This document discusses various input devices used for computer graphics workstations, including keyboards, mice, trackballs, spaceballs, joysticks, digitizers, image scanners, touch panels, light pens, and voice systems. These input devices allow users to input data, position screen cursors, select coordinates, and initiate graphics operations through mechanisms like buttons, wheels, sensors that detect motion and pressure, and voice recognition. Common input devices include mice, keyboards, graphics tablets, and touchscreens, while others like data gloves and spaceballs provide additional degrees of freedom for spatial input and manipulation in areas like virtual reality and 3D modeling.