The Road to Redefinition: Overcoming the Impossible by Teaching with iPadsmrlosik
Employing the SAMR model while teaching with iPads and mobile devices will soon have you and your students doing what was previously inconceivable in the classroom
Making Learning Accessible - The iPad and Supporting Students who Struggle wi...Spectronics
1) The document discusses how the iPad can help support students who struggle with literacy. It highlights apps and tools that can be used to make learning more accessible for these students.
2) Universal Design for Learning principles are presented as a framework for ensuring classrooms are inclusive for all students. This involves providing multiple means of representation, action and expression, and engagement.
3) The SAMR model is introduced as a way to evaluate how technology integrates with tasks, ranging from substitution to redefinition of activities.
This document discusses app smashing, which is using multiple apps together to complete a project. It provides examples of apps that can be combined like Comic Touch, iMovie, and Keynote. The benefits of app smashing include promoting creative thinking, engaging learning, and allowing topics to be explored more fully. A four step process for app smashing is outlined as collecting content in one app, another app, merging the content, and publishing online. Various app smashing projects are presented for subjects like literacy, math, and music. Tutorials and examples of student work show how apps can be combined to create books, movies, and more.
Advancing UX in Your Organization (TorCHI Talk - December 12, 2013)Kimberley Peter
This presentation was a refined version of the workshop Adam Archer and I led at Fluxible 2013.
Abstract:
Getting your design through implementation (in a form you might recognize!) can be a big challenge, especially in engineering-driven companies. In this presentation, we’ll cover some concrete approaches for advancing UX and increasing the chance that your good work will see the light of day. It starts by recognizing areas for change in your context, influencing change at different levels of your organization, and shaping how people make decisions and work together toward shared outcomes.
Join two practitioners from IBM, one from UX design and one from engineering, who have found ways to advance UX and have more fun on the job. This session is a mix of presentation and discussion on the following topic areas:
* Influencing the engineering team’s plans
* Taking a lean cross-functional approach to design
* Bringing UX activities into the larger team cadence
* Collaborating in both co-located and remote team contexts
This session will present opportunities to share your own challenges and solutions, and to learn from other audience participants.
Lessons from Labyrinth: Designing in the world of enterprise - UX Thursday To...Kimberley Peter
Designing in an enterprise is like a maze. Getting from idea to execution is often a crooked path full of obstacles. But having the right tools can help designers look past the deliverable and focus on the larger context. This presentation covers approaches for how to navigate through complex situations and adapt to change.
Digital Learning Day - Make Space for Teaching Digitally Workshopsfkompar
This document outlines the schedule and sessions for a Digital Learning Day event. The day is divided into morning and afternoon sessions with 12 strands or tracks that participants can choose from. The strands cover a wide range of topics including iPad basics, digital tools to support curriculum, visual literacy, productivity tools, assessment, and new online literacies. Each session will provide tutorials and training on using specific digital tools and apps to enhance teaching and learning.
The Future of Cloud Computing: Google AppsGrove Group
The past was about out personal productivity - locking talented minds away in cubicles to work tirelessly on independent ideas that might never evolve. The Future is about working together across the historical boundaries of location, language and indeed company.
The Cloud makes this future possible. Google Makes this future possible today.
The Road to Redefinition: Overcoming the Impossible by Teaching with iPadsmrlosik
Employing the SAMR model while teaching with iPads and mobile devices will soon have you and your students doing what was previously inconceivable in the classroom
Making Learning Accessible - The iPad and Supporting Students who Struggle wi...Spectronics
1) The document discusses how the iPad can help support students who struggle with literacy. It highlights apps and tools that can be used to make learning more accessible for these students.
2) Universal Design for Learning principles are presented as a framework for ensuring classrooms are inclusive for all students. This involves providing multiple means of representation, action and expression, and engagement.
3) The SAMR model is introduced as a way to evaluate how technology integrates with tasks, ranging from substitution to redefinition of activities.
This document discusses app smashing, which is using multiple apps together to complete a project. It provides examples of apps that can be combined like Comic Touch, iMovie, and Keynote. The benefits of app smashing include promoting creative thinking, engaging learning, and allowing topics to be explored more fully. A four step process for app smashing is outlined as collecting content in one app, another app, merging the content, and publishing online. Various app smashing projects are presented for subjects like literacy, math, and music. Tutorials and examples of student work show how apps can be combined to create books, movies, and more.
Advancing UX in Your Organization (TorCHI Talk - December 12, 2013)Kimberley Peter
This presentation was a refined version of the workshop Adam Archer and I led at Fluxible 2013.
Abstract:
Getting your design through implementation (in a form you might recognize!) can be a big challenge, especially in engineering-driven companies. In this presentation, we’ll cover some concrete approaches for advancing UX and increasing the chance that your good work will see the light of day. It starts by recognizing areas for change in your context, influencing change at different levels of your organization, and shaping how people make decisions and work together toward shared outcomes.
Join two practitioners from IBM, one from UX design and one from engineering, who have found ways to advance UX and have more fun on the job. This session is a mix of presentation and discussion on the following topic areas:
* Influencing the engineering team’s plans
* Taking a lean cross-functional approach to design
* Bringing UX activities into the larger team cadence
* Collaborating in both co-located and remote team contexts
This session will present opportunities to share your own challenges and solutions, and to learn from other audience participants.
Lessons from Labyrinth: Designing in the world of enterprise - UX Thursday To...Kimberley Peter
Designing in an enterprise is like a maze. Getting from idea to execution is often a crooked path full of obstacles. But having the right tools can help designers look past the deliverable and focus on the larger context. This presentation covers approaches for how to navigate through complex situations and adapt to change.
