There are three types of approaches to educational technology: hardware, software, and system. The hardware approach utilizes physical equipment like projectors, cameras, and computers to mechanized teaching and educate more students at a lower cost. The software approach applies principles of teaching and learning from behavioral sciences to create instructional materials. The system approach provides a scientific way to design an effective and economical educational system by linking the hardware and software approaches and addressing issues like administration and management.
Instructional Technology is the theory and practice of design, development, utilization, management, and evaluation of processes and resources for learning.
TEACHING TECHNOLOGY AND INSTRUCTIONAL TECHNOLOGYAnitaGupta91
Teaching with technology is a broad topic that includes the use of media tools integrated within Learning Management Systems (LMS) and/or those run more independently over the Internet. It also involves differing media types (i.e. social or dyadic) and functions (i.e. synchronous or asynchronous).
Instructional technology is the branch of education concerned with the scientific study of instructional design and development. The main purpose of instructional designers is to create engaging, effective learning experiences. There are a variety of models (e.g., ADDIE, Backward Design, ASSURE etc)
Instructional Technology is the theory and practice of design, development, utilization, management, and evaluation of processes and resources for learning.
TEACHING TECHNOLOGY AND INSTRUCTIONAL TECHNOLOGYAnitaGupta91
Teaching with technology is a broad topic that includes the use of media tools integrated within Learning Management Systems (LMS) and/or those run more independently over the Internet. It also involves differing media types (i.e. social or dyadic) and functions (i.e. synchronous or asynchronous).
Instructional technology is the branch of education concerned with the scientific study of instructional design and development. The main purpose of instructional designers is to create engaging, effective learning experiences. There are a variety of models (e.g., ADDIE, Backward Design, ASSURE etc)
Computer assisted instructions B.Ed course code 8620. this course is included in MA education, MEd bed courses of Allama Iqbal open university with different ode
Computer assisted instructions B.Ed course code 8620. this course is included in MA education, MEd bed courses of Allama Iqbal open university with different ode
this will test your knowledge on the latest trends and application of technology in the class that will enhance your knowledge and skills to the limit so that you would know the importance of integrating technology in the classroom as it is a prerequisite for students to be
Technology in Teaching and Learning : useful slides for the researchers, academicians and in any field of education at all levels of such as Primary, secondary, higher secondary, and higher education. Can be used both by the teachers as instructional materials, students as learning materials, researchers as references and reviews, and organizations for training purposes. Can be used as innovative teaching method, innovative instructional strategies in teaching contents. Also useful in teaching various subjects like Physics, chemistry, Botany, Zoology, Tamil, English and maths and other subjects. Involves EDUCATIONAL TECHNOLOGY, Educational Technology-Objectives, Scope of Educational Technology, Technology in Education, Technology of Education, Teaching with technology, Technology Usage in the Classroom, Technology can enhance teaching and learning .
BEST PRACTICES FOR USING TECHNOLOGY ,
Unit 8 - Information and Communication Technology (Paper I).pdfThiyagu K
This slides describes the basic concepts of ICT, basics of Email, Emerging Technology and Digital Initiatives in Education. This presentations aligns with the UGC Paper I syllabus.
2024.06.01 Introducing a competency framework for languag learning materials ...Sandy Millin
http://sandymillin.wordpress.com/iateflwebinar2024
Published classroom materials form the basis of syllabuses, drive teacher professional development, and have a potentially huge influence on learners, teachers and education systems. All teachers also create their own materials, whether a few sentences on a blackboard, a highly-structured fully-realised online course, or anything in between. Despite this, the knowledge and skills needed to create effective language learning materials are rarely part of teacher training, and are mostly learnt by trial and error.
Knowledge and skills frameworks, generally called competency frameworks, for ELT teachers, trainers and managers have existed for a few years now. However, until I created one for my MA dissertation, there wasn’t one drawing together what we need to know and do to be able to effectively produce language learning materials.
This webinar will introduce you to my framework, highlighting the key competencies I identified from my research. It will also show how anybody involved in language teaching (any language, not just English!), teacher training, managing schools or developing language learning materials can benefit from using the framework.
Palestine last event orientationfvgnh .pptxRaedMohamed3
An EFL lesson about the current events in Palestine. It is intended to be for intermediate students who wish to increase their listening skills through a short lesson in power point.
The Roman Empire A Historical Colossus.pdfkaushalkr1407
The Roman Empire, a vast and enduring power, stands as one of history's most remarkable civilizations, leaving an indelible imprint on the world. It emerged from the Roman Republic, transitioning into an imperial powerhouse under the leadership of Augustus Caesar in 27 BCE. This transformation marked the beginning of an era defined by unprecedented territorial expansion, architectural marvels, and profound cultural influence.
