Guerrilla Games, based in Amsterdam and part of Sony since 2005, is developing two titles, including the PS4 launch title 'Killzone: Shadow Fall'. The presentation discusses technical developments during the demo period, such as achieving 1080p at 30fps with a multi-threaded approach, optimizing memory usage, and implementing advanced graphics techniques like physically-based lighting, real-time reflections, and extensive post-processing effects. Key lessons include effective CPU-GPU collaboration, the importance of wide multithreading, and utilizing the PS4's performance capabilities.