Digital Learning Day - Make Space for Teaching Digitally Workshopsfkompar
This document outlines the schedule and sessions for a Digital Learning Day event. The day is divided into morning and afternoon sessions with 12 strands or tracks that participants can choose from. The strands cover a wide range of topics including iPad basics, digital tools to support curriculum, visual literacy, productivity tools, assessment, and new online literacies. Each session will provide tutorials and training on using specific digital tools and apps to enhance teaching and learning.
The Future of Cloud Computing: Google AppsGrove Group
The past was about out personal productivity - locking talented minds away in cubicles to work tirelessly on independent ideas that might never evolve. The Future is about working together across the historical boundaries of location, language and indeed company.
The Cloud makes this future possible. Google Makes this future possible today.
Software Developers Guide to Fun in the Workplace: Euphoria Despite the DespairHolly Cummins
This document outlines strategies for having fun in the workplace presented by Holly Cummins and Martijn Verburg. It begins with an introduction on quantifying and measuring fun. It then provides a 20 step plan for achieving fun that includes ideas like creating a Chief Fun Officer role and installing a ball pit. The document discusses how fun can be good for business by increasing productivity and reducing sick leave. It also examines what types of activities and tasks are inherently fun versus unfun. Finally, it provides suggestions for how to introduce more fun elements like pairing, reducing meetings and estimates, focusing on prototyping, and increasing automation.
Learn with the Flow: Mission Critical: Leveraging Learning Engineering to Dr...Aggregage
Digital is disrupting every part of an organization's value chain at a record pace, creating a critical need to transform operations and employees' ways of working. Formal training alone can't keep up; it's often too slow, too generic, inconvenient, inefficient, unduly expensive and lacks or lags methods for measuring business-related effectiveness. Trish Uhl show you how to start leveraging Learning Engineering, a multidisciplinary approach that combines modern technology, data analytics, decision science, learning sciences and change management with human-centered engineering design methodologies to ultimately deliver targeted learning outcomes and business results that keep pace with the business and merge learning into the flow of work and lead Digital Adoption.
Enable effective use of devices in the early years- junior school.Sarah Whiting
This document discusses using devices like iPads in early years and junior school classrooms. It emphasizes the importance of selecting apps that support learning and planning experiences around their use. The document provides examples of free and paid apps in categories like creative, skill and drill, augmented reality, storytelling, photography and recording. It suggests systems for managing device use, like sign-up sheets and expectations. Teachers are challenged to create learning experiences combining explored apps or reflect on using Book Creator. Contact details are provided for further information.
The document discusses CAVE Education's presentation at a 2013 Maker Meetup in Taipei. It introduces the speaker, Mr. Zeng Jihong, and his background. It then provides an overview of CAVE Education's services including their website, books, activities, courses, and labs. The presentation emphasizes the importance of programming and introduces several programming platforms for robots including NXT-G, LabVIEW, Scratch, and App Inventor. It demonstrates using an Android phone to control a robot and connects a Raspberry Pi to the internet. The presentation encourages passion, demonstrations, an open mind, and hard work and announces an upcoming Maker Faire event.
Kathleen Hayes Rigger is a 3D modeler and artist with experience in animation, modeling, rigging, texturing, and game development. She has worked on several projects including a coffee shop simulator game and a solo animated short film. Her work experience includes library work at DigiPen Institute of Technology and firefighting. She also has experience teaching video game art to high school students. Her skills include 3D modeling, rigging, animation, texturing, and 2D animation.
GreenDeskNetwork.com is a social network that connects mobile workers with available workspaces near their location. It aims to help users avoid traffic by working locally, pick up kids from school without taking time off, find staff near their business, get work done from less expensive locations, and allow companies to earn money by renting out unused desks. The network is created by CEO Gene Vangampelaere and CTO Peter Vyvey to stimulate innovation by facilitating sharing of workspaces worldwide through a search and booking engine app.
This document provides advice for start-ups looking to raise money. It emphasizes the importance of networking and building relationships outside one's normal circles. It also stresses the importance of being well-prepared with an elevator pitch, executive summary, and business plan. The document advises start-ups to practice their pitch and presentation, be on time and prepared for meetings, build confidence in their ideas, and continue updating investors as the business grows and evolves. Overall, it encourages start-ups to focus first on building a strong team and demonstrating confidence before seeking funding.
Designing AI Driven Employee Experiences Workshop: Sept. 18, 2019Workology
In early 2019, Workology distributed an “HR Artificial Intelligence (AI) Readiness” survey to its global subscriber list of over 100,000 HR practitioners (with various job titles and industries). This survey was designed to capture feedback to determine the level of understanding of what AI is, how it can be leveraged in the employee experience (EX), its implications, and whether or not HR, L&D, and other EX support professionals have a strategy to implementing AI tools within their teams.
This document discusses coding and why learning to code is important. It argues that coding teaches important skills like problem solving and that there is a high demand for coders. It provides various resources for learning to code like websites, books, and games. It encourages learning to code for both its practical benefits and to unlock one's creativity.
Immersive Learning and the Future of Workplace LearningAndrew Hughes
The document discusses best practices for the future of workplace learning. It suggests companies consider mobile technology, social learning tools, alignment with objectives, adaptive learning, and measuring effectiveness. Emerging technologies like virtual reality, gamification, serious games and augmented reality are also discussed. The presentation provides examples of how these tools can be used and recommends companies develop strategic plans to embrace new opportunities in learning.