The empire's roots lie in the city of Rome, founded, according to legend, by Romulus in 753 BCE. Over centuries, Rome evolved from a small settlement to a formidable republic, characterized by a complex political system with elected officials and checks on power. However, internal strife, class conflicts, and military ambitions paved the way for the end of the Republic. Julius Caesar’s dictatorship and subsequent assassination in 44 BCE created a power vacuum, leading to a civil war. Octavian, later Augustus, emerged victorious, heralding the Roman Empire’s birth.
Under Augustus, the empire experienced the Pax Romana, a 200-year period of relative peace and stability. Augustus reformed the military, established efficient administrative systems, and initiated grand construction projects. The empire's borders expanded, encompassing territories from Britain to Egypt and from Spain to the Euphrates. Roman legions, renowned for their discipline and engineering prowess, secured and maintained these vast territories, building roads, fortifications, and cities that facilitated control and integration.
The Roman Empire’s society was hierarchical, with a rigid class system. At the top were the patricians, wealthy elites who held significant political power. Below them were the plebeians, free citizens with limited political influence, and the vast numbers of slaves who formed the backbone of the economy. The family unit was central, governed by the paterfamilias, the male head who held absolute authority.
Culturally, the Romans were eclectic, absorbing and adapting elements from the civilizations they encountered, particularly the Greeks. Roman art, literature, and philosophy reflected this synthesis, creating a rich cultural tapestry. Latin, the Roman language, became the lingua franca of the Western world, influencing numerous modern languages.
Roman architecture and engineering achievements were monumental. They perfected the arch, vault, and dome, constructing enduring structures like the Colosseum, Pantheon, and aqueducts. These engineering marvels not only showcased Roman ingenuity but also served practical purposes, from public entertainment to water supply.
Read| The latest issue of The Challenger is here! We are thrilled to announce that our school paper has qualified for the NATIONAL SCHOOLS PRESS CONFERENCE (NSPC) 2024. Thank you for your unwavering support and trust. Dive into the stories that made us stand out!
Operation “Blue Star” is the only event in the history of Independent India where the state went into war with its own people. Even after about 40 years it is not clear if it was culmination of states anger over people of the region, a political game of power or start of dictatorial chapter in the democratic setup.
The people of Punjab felt alienated from main stream due to denial of their just demands during a long democratic struggle since independence. As it happen all over the word, it led to militant struggle with great loss of lives of military, police and civilian personnel. Killing of Indira Gandhi and massacre of innocent Sikhs in Delhi and other India cities was also associated with this movement.
Ethnobotany and Ethnopharmacology:
Ethnobotany in herbal drug evaluation,
Impact of Ethnobotany in traditional medicine,
New development in herbals,
Bio-prospecting tools for drug discovery,
Role of Ethnopharmacology in drug evaluation,
Reverse Pharmacology.
2. THREE TYPES OF
APPROACHES
Hardware approach or Educational Technology 1
Software approach or Educational Technology 2
System approach or Educational Technology 3
3. Hardware Approach
It is the Application of
physical science and
engineering in
Education and
Teaching in which the
teaching process is
mechanised gradually
so as to educate
maximum pupil in
minimum time and at
low cost.
4. Hardware Equipments
Implies use of equipments such as cinema, gramophone, radio, tape
recorder, projector, CCTV, video tape thus making the teaching
more and more effective.
CD Drive
Projector
CCTV
camera
Radio Computer
5. Hardware Approach
There are three aspects of human knowledge which
include
Preservation, Transmission, Development. All these
three require the use of machines.
Hardware approach is a ‘Product oriented approach’
as it utilises the products of software technology such
as teaching strategies , teaching learning material etc
for its functioning.
6. Software approach
It has its origin in Behavioural sciences
Is Logical in nature
It makes use of psychological principles of
Teaching and learning for production and
utilization of software techniques and materials in
form of learning material
This approach to educational technology was
originated from efforts of B . F. Skinner, Gagne,
Norman . A . Crowder.
8. Software Approach
According to Silverman Educational technology
is ‘Constructive Educational Technology’ as
both software and hardware approaches are so
interlinked that they cannot be separated from
each other.
Software approach is Process Oriented
Approach which utilises the knowledge of
psychology of learning to produce learning
materials for betterment of teaching learning
process.
9. System Approach
It is also termed as Management Technology
It acts as a link between software and hardware
approach
It provides a scientific basis for solving
educational administrative probelems associated
with administration, management, commerce,
industry and army.
It is thus a systematic way of designing an
effective and economical educational system.
10. Steps in System Approach
Formulation of objectives
Deciding appropriate media to achieve them
To define learner characteristics and
requirements
To select appropriate methods for effective
learning
To select appropriate learning experience
To assign appropriate personal roles
Implementation of programme
Evaluation of outcomes.
11. Role of Technologies
Advancement in education
Enhances efficiency
Enhances creativity
Increases creativity
Motivates to learn