This document discusses educational technology and its importance in modern teaching and learning. It outlines how educational technology engages learners through design and environments. The document contrasts old and new generations of learners, noting today's students are more interested in technology. It identifies six essential skills like solution fluency, information fluency and collaboration fluency needed for students to succeed. The document also discusses four IT-based project types that can develop higher-order thinking skills.
Sharlyne Tandoc's Portfolio In Educational Technology 2
This serves a final requirement for Ed Tech 2 in Cebu Technological University - Moalboal Campus, Bachelor in Elementary Education.
Educational Technology is "the study and ethical practice of facilitating learning and improving performance by creating, using and managing appropriate technological processes and resources".
Educational technology, sometimes shortened to EduTech or EdTech, is a wide field. Therefore, one can find many definitions, some of which are conflicting. Educational technology as an academic field can be considered either as a design science or as a collection of different research interests addressing fundamental issues of learning, teaching and social organization. This slideshow presentation contains the important information about the importance of technology in the field of education.
Educational Technology individual requirements that brings knowledge to the audience on what is educational technology and how technology transform the education world.
The Students Profile
What is Educational Technology?
Technology Boon or Bane?
Systematic Approach to Teaching
What is Systematic or Systems Approach to Teaching?
Elements of Systematic Approach to Teaching
Roles of Educational Technology in Learning
Traditional Role
Constructivist Role
Roles of Technology in learning
Roles of Technology in learning (Constructivist View)
Cone of Experience
What is Cone of Experience?
What are the sensory aids in the Cone of Experiences?
Direct, Purposeful Experiences and Beyond
Dale’s Cone of Experiences
Learning through Educational Technology 2
Conceptual model of learning
Meaningful learning
Discovery learning
Generative learning
Constructivism
Student after Educational Technology 2
Sharlyne Tandoc's Portfolio In Educational Technology 2
This serves a final requirement for Ed Tech 2 in Cebu Technological University - Moalboal Campus, Bachelor in Elementary Education.
Educational Technology is "the study and ethical practice of facilitating learning and improving performance by creating, using and managing appropriate technological processes and resources".
Educational technology, sometimes shortened to EduTech or EdTech, is a wide field. Therefore, one can find many definitions, some of which are conflicting. Educational technology as an academic field can be considered either as a design science or as a collection of different research interests addressing fundamental issues of learning, teaching and social organization. This slideshow presentation contains the important information about the importance of technology in the field of education.
Educational Technology individual requirements that brings knowledge to the audience on what is educational technology and how technology transform the education world.
The Students Profile
What is Educational Technology?
Technology Boon or Bane?
Systematic Approach to Teaching
What is Systematic or Systems Approach to Teaching?
Elements of Systematic Approach to Teaching
Roles of Educational Technology in Learning
Traditional Role
Constructivist Role
Roles of Technology in learning
Roles of Technology in learning (Constructivist View)
Cone of Experience
What is Cone of Experience?
What are the sensory aids in the Cone of Experiences?
Direct, Purposeful Experiences and Beyond
Dale’s Cone of Experiences
Learning through Educational Technology 2
Conceptual model of learning
Meaningful learning
Discovery learning
Generative learning
Constructivism
Student after Educational Technology 2
Here are 7 transformative role of technology in education: 1. Access to Information 2. Personalised Learning 3. Interactive and Engaging Content 4. Global Collaboration 5. Virtual and Augmented Reality
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Read| The latest issue of The Challenger is here! We are thrilled to announce that our school paper has qualified for the NATIONAL SCHOOLS PRESS CONFERENCE (NSPC) 2024. Thank you for your unwavering support and trust. Dive into the stories that made us stand out!
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Operation “Blue Star” is the only event in the history of Independent India where the state went into war with its own people. Even after about 40 years it is not clear if it was culmination of states anger over people of the region, a political game of power or start of dictatorial chapter in the democratic setup.
The people of Punjab felt alienated from main stream due to denial of their just demands during a long democratic struggle since independence. As it happen all over the word, it led to militant struggle with great loss of lives of military, police and civilian personnel. Killing of Indira Gandhi and massacre of innocent Sikhs in Delhi and other India cities was also associated with this movement.
2. • The Student
• Educational Technology in a
Nutshell
• Learning Through Educational
Technology
• Learning Through Educational
Technology
OUTLINE
3.
4.
5.
6. Educational Technology is a field which
consists of the designs and the environment that
engage the learners. This is concerned with the
use of educational methods and resources for
supplementing human learning. It is a field of
study which makes the teachers realize their
mission to educate the students and help them
become what they dream and aspire to become.
7. The 21st century learners are Information
Technology or Digital Learners but we should
admit that teachers today still generally use the
traditional educational program and they fail to
realize that this century’s students’ interests are
in the use of technology. So, to enhance the
teaching and learning process and to make it
more effective, there is a need for technology
integration.