The document discusses the SAMR model of technology integration created by Dr. Ruben Puentedura. The SAMR model categorizes ways that technology can be used in education as substitution, augmentation, modification, or redefinition. Examples are provided of how teachers can classify student technology use within these categories. Additional resources on the SAMR model including websites and articles are also listed.
Innovation Stories from the Bluemix GarageHolly Cummins
Everyone’s talking about innovation, but how do you know if you’re actually doing it? What are the ingredients for successful innovation? In this talk, Holly will describe how the right combination of people, place, practices, and platform can lead to some pretty impressive outcomes. She’ll also answer questions, such as ‘what happens when we think about our user first?’, ‘is there an app for that?’, ’can a computer really tell dog breeds apart?,’ how can I tell if my idea is great or terrible?’, ’how long does it take to build a minimum viable product?’
The document discusses the importance of social media for schools. It notes that social media platforms like Facebook and Twitter now have hundreds of millions of active users. It suggests schools create official social media pages and accounts to promote events, share news, send reminders and live tweet from school events. It also emphasizes the importance of teachers properly modeling appropriate social media use for students.
This document discusses the implementation of 1:1 computing programs in schools. It begins by showing how classrooms have changed with the introduction of technology. It then discusses professional learning for leaders to develop understanding of emerging technologies. Schools are supported through financial advice, technical advice, and professional learning for classrooms. Research shows benefits to learning when schools have strong ICT opportunities. The document advocates that technology be provided to every student and teacher as it has become essential to modern life. The goal is an education revolution enabled by ubiquitous access to technology.
This document summarizes Glenn McMahon's presentation on how Sandhurst schools developed their 1:1 device programs. The presentation addressed the why, what, and how of the process, covering leadership, staff, students, parents, and infrastructure. It emphasized that the goal was not just introducing new technologies, but transforming education by using technology to support different types of personalized, engaging learning.
This document summarizes a professional development session for teachers on integrating iPads in the classroom using the SAMR model of technology integration. The session covered the SAMR model, the digital Blooms taxonomy, exploring app workflows, using apps for planning lessons and student projects, and ways to provide feedback and create student digital portfolios. Teachers were encouraged to reflect on how they can enhance learning experiences for students using iPads.
This document provides an introduction to exploring app collections and educator resources on iTunes, including how to create iBooks with iBook Author and courses with iTunes U Course Manager. It highlights navigating iTunes U, collections and courses on iTunes U, creating iBooks, and apps and tools for educators including for different grades, the Australian curriculum, and managing courses with iTunes U Course Manager.
Sandhurst Primary Learning Leaders Network August 2015mackas
The document discusses how technology should be integrated into the classroom to enhance learning rather than focusing on what devices to purchase. It suggests teachers reflect on how they currently use technology and how it can be better leveraged to align with contemporary curriculum approaches. Examples are provided for how technology could be used to support learning in English, maths, and inquiry-based projects. The overall message is that while the world is changing rapidly, education also needs to evolve its use of technology to better prepare students.
Software Developers Guide to Fun in the Workplace: Euphoria Despite the DespairHolly Cummins
This document outlines strategies for having fun in the workplace presented by Holly Cummins and Martijn Verburg. It begins with an introduction on quantifying and measuring fun. It then provides a 20 step plan for achieving fun that includes ideas like creating a Chief Fun Officer role and installing a ball pit. The document discusses how fun can be good for business by increasing productivity and reducing sick leave. It also examines what types of activities and tasks are inherently fun versus unfun. Finally, it provides suggestions for how to introduce more fun elements like pairing, reducing meetings and estimates, focusing on prototyping, and increasing automation.
Learn with the Flow: Mission Critical: Leveraging Learning Engineering to Dr...Aggregage
Digital is disrupting every part of an organization's value chain at a record pace, creating a critical need to transform operations and employees' ways of working. Formal training alone can't keep up; it's often too slow, too generic, inconvenient, inefficient, unduly expensive and lacks or lags methods for measuring business-related effectiveness. Trish Uhl show you how to start leveraging Learning Engineering, a multidisciplinary approach that combines modern technology, data analytics, decision science, learning sciences and change management with human-centered engineering design methodologies to ultimately deliver targeted learning outcomes and business results that keep pace with the business and merge learning into the flow of work and lead Digital Adoption.
Enable effective use of devices in the early years- junior school.Sarah Whiting
This document discusses using devices like iPads in early years and junior school classrooms. It emphasizes the importance of selecting apps that support learning and planning experiences around their use. The document provides examples of free and paid apps in categories like creative, skill and drill, augmented reality, storytelling, photography and recording. It suggests systems for managing device use, like sign-up sheets and expectations. Teachers are challenged to create learning experiences combining explored apps or reflect on using Book Creator. Contact details are provided for further information.
The document discusses CAVE Education's presentation at a 2013 Maker Meetup in Taipei. It introduces the speaker, Mr. Zeng Jihong, and his background. It then provides an overview of CAVE Education's services including their website, books, activities, courses, and labs. The presentation emphasizes the importance of programming and introduces several programming platforms for robots including NXT-G, LabVIEW, Scratch, and App Inventor. It demonstrates using an Android phone to control a robot and connects a Raspberry Pi to the internet. The presentation encourages passion, demonstrations, an open mind, and hard work and announces an upcoming Maker Faire event.
Kathleen Hayes Rigger is a 3D modeler and artist with experience in animation, modeling, rigging, texturing, and game development. She has worked on several projects including a coffee shop simulator game and a solo animated short film. Her work experience includes library work at DigiPen Institute of Technology and firefighting. She also has experience teaching video game art to high school students. Her skills include 3D modeling, rigging, animation, texturing, and 2D animation.
