Motion Capture Technology Computer Graphics
What is is, How its works, Types of it, Modern world usages and EA sports Motion CAP studio.
Video of EA Sports MotionCap Studio CANADA.
Motion Capture Technology Computer Graphics
What is is, How its works, Types of it, Modern world usages and EA sports Motion CAP studio.
Video of EA Sports MotionCap Studio CANADA.
Motion Capture is most widely used in entertainment, sports, medical applications and computer vision validation. In some fields, it is referred to as motion tracking, but in games and filmmaking, it is called matchmaking. There are many advantages and disadvantages of motion capture.
Here is the ppt on VFX-Visual effects in which i have included:
-vfx,CGI,some of the categories of vfx,short view of founder ofmarvel comics and ILM-industrial light and magic and examples of same,etc......
Soon gi Park (LetinAR): PinMR: Novel Optical Solution for AR GlassesAugmentedWorldExpo
A talk from the XR Enablement Track at AWE USA 2019 - the World's #1 XR Conference & Expo in Santa Clara, California May 29-31, 2019.
Soon gi Park (LetinAR): PinMR: Novel Optical Solution for AR Glasses
LetinAR is a Seoul-based startup developing see-through optical systems for wearable augmented reality devices. Based on our unique pin mirror technology which has quite different approaches from any other existing combiner optics, LetinAR has demonstrated ultrawide field-of-view more than 80 degrees with 8K high resolution. LetinAR also presented a form-factor-oriented glasses prototype device having the same appearance of normal glasses. In this presentation, we introduce a pin mirror technology and its benefits and contributions to wearable AR hardware including high image quality without any degradation, visual comfort supporting correct vergence and accommodation, wide field-of-view providing immersive experience as well as cost effective manufacturing process. We believe that the advantages of the pin mirror technology will not only suffice the optical requirements in future AR devices, but also shorten the beginning of AR/VR/MR era.
https://awexr.com
This talk is about our experiences gained during making of the Killzone Shadow Fall announcement demo.
We’ve gathered all the hard data about our assets, memory, CPU and GPU usage and a whole bunch of tricks.
The goal of talk is to help you to form a clear picture of what’s already possible to achieve on PS4.
COMP 4010 Lecture 9 providing an overview of Augmented Reality Technology. Taught by Mark Billinghurst on October 8th 2019 at the University of South Australia.
2015/10/10 13:30 〜【岡山】ゲームデザイナー向けキャラクターイメージ・ディレクション ~イメージコンセプトのまとめ方と発注の仕方~(専門学校岡山情報ビジネス学院)で使用した公開用スライドを一般公開用に抜粋したものです。
https://kenjin.unity3d.jp/events/show/277
本スライドでは、シナリオ制作の話は振れていませんが、シナリオ関連のお話に関しては以下の資料を参照してみるといいかもしれません。
『ゲームシナリオ構成論 The Method for the game sinario writings for multi-ending adventure games』
http://www.slideshare.net/nyaakobayashi/ss-12559078
Visual effects are the various process by which imagery is created and manipulated outside the context of a live action shot.
CGI is the application of computer graphics to crate or contribute to image in art, printed media, video games, films, television programs, commercials, and simulators.
Rotoscoping is an animation technique in which animators trace over live- action film movement, frame by frame, for use in animated films.
A matte painting is a painted representation of a landscape, set, or distant location that allows filmmaker to create the illusion of an environment that is nonexistent in real life or would otherwise be too expensive or impossible to build or visit.
Motion capture (MOCAP) is an effective 3D animation tool for realistically capturing human motion.
Motion Capture is most widely used in entertainment, sports, medical applications and computer vision validation. In some fields, it is referred to as motion tracking, but in games and filmmaking, it is called matchmaking. There are many advantages and disadvantages of motion capture.
Here is the ppt on VFX-Visual effects in which i have included:
-vfx,CGI,some of the categories of vfx,short view of founder ofmarvel comics and ILM-industrial light and magic and examples of same,etc......
Soon gi Park (LetinAR): PinMR: Novel Optical Solution for AR GlassesAugmentedWorldExpo
A talk from the XR Enablement Track at AWE USA 2019 - the World's #1 XR Conference & Expo in Santa Clara, California May 29-31, 2019.
