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6th February 2015
I started to work off my feedback I gotten about the stalls. I also started to put
the objects I exported into a blank Unity game, I plan to use the terrain tool to
make the footpath and grass due to it being simpler than making a individual
object for a footpath which then makes lots of polygons. I had a problem
importing some objects. However I managed to overcome this by trying to
layer the object again and then reimporting it to see what was the problem
however I found no problem with it when I reimported it.
10th February 2015
I started to put the objects I exported from Modeler into Unity, the biggest
thing I noticed is that the tower and walls was way to big, therefore I am
planning on resizing it in Unity. Once I added in all the objects that I made
using Modeler, I imported the standard assets of Character control and
Terrain asset, then I got a normal map of some bricks then I plan to use that
as a the road.
13th February 2015
Upon receiving feedback about my Unity map plan, I got feedback about the
floor material for the roads, he suggested that I should use cobblestone
instead of bricks, also he suggested I should add some trees in and use dirt as
well as cobble. I started to lay out the map more starting to add more walls
and towers around the perimeter. I had a slight problem with the tower being
the wrong way so I had to go back onto Modeler and then flip it on there then
adding it back into Unity.
24th February 2015
I finished putting in the objects into my Unity project I used the Tree Creator
standard asset, due to the fact I didn’t think about needing to make a tree
model, if I was to do this again I would try to make a tree model so that I have
a vary of objects. In feedback I got told that I need to add a skybox and a
wider verity of trees. At this stage of the image I needed to finish placing the
market stalls up in the area.

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Production log (game engine build)

  • 1. 6th February 2015 I started to work off my feedback I gotten about the stalls. I also started to put the objects I exported into a blank Unity game, I plan to use the terrain tool to make the footpath and grass due to it being simpler than making a individual object for a footpath which then makes lots of polygons. I had a problem importing some objects. However I managed to overcome this by trying to layer the object again and then reimporting it to see what was the problem however I found no problem with it when I reimported it.
  • 2. 10th February 2015 I started to put the objects I exported from Modeler into Unity, the biggest thing I noticed is that the tower and walls was way to big, therefore I am planning on resizing it in Unity. Once I added in all the objects that I made using Modeler, I imported the standard assets of Character control and Terrain asset, then I got a normal map of some bricks then I plan to use that as a the road.
  • 3. 13th February 2015 Upon receiving feedback about my Unity map plan, I got feedback about the floor material for the roads, he suggested that I should use cobblestone instead of bricks, also he suggested I should add some trees in and use dirt as well as cobble. I started to lay out the map more starting to add more walls and towers around the perimeter. I had a slight problem with the tower being the wrong way so I had to go back onto Modeler and then flip it on there then adding it back into Unity.
  • 4. 24th February 2015 I finished putting in the objects into my Unity project I used the Tree Creator standard asset, due to the fact I didn’t think about needing to make a tree model, if I was to do this again I would try to make a tree model so that I have a vary of objects. In feedback I got told that I need to add a skybox and a wider verity of trees. At this stage of the image I needed to finish placing the market stalls up in the area.