GreenDeskNetwork.com is a social network that connects mobile workers with available workspaces near their location. It aims to help users avoid traffic by working locally, pick up kids from school without taking time off, find staff near their business, get work done from less expensive locations, and allow companies to earn money by renting out unused desks. The network is created by CEO Gene Vangampelaere and CTO Peter Vyvey to stimulate innovation by facilitating sharing of workspaces worldwide through a search and booking engine app.
This document provides advice for start-ups looking to raise money. It emphasizes the importance of networking and building relationships outside one's normal circles. It also stresses the importance of being well-prepared with an elevator pitch, executive summary, and business plan. The document advises start-ups to practice their pitch and presentation, be on time and prepared for meetings, build confidence in their ideas, and continue updating investors as the business grows and evolves. Overall, it encourages start-ups to focus first on building a strong team and demonstrating confidence before seeking funding.
Designing AI Driven Employee Experiences Workshop: Sept. 18, 2019Workology
In early 2019, Workology distributed an “HR Artificial Intelligence (AI) Readiness” survey to its global subscriber list of over 100,000 HR practitioners (with various job titles and industries). This survey was designed to capture feedback to determine the level of understanding of what AI is, how it can be leveraged in the employee experience (EX), its implications, and whether or not HR, L&D, and other EX support professionals have a strategy to implementing AI tools within their teams.
This document discusses coding and why learning to code is important. It argues that coding teaches important skills like problem solving and that there is a high demand for coders. It provides various resources for learning to code like websites, books, and games. It encourages learning to code for both its practical benefits and to unlock one's creativity.
Immersive Learning and the Future of Workplace LearningAndrew Hughes
The document discusses best practices for the future of workplace learning. It suggests companies consider mobile technology, social learning tools, alignment with objectives, adaptive learning, and measuring effectiveness. Emerging technologies like virtual reality, gamification, serious games and augmented reality are also discussed. The presentation provides examples of how these tools can be used and recommends companies develop strategic plans to embrace new opportunities in learning.
The document discusses the SAMR model of technology integration created by Dr. Ruben Puentedura. The SAMR model categorizes ways that technology can be used in education as substitution, augmentation, modification, or redefinition. Examples are provided of how teachers can classify student technology use within these categories. Additional resources on the SAMR model including websites and articles are also listed.
Innovation Stories from the Bluemix GarageHolly Cummins
Everyone’s talking about innovation, but how do you know if you’re actually doing it? What are the ingredients for successful innovation? In this talk, Holly will describe how the right combination of people, place, practices, and platform can lead to some pretty impressive outcomes. She’ll also answer questions, such as ‘what happens when we think about our user first?’, ‘is there an app for that?’, ’can a computer really tell dog breeds apart?,’ how can I tell if my idea is great or terrible?’, ’how long does it take to build a minimum viable product?’
The document discusses the importance of social media for schools. It notes that social media platforms like Facebook and Twitter now have hundreds of millions of active users. It suggests schools create official social media pages and accounts to promote events, share news, send reminders and live tweet from school events. It also emphasizes the importance of teachers properly modeling appropriate social media use for students.
This document discusses the implementation of 1:1 computing programs in schools. It begins by showing how classrooms have changed with the introduction of technology. It then discusses professional learning for leaders to develop understanding of emerging technologies. Schools are supported through financial advice, technical advice, and professional learning for classrooms. Research shows benefits to learning when schools have strong ICT opportunities. The document advocates that technology be provided to every student and teacher as it has become essential to modern life. The goal is an education revolution enabled by ubiquitous access to technology.
This document summarizes Glenn McMahon's presentation on how Sandhurst schools developed their 1:1 device programs. The presentation addressed the why, what, and how of the process, covering leadership, staff, students, parents, and infrastructure. It emphasized that the goal was not just introducing new technologies, but transforming education by using technology to support different types of personalized, engaging learning.
This document summarizes a professional development session for teachers on integrating iPads in the classroom using the SAMR model of technology integration. The session covered the SAMR model, the digital Blooms taxonomy, exploring app workflows, using apps for planning lessons and student projects, and ways to provide feedback and create student digital portfolios. Teachers were encouraged to reflect on how they can enhance learning experiences for students using iPads.
This document provides an introduction to exploring app collections and educator resources on iTunes, including how to create iBooks with iBook Author and courses with iTunes U Course Manager. It highlights navigating iTunes U, collections and courses on iTunes U, creating iBooks, and apps and tools for educators including for different grades, the Australian curriculum, and managing courses with iTunes U Course Manager.
Sandhurst Primary Learning Leaders Network August 2015mackas
The document discusses how technology should be integrated into the classroom to enhance learning rather than focusing on what devices to purchase. It suggests teachers reflect on how they currently use technology and how it can be better leveraged to align with contemporary curriculum approaches. Examples are provided for how technology could be used to support learning in English, maths, and inquiry-based projects. The overall message is that while the world is changing rapidly, education also needs to evolve its use of technology to better prepare students.
Why flipped learning is not just for studentsmackas
This document discusses flipping the classroom model of education. It defines flipping the classroom as having students watch videos of lessons before class, then using class time for activities, projects, and discussion. The goal is to allow more opportunities for teacher-student interaction, differentiation of instruction, and parental involvement. It provides suggestions for getting started with flipping the classroom, including the software and tools needed to create instructional videos.
