1.THE USER DIALOGUE
2.INPUT OF GRAPHICS DATA
3.INTERACTIVE PICTURE CONSTRUCTION TECHNIQUE
4.THREE DIMENSIONAL CONCEPT
5. 3D DISPLAY METHODS
6. 3D PACKAGES
a spline is a flexible strip used to produce a smooth curve through a designated set of points.
Polynomial sections are fitted so that the curve passes through each control point, Resulting curve is said to interpolate the set of control points.
It gives the detailed information about Three Dimensional Display Methods, Three dimensional Graphics Package, Interactive Input Methods and Graphical User Interface, Input of Graphical Data, Graphical Data: Input Functions, Interactive Picture-Construction
it is a Visible surface detection method is also known as depth buffer method. In this method detect the visible surface by using the distance of the object from the projections plane.
presentation By Daroko blog-where IT learners Apply skills.
This topic an presentation will introduce you to Computer graphics hardware types.
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with today's advanced technology like photoshop, paint etc. we need to understand some basic concepts like how they are cropping the image , tilt the image etc.
In our presentation you will find basic introduction of 2D transformation.
Comprehensive coverage of fundamentals of computer graphics.
3D Transformations
Reflections
3D Display methods
3D Object Representation
Polygon surfaces
Quadratic Surfaces
a spline is a flexible strip used to produce a smooth curve through a designated set of points.
Polynomial sections are fitted so that the curve passes through each control point, Resulting curve is said to interpolate the set of control points.
It gives the detailed information about Three Dimensional Display Methods, Three dimensional Graphics Package, Interactive Input Methods and Graphical User Interface, Input of Graphical Data, Graphical Data: Input Functions, Interactive Picture-Construction
it is a Visible surface detection method is also known as depth buffer method. In this method detect the visible surface by using the distance of the object from the projections plane.
presentation By Daroko blog-where IT learners Apply skills.
This topic an presentation will introduce you to Computer graphics hardware types.
---------------------------------
• Daroko blog (www.professionalbloggertricks.com)
• Presentation by Daroko blog, to see More tutorials more than this one here, Daroko blog has all tutorials related with IT course, simply visit the site by simply Entering the phrase Daroko blog (www.professionalbloggertricks.com) to search engines such as Google or yahoo!, learn some Blogging, affiliate marketing ,and ways of making Money with the computer graphic Applications(it is useless to learn all these tutorials when you can apply them as a student you know),also learn where you can apply all IT skills in a real Business Environment after learning Graphics another computer realate courses.ly
• Be practically real, not just academic reader
Do Not just learn computer graphics an close your computer tab and go away..
APPLY them in real business,
Visit Daroko blog for real IT skills applications,androind, Computer graphics,Networking,Programming,IT jobs Types, IT news and applications,blogging,Builing a website, IT companies and how you can form yours, Technology news and very many More IT related subject.
-simply google:Daroko blog(professionalbloggertricks.com)
with today's advanced technology like photoshop, paint etc. we need to understand some basic concepts like how they are cropping the image , tilt the image etc.
In our presentation you will find basic introduction of 2D transformation.
Comprehensive coverage of fundamentals of computer graphics.
3D Transformations
Reflections
3D Display methods
3D Object Representation
Polygon surfaces
Quadratic Surfaces
some of the graphical input devices. emerging technology also transforms and presents to us various innovative input devices. at present automatic speech recognition is an intelligent input method
Executive Directors Chat Leveraging AI for Diversity, Equity, and InclusionTechSoup
Let’s explore the intersection of technology and equity in the final session of our DEI series. Discover how AI tools, like ChatGPT, can be used to support and enhance your nonprofit's DEI initiatives. Participants will gain insights into practical AI applications and get tips for leveraging technology to advance their DEI goals.
A workshop hosted by the South African Journal of Science aimed at postgraduate students and early career researchers with little or no experience in writing and publishing journal articles.
Safalta Digital marketing institute in Noida, provide complete applications that encompass a huge range of virtual advertising and marketing additives, which includes search engine optimization, virtual communication advertising, pay-per-click on marketing, content material advertising, internet analytics, and greater. These university courses are designed for students who possess a comprehensive understanding of virtual marketing strategies and attributes.Safalta Digital Marketing Institute in Noida is a first choice for young individuals or students who are looking to start their careers in the field of digital advertising. The institute gives specialized courses designed and certification.
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Unit 8 - Information and Communication Technology (Paper I).pdfThiyagu K
This slides describes the basic concepts of ICT, basics of Email, Emerging Technology and Digital Initiatives in Education. This presentations aligns with the UGC Paper I syllabus.