Soon gi Park (LetinAR): PinMR: Novel Optical Solution for AR Glasses
LetinAR is a Seoul-based startup developing see-through optical systems for wearable augmented reality devices. Based on our unique pin mirror technology which has quite different approaches from any other existing combiner optics, LetinAR has demonstrated ultrawide field-of-view more than 80 degrees with 8K high resolution. LetinAR also presented a form-factor-oriented glasses prototype device having the same appearance of normal glasses. In this presentation, we introduce a pin mirror technology and its benefits and contributions to wearable AR hardware including high image quality without any degradation, visual comfort supporting correct vergence and accommodation, wide field-of-view providing immersive experience as well as cost effective manufacturing process. We believe that the advantages of the pin mirror technology will not only suffice the optical requirements in future AR devices, but also shorten the beginning of AR/VR/MR era.
https://awexr.com
This talk is about our experiences gained during making of the Killzone Shadow Fall announcement demo.
We’ve gathered all the hard data about our assets, memory, CPU and GPU usage and a whole bunch of tricks.
The goal of talk is to help you to form a clear picture of what’s already possible to achieve on PS4.
COMP 4010 Lecture 9 providing an overview of Augmented Reality Technology. Taught by Mark Billinghurst on October 8th 2019 at the University of South Australia.
2015/10/10 13:30 〜【岡山】ゲームデザイナー向けキャラクターイメージ・ディレクション ~イメージコンセプトのまとめ方と発注の仕方~(専門学校岡山情報ビジネス学院)で使用した公開用スライドを一般公開用に抜粋したものです。
https://kenjin.unity3d.jp/events/show/277
本スライドでは、シナリオ制作の話は振れていませんが、シナリオ関連のお話に関しては以下の資料を参照してみるといいかもしれません。
『ゲームシナリオ構成論 The Method for the game sinario writings for multi-ending adventure games』
http://www.slideshare.net/nyaakobayashi/ss-12559078
Visual effects are the various process by which imagery is created and manipulated outside the context of a live action shot.
CGI is the application of computer graphics to crate or contribute to image in art, printed media, video games, films, television programs, commercials, and simulators.
Rotoscoping is an animation technique in which animators trace over live- action film movement, frame by frame, for use in animated films.
A matte painting is a painted representation of a landscape, set, or distant location that allows filmmaker to create the illusion of an environment that is nonexistent in real life or would otherwise be too expensive or impossible to build or visit.
Motion capture (MOCAP) is an effective 3D animation tool for realistically capturing human motion.
The Follow-me bot is primarily humanoid with multiple degrees of freedom(one you might have seen in Real steel movie by Hugh Jackman). From the get go site, it has all the earmarks of being much the same as any other humanoid robot however the true contrast comes in when we go inside its working system. Follow-me bot lives up to expectations and follow the rules guideline for remote human type robot interface. It will take client's body movement as info and move much the same as him/her. It's more like offering sight to the robot and it'll mimicries client's movement. Dissimilar to another humanoid robot, the controller in this present bot's structural planning is the client himself. Controllers can steer correspond with the machine simply depending on body developments, and along these lines control the activities of remote robot progressively, coordination, and harmonization. The outline is a synthesis of new human movement catch strategies, sagacious executor controltechnique, system transmission, different sensor combination innovation. The name 'Follow-me bot' is utilized on the grounds that much the same as our follow-me, it'll move definitely in the same manner as we seem to be. This paper quickly portrays all the portions of the humanoid robot utilizing Kinect engineering.
Visual effects (commonly shortened to Visual F/X or VFX) are the various processes by which imagery is created and/or manipulated outside the context of a live action shoot.
Read about commonly used software, tools, and technology used in visual effects to created better films and games in this presentation from animation courses institute. Here we shows 5 visual effect techniques commonly used in animation.
presentation for augmented reality. ,It consists of introduction, working, components of AR, applications, limitations, recent development and conclusion. all the best for your presentation
UiPath Test Automation using UiPath Test Suite series, part 5DianaGray10
Welcome to UiPath Test Automation using UiPath Test Suite series part 5. In this session, we will cover CI/CD with devops.
Topics covered:
CI/CD with in UiPath
End-to-end overview of CI/CD pipeline with Azure devops
Speaker:
Lyndsey Byblow, Test Suite Sales Engineer @ UiPath, Inc.
In his public lecture, Christian Timmerer provides insights into the fascinating history of video streaming, starting from its humble beginnings before YouTube to the groundbreaking technologies that now dominate platforms like Netflix and ORF ON. Timmerer also presents provocative contributions of his own that have significantly influenced the industry. He concludes by looking at future challenges and invites the audience to join in a discussion.