The document discusses integrating learning technologies into the classroom in a pedagogically sound way. It recommends focusing on desired student learning outcomes rather than the devices themselves. It also introduces the SAMR model for choosing technologies that enhance or transform teaching methods from simple substitution to enabling new tasks.
This document summarizes a presentation on learning and teaching with learning technologies. It discusses exploring the SAMR model to understand deeper integration of technology to enhance classroom learning. Examples are provided of how technology could be used at different levels of the SAMR model in English and math lessons. Staff are encouraged to link technology use to their pedagogy by choosing a task and scaffolding it through the levels of the SAMR model. A digital Bloom's taxonomy is also presented to illustrate how technology can be applied at different levels of cognitive process.
This document discusses the use of 1:1 computing and iPads in education. It argues that technology allows students to engage with and learn content in new ways that prepare them for college and careers. Specifically, it promotes the idea that iPads can enhance learning through the vast selection of educational apps, opportunities for content creation, and potential for differentiated instruction and assessment.
This document discusses instructional design and the processes involved. It introduces several instructional design models including the ADDIE model, Gagne's theory of learning, and the Dick and Carey model. It emphasizes that instructional designers build content through collaboration and deliver quality products. Graphics communication students will have an opportunity to work on a real project with a local client to create dynamic workflows using their creativity. ITT is dedicated to giving students opportunities to learn the latest trends so they can succeed in their careers and support their families.
This document discusses how iPads can help those struggling with literacy through accessible apps and settings. It provides an overview of iPad accessibility features and apps that support literacy. It also discusses iPad management in classrooms and models for selecting and evaluating the educational use of technology, like the SAMR model. The document aims to help educators explore how iPads can transform literacy instruction through portability, accessibility tools, and differentiated learning apps and content.
This book is a collaborative project of Peter Pappas and his ED 424 ~ Computers and Educational Technology - a spring ’18 course at the University of Portland’s School of Education ~ Portland Ore. For more http://edtechmethods.com/publications/students-publish-tech-tips-for-teachers/
The successful implementation of iPads requires using them creatively. This presentation at iPadpalooza 2015 examined many ways in which iPads can be used creatively in the classroom.
Rapid e-learning tools promise to allow subject matter experts to quickly create e-learning content. However, the document argues that truly leveraging these tools requires more than just giving experts the tools. While the tools can create sophisticated content, experts often lack the time, instructional design skills, and technical skills needed. Simply handing tools to experts rarely results in successful content and is not a replacement for instructional designers. Rapid e-learning can be effective when used as part of a hybrid approach that leverages internal SMEs, external vendors, and instructional design support.
10 steps to a Successful iPad Implementation in SchoolsSam Gliksman
Sam Gliksman provides 10 steps for a successful iPad implementation in schools: 1) clarify educational objectives, 2) build a solid foundation like wireless infrastructure, 3) communicate the vision to parents and teachers, 4) develop management strategies for devices, apps, and content, 5) recognize issues with shared devices, 6) create simple workflows for content, 7) use apps as tools rather than solutions, 8) foster a culture of growth through ongoing training, 9) connect with others implementing iPads, and 10) expect the unexpected innovative uses of iPads in the classroom. The document outlines best practices and challenges based on Gliksman's expertise in iPad integration in K-12 education.
This document provides guidance on using web tools to create tasks for students. It recommends the website Artefactos Digitales, which lists free tools for activities like recording podcasts and provides examples and tutorials. The document then presents an example task that asks students to create a 5-minute video in groups of 4 explaining their top 5 reasons for a healthy diet. It outlines the steps: preparing the video dialogue or text, using a tablet to record, reviewing the videos, and uploading to Vimeo and the school website. A link to Vimeo and tutorial are provided.
This document discusses launching a 1:1 iPad program at a school. It outlines reasons for implementing such a program, including creating a 21st century learning environment and augmenting the curriculum. It discusses positives of using iPads for education such as accessibility, mobility, and available educational apps. The document also covers practical considerations for implementation like wireless performance, insurance, app management, professional development, and pricing. It provides steps for rolling out an iPad program and developing supportive policies and procedures.
This document provides a summary of an iPad integration session for educators. The agenda included discussing iOS 7 features, integration models, and ideas for using iPads in the classroom. Educators then broke into groups to share how they are using technology to enhance teaching and learning. They selected one idea to share with the full group. The document emphasized formative assessment apps, collaboration tools, ways to capture and create content, and using QR codes for differentiation. The goal was to help educators improve student experience through technology integration.
The document discusses using technology tools like Google Docs, Jing, podcasting, and social media to increase engagement, collaboration, and learning for students and teachers. It provides examples of how administrators can use screencasting, video, and audio podcasts to communicate with stakeholders. Interactive whiteboards, netbooks, and e-readers are presented as technologies that can enhance classroom learning when combined with effective teaching strategies.
Accelerate Your Elearning Production and Increase EffectivenessDoceboElearning
This document provides tips for accelerating elearning production and increasing effectiveness. It recommends planning projects for efficiency by clarifying objectives, audience and process. Content should be designed for effectiveness, possibly using simulations, one-page resources, and reflective questioning. Integrated tools from a single cloud environment can streamline authoring, editing, and maintenance. A free resource on building a business case for learning technology is also offered. Working with stakeholders from the start and choosing cohesive tools can help projects be completed on time and meet objectives.