Introduction to AI for Nonprofits with Tapp NetworkTechSoup
Dive into the world of AI! Experts Jon Hill and Tareq Monaur will guide you through AI's role in enhancing nonprofit websites and basic marketing strategies, making it easy to understand and apply.
Thinking of getting a dog? Be aware that breeds like Pit Bulls, Rottweilers, and German Shepherds can be loyal and dangerous. Proper training and socialization are crucial to preventing aggressive behaviors. Ensure safety by understanding their needs and always supervising interactions. Stay safe, and enjoy your furry friends!
June 3, 2024 Anti-Semitism Letter Sent to MIT President Kornbluth and MIT Cor...Levi Shapiro
Letter from the Congress of the United States regarding Anti-Semitism sent June 3rd to MIT President Sally Kornbluth, MIT Corp Chair, Mark Gorenberg
Dear Dr. Kornbluth and Mr. Gorenberg,
The US House of Representatives is deeply concerned by ongoing and pervasive acts of antisemitic
harassment and intimidation at the Massachusetts Institute of Technology (MIT). Failing to act decisively to ensure a safe learning environment for all students would be a grave dereliction of your responsibilities as President of MIT and Chair of the MIT Corporation.
This Congress will not stand idly by and allow an environment hostile to Jewish students to persist. The House believes that your institution is in violation of Title VI of the Civil Rights Act, and the inability or
unwillingness to rectify this violation through action requires accountability.
Postsecondary education is a unique opportunity for students to learn and have their ideas and beliefs challenged. However, universities receiving hundreds of millions of federal funds annually have denied
students that opportunity and have been hijacked to become venues for the promotion of terrorism, antisemitic harassment and intimidation, unlawful encampments, and in some cases, assaults and riots.
The House of Representatives will not countenance the use of federal funds to indoctrinate students into hateful, antisemitic, anti-American supporters of terrorism. Investigations into campus antisemitism by the Committee on Education and the Workforce and the Committee on Ways and Means have been expanded into a Congress-wide probe across all relevant jurisdictions to address this national crisis. The undersigned Committees will conduct oversight into the use of federal funds at MIT and its learning environment under authorities granted to each Committee.
• The Committee on Education and the Workforce has been investigating your institution since December 7, 2023. The Committee has broad jurisdiction over postsecondary education, including its compliance with Title VI of the Civil Rights Act, campus safety concerns over disruptions to the learning environment, and the awarding of federal student aid under the Higher Education Act.
• The Committee on Oversight and Accountability is investigating the sources of funding and other support flowing to groups espousing pro-Hamas propaganda and engaged in antisemitic harassment and intimidation of students. The Committee on Oversight and Accountability is the principal oversight committee of the US House of Representatives and has broad authority to investigate “any matter” at “any time” under House Rule X.
• The Committee on Ways and Means has been investigating several universities since November 15, 2023, when the Committee held a hearing entitled From Ivory Towers to Dark Corners: Investigating the Nexus Between Antisemitism, Tax-Exempt Universities, and Terror Financing. The Committee followed the hearing with letters to those institutions on January 10, 202
A Strategic Approach: GenAI in EducationPeter Windle
Artificial Intelligence (AI) technologies such as Generative AI, Image Generators and Large Language Models have had a dramatic impact on teaching, learning and assessment over the past 18 months. The most immediate threat AI posed was to Academic Integrity with Higher Education Institutes (HEIs) focusing their efforts on combating the use of GenAI in assessment. Guidelines were developed for staff and students, policies put in place too. Innovative educators have forged paths in the use of Generative AI for teaching, learning and assessments leading to pockets of transformation springing up across HEIs, often with little or no top-down guidance, support or direction.
This Gasta posits a strategic approach to integrating AI into HEIs to prepare staff, students and the curriculum for an evolving world and workplace. We will highlight the advantages of working with these technologies beyond the realm of teaching, learning and assessment by considering prompt engineering skills, industry impact, curriculum changes, and the need for staff upskilling. In contrast, not engaging strategically with Generative AI poses risks, including falling behind peers, missed opportunities and failing to ensure our graduates remain employable. The rapid evolution of AI technologies necessitates a proactive and strategic approach if we are to remain relevant.
Macroeconomics- Movie Location
This will be used as part of your Personal Professional Portfolio once graded.
Objective:
Prepare a presentation or a paper using research, basic comparative analysis, data organization and application of economic information. You will make an informed assessment of an economic climate outside of the United States to accomplish an entertainment industry objective.