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This talk is aimed at encouraging a more independent approach to using PHP frameworks, moving towards a more flexible and future-proof approach to PHP development.
Encryption in Microsoft 365 - ExpertsLive Netherlands 2024Albert Hoitingh
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Why You Should Replace Windows 11 with Nitrux Linux 3.5.0 for enhanced perfor...SOFTTECHHUB
The choice of an operating system plays a pivotal role in shaping our computing experience. For decades, Microsoft's Windows has dominated the market, offering a familiar and widely adopted platform for personal and professional use. However, as technological advancements continue to push the boundaries of innovation, alternative operating systems have emerged, challenging the status quo and offering users a fresh perspective on computing.
One such alternative that has garnered significant attention and acclaim is Nitrux Linux 3.5.0, a sleek, powerful, and user-friendly Linux distribution that promises to redefine the way we interact with our devices. With its focus on performance, security, and customization, Nitrux Linux presents a compelling case for those seeking to break free from the constraints of proprietary software and embrace the freedom and flexibility of open-source computing.
SAP Sapphire 2024 - ASUG301 building better apps with SAP Fiori.pdfPeter Spielvogel
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In this work, we equipped AFL, a popular fuzzer, with DIAR and examined two critical Linux libraries -- Libxml's xmllint, a tool for parsing xml documents, and Binutil's readelf, an essential debugging and security analysis command-line tool used to display detailed information about ELF (Executable and Linkable Format). Our preliminary results show that AFL+DIAR does not only discover new paths more quickly but also achieves higher coverage overall. This work thus showcases how starting with lean and optimized seeds can lead to faster, more comprehensive fuzzing campaigns -- and DIAR helps you find such seeds.
- These are slides of the talk given at IEEE International Conference on Software Testing Verification and Validation Workshop, ICSTW 2022.
UiPath Test Automation using UiPath Test Suite series, part 4DianaGray10
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2. Heatmap utilization for testing
3. Optimization of testing processes
4. Demo
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Orchestrator execution result
Defect reporting
SAP heatmap example with demo
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Threats to mobile devices are more prevalent and increasing in scope and complexity. Users of mobile devices desire to take full advantage of the features
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3. Contents
Introduction.
What is Motion capture
(Mocap)?
History of Mocap.
What is ROTOSCOPING?
Types of Mocap.
Software's used in Mocap
Applications of the Mocap
Conclusion
4. Introduction
The use of motion capture to animate characters on
computers is relatively recent, it started in the 1970s,
and now just beginning to spread.
Motion Capture is an expensive process that captures
the motion of human actors and translates it into digital
formso that artists can create more realistic animations
of humans on the move.
5. What is Motion Capture?
Motion capture is the process of recording
human movement through specialized
cameras and mapping them onto
charactermodel.
Motion capture technology involves
sensing ,digitalizing, and recording that
object in motion.
also known as Mo-Cap, Virtual theatre,
Real time animation or performance
capture.
In filmmaking and video game
development, it refers to recording actions
of human actors, and using that
information to animate digital character
6. History
Motion capture was first developed in the late 1970’s but it
wasn’t recognized as a revolutionary animation technique until
the mid 1980′s when it was eventually used for entertainment
purposes.
The technique of “ROTOSCOPING” was invented by
MaxFleischer, dressed in a clown outfit as the live-film
reference for the character Koko the Clown.
Walt Disney and his animators employed it in Snow White and
the Seven Dwarfs in 1937. From Snow White onwards, the
rotoscope was used mainly forstudying human and animal
motion, ratherthan actual tracing.
7. History…
Later loony toons, movies like Wizards (1977), The Lord of
theRings (1978), American pop etc were created.
Video games often use motion capture to animate athletes,
martial artists, and other in-game characters. This has been
done since the Sega Model 2 arcade game, Virtual Fighter 2 in
1994.
By mid-1995 the use of motion capture in video game
development had become routine.
and developer to have its own in-house motion capture studio
built into its headquarters.
8. Rotoscoping
A rotoscoping is a device that enables animators to
trace live action movement, frame by frame, for use
in animation.
10. TYPES OFMOTION CAPTURE
Generally motion capture can be classified into
three categories:
1. MECHANICAL MOTION CAPTURE
2. THE MAGNETIC MOTION CAPTURE
3. THE OPTICAL MOTION CAPTURE
11. MECHANICALMOTION
CAPTURE
Mechanical motion capture systems directly track
body joint angles and are often referred to as exo-
skeleton motion capture systems.
