5 Reasons to Bring Your Game to Russia. Market Opportunities for Global Publishers
(White Nights Conference Prague 2017)
The official conference website — http://wnconf.com
Top 5 Success Secrets for Asian Gaming Companies | Irina TripapinaJessica Tams
Delivered at Casual Connect Asia 2016
Get user acquisition insights from the largest Russian publisher - Mail.Ru Group. The owner of domestic social networks VK.com (Vkontakte) and OK.ru (Odnoklassniki) will share best practices and case studies from Asian gaming publishers that are already increasing revenues in the Russian market. Come and learn how to acquire and benefit from millions of Russian mobile users with the myTarget (Mail.ru) advertising platform.
Use of social media by security agencies of us and the worldSimplify360
Some believe in keeping it serious while others like to make it funny. With social media being the most efficient way of communicating and reaching a large number of people at a single point of time, the security forces around the world have also adopted the same medium. Increasing likes, higher engagement rate and multiple shares have also made it evident that they have been grandly welcomed by all to the world of Social Media.
Esports and the Data Behind It | Mike HinesJessica Tams
Competitive gaming, also known as esports, has grown tremendously in recent years. Hundreds of millions of people now watch competitive gaming each year, generating billions in revenue. The largest esports markets are in Asia-Pacific, where over 50% of the global esports audience and revenue comes from. Broadcasters and organizations are increasingly investing in esports due to its large, growing, and young millennial audience. Developers can also benefit by supporting competitive gaming elements and communities in their games.
This document is a digital media report from November 2016. It summarizes key social media metrics such as followers and engagement for Facebook, Twitter, and Instagram. Twitter saw the largest increase in followers at 159. The report also analyzes top landing pages from social referrals and notes that paid social media ads were likely influential in the lower percentage increase in new followers compared to the previous month.
This document discusses in-game offer strategies for mobile games. It describes how the mobile game developer Pixonic tested different offer types, including starter packs, direct offers, and time-limited events. Their experiments showed that starter packs that provided large discounts increased payment conversion and retention. Meanwhile, direct offers were less effective unless they avoided pay-to-win mechanics and unrealistic expectations. Pixonic then found that free-to-play events involving chests, roulette, and progress bars were more engaging for players and led to higher participation and revenue than direct offers. The document concludes by emphasizing the importance of designing seasonal events that create atmosphere and avoid a sense of fraud.
Top 5 Success Secrets for Asian Gaming Companies | Irina TripapinaJessica Tams
Delivered at Casual Connect Asia 2016
Get user acquisition insights from the largest Russian publisher - Mail.Ru Group. The owner of domestic social networks VK.com (Vkontakte) and OK.ru (Odnoklassniki) will share best practices and case studies from Asian gaming publishers that are already increasing revenues in the Russian market. Come and learn how to acquire and benefit from millions of Russian mobile users with the myTarget (Mail.ru) advertising platform.
Use of social media by security agencies of us and the worldSimplify360
Some believe in keeping it serious while others like to make it funny. With social media being the most efficient way of communicating and reaching a large number of people at a single point of time, the security forces around the world have also adopted the same medium. Increasing likes, higher engagement rate and multiple shares have also made it evident that they have been grandly welcomed by all to the world of Social Media.
Esports and the Data Behind It | Mike HinesJessica Tams
Competitive gaming, also known as esports, has grown tremendously in recent years. Hundreds of millions of people now watch competitive gaming each year, generating billions in revenue. The largest esports markets are in Asia-Pacific, where over 50% of the global esports audience and revenue comes from. Broadcasters and organizations are increasingly investing in esports due to its large, growing, and young millennial audience. Developers can also benefit by supporting competitive gaming elements and communities in their games.
This document is a digital media report from November 2016. It summarizes key social media metrics such as followers and engagement for Facebook, Twitter, and Instagram. Twitter saw the largest increase in followers at 159. The report also analyzes top landing pages from social referrals and notes that paid social media ads were likely influential in the lower percentage increase in new followers compared to the previous month.
