top-tier P2P Invoice Discounting platform in India, bridging esteemed blue-chip companies and eager investors. Our goal is to transform the investment landscape in India by establishing a comprehensive destination for borrowers and investors with diverse profiles and needs, all while minimizing risk. What sets Falcon apart is the elimination of intermediaries such as commercial banks and depository institutions, allowing investors to enjoy higher yields.
"𝑩𝑬𝑮𝑼𝑵 𝑾𝑰𝑻𝑯 𝑻𝑱 𝑰𝑺 𝑯𝑨𝑳𝑭 𝑫𝑶𝑵𝑬"
𝐓𝐉 𝐂𝐨𝐦𝐬 (𝐓𝐉 𝐂𝐨𝐦𝐦𝐮𝐧𝐢𝐜𝐚𝐭𝐢𝐨𝐧𝐬) is a professional event agency that includes experts in the event-organizing market in Vietnam, Korea, and ASEAN countries. We provide unlimited types of events from Music concerts, Fan meetings, and Culture festivals to Corporate events, Internal company events, Golf tournaments, MICE events, and Exhibitions.
𝐓𝐉 𝐂𝐨𝐦𝐬 provides unlimited package services including such as Event organizing, Event planning, Event production, Manpower, PR marketing, Design 2D/3D, VIP protocols, Interpreter agency, etc.
Sports events - Golf competitions/billiards competitions/company sports events: dynamic and challenging
⭐ 𝐅𝐞𝐚𝐭𝐮𝐫𝐞𝐝 𝐩𝐫𝐨𝐣𝐞𝐜𝐭𝐬:
➢ 2024 BAEKHYUN [Lonsdaleite] IN HO CHI MINH
➢ SUPER JUNIOR-L.S.S. THE SHOW : Th3ee Guys in HO CHI MINH
➢FreenBecky 1st Fan Meeting in Vietnam
➢CHILDREN ART EXHIBITION 2024: BEYOND BARRIERS
➢ WOW K-Music Festival 2023
➢ Winner [CROSS] Tour in HCM
➢ Super Show 9 in HCM with Super Junior
➢ HCMC - Gyeongsangbuk-do Culture and Tourism Festival
➢ Korean Vietnam Partnership - Fair with LG
➢ Korean President visits Samsung Electronics R&D Center
➢ Vietnam Food Expo with Lotte Wellfood
"𝐄𝐯𝐞𝐫𝐲 𝐞𝐯𝐞𝐧𝐭 𝐢𝐬 𝐚 𝐬𝐭𝐨𝐫𝐲, 𝐚 𝐬𝐩𝐞𝐜𝐢𝐚𝐥 𝐣𝐨𝐮𝐫𝐧𝐞𝐲. 𝐖𝐞 𝐚𝐥𝐰𝐚𝐲𝐬 𝐛𝐞𝐥𝐢𝐞𝐯𝐞 𝐭𝐡𝐚𝐭 𝐬𝐡𝐨𝐫𝐭𝐥𝐲 𝐲𝐨𝐮 𝐰𝐢𝐥𝐥 𝐛𝐞 𝐚 𝐩𝐚𝐫𝐭 𝐨𝐟 𝐨𝐮𝐫 𝐬𝐭𝐨𝐫𝐢𝐞𝐬."
3.0 Project 2_ Developing My Brand Identity Kit.pptxtanyjahb
A personal brand exploration presentation summarizes an individual's unique qualities and goals, covering strengths, values, passions, and target audience. It helps individuals understand what makes them stand out, their desired image, and how they aim to achieve it.
Enterprise Excellence is Inclusive Excellence.pdfKaiNexus
Enterprise excellence and inclusive excellence are closely linked, and real-world challenges have shown that both are essential to the success of any organization. To achieve enterprise excellence, organizations must focus on improving their operations and processes while creating an inclusive environment that engages everyone. In this interactive session, the facilitator will highlight commonly established business practices and how they limit our ability to engage everyone every day. More importantly, though, participants will likely gain increased awareness of what we can do differently to maximize enterprise excellence through deliberate inclusion.
What is Enterprise Excellence?
Enterprise Excellence is a holistic approach that's aimed at achieving world-class performance across all aspects of the organization.
What might I learn?
A way to engage all in creating Inclusive Excellence. Lessons from the US military and their parallels to the story of Harry Potter. How belt systems and CI teams can destroy inclusive practices. How leadership language invites people to the party. There are three things leaders can do to engage everyone every day: maximizing psychological safety to create environments where folks learn, contribute, and challenge the status quo.
Who might benefit? Anyone and everyone leading folks from the shop floor to top floor.
Dr. William Harvey is a seasoned Operations Leader with extensive experience in chemical processing, manufacturing, and operations management. At Michelman, he currently oversees multiple sites, leading teams in strategic planning and coaching/practicing continuous improvement. William is set to start his eighth year of teaching at the University of Cincinnati where he teaches marketing, finance, and management. William holds various certifications in change management, quality, leadership, operational excellence, team building, and DiSC, among others.
Business Valuation Principles for EntrepreneursBen Wann
This insightful presentation is designed to equip entrepreneurs with the essential knowledge and tools needed to accurately value their businesses. Understanding business valuation is crucial for making informed decisions, whether you're seeking investment, planning to sell, or simply want to gauge your company's worth.
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What we do
Perforce helps delivery teams build
complex products collaboratively,
securely and efficiently.
Commonly used for…
• Software
• Games
• Electronics
• Animations
• Chipsets
• Medical Devices
• IoT
Global 24x7 Support
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Working with Version Management (1)
#include <game.h>
int main()
{
InitialiseGame();
PopulateWorld();
SetUpOpponents();
StartUpGame();
}
6. 6
Working with Version Management (2)
#include <game.h>
#include <login.h>
int main()
{
LogOnUser();
InitialiseGame();
PopulateWorld();
SetUpOpponents();
StartUpGame();
}
7. 7
Working with Version Management (3)
#include <game.h>
#include <loot.h>
int main()
{
InitialiseGame();
PopulateWorld();
SeedLoot();
SetUpOpponents();
StartUpGame();
}
8. 8
Working with Version Management (4)
#include <game.h>
#include <login.h>
#include <loot.h>
int main()
{
LogOnUser();
InitialiseGame();
PopulateWorld();
SeedLoot();
SetUpOpponents();
StartUpGame();
}
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Challenges in Games Development
Why is Games Development so hard?
• Besides the obvious I mean …
Average AAA game:
• 100 of thousands of files
• 1 TB+ source code and assets at HEAD
• 50GB + changes a day
• 100+ Team size
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Coding practices compared
Different ways to organise your sources
There is no single best way
• Team size
• Target platform: Mobile/Console/PC/4K/…
• Rate of change
• Iteration frequency
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Flexible Workflow
Version control, code reviews, simple file sharing, distributed,
Git
Fast and Scalable
From 10 to 10,000+ users, unlimited files
Every file
Efficiently handles large, often binary, data
All contributors
Familiar tools, natural workflows
Anywhere
Supports geographically distributed teams
Secure
Granular permissions, theft risk monitoring
Open and Extensible
APIs and integration hooks for customization
Introducing Perforce Helix
Next Generation Hybrid Version Management
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How do I start?
Perforce is free (without restrictions)
• For educational purposes
• For Open Source projects
• For 5 users / 20 workspaces
www.perforce.com
Hosted, for example, by Assembla (www.assembla.com)