This document discusses different types of input devices used in graphics programs. It describes six logical device classifications - locator, stroke, string, valuator, choice, and pick devices. Locator devices input coordinate positions, stroke devices record sequences of coordinates, string devices input text, valuator devices set parameter values, choice devices select menu options, and pick devices select parts of an image. Examples of physical devices that can be used for each logical device type are provided. Approaches for uniquely identifying picked objects include distance calculations and highlighting potentially selected objects.
It gives the detailed information about Three Dimensional Display Methods, Three dimensional Graphics Package, Interactive Input Methods and Graphical User Interface, Input of Graphical Data, Graphical Data: Input Functions, Interactive Picture-Construction
It gives the detailed information about Three Dimensional Display Methods, Three dimensional Graphics Package, Interactive Input Methods and Graphical User Interface, Input of Graphical Data, Graphical Data: Input Functions, Interactive Picture-Construction
1.THE USER DIALOGUE
2.INPUT OF GRAPHICS DATA
3.INTERACTIVE PICTURE CONSTRUCTION TECHNIQUE
4.THREE DIMENSIONAL CONCEPT
5. 3D DISPLAY METHODS
6. 3D PACKAGES
1.THE USER DIALOGUE
2.INPUT OF GRAPHICS DATA
3.INTERACTIVE PICTURE CONSTRUCTION TECHNIQUE
4.THREE DIMENSIONAL CONCEPT
5. 3D DISPLAY METHODS
6. 3D PACKAGES
some of the graphical input devices. emerging technology also transforms and presents to us various innovative input devices. at present automatic speech recognition is an intelligent input method
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2. Graphics programs use several kinds of input
data.
Picture specification need values for
Coordinate positions
Character string parameters
Scalar values for transformation
Menu options
Identification of picture parts
3. There are six logical device classification used
by PHIGS and GKS.
LOCATOR devices
STROKE devices
STRING devices
VALUATOR devices
CHOICE devices
PICK devices
4. A device for specifying a coordinate
position(x,y)
Positioning the screen cursor at some
location in a displayed scene
Example of physical device: mouse, trackball,
space-ball, thumbwheels,dials etc.,
Keyboards can be used for locator input in
several device.
Light pens have also been used.
5. To input a sequence of coordinate positions
Physical device for generating locator input
Translate continuous movement of cursor
positioning device, such as mouse, into a
series of input coordinate values
The graphics tablet is one of the more
common stroke device.
Button activation can be used to place the
tablet in continuous mode
6. Primary physical device used for string input
– keyboard.
Used for picture or graph labelling in
computer-graphics applications
7. To set the scalar value for geometric
transformations, viewing parameters and
illumination parameters
Also used for setting physical parameter such as
temperature, voltage levels, stress factors,etc.,
Example of physical device:
a panel of control dials, joystick, tablet
Other technique for providing valuator input:
Display the graphical representation of
sliders, buttons, rotating scales and menu on the
video monitor
8. Menus, typically used in graphics programs to select
processing options, parameterValues and object shape
Cursor positioning device are commonly choice device for
a selecting menu
Determine a menu item is selected by the cursor position
(x,y) :
•For a menu item with vertical and horizontal boundaries
(xmin,xmax,ymin,ymax)
•If the cursor position satisfy the condition
xmin<=x<=xmax ymin<=y<=ymax
•The menu is selected with the cursor position
• The other choice devices are keyboard an voice entry.
9. To select a part of a scene that is to be
transformed or edited in some way
Picking can be performed by positioning the
screen cursor and pressing a button or key to
record the pixel coordinates
Example of physical device: mouse, joystick,
keyboard
Other pick methods include highlighting
schemes, selecting object by name or a
combination of methods
10. Coordinate-extent tests do not uniquely identify a pick
object
Approach 1:Compute the distances from the pick position to
individual line segments
Calculate the perpendicular distance squared from a pick
position to the line position to the line
For a line segment with endpoints (x1, y1) , (x2, y2),the
perpendicular distance squared from a pick position (x, y) is
11. Approach 2:
Associate a pick window with a selected cursor position–the
pick window is centered on the cursor position
Example: A pick window with center (x,y), width w and
height h
Highlighting
other method used to facilitate picking
other method used to facilitate picking successively highlight
those objects whose coordinate extent overlap a pick
position (or pick window)
user could issue accept or reject action after the object is
highlighted