This document summarizes the 1:1 technology integration program at Manor Lakes College, located in Werribee, Australia. It discusses how the college implemented 1:1 iPad and MacBook programs between 2009-2013 for various year levels. It also discusses findings from an iPad trial conducted by the Department of Education and Child Development that showed iPads can increase student engagement, motivation, independence and learning outcomes when used effectively. The document emphasizes that technology alone does not improve learning - it is quality teaching that makes the difference. It outlines strategies used at Manor Lakes to support effective technology integration, such as professional learning for teachers and focusing lesson plans on learning intentions, tasks and evidence of learning rather than just technology use.
The document discusses Khushbu Thakker's dream job and career goals. It summarizes her interest in working for Wipro Consumer Care and Lighting (WCCLG) in India as the company focuses on customized software solutions and has over 6,500 employees worldwide. Khushbu wants a job that is enjoyable, provides a good working environment where she can interact with people, allows her to make a difference, and earns a good income with flexible schedules. She is studying computer science engineering and wants to build software using specified languages and tools to be competitive for future dream jobs in technology fields. Her goal is to work as a software engineer developing reliable and user-friendly software.
What You Should Be Doing to Integrate the Tools of Technology into Instructionjohnhendron
This document discusses strategies for integrating technology into teaching. It recommends five strategies: 1) Classroom blogging, which allows students to become publishers and fosters introspection; 2) Using technology for research and problem-solving to develop information literacy skills; 3) Using digital media like photos to enhance visual learning; 4) Having students collect and organize their knowledge into databases, wikis or blogs to provide their own scaffolding; and 5) Using targeted drill and practice software to be effective when it provides feedback and connections to the real world are made. The document emphasizes that technology should enhance and improve instruction, accommodate access issues, and foster discovery and constructivist learning through higher-order thinking.
The document discusses how technology can be integrated into instruction as a tool to help prepare students for the 21st century workforce. It provides various examples of how schools can access technology through laptop carts, computer labs, and workstations. It then outlines specific ways teachers can use technology to enhance learning, from collaboration projects to computer-assisted design, programming, robotics, and digital storytelling. The goal is to engage students and help them develop skills applicable to their future.
Similar to Sandhurst MSSD iPad Professional Learning (20)
CEDWW Albury Deanery PD day - Growing up digitalmackas
This document discusses growing issues related to students' use of technology and offers guidance for teachers. It notes that 79% of smartphone users check social media within 15 minutes of waking up. It then outlines a 4-part plan for teachers to address this topic: 1) have a clear goal of students being safe online, 2) be aspirational in promoting responsible technology use, 3) understand what students are actually doing online, and 4) know available resources. Key issues students face online are then reviewed at different ages from birth to adolescence. The document stresses the importance of age ratings, digital footprints, modeling appropriate behavior, and addressing cyberbullying.
Connect with Tech: Engaging staff in professional learning for learning techn...mackas
This document outlines six steps for engaging staff with learning technology: 1) Develop a culture that values technology for learning, 2) Set clear expectations for how staff will use technology, 3) Make technology training personal and relevant to individual staff interests, 4) Connect technology use to curriculum learning goals, 5) Give staff dedicated time for technology professional development, and 6) Make technology training an ongoing process rather than a one-time event. The overall goal is to focus on how technology can enhance learning rather than just acquiring new devices.
VITTA12 Sandhurst 1:1 The Teaching & Learningmackas
The document compares classrooms with normal computer access versus 1:1 computer access. With 1:1 access, each student has their own computer, providing unlimited access. This reduces the role of servers and printer use. The focus shifts from publishing and research to creativity, collaboration, communication, reflection and sharing. Tasks are emailed or downloaded rather than printed and handed out.
The document provides an overview of the Sandhurst 1:1 Education Revolution initiative. It discusses the importance of professional learning for leaders, teachers, students, and the development of online spaces to support learning. It also addresses the necessary technology infrastructure, setup support, and defines the user's role in maintaining the devices. Financial considerations are examined, including funding models for primary and secondary schools. Details of online resources and contacts are provided at the end.
Presentation on where do secondary schools see ICT and the potential for it in schools. Presented at Victorian Catholic Secondary Teaching and Learning Conference, August 2011
The document discusses various tools provided by Google that can be used for more than just web searching. It describes tools for collaboration like Docs, Maps, Calendar, and Sites that allow multiple users to work together on documents, spreadsheets, presentations, maps, calendars, and websites. It also mentions tools for organizing information like Reader, Books, and News that allow aggregating feeds, searching books and magazines, and tracking news stories.
This document discusses tools for developing a professional learning network (PLN) using online platforms. It describes several Google tools that can be used for collaboration including Docs, Maps, Calendar, and Sites. It also discusses using social networking/bookmarking sites like Nings, Diigo, Facebook, and Twitter to connect with colleagues, find resources, and share content. Developing a PLN is presented as a way to inform practice, develop skills, and gain professional understanding by engaging with other educators.
The document discusses the benefits of exercise for mental health. Regular physical activity can help reduce anxiety and depression and improve mood and cognitive functioning. Exercise causes chemical changes in the brain that may help protect against mental illness and improve symptoms.
The document discusses strategies for changing perceptions of information and communications technology (ICT) in education. It outlines a plan involving 53 schools to provide professional learning for leaders and teachers on ICT integration. Key strategies include starting a conversation on ICT, presenting facts on student technology use, making ICT relevant to curriculum, normalizing new technologies, alleviating teacher fears, removing excuses for not using ICT, and making professional development personal and involving school leadership.
The document discusses using technology in education. It provides examples of how schools in the Diocese have implemented one-to-one laptop programs. It outlines the Education Officer's role in providing professional learning, financial advice, and technical support regarding the Diocesan Technology Plan. The document also discusses how ICT can be used to support interdisciplinary learning and the Victorian Essential Learning Standards. It provides examples of online safety resources and search tools teachers can use.
