CG Event: Особенности создания контента под OCULUS RIFT В UNITY 3DEvgeniy Marchenko
Презентация доклада для CG Event "Особенности создания контента под OCULUS RIFT В UNITY 3D"
Владимир Деген и Марченко Евгений
Творческая студия "Чингис"
CG Event: Особенности создания контента под OCULUS RIFT В UNITY 3DEvgeniy Marchenko
Презентация доклада для CG Event "Особенности создания контента под OCULUS RIFT В UNITY 3D"
Владимир Деген и Марченко Евгений
Творческая студия "Чингис"
Digital Branding Summit 15-16 october 2014. Виктор Зубарев (Татнефть) & Андре...World Brand Academy
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Виктор Зубарев (Татнефть) & Андрей Подшибякин (Social Insight).
Первый в мире обучающий симулятор в области нефтедобычи? реализованный в России, для компании ТАТНЕФТЬ
Content Innovation 2016 - Video Is Eating The InternetKeir Maher
The ability to create content has never been easier. Whether blogging, vlogging, film making, designing or publishing – technology, hardware, software and apps have made content creation accessible to all.
We will look at the proliferation of digital and social channels and how they have made it easier than ever for brands, media and creators to publish content and build a loyal ‘following’. Many of this new wave – whether emerging media publishers, influencers or content creators - are at the new cutting edge of creativity. But with so much content now out there, how can you find the good stuff? What learnings can we take and how this can help us as professionals to think outside of our traditional thinking to seek new ways to find and engage with audiences.
Four Essential Marketing Tips That Have Nothing to Do With Buying Traffic or Placing Ads
(White Nights Conference Prague 2017)
The official conference website — http://wnconf.com
5 Reasons to Bring Your Game to Russia. Market Opportunities for Global Publishers
(White Nights Conference Prague 2017)
The official conference website — http://wnconf.com
Streaming+Mobile: Learnings from the BlueStacks Streaming Community
(White Nights Conference Prague 2017)
The official conference website — http://wnconf.com
VR is potentially the biggest transformation of our relationship with technology at least since a personal computer.
Different and more powerful mode of interaction
Proper superset of all existing means of communication
VR will finally allow us to interact with information in a way we are built in to interact with reality!
Drives the perceptual system as its built to be driven
In the limit, its as big as reality ... or bigger
VR is inevitable. But the path it will take depends on a several thousand key people in the computer industry.
VR is how we're increasingly going to interact
eventually will drive the full capability of our perceptual system
the last platform
possibly the best opportunity for R&D in our lifetime
will likely greatly change the relationship between human and technology
The Future of GameMaker: How It Changes The Way to Design Games
(White Nights Conference St. Petersburg 2017)
The official conference website — http://wnconf.com
Digital Branding Summit 15-16 october 2014. Виктор Зубарев (Татнефть) & Андре...World Brand Academy
Digital Branding Summit 15-16 october 2014.
Виктор Зубарев (Татнефть) & Андрей Подшибякин (Social Insight).
Первый в мире обучающий симулятор в области нефтедобычи? реализованный в России, для компании ТАТНЕФТЬ
Content Innovation 2016 - Video Is Eating The InternetKeir Maher
The ability to create content has never been easier. Whether blogging, vlogging, film making, designing or publishing – technology, hardware, software and apps have made content creation accessible to all.
We will look at the proliferation of digital and social channels and how they have made it easier than ever for brands, media and creators to publish content and build a loyal ‘following’. Many of this new wave – whether emerging media publishers, influencers or content creators - are at the new cutting edge of creativity. But with so much content now out there, how can you find the good stuff? What learnings can we take and how this can help us as professionals to think outside of our traditional thinking to seek new ways to find and engage with audiences.
Four Essential Marketing Tips That Have Nothing to Do With Buying Traffic or Placing Ads
(White Nights Conference Prague 2017)
The official conference website — http://wnconf.com
5 Reasons to Bring Your Game to Russia. Market Opportunities for Global Publishers
(White Nights Conference Prague 2017)
The official conference website — http://wnconf.com
Streaming+Mobile: Learnings from the BlueStacks Streaming Community
(White Nights Conference Prague 2017)
The official conference website — http://wnconf.com
VR is potentially the biggest transformation of our relationship with technology at least since a personal computer.
Different and more powerful mode of interaction
Proper superset of all existing means of communication
VR will finally allow us to interact with information in a way we are built in to interact with reality!
Drives the perceptual system as its built to be driven
In the limit, its as big as reality ... or bigger
VR is inevitable. But the path it will take depends on a several thousand key people in the computer industry.
VR is how we're increasingly going to interact
eventually will drive the full capability of our perceptual system
the last platform
possibly the best opportunity for R&D in our lifetime
will likely greatly change the relationship between human and technology
The Future of GameMaker: How It Changes The Way to Design Games
(White Nights Conference St. Petersburg 2017)
The official conference website — http://wnconf.com
Marketing a Mobile Action Game in Asia: Lessons Learnt
(White Nights Conference St. Petersburg 2017)
The official conference website — http://wnconf.com
Where's the Money, Lebowski? How to Spot And Fix an In-Game Economy Problem
(White Nights Conference St. Petersburg 2017)
The official conference website — http://wnconf.com
The Wild Eight: How to Publish a Game on Steam Successfully
(White Nights Conference St. Petersburg 2017)
The official conference website — http://wnconf.com
Idols of the Game Design or Things That Can Ruin Your Fruitful Farms, Great Cities, and Other Genius Games
(White Nights Conference St. Petersburg 2017)
The official conference website — http://wnconf.com
Analytics That Increased ARPU: Real Life Cases of Using Events in AppMetrica
(White Nights Conference St. Petersburg 2017)
The official conference website — http://wnconf.com
“Video” Games: Exploring the Power of Video in Mobile Gaming Monetization
(White Nights Conference St. Petersburg 2017)
The official conference website — http://wnconf.com
What Did We Learn About Ads After Analyzing 100 mln Users?
(White Nights Conference St. Petersburg 2017)
The official conference website — http://wnconf.com
3. Что такое Виртуальная Реальность?
Нужно обмануть чувства человека так,
чтобы он воспринимал подмену как реальность.
• Визуальная информация
• Звук
• Тактильные ощущения
• Запахи
12. Настройка и подключение Gamepad’ов и Joystik’ов
• Файл настроек Unity для всех осей джойстика
• Визуальный внутриигровой интерфейс настройки событий
14. Оптимизация под разные размеры дисплея
• Автоматическое определение
размеров дисплея
• Возможность выбора модели
шлема из меню
15. Важные моменты:
• Расстояние между камер (в зависимости от масштаба мира следить за расстоянием)
• Плоский Skybox (по умолчанию Unity привязывает skybox к центру камеры)
• Блокировка Headtracking’а (рвотный эффект)
• Минимальный FPS - 45 кадров
• В Android отключать кнопку “назад” в игровых сценах (чтобы не нажать случайно)
• Эффект “пыли” (добавлять мелкие частицы сквозь которые движется игрок)
• Центровка вида в приложениях типа “кинотеатр”