Motion Capture Technology
Introduction

• Motion capture is the process of recording human
  movement through specialised camera’s, and
  mapping them onto a character model .
• Motion capture technology involves sensing,
  digitizing, and recording that object in motion.
• It is also known as Mo-Cap, Virtual Theatre, Real-
  Time Animation or Performance Animation.
The birth of motion capture

ď‚— Historically, Motion Capture
  in animated movies was
  created using the
  extension of
  "ROTOSCOPING" technique.
Rotoscoping

ď‚—A Rotoscoping is a device that enables animators to
 trace live action movement, frame by frame, for use
 in animation.
Rotoscoping

Captured Video:
Rotoscoping works by first
capturing a video of a real
actor around props that
resembles elements of a scene.
Rotoscoping


Tracing:
Animators then trace over
each frame of the recorded
video, this would result in a
figure that moved in a
very realistic fashion.
Rotoscoping

Post Processing:
Finally, the animated figured
would be coloured and then
integrated with various
background layers to create
the final shot.
The MOCAP Pipeline

ď‚—Calibration
ď‚—Capture
ď‚—Fitting to the Skeleton
ď‚—Post Processing
Calibration


      C   1




                                                  C   2




Triangulation             C   1
                                  = (x , y , z )
                                      1       1


                                  = (x , y , z )
                                          1

principle!!!!             C   2       2   2       2
MOCAP Techniques

There are three MOCAP techniques:
1) Optical
2)Magnetic
3)Mechanical
Optical
Optical




          Infra Red
          cameras
Marker Placements

ď‚—Location should move rigidly
 with joints
ď‚—Stay away from bulging muscles
Multiple Hypothesis Tracking

     C1


     C2
Magnetic




Magnetic Transmitter
Mechanical

Potentiometers
Fitting to the Skeleton


ď‚—Utopian approach
    10 – 20% length
     changes
ď‚—Markers on both
 sides
ď‚—Joint Displacement
                                       θ
ď‚—Use Rotation Angles
 Only
Post Processing

ď‚—Motion Editing
    Cut, Copy, Paste
ď‚—Motion Warping
    Speed up or Slow Down
    Rotate, Scale or Translate
ď‚—Motion Signal Processing
    Smoother Motions
Applications

ď‚—Entertainment
ď‚—Medicine
ď‚—Arts / Education
ď‚—Science / Engineering
Entertainment: Live Action Films

Computer generated characters in live action films.
Entertainment: 3D computer animations

ď‚—Characters in computer animated files (e.g.
 Avatar, Polar Express, Monster House)
Entertainment: Video Games

ď‚—Video games by Electronic Arts, Gremlin, id, RARE,
 Square, Konami, Namco, and others, (e.g. Enemy
 Territory)
Games using Motion Capture
Medicine

ď‚—Medicine (e.g., gait analysis, rehabilitation)
ď‚—Sports medicine (e.g. injury prevention,
 performance analyses, performance
 enhancement)




                        Gait Analysis Service
Science / Engineering

ď‚—Engineering (e.g., Biped robot developments)
ď‚—Military (e.g., field exercises, virtual
 instructors, and role-playing games)
The Future of MOCAP


              • Markerless MOCAP
              • Cheaper MOCAP
              • MOCAP as Input to Large Displays




Bregler et al., 2002
Conclusion

Motion capture (MOCAP) is an
 effective 3D animation tool for
 realistically capturing human
 motion.

Motion capture technology