This document discusses motion capture using computer vision. It introduces motion capture as the process of recording object and human movements. Motion capture is used in filmmaking, video games, and other industries to animate digital characters based on actor movements. The document then compares motion capture in a studio setting versus using computer vision, noting that computer vision allows for lower costs, more convenience and efficiency compared to traditional studios. It proposes building a web application for online motion capture using a webcam to capture body motions for applications like games and movies. Limitations of motion capture are also outlined.