This document discusses in-game offer strategies for mobile games. It describes how the mobile game developer Pixonic tested different offer types, including starter packs, direct offers, and time-limited events. Their experiments showed that starter packs that provided large discounts increased payment conversion and retention. Meanwhile, direct offers were less effective unless they avoided pay-to-win mechanics and unrealistic expectations. Pixonic then found that free-to-play events involving chests, roulette, and progress bars were more engaging for players and led to higher participation and revenue than direct offers. The document concludes by emphasizing the importance of designing seasonal events that create atmosphere and avoid a sense of fraud.
Autonomy, Trust and Transparency, the Keys of Gated Production Framework
(White Nights Conference Prague 2017)
The official conference website — http://wnconf.com
Big Fish Games published the successful mobile game Gummy Drop! developed by Studio Game Forest. Gummy Drop! achieved top grossing ranks in many countries. The key factors for its success were having a world-class, experienced developer, focus on communication and collaboration between the publisher and developer, regular new content releases, and most importantly, the strong publisher-developer relationship where Big Fish supported the developer in making more games after an initial unsuccessful title together.
Four Essential Marketing Tips That Have Nothing to Do With Buying Traffic or Placing Ads
(White Nights Conference Prague 2017)
The official conference website — http://wnconf.com
This document discusses the use of random events and probability in game mechanics for free-to-play mobile games. It addresses common issues like game designers not understanding probability theory and outlines different probability distributions that can be used like uniform, Bernoulli, and normal distributions. The document provides advice on using random events like making sure player expectations match outcomes, random events should be significant but not dominant, and analyzing how random events affect all game systems.
Animation in Spine. Tips & tricks. 3D effects in 2D GraphicsDevGAMM Conference
The document discusses the benefits of exercise for mental health. Regular physical activity can help reduce anxiety and depression and improve mood and cognitive functioning. Exercise causes chemical changes in the brain that may help boost feelings of calmness, happiness and focus.
"Inglourious Basterds": Development in Game Maker through the Example of Steam Panic and Paper Knight - Kirill Zolovkin, Lead Game Designer, Suricate Games
Supercell is a Finnish mobile game developer founded in 2010 that has found great success with games like Clash of Clans and Hay Day. The document discusses Supercell's culture and values that may contribute to its success, including believing the best people will create the best games, celebrating failure, small team sizes, transparency, and paying it forward. It also shares key metrics like their fast revenue growth and large workforce despite only releasing two games so far.
The document discusses the benefits of exercise for mental health. Regular physical activity can help reduce anxiety and depression and improve mood and cognitive functioning. Exercise boosts blood flow and levels of serotonin and endorphins which elevate mood and may help prevent mental illness.
MMO Action Games: How Much the Genre Has Changed Over Last Few Years And Where It Is Now Moving
Жанр экшен-MMO вчера и сегодня: как сильно изменился за последние годы и куда движется сейчас
(White Nights Conference St. Petersburg 2016)
Рады представить вашему вниманию первый выпуск Pulse в 2015 году. В свежем выпуске вы найдете интервью специально приглашенного гостя - Максима Перцовского, генерального директора Getsy Beacon - в котором узнаете все о настоящем и будущем технологии iBeacon. Также руководитель отдела A&I агентства MEC Russia Дмитрий Тиханков поделися своим мнением по теме «Планирования стратегий роста брендов в кризис». Ну и, конечно, кейсы, тренды и еще много всего интересного и полезного. Оставайтесь с нами!
User Acquisition in Russia | Irina Tripapina, Stanislav SychenkovJessica Tams
This document summarizes user acquisition strategies in Russia and provides case studies of successful campaigns run through the myTarget advertising platform. It first reviews the size and characteristics of the Russian mobile market and myTarget's capabilities. Case studies then show how companies achieved high click-through rates, conversion rates, and returns on investment through myTarget by testing many creatives, narrow audience targeting, and optimizing for factors like device type and age/gender. The document emphasizes testing approaches, proper tracking, and working directly with myTarget to localize apps and optimize monetization in the Russian market.
MyTarget is the largest mobile advertising platform in Russia, owned by Mail.Ru Group. It provides targeted mobile and social advertising using data from Russian social networks and services. Case studies showed mobile game developers were able to achieve high installation rates, click-through rates, and returns on investment using myTarget's targeted advertising options and working with myTarget experts to refine campaigns over time through audience segmentation, creative testing, and multi-channel approaches. Key tips included localizing apps for the Russian market, thorough in-house testing, proper tracking and analysis, leveraging cross-device data, and direct communication with myTarget managers.