This document outlines the agenda for a 1:1 conference day focused on using technology in the classroom. The agenda includes a presentation on doing things differently in a 1:1 classroom, workshops on podcasting with Garageband, Mac basics and troubleshooting, and digital storytelling with iMovie. There will also be time for morning tea, lunch, and a debriefing session at the end of the day. The document also discusses the Diocesan Technology Plan and how technology can be used to engage students and support interdisciplinary learning based on VELS standards. It compares traditional classrooms with limited computers to 1:1 classrooms where each student has their own device.
This document discusses online professional learning networks (PLNs) and their benefits. It outlines assessment standards related to online communication from levels 2 through 5. It prompts the reader to consider who is in their current PLN and how often they connect with colleagues, experts, and globally. It defines a PLN as one's entire network for exchanging learning information, increasingly online. It provides examples of tools to join or create a PLN, including Delicious, Twitter, and Diigo.
This document discusses creating online learning spaces using wikis. It provides context about wikis and their uses in education by describing wikis, comparing them to blogs, and giving examples of how wikis can be used. Potential uses of wikis discussed include classroom or unit learning spaces, subject-specific wikis, individual student digital portfolios, and project or inquiry learning. The document also notes that wiki content can relate to standards across the whole curriculum, specifically personal and interpersonal learning standards.
The document provides tips for efficiently searching Google. It discusses using search options like exact phrases, excluded words, site-specific searches, and numerical ranges to refine results. Tips are given for different types of searches like defining terms, math answers, conversions, and subject-specific searches. Advanced search tools like Google Squared and custom search engines are also introduced. The document encourages creating a Google account to save customized searches.
Twilight PD 3 - Effective searching tips/tricks for Googlemackas
This document summarizes a PD session about efficient searching tips and tricks using Google search. It provides examples of advanced search functions like exact phrases, excluded words, site-specific searches, definitions, math answers, conversions and numerical ranges. It also discusses Google Squared and custom search engines. Upcoming PD opportunities are listed, including future twilight sessions, conferences, and an ICT study tour. Contact details and links for additional resources are also included.
How to Manage Your Lost Opportunities in Odoo 17 CRMCeline George
Odoo 17 CRM allows us to track why we lose sales opportunities with "Lost Reasons." This helps analyze our sales process and identify areas for improvement. Here's how to configure lost reasons in Odoo 17 CRM
Thinking of getting a dog? Be aware that breeds like Pit Bulls, Rottweilers, and German Shepherds can be loyal and dangerous. Proper training and socialization are crucial to preventing aggressive behaviors. Ensure safety by understanding their needs and always supervising interactions. Stay safe, and enjoy your furry friends!
Executive Directors Chat Leveraging AI for Diversity, Equity, and InclusionTechSoup
Let’s explore the intersection of technology and equity in the final session of our DEI series. Discover how AI tools, like ChatGPT, can be used to support and enhance your nonprofit's DEI initiatives. Participants will gain insights into practical AI applications and get tips for leveraging technology to advance their DEI goals.
Main Java[All of the Base Concepts}.docxadhitya5119
This is part 1 of my Java Learning Journey. This Contains Custom methods, classes, constructors, packages, multithreading , try- catch block, finally block and more.
Exploiting Artificial Intelligence for Empowering Researchers and Faculty, In...Dr. Vinod Kumar Kanvaria
Exploiting Artificial Intelligence for Empowering Researchers and Faculty,
International FDP on Fundamentals of Research in Social Sciences
at Integral University, Lucknow, 06.06.2024
By Dr. Vinod Kumar Kanvaria
A workshop hosted by the South African Journal of Science aimed at postgraduate students and early career researchers with little or no experience in writing and publishing journal articles.
বাংলাদেশের অর্থনৈতিক সমীক্ষা ২০২৪ [Bangladesh Economic Review 2024 Bangla.pdf] কম্পিউটার , ট্যাব ও স্মার্ট ফোন ভার্সন সহ সম্পূর্ণ বাংলা ই-বুক বা pdf বই " সুচিপত্র ...বুকমার্ক মেনু 🔖 ও হাইপার লিংক মেনু 📝👆 যুক্ত ..
আমাদের সবার জন্য খুব খুব গুরুত্বপূর্ণ একটি বই ..বিসিএস, ব্যাংক, ইউনিভার্সিটি ভর্তি ও যে কোন প্রতিযোগিতা মূলক পরীক্ষার জন্য এর খুব ইম্পরট্যান্ট একটি বিষয় ...তাছাড়া বাংলাদেশের সাম্প্রতিক যে কোন ডাটা বা তথ্য এই বইতে পাবেন ...
তাই একজন নাগরিক হিসাবে এই তথ্য গুলো আপনার জানা প্রয়োজন ...।
বিসিএস ও ব্যাংক এর লিখিত পরীক্ষা ...+এছাড়া মাধ্যমিক ও উচ্চমাধ্যমিকের স্টুডেন্টদের জন্য অনেক কাজে আসবে ...
Strategies for Effective Upskilling is a presentation by Chinwendu Peace in a Your Skill Boost Masterclass organisation by the Excellence Foundation for South Sudan on 08th and 09th June 2024 from 1 PM to 3 PM on each day.
