Motion capture is the process of recording human, animal, or object movement and translating it into a digital 3D model. Rotoscoping, invented in 1915, is considered an early form of motion capture. There are three main types: mechanical, optical, and magnetic. Optical motion capture uses multiple synchronized cameras and markers to track movement. It provides high quality but is expensive and post processing intensive. Magnetic motion capture uses sensors to track movement within a limited range without occlusion issues. Motion capture finds applications in video games, films, animation, education, and biomechanical analysis by enabling realistic animation of characters. While it provides benefits like rapid results, some disadvantages include specialized hardware/software requirements and artifacts from mismatches between the subject and digital