Autonomy, Trust and Transparency, the Keys of Gated Production Framework
(White Nights Conference Prague 2017)
The official conference website — http://wnconf.com
Big Fish Games published the successful mobile game Gummy Drop! developed by Studio Game Forest. Gummy Drop! achieved top grossing ranks in many countries. The key factors for its success were having a world-class, experienced developer, focus on communication and collaboration between the publisher and developer, regular new content releases, and most importantly, the strong publisher-developer relationship where Big Fish supported the developer in making more games after an initial unsuccessful title together.
Four Essential Marketing Tips That Have Nothing to Do With Buying Traffic or Placing Ads
(White Nights Conference Prague 2017)
The official conference website — http://wnconf.com
This document discusses the use of random events and probability in game mechanics for free-to-play mobile games. It addresses common issues like game designers not understanding probability theory and outlines different probability distributions that can be used like uniform, Bernoulli, and normal distributions. The document provides advice on using random events like making sure player expectations match outcomes, random events should be significant but not dominant, and analyzing how random events affect all game systems.
Animation in Spine. Tips & tricks. 3D effects in 2D GraphicsDevGAMM Conference
The document discusses the benefits of exercise for mental health. Regular physical activity can help reduce anxiety and depression and improve mood and cognitive functioning. Exercise causes chemical changes in the brain that may help boost feelings of calmness, happiness and focus.
"Inglourious Basterds": Development in Game Maker through the Example of Steam Panic and Paper Knight - Kirill Zolovkin, Lead Game Designer, Suricate Games
Supercell is a Finnish mobile game developer founded in 2010 that has found great success with games like Clash of Clans and Hay Day. The document discusses Supercell's culture and values that may contribute to its success, including believing the best people will create the best games, celebrating failure, small team sizes, transparency, and paying it forward. It also shares key metrics like their fast revenue growth and large workforce despite only releasing two games so far.
The document discusses the benefits of exercise for mental health. Regular physical activity can help reduce anxiety and depression and improve mood and cognitive functioning. Exercise boosts blood flow and levels of serotonin and endorphins which elevate mood and may help prevent mental illness.
MMO Action Games: How Much the Genre Has Changed Over Last Few Years And Where It Is Now Moving
Жанр экшен-MMO вчера и сегодня: как сильно изменился за последние годы и куда движется сейчас
(White Nights Conference St. Petersburg 2016)
Рады представить вашему вниманию первый выпуск Pulse в 2015 году. В свежем выпуске вы найдете интервью специально приглашенного гостя - Максима Перцовского, генерального директора Getsy Beacon - в котором узнаете все о настоящем и будущем технологии iBeacon. Также руководитель отдела A&I агентства MEC Russia Дмитрий Тиханков поделися своим мнением по теме «Планирования стратегий роста брендов в кризис». Ну и, конечно, кейсы, тренды и еще много всего интересного и полезного. Оставайтесь с нами!
User Acquisition in Russia | Irina Tripapina, Stanislav SychenkovJessica Tams
This document summarizes user acquisition strategies in Russia and provides case studies of successful campaigns run through the myTarget advertising platform. It first reviews the size and characteristics of the Russian mobile market and myTarget's capabilities. Case studies then show how companies achieved high click-through rates, conversion rates, and returns on investment through myTarget by testing many creatives, narrow audience targeting, and optimizing for factors like device type and age/gender. The document emphasizes testing approaches, proper tracking, and working directly with myTarget to localize apps and optimize monetization in the Russian market.
MyTarget is the largest mobile advertising platform in Russia, owned by Mail.Ru Group. It provides targeted mobile and social advertising using data from Russian social networks and services. Case studies showed mobile game developers were able to achieve high installation rates, click-through rates, and returns on investment using myTarget's targeted advertising options and working with myTarget experts to refine campaigns over time through audience segmentation, creative testing, and multi-channel approaches. Key tips included localizing apps for the Russian market, thorough in-house testing, proper tracking and analysis, leveraging cross-device data, and direct communication with myTarget managers.