हिंदी वर्णमाला पीपीटी, hindi alphabet PPT presentation, hindi varnamala PPT, Hindi Varnamala pdf, हिंदी स्वर, हिंदी व्यंजन, sikhiye hindi varnmala, dr. mulla adam ali, hindi language and literature, hindi alphabet with drawing, hindi alphabet pdf, hindi varnamala for childrens, hindi language, hindi varnamala practice for kids, https://www.drmullaadamali.com
This presentation includes basic of PCOS their pathology and treatment and also Ayurveda correlation of PCOS and Ayurvedic line of treatment mentioned in classics.
Assessment and Planning in Educational technology.pptxKavitha Krishnan
In an education system, it is understood that assessment is only for the students, but on the other hand, the Assessment of teachers is also an important aspect of the education system that ensures teachers are providing high-quality instruction to students. The assessment process can be used to provide feedback and support for professional development, to inform decisions about teacher retention or promotion, or to evaluate teacher effectiveness for accountability purposes.
This presentation was provided by Steph Pollock of The American Psychological Association’s Journals Program, and Damita Snow, of The American Society of Civil Engineers (ASCE), for the initial session of NISO's 2024 Training Series "DEIA in the Scholarly Landscape." Session One: 'Setting Expectations: a DEIA Primer,' was held June 6, 2024.
3. To explore how to integrate iPads into the
classroom environment with a focus for
addressing specific learning goals for
identified students in your classroom and use
SAMR as an underlaying pedagogy
“
”
Intended Outcome
4. 5Getting to know the iPad
SAMR & Digital Blooms
Exploring Apps
iPad Workflow
Planning
7. — BIll Gates
Technology is just a tool. In terms of
getting the kids working together
and motivating them, the teacher is
most important.
“
”
8. — Nancy Kassebaum
There can be infinite uses of the
computer and of new age technology,
but if teachers themselves are not
able to bring it into the classroom and
make it work, then it fails.
“
”
9. — Salman Khan
We have so many more great and
elevated learning opportunities
when we operate in a connected
world.
“
”
10. — Sir Ken Robinson
Technology is not an additive to
education, it is a facilitator of
education.“
”
11. The world has radically
changed, so why wouldn't
education need to?
Sir Ken Robinson
on
Digital Culture and Learning
24. ENHANCEMENT
TRANSFORMATION
Substitution
ICT acts as a direct tool substitution with no real functional change.
Augmentation
ICT acts as a direct tool substitution with functional improvement.
Modification
ICT allows for significant task/learning redesign
Redefinition
ICT allows for the creation of new tasks, previously inconceivable
25. Augmentation
ICT acts as a direct tool substitution with functional
improvement.
Modification
ICT allows for significant task/learning redesign
Substitution
ICT acts as a direct tool substitution with no real functional
change.
Spell
Grammar
Images
Redefinition
ICT allows for the creation of new tasks, previously
inconceivable
26.
27. Substitution
ICT acts as a direct tool substitution with no real functional
change.
Augmentation
ICT acts as a direct tool substitution with functional
improvement.
Spell
Grammar
Formatting
Modification
ICT allows for significant task/learning redesign
Redefinition
ICT allows for the creation of new tasks, previously
inconceivable
28.
29. Redefinition
ICT allows for the creation of new tasks, previously
inconceivable
Substitution
ICT acts as a direct tool substitution with no real functional
change.
Augmentation
ICT acts as a direct tool substitution with functional
improvement.
Modification
ICT allows for significant task/learning redesign
24/7
34. Substitution
ICT acts as a direct tool substitution with no real functional change.
Augmentation
ICT acts as a direct tool substitution with functional improvement.
Modification
ICT allows for significant task/learning redesign
Redefinition
ICT allows for the creation of new tasks, previously inconceivable
ENHANCEMENTTRANSFORMATION
Create
Evaluate
Analyze
Apply
Understand
Remember
36. Where do your apps fit?
goo.gl/k1N785
Create
Evaluate
Analyze
Apply
Understand
Remember
PadagogyWheel
37. English example
PersuasiveText
Word processor to:
Create
Share
I can have an opinion and
support it with evidence
Use Google docs to:
Create
Share
Collaborate
Seek feedback
Respond
Capture the learning process
Learning
Use ofTechnology
38. Maths example
Fractions
Digital worksheet
I have mastered a concept when I
can teach others
Capture learning via:
Video, audio, screencast, photos
Share via:
Online spaces,YouTube, digital
portfolio
Gather feedback via:
Forms, comments
Learning
Use ofTechnology
3
39. 3
Getting to know the iPad
SAMR & Digital Blooms
Exploring Apps
iPad Workflow
Planning
52. iPad Workflow Task
Create a new Explain Everything.
Import your creations and add explanations & notes on it
Repeat on a new page for each task and do the same.
Now export your Explain Everything.
Create a new Book
Import your creations in to Book Creator
Add a new page for each task and do the same and import
them to the book.
5
53. 5
Getting to know the iPad
SAMR & Digital Blooms
Exploring Apps
iPad Workflow
Planning
54. Getting Started
Identify 2 students with identified learning needs
Use your school ILP template to create a specific plan to
address the specific learning goal for these 2 students
Create learning activities to address these goals via the use
of the iPad
55. Linking to Pedagogy
Choose a task
What might it look like?
Scaffold it through SAMR
Think of your planned tasks
56. Planning ideas
Use Popplet to sequence your ideas
Think of the SAMR model
Explore App workflows for your tasks
Which apps will you focus on?
What students learning artefacts will be created?
What evidence of learning will be collected?
Student digital portfolios
57. Apps for every Grade
Tools for Teachers
For Educators
Show What You Know
One Best Thing
Australian Curriculum
Resources iTunes U Course Manager