8. OLD GENERATION NEW GENERATION
TEXTS VISUALS
LINEAR HYPERMEDIA
INDEPENDENT LEARNERS SOCILA LEARNERS
LEARNING TO PASS LEARNING TO DO
DELAYED REWARDS INSTANT GRATIFICATION
ROTE MEMORY FUN LEARNING
9. THE SIX ESSENTIAL SKILLS TO EQUIP STUDENTS
FOR SUCCESS IN THE MILLENIAL WORLD
SOLUTION FLUENCY
- capacity and creativity in problem solving
INFORMATION FLUENCY
ability to access information involving not only the
Internet, but other sources like the CD-ROM
software
ability to retrieve information including not only texts,
but images, sound, and videos
ability to reflect on, assess and rewrite for instructive
information packages
10. THE SIX ESSENTIAL SKILLS TO EQUIP
STUDENTS FOR SUCCESS IN THE
MILLENIAL WORLD
COLLABORATION FLUENCY
- refers to teamwork with virtual or real partners
in the online environment
MEDIA FLUENCY
- refers to channels of mass communication or
digital resources
11. THE SIX ESSENTIAL SKILLS TO EQUIP
STUDENTS FOR SUCCESS IN THE
MILLENIAL WORLD
CREATIVITY FLUENCY
- refers to artistic proficiency which adds meaning
by way of design, art and story-telling to package a
message.
DIGITAL ETHICS
The digital citizen is guided by principles of
leadership, global responsibility, environmental
awareness, global citizenship and personal
accountability.
12. HIGHER THINKING SKILLS
Through developing higher thinking skills, the
schools today can inculcate the digital fluencies,
resulting in superficial and mediocre learning
skills of new learners. In the instructional
process, there is a shift from teacher-centered to
student-centered learning, the new teaching
paradigm most appropriate for learning in a
digital age.
13. THE FOUR IT-BASED PROJECTS CONDUCIVE TO
DEVELOP HIGHER THINKING SKILLS
RESOURCE-BASED PROJECTS
- teacher is a facilitator
- sources are varied
- focus on learning inquiry/discovery
- emphasis on process
- assessment is quantitative and qualitative
14. THE FOUR IT-BASED PROJECTS CONDUCIVE
TO DEVELOP HIGHER THINKING SKILLS
SIMPLE CREATIONS
Five Keys To Develop Creativity
- define the task - act
- brainstorm - adopt flexibility
- judge the ideas
15. THE FOUR IT-BASED PROJECTS CONDUCIVE
TO DEVELOP HIGHER THINKING SKILLS
GUIDED HYPERMEDIA PROJECTS
Two Approaches in the Production of Self-
made Multimedia Projects
- AS AN INSTRUCTIVE TOOL
- AS A COMMUNICATION TOOL
16. IT-BASED PROJECTS TO DEVELOP HIGHER
THINKING SKILLS
WEB-BASED PROJECTS
Students can be made to create and post
webpages on a given topic so that they will have
a wider audience and they can be linked with
other related sites in the Internet. But creating
webpages is time consuming and may be too
sophisticated for the average students
17. COMPUTERS AS INFORMATION
TECHNOLOGY
Programs such as Yahoo, Google, and other
search engines are now easily accessed by the
students and have become their primary source of
information.
18. COMPUTERS AS COMMUNICATION
TECHNOLOGY
Through technology, we are provided with the
easier ways to communicate with other people.
We now use telephones and smart phones, and
wit the Internet, we communicate through Yahoo
mails, Facebook messenger, Twitter, and other
social media sites.
19.
20. Learning through Educational Technology
helped me understand the importance of integrating
technology into teaching and learning. It helped me
adapt to rapid and continuing technological
changes, particularly in the thriving global
information and communication technology (ICT)
environment. It also helped me in developing and
supplementing my technological knowledge and
skills which enabled me to use advanced teaching
and learning resources and materials effectively.
21. Educational Technology introduced to me the
computer programs and educational sites which
helped me enhance my learning strategies and gave
me ideas on the effective teaching strategies that I
may use in the future. This course taught me which
references are to be trusted and which ones are to be
avoided in relation to the information’s reliability.
22. Lastly, this course has provided me with the
opportunity to experience using and evaluating
computer-based educational resources. As a future
educator, it encouraged me to engage on practical
technology integrated issues including managing IT
classrooms.
23.
24. Educational Technology 2 is concerned with
“Integrating Technology into Teaching and Learning”.
After completing this course, I became able to
extend my knowledge and skills on computers and
other technology-related matters. Now, I have a
deeper understanding about what technology
advancements can bring into the teaching and
learning process and how it helps in managing a
more interactive learning environment.
25. This course helped me enhance my knowledge
and skills in computer technology. I became aware of
the things that I can do best with technology.
Studying Educational Technology provided me
with an explanation of the importance of being a
computer-literate, especially to teachers and future
teachers.