РИФ 2016, Ошибки зарубежных компаний при выходе на российский рынокТарасов Константин
This document summarizes common myths and missteps international companies make when entering the Russian market. It notes that Russia has a large smartphone and app user base, with mobile usage accounting for 60% of devices. However, companies often incorrectly assume interfaces only need simple translation rather than full localization optimization. They also underestimate how top grossing apps in Russia are developed by domestic companies tuned into the local market. The document advises international firms to test apps internally, properly track data and usage across devices, and directly partner with Russian ad networks to succeed in Russia.
The document provides an overview of the Russian internet market, noting that Russia has over 59 million internet users with the majority using Russian search engines and social networks like Yandex and VKontakte, and that contextual advertising is the dominant form of online advertising in Russia, with Yandex Direct being the largest platform.
Irina Tripapina, Head of International Development, myTarget (Mail.ru Group)White Nights Conference
- The Russian mobile market is the 5th largest globally, with 50 million smartphones and growing. The top grossing game developers in Russia are Elex Technology, Supercell, Machine Zone, Wargaming, Tap4fun, IGG, and EA.
- myTarget is an ad serving platform owned by Mail.ru Group, the #1 mobile publisher in Russia. It provides access to Mail.ru's user data and traffic. Case studies showed myTarget was able to achieve CPIs between $1-2 and ROIs over 200% for various mobile games and apps.
- Key tips for success included localizing creative assets, conducting initial in-house testing, proper tracking and analytics, targeting
TargetSummit Berlin - Mytarget Irina TripapinaTargetSummit
This document summarizes user acquisition strategies in Russia. It discusses myths about the Russian mobile market size and top apps. The myTarget platform is then reviewed as a tool for user acquisition, providing ad serving and access to Mail.ru Group's data and traffic. Case studies are presented showing optimization of campaigns for games like EZPZ and World of Tanks through testing audiences, creatives, and segmentations. Key tips emphasized localized optimization, in-house testing, proper tracking, and direct contact with myTarget for support.
Russian mobile market. Beginners' Guide for Global PublishersIrina Tripapina
This document provides information about promoting mobile apps in Russia through myTarget. It outlines that Russia is a major mobile market (#5 by app installs) with over 60 million users and low cost per install (CPI) under $1. Case studies show companies achieving millions of installs in Russia through myTarget, with CPI as low as $0.35. The document also describes myTarget's services, including app localization, choosing publisher partners, starting a promotion campaign, and measuring results to optimize performance.
2014: Wikimart and the Russian Ecommerce HighlightsWikimart
The document discusses the Russian ecommerce market from 2014 to 2017. It notes that the market has doubled in size over the last 5 years and is one of the largest in Europe. However, most online retailers only operate in major cities like Moscow, leaving growth opportunities in other regions. The document predicts that from 2014-2017 the market will consolidate further and new players like financial investors will enter as retailers focus on efficiency amid economic challenges. It forecasts the market growing to $27 billion by 2017, led by categories like electronics, high-margin goods, and cross-border sales.
Russia Video Games Market and Marketing - Philip DriverPhilip Driver
Russia has a large video game market with over 141 million people, but piracy has limited the legitimate market. However, the market is growing rapidly due to digital distribution, free-to-play games, and companies lowering prices. By 2016, the Russian game market is projected to reach $1.5 billion. Gamers prefer PC and social games, and payment is mainly done through cash-based eWallets or transfers due to credit card fraud concerns. The market has potential for further growth in ecommerce, social, and free-to-play games as incomes rise and piracy declines.
The document provides an overview of the Russian real estate classifieds market and the companies CIAN and iRealtor. It summarizes that CIAN and iRealtor have merged to become the leading players in the fragmented Russian market, with CIAN being the leader in Moscow and iRealtor having strong audience positions in several regions. Their advantages include high audience engagement and loyalty from both users and advertising clients. The document also notes that the Russian market remains underpenetrated online and that future growth will be driven by increasing internet usage in regions outside of Moscow.