The sensors are attached to the body of performer
and each joints are connected to the angular
encoder.
12. MECHANICALMOTION CAPTURE
The value of movement of each encoder(rotation etc..)
rebuild by a computerthat by knowing the relative position
encodercan rebuild the movement on the screen using
software
Mechanical motion capture systems are real-time system.
Other type of mechanical motion capture involves gloves,
mechanical arm, or articulated models (like monkey), which
are used forkey framing.
14. Pros of MMC
Offer high accuracy.
Do not depend on external factors
such as no. of cameras.
Computes rotations directly.
Portable, unlimited range.
Less expensive.
Can capture multiple
performances simultaneously.
15. Cons of MMC
No realistic motion.
Sensors makes noise.
The technology has no
awareness of ground, so
there can be no jumping,
plus feet data tends to slide.
Absolute positions are not
known but are calculated
from the rotations.
16. MAGNETIC MOTION CAPTURE
Electromagnetic Motion Capture is one of the more
technical types of Motion Capture relying on
transmitters and receivers to trackmovement.
Performer would wearseveral magnetic receivers in
which transmitters would tract and calculate
movement.
Performer wears an array of magnetic receivers
which track location with respect to transmitter.
12-20 tracking sensors are placed on a captured
subject.
Tracking sensors output their translation and
17.
18.
19. PROS OF MAGNETIC MOTION
CAPTURE
Real time
smaller workspace
positions are absolute
rotations are measure
absolutely
relatively cheaper than
optical
20. CONS OF MAGNETIC MOTION
CAPTURE
Heavier sponsors.
difficult to move.
wires on body.
Costly.
Limited Range.
Can’t perform with
multiple actors.
Capture volume is
limited.
21. Optical Motion Capture
Optical motion capture is most
commonly used technology.
Optical motion capture is
capturing data digitally which is
capable of turning real life
motion into digital form.
Optical motion capture is widely
used many fields like animation,
special effects, gaming.
This technique brings a better
feeling of life in character.
22. Types of optical capture
There are two types of optical motion capture
Active and Passive optical capture.
Active optical capture uses LEDlights used as
markers.
In passive optical capture Reflectors are placed on
the body.
23. HOWOMC WORKS?
It uses number of special cameras from different
angle.
Basically using two or more camera angles brings a
sense of a 3d world.
This technique has reflective markers which are
placed on actor’s body. Because these are reflective
markers, it becomes easy forsoftware to identify
the position in 3d world.
When the same markergets tracked from more than
one camera it gives details of all the three axis.
Markerbase capture can give more accuracy over
27. PROS OF OPTICAL MOTION
CAPTURE
Freedom of movement.
High quality capture.
Can capture fast
motions.
large capture space.
Can capture many
markers.
28. CONS OF OPTICAL MOTION
CAPTURE
Occlusion, markers are can be hidden from the
camera.
additional performers will increase occlusion.
may be able to add redundant cameras.
Marker crossover, which markerare you looking
at?
It is more expensive
31. SOFTWARE’S USEDIN MOTION
CAPTURE
Luxology Modo (model design, e.g. the Scorpion)
Lightwave (low-res realtime environments)
Houdini (Hell’s Gate scenes, interiors)
ZBrush (creature design)
Autodesk3d design max (space shots, control roomscreens
and HUDrenderings)
AutodeskMotionBuilder(forreal-time 3d visualisations)
Eyeon Fusion (image compositing)
AutodeskSmoke (colorcorrection)
Mudbox (floating mountains)
Avid(video editing)
32. APPLICATIONS
Movies/Animations
Motion capture is being used more and more in
films nowadays
Some film characters require the use of motion
capture, otherwise their animation seems fake.
Films that used motion capture technologies
are..
Avatar, The adventures of tintin, The avangers,
Hulk, Iron man, Kochadaiiyaan etc…
33. Movies/Animations…
AvatarIs The One Of The Best Film Ever Used The Motion
Capture Technology.
To achieve the face expressions, actors wore individually made
skull caps fitted with a tiny camera positioned in front of the
actors' faces
This method allows the filmmakers to transfer100% of the
actors' physical performances to theirdigital counterparts
41. CONCLUSION
MoCap has been proven an effective way to
generate expressive character animation. MoCap
technique has been widely recognized by
animators. Handy toolkits for MoCaphandling
have been integrated within animation software
by the developers.