The document discusses hardware and software approaches to educational technology. The hardware approach refers to the use of machines and mechanical devices in education, such as teaching machines, radios, televisions, tape recorders, projectors and computers. It emphasizes the preservation, transmission and advancement of knowledge through mechanization of the teaching and learning process. The software approach, also called instructional or teaching technology, is based on principles of psychology and behavioral science to modify learning behaviors. It utilizes various instructional materials like films, flashcards and tapes. Both the hardware and software approaches aim to create a more effective teaching process based on principles such as selection, purpose, economy, availability, simplicity and stimulation.
TEACHING TECHNOLOGY AND INSTRUCTIONAL TECHNOLOGYAnitaGupta91
Ā
Teaching with technology is a broad topic that includes the use of media tools integrated within Learning Management Systems (LMS) and/or those run more independently over the Internet. It also involves differing media types (i.e. social or dyadic) and functions (i.e. synchronous or asynchronous).
Instructional technology is the branch of education concerned with the scientific study of instructional design and development. The main purpose of instructional designers is to create engaging, effective learning experiences. There are a variety of models (e.g., ADDIE, Backward Design, ASSURE etc)
TEACHING TECHNOLOGY AND INSTRUCTIONAL TECHNOLOGYAnitaGupta91
Ā
Teaching with technology is a broad topic that includes the use of media tools integrated within Learning Management Systems (LMS) and/or those run more independently over the Internet. It also involves differing media types (i.e. social or dyadic) and functions (i.e. synchronous or asynchronous).
Instructional technology is the branch of education concerned with the scientific study of instructional design and development. The main purpose of instructional designers is to create engaging, effective learning experiences. There are a variety of models (e.g., ADDIE, Backward Design, ASSURE etc)
Today is the age of technology, everywhere the technology is dominating and making surprising results. Then why not in education; this field requires technology to be used and implemented because 21st centuries learner is familiar with it and appreciate it for learning process.
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I prepared it for my M.A Education subject Foundation in Pakistan topic meaning and concept of educational psychology.
Hope who will check this presentation will like it insh ALLAH
Linear and branched programme instructionswaroophoppy
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Today is the age of technology, everywhere the technology is dominating and making surprising results. Then why not in education; this field requires technology to be used and implemented because 21st centuries learner is familiar with it and appreciate it for learning process.
Concept & meaning of educational psychology Saher Akhtar
Ā
I prepared it for my M.A Education subject Foundation in Pakistan topic meaning and concept of educational psychology.
Hope who will check this presentation will like it insh ALLAH
Linear and branched programme instructionswaroophoppy
Ā
Programmed Instruction is a method of individualized instruction in which the student receives information relating to his own needs in progressive sequences but in small units. Here let us see the difference between Linear and Branched program instruction
-Technology as the use of gadgets,tools and equipment.
- technology as the collection of tools including machinery, modifications, arrangement and procedures
-other gadget as technology
-the teacher as technology
-five domains of educational technology
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The empire's roots lie in the city of Rome, founded, according to legend, by Romulus in 753 BCE. Over centuries, Rome evolved from a small settlement to a formidable republic, characterized by a complex political system with elected officials and checks on power. However, internal strife, class conflicts, and military ambitions paved the way for the end of the Republic. Julius Caesarās dictatorship and subsequent assassination in 44 BCE created a power vacuum, leading to a civil war. Octavian, later Augustus, emerged victorious, heralding the Roman Empireās birth.
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The Roman Empireās society was hierarchical, with a rigid class system. At the top were the patricians, wealthy elites who held significant political power. Below them were the plebeians, free citizens with limited political influence, and the vast numbers of slaves who formed the backbone of the economy. The family unit was central, governed by the paterfamilias, the male head who held absolute authority.
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Roman architecture and engineering achievements were monumental. They perfected the arch, vault, and dome, constructing enduring structures like the Colosseum, Pantheon, and aqueducts. These engineering marvels not only showcased Roman ingenuity but also served practical purposes, from public entertainment to water supply.
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We all have good and bad thoughts from time to time and situation to situation. We are bombarded daily with spiraling thoughts(both negative and positive) creating all-consuming feel , making us difficult to manage with associated suffering. Good thoughts are like our Mob Signal (Positive thought) amidst noise(negative thought) in the atmosphere. Negative thoughts like noise outweigh positive thoughts. These thoughts often create unwanted confusion, trouble, stress and frustration in our mind as well as chaos in our physical world. Negative thoughts are also known as ādistorted thinkingā.
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3. Hardware approach or Educational technology 1
ā¢ The hardware approach refers to the use of machines and other
mechanical devices in the process of education.
ā¢ Silverman called this type of educational Technology 'relative
technologyā.Based on physical science and applied engineering field
approach .
ā¢ The new mechanism of teaching ālearning with improved Technology
as itās basis.suggesting innumerable new ways of doing things to the
class room teachers .
ā¢ The concept of hardware approach is derived from the application of
'physical scienceā to education .
4. ā¢ The process of teaching ālearning has been gradually
mechanised through the use of teaching machines,radio,
television,tape recorder video-tape, projectors, computer
etc
ā¢ The job and duties of the teacher are likely to have
multifaceted changes as they are to deal with many new
gadgets for teaching and learning .
ā¢ The hardware approach is based on the application of
engineering principles for developing electro-mechanical
equipment for instructional purpose .the teacher can deal
with large group of students with the help of these
āmechanical deviceā or machines , resulting in less cost
5. and economy in finances.Human knowledge has three
aspects.this approach emphasize on the following three facts.
1.Preservation
2.Transmission
3.Advancement
ā¢
The history of preservation of the knowledge is believed to
exist since the printing machines started. The knowledge is
preserved with these machines in the form of books which
are shelved in the libraries, tape recorders and films.
6. ā¢
The second aspect of human knowledge is its transmission.A
teacher can impart knowledge himself to his pupils. Now a
days, transmission of the knowledge is supported by machine
like mike, radio and television. With these, thousands of pupils
can enjoy this home-delivery of such benefits.
ā¢ The third aspect of human knowledge is its Advancement. For
this aspect, provisions are made for research work. In the
research programmes, the main function is the collection and
analysis of data. For this purpose, presently the researcher uses
the electronic machines and computers.
7. ā¢ Hence,all the three aspects of Knowledge allow the use of
machines .the teaching process has been
mechanized.mechanization of teaching process is termed
as the hardware approach.
Software approach or educational technology 2
ā¢ The pioneering work in software approach was done by Skinner
and other behaviourists. The programmes which such a
technology produces are often called software. Software
Approach is also termed as Instructional Technology or
Teaching Technology or Behavioural Technology.
8. BASIS OF SOFTWAREAPPROACH
1. In software approach, the basis of all thinking and working
is behavioural science and psychology of learning.
2.Software approach uses the principles of psychology for the
purpose of behaviour modification.
3. A teacher with added knowledge of software approach can
use the films, flashcards, tapes etc., for various purposes.
4. A teacher can plan better teaching which results into better
learning. There is not end to his thinking.
9. Principles of Using Hardware and Software
Approaches
The emphasis is given to following principles to
create more effective teaching process by these
two approaches. 1. Principle of Selection 2.
Principle of Purposiveness 3. Principle of Economy
4. Principle of Availability 5. Principle of Simplicity
6. Principle of Stimulation 7. Principle of Self-
preparation .