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1. Advantages and Disadvantages of Motion
Capture
2. Advantages of Motion Capture
3. Disadvantages of Motion Capture
4. Movies and Games Use Motion Capture
 Motion Capture is most widely used in
entertainment, sports, medical applications and
computer vision validation.
 In some fields, it is referred to as motion tracking,
but in games and filmmaking, it is called
matchmaking.
 There are many advantages and disadvantages of
motion capture.
 Motion capture is very different from a traditional
computer animation of a 3D model.
1. It gives immediate and real time results.
2. It reduces the overall cost of key frame-
based animation in the entertainment
industry.
 For example: Hand Over.
4. It allows many tests to be done with different
styles or deliveries.
5. It is capable of recreating complex movement
and realistic physical interactions in a
physically accurate manner.
 These movements and interactions may include
weight, secondary motions and exchange of
forces.
6. The amount of animation data that can be
produced within a given time is very large
when compared to traditional animation
techniques.
 This contributes to both cost effectiveness and
meeting production deadlines.
7. It can be used with a third party and free
software, which makes it cost effective.
1. It requires particular hardware and special
software program to produce and process
data.
2. The cost of software, equipment and
personnel required can potentially be
prohibitive for the small productions.
3. The capture system may have particular
requirements for the space it is operated in,
depending on the camera field of view or
magnetic distortion.
4. When problems occur, it is easier to reshoot the
scene rather than trying to manipulate the data.
 Only a few systems allow real-time viewing of
the data to decide if they take needs to be
redone.
5. The first results are limited to what can be
performed within the capture volume without
the extra editing of data.
6. The movement that does not follow the laws
of physics cannot be captured.
7. Traditional animation techniques, such as
the added emphasis on anticipation and
follow through, secondary motion or
manipulating the shape of a character, as
with squash and stretch animation
techniques (12 Principle of Animation).
8. If the computer model has the different
proportions from the captured subject,
artifacts may occur.
 Example: If a cartoon character has large,
over-sized hands, these may intersect the
character's body if the human performer is
not careful with the physical motion.
Games
 Fife
 Uncharted
 The Last of Us
 Devil May Cry
Movie
 Avatar
 The Hobbit
 The Lord of the Rings
 The Polar Express
 Mars Needs Moms
 Pirates of the Caribbean
Advantages and Disadvantages of Motion Capture

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Advantages and Disadvantages of Motion Capture

  • 1.
  • 2. 1. Advantages and Disadvantages of Motion Capture 2. Advantages of Motion Capture 3. Disadvantages of Motion Capture 4. Movies and Games Use Motion Capture
  • 3.
  • 4.  Motion Capture is most widely used in entertainment, sports, medical applications and computer vision validation.  In some fields, it is referred to as motion tracking, but in games and filmmaking, it is called matchmaking.  There are many advantages and disadvantages of motion capture.  Motion capture is very different from a traditional computer animation of a 3D model.
  • 5. 1. It gives immediate and real time results. 2. It reduces the overall cost of key frame- based animation in the entertainment industry.  For example: Hand Over.
  • 6. 4. It allows many tests to be done with different styles or deliveries. 5. It is capable of recreating complex movement and realistic physical interactions in a physically accurate manner.  These movements and interactions may include weight, secondary motions and exchange of forces.
  • 7. 6. The amount of animation data that can be produced within a given time is very large when compared to traditional animation techniques.  This contributes to both cost effectiveness and meeting production deadlines. 7. It can be used with a third party and free software, which makes it cost effective.
  • 8.
  • 9. 1. It requires particular hardware and special software program to produce and process data. 2. The cost of software, equipment and personnel required can potentially be prohibitive for the small productions.
  • 10. 3. The capture system may have particular requirements for the space it is operated in, depending on the camera field of view or magnetic distortion. 4. When problems occur, it is easier to reshoot the scene rather than trying to manipulate the data.  Only a few systems allow real-time viewing of the data to decide if they take needs to be redone.
  • 11. 5. The first results are limited to what can be performed within the capture volume without the extra editing of data. 6. The movement that does not follow the laws of physics cannot be captured.
  • 12. 7. Traditional animation techniques, such as the added emphasis on anticipation and follow through, secondary motion or manipulating the shape of a character, as with squash and stretch animation techniques (12 Principle of Animation).
  • 13. 8. If the computer model has the different proportions from the captured subject, artifacts may occur.  Example: If a cartoon character has large, over-sized hands, these may intersect the character's body if the human performer is not careful with the physical motion.
  • 14. Games  Fife  Uncharted  The Last of Us  Devil May Cry Movie  Avatar  The Hobbit  The Lord of the Rings  The Polar Express  Mars Needs Moms  Pirates of the Caribbean