Intended for practical use by online retailers and service providers, this research study – the first of its kind – sheds full light on cross-border sales to Russia. Based on interviews with 50 top market players and experts, this study provides fascinating data and insights about:
The latest market evolutions: How the market skyrocketed in 2013, why some Western e-merchants are recording slower growth in 2014, and what to expect next;
Russian consumers’ preferences and fears, how to inspire their trust and turn them into loyal consumers;
Why and how international online stores and PSPs should integrate localized payment methods;
How to optimize shipments to Russia and get through the Russian customs seamlessly;
How to fight fraud, and how to increase payment acceptance rates when working with Russian card holders;
How to comply with the Russian legislation – from forbidden goods, to IP protection requirements, to personal data collection, storage and use.
SkyMobi Chinese Mobile Games Market August 2014SkyMobi
Recent reports suggest that the rate of downloads is decreasing in the West, which means higher user acquisition and growth costs. Turn East to next years year's $6 billion market, though you can only succeed if you understand user preferences, technical requirements, and the intricate publishing ecosystem. While developing your game, think “China-First”.
This document provides an overview of the online gaming category in Russia. It summarizes search query trends, popular genres and games, and the competitive landscape. Some key points:
- Search queries for online gaming increased 18% over the past year, with the fastest growth outside of Moscow and St. Petersburg.
- Action, shooter, and adventure games dominate search queries, making up almost 75% of interest. World of Tanks is the most popular game.
- PC games dominate the online gaming market in Russia over mobile and console. Free-to-play and buy-to-play revenue models are most common.
- The top 3 advertisers in online gaming receive around 50% of total paid
This document discusses e-commerce in Russia, including domain names, search engines, social media, demographics of online shoppers, popular shopping categories and times, device usage, and the top online retailers. Some key points:
- .ru and .com are the most popular domain names for Russian e-shops, while .рф is growing but less useful for SEO. Yandex is the dominant search engine.
- Over 30 million Russians shop online, spending an average of $828 annually. Popular categories are electronics, clothing, and car parts. Peak shopping days are December 31st, January 7th, and March 8th.
- Desktops are most used for online shopping during work hours
Russian Internet Market and Yandex OverviewPreston Carey
A detailed overview of the Russian internet market and Yandex's position within that market. Also contains details on Yandex's advertising product offerings.
Russia is home to more than 100m potential customers. Recognizing the growth potential and low cost of acquisition, an increasing number of US companies are advertising in Russia. Here's why:
Gregor Smith, Sales Director - EMEA, Mobvista
Join mobile advertising tech platform Mobvista for insight on how game developers and brands can better understand China and acquire more highly engaged users. The session will provide a window on China’s mobile media market, analyse mainstream media and equip developers and brands with the tools required to enjoy more success in China.
"A blast of market data on the Chinese mobile games market by the stat expert...SkyMobi
Statistics on the mobile games industry in China from Super Data, iResearch, KPCB, Maopao AppStore, Umeng. Presentation organized by SkyMobi, Nasdaq listed, China-based leading mobile games publisher.
Yandex is a large European internet company headquartered in Russia with over 6000 employees in 16 offices worldwide. Their mission is to build people-centric products and services to help users solve everyday problems. As one of the top 6 global search engines, Yandex has over 20% market share in several Eastern European and Central Asian countries. The document outlines Yandex's advertising solutions for increasing sales, selling goods, and maximizing traffic, including contextual advertising through Yandex Direct and display advertising across Yandex sites. It also describes Yandex's role in the growing Russian internet and advertising markets.
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5. 3 things to remember about Russia
Huge
№5 market by app installs – over 60
mln mobile users
Less competition
average CPM is 5 times less than in
Europe and USA
Easy to test
3x cheaper to localize, 1 partner to
deliver all the traffic
6. Best for games
Source: Mail.Ru Group
Top 1 category by app downloads Top 2 category for retention
0 10 20 30 40
Social Networks
Games
Entertainment
Finance
MAU
WAU
DAU
21. Description of the project
Project:
Boost Guild of Heroes mobile game
to TOP RPG category in Play Market
GEO:
Russia
Task:
60 000 installs within 14 days
KPI:
RRD1 > 35%, RRD2 > 20%
Budget:
65 000$
CPI:
1,05$
22. Traffic sources
Source Plan Result
Mail.Ru Group 65% 88%
Facebook 15% 5%
Google 10% 3%
Fyber, Tapcore
and other DSP
10% 4%