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Delivering Micro-Credentials in Technical and Vocational Education and TrainingAG2 Design
Explore how micro-credentials are transforming Technical and Vocational Education and Training (TVET) with this comprehensive slide deck. Discover what micro-credentials are, their importance in TVET, the advantages they offer, and the insights from industry experts. Additionally, learn about the top software applications available for creating and managing micro-credentials. This presentation also includes valuable resources and a discussion on the future of these specialised certifications.
For more detailed information on delivering micro-credentials in TVET, visit this https://tvettrainer.com/delivering-micro-credentials-in-tvet/
Delivering Micro-Credentials in Technical and Vocational Education and Training
UNIT-IV
1. UNIT - IV
❖The user Dialogue
❖Input of graphical data
❖Interactive picture construction techniques
❖Three dimensional concepts
❖3D Display methods
❖#Three Dimensional graphics packages
2. THE USER DIALOGUE
❖A dialogue system, or conversational agent (CA), is a computer system intended to
converse with a human. Dialogue systems employed one or more of text, speech, graphics,
haptic, gestures, and other modes for communication on both the input and output channel.
❖The elements of a dialogue system are not defined , however they are different from Chabot
The typical GUI wizard engages in a sort of dialog, but it includes very few of the common
dialogue system components, and dialog state is trivial.
3. INPUT OF GRAPHICAL DATA
❖The graphic input devices subsystem includes the keyboard/sound, mouse, tablet, dials, and lighted programmable-
function keys (LPFK)devices.
❖ These devices provide operator input primarily to graphic applications. However, the keyboard can provide
system input by means of the console.
❖Input devices can be separated into five classes: keyboards, locators, picks, valuators, and buttons.
❖The graphical input device (GID) enables model users to
❖see, at a glance, the shape of a graphical function
❖edit a graphical function from the Interface layer
❖restore a graphical function to its author-defined relationships
❖view an animation of the "Y" value of the graphical function during a simulation
4. COMPONENTS
❖The user speaks, and the input is converted to plain text by the system's input recognizer/decoder, which may include:
• automatic speech recognizer (ASR)
• gesture recognizer
• handwriting recognizer
❖The text is analyzed by a Natural language understanding unit (NLU), which may include:
• Proper Name identification
• part of speech tagging
• Syntactic/semantic parser.
❖Finally, the output is rendered using an output renderer, which may include:
• text-to-speech engine (TTS)
• talking head
• robot or avatar
5. ❖ Graphics programs use several kinds of input data. picture specifications need values for coordinate
positions, values for the character-string parameters, scalar values for the transformation
parameters, values specifying menu options , and values for identification of picture parts.
❖ Approach provides a logical input-device classification in terms of the kind of data to be input by
the device.
❖ LOCATOR-a device for specifying coordinate position (x, y)-Key board , Light pen
❖ STROKE- device for specifying a series of coordinate positions, Track Ball, Mouse, Space Ball •
STRING-.. a device for specifying text input- Keyboard
❖ VALUATOR-device for specifying scalar value for rotation, Scaling factor-NumPad ,Joysticks
,Track Ball
❖ • CHOICE-a device for selecting menu options-Mouse, Keyboard Cursor keys Touch panel
❖ • PICK-a device for selecting picture components- Mouse, Joysticks
INPUT OF GRAPHICAL DATA
6. INPUT FUNCTIONS
Input Modes
❖ Input is provided in terms of two entities
❖ Measure:
The returned data from input devices. Ex: Data stream from keyboard
OR location of pointer from mouse
❖ Trigger: Physical input to signal the computer. Ex: Pressing of
Return (Enter) Key / Esc Key OR clicking the mouse button.
❖ Measure of device can be obtained in three (03) distinct modes
Each mode is defined by: Relationship b/w measure & trigger.
8. ❖ Input devices contain a trigger which can be used to send a signal to the
operating system
- Button on mouse
- Pressing or releasing a key
❖ When triggered, input devices return information (their measure) to the system
- Mouse returns position information
- Keyboard returns ASCII code
INPUT MODES
9. ❖ No trigger needed
❖ Return immediately
❖ Prepare the data before function call
SAMPLE MODE
10. ❖ Input provided to program only when user triggers the
device
❖ Typical of keyboard input
- Can erase (backspace), edit, correct until enter (return) key
(the trigger) is depressed
REQUEST MODE
11. INTERACTIVE PICTURE CONSTRUCTION TECHNIQUES
❖Interactive picture- construction methods are commonly used in variety of applications,
including design and painting packages.
