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The document summarizes the soundtrack analysis for the game Guild Wars 2. It describes the setting as the land of Ascalon based on the narration. Though a story is being told with a calm voice actor, background sounds of war, swords, and animals are added with adjusted volume and pitch to set a mood that contrasts calm with fighting despite being a narrative. Production techniques used to create specific soundtrack elements included a voice actor combined with other sounds having their volume and pitch modified.