❖These methods provide user with the capability to position objects, to constrain fig.
❖To predefined orientations or alignments, to sketch fig., and to drag objects around the
screen.
❖Grids, gravity fields, and rubber band methods are used to aid in positioning and other
picture construction operations.
❖The several techniques used for interactive picture construction that are incorporated into
graphics packages are:
12. ❖Basic positioning methods:- coordinatevalues supplied by locator input are often used
with positioning methods to specify a location for displaying an object or a character string.
Coordinate positions are selected interactively with a pointing device, usually by positioning the
screen cursor.
❖constraints:-A constraint is a rule for altering input coordinates values to produce a
specified orientation or alignment of the displayed coordinates. the most common constraint is
a horizontal or vertical alignment of straight lines.
❖Grids:- Another kind of constraint is a grid of rectangular lines displayed in some part of the
screen area. When a grid is used, any input coordinate position is rounded to the nearest
intersection of two grid lines.
❖Dragging:- This methods move object into position by dragging them with the screen cursor.
13. ❖Gravity field:- When it is needed to connect lines at positions between endpoints, the
graphics packages convert any input position near a line to a position on the line. The
conversion is accomplished by creating a gravity area around the line. Any related position
within the gravity field of line is moved to the nearest position on the line. It illustrated with
a shaded boundary around the line.
❖Rubber Band Methods:- Straight lines can be constructed and positioned using rubber
band methods which stretch out a line from a starting position as the screen cursor.
❖Painting and Drawing:- Cursor drawing options can be provided using standard curve
shapes such as circular arcs and splices, or with freehand sketching procedures. Line
widths, line styles and other attribute options are also commonly found in painting and
drawing packages.
14. ❖ Used to specify a location for an
object or a character string The cursor
is moved to the desired location.
❖ A button is pressed to fix the object
at this location.
BASIC POSITIONING TECHNIQUES
15. 3D DISPLAY METHODS
❖In the 2D system, we use only two
coordinates X and Y but in 3D, an extra
coordinate Z is added. 3D graphics
techniques and their application are
fundamental to the entertainment, games,
and computer-aided design industries. It is a
continuing area of research in scientific
visualization.
16. PARALLEL PROJECTIONS
❖Parallel projection discards z-coordinate and parallel lines from each vertex on the object are
extended until they intersect the view plane. In parallel projection, we specify a direction of
projection instead of center of projection.
❖In parallel projection, the distance from the center of projection to project plane is infinite. In this
type of projection, we connect the projected vertices by line segments which correspond to
connections on the original object.
❖Parallel projections are less realistic, but they are good for exact measurements. In this type of
projections, parallel lines remain parallel and angles are not preserved. Various types of parallel
projections are shown in the following hierarchy.
17.
18. PERSPECTIVE PROJECTIONS
❖In perspective projection, the distance from the center of projection to project plane is finite and
the size of the object varies inversely with distance which looks more realistic.
❖The distance and angles are not preserved and parallel lines do not remain parallel. Instead,
they all converge at a single point called center of projection or projection reference point.
There are 3 types of perspective projections which are shown in the following chart.
❖One point perspective projection is simple to draw.
❖Two point perspective projection gives better impression of depth.
❖Three point perspective projection is most difficult to draw.
19.
20. ❖Realistic displays of a scene are obtained by Generating perspective
projections of objects and L, Applying natural lighting effects to
the visible surfaces
❖ An illumination model is used to calculate the color of an
illuminated position on the surface of an object.
❖ A surface-rendering method uses the color calculations from an
illumination model to determine the pixel colors for all projected
positions in a scene.
SURFACE RENDERING METHOD
21. 3D COMPUTER GRAPHICS
❖3D computer graphics, or three-dimensional computer graphics (in contrast to 2D computer graphics),
are graphics that use a three-dimensional representation of geometric data (often Cartesian) that is stored
in the computer for the purposes of performing calculations and rendering 2D images.
❖The resulting images may be stored for viewing later (possibly as an animation) or displayed in real time.
❖3D computer graphics rely on many of the same algorithms as 2D computer vector graphics in the wire-
frame model and 2D computer raster graphics in the final rendered display.
❖In computer graphics software, 2D applications may use 3D techniques to achieve effects such
as lighting, and, similarly, 3D may use some 2D rendering techniques.
22. General three-dimensional transformation pipeline, from modeling coordinates to
world coordinates to viewing coordinates to projection coordinates to normalized
coordinates and, ultimately, to device coordinates.