The reverse storyboarding technique involves analyzing a completed film/video shot-by-shot through sketching storyboard panels. The goal is to convey exactly what the viewer sees and hears in each shot through notes, icons, and drawings rather than detailed illustrations. Key details like camera angles, events, colors, transitions, dialogue, sound effects, and music should be noted. This very specific analysis can provide insights into how technical and creative elements are used to convey a story to the viewer.
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This presentation by Morris Kleiner (University of Minnesota), was made during the discussion “Competition and Regulation in Professions and Occupations” held at the Working Party No. 2 on Competition and Regulation on 10 June 2024. More papers and presentations on the topic can be found out at oe.cd/crps.
This presentation was uploaded with the author’s consent.
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About the Speaker
===============
Diogo Sousa, Engineering Manager @ Canonical
An opinionated individual with an interest in cryptography and its intersection with secure software development.
Doctoral Symposium at the 17th IEEE International Conference on Software Test...
Storyboards
1. A storyboard gives a visual and
technical detail. It is used for
planning and as a guide to
production.
2. Reverse
Storyboarding
Reverse storyboarding is a technique for
studying how a film, animation, or video
was constructed by the film-makers. You
start with the completed
film/animation/video. Then, shot by shot,
you sketch storyboard panels to illustrate
and analyze what is happening in each
shot.
As you sketch your panels, do not
attempt to make detailed drawings. The
idea is that you are studying, making
notes to yourself, rather than trying to
make detailed pictures. Make use of
icons and verbal explanations to the
extent these may be useful.
As you reverse-storyboard, pay attention
to exactly what the camera sees –
camera angle, events, colour if
significant, cropping, etc. Also, make
note of transitions – cross-dissolve, cut,
fade-to-black, etc. Also, make verbal
notations of significant sound – sound
effects, dialogue, music, etc.
This technique is most useful if you are very, very
specific and really do a shot-by-shot analysis. The idea
is not to simply convey the story, but to convey exactly
what the viewer sees and hears, for it is these details
that convey the story.
3.
4. 5 seconds
1
Extreme close up
Zooming in closer
Whisper The Cube
Dramatic music
played in
background for the
theme song
3
Seconds
2
Extreme long shot
Zooming in closer
Clapping and cheering
by audience
Script- Host introduces
the game
15
Seconds
3
Close up
Zooming in while contestant
talks and out when host asks a
question
Script- Host questions
contestant
No sound in background
while speaking
5. 2 Seconds
4
Close up
Zooming in
Dramatic music played
while game is being
explained by a voice
over
1 second
5
High angle shot
Camera remains still
Dramatic music is
played while contestant
attempts the game
3 seconds
6
Close up
Camera moves from right
to left
Dramatic loud music
played in background
while a voiceover
explains the game
6. 1 second
7
Long shot
Zooms in
Dramatic music in
background with
voiceover counting
down the time
1 second
8
High angle shot
Camera remains still
Dramatic music in
background with
voiceover explaining
the game
9
Long shot
Camera pan across
cube
Sound effect to represent
the contestants success
with audience clapping
and cheering
3 seconds
7. 3 seconds
10
Extreme long shot
Camera zooming out
Clapping and cheering
from the audience
Sound effect when
money won appears
The opening sequence creates meaning for the viewer by having a dramatic theme
song which engages the audience and keeps them on the edge of their seats. The
title is outlined in the colour red which has connotations of danger which leaves the
audience with an enigma of what challenges will take place. The colours and lighting
are bright to keep the audience engaged especially in the cube where the challenges
take place to make it seem more intimidating. The set layout has a live audience
which are shown and are placed around the cube. The setting is almost gladiatorial
to make it seem even more intimidating for the contestant. The music is dramatic
which helps create a tense atmosphere making it more exciting for the viewers. The
presenter has a serious tone and also a satirical tone to add some humour for the
audience. This helps keep the audience engaged with the game show if the host is
entertaining. The sub-genre is stunt which makes it even more exciting for the
audience as it involves lots of action.
8.
9. 2 seconds
1
Extreme long shot
Camera moves down to
show the chaser
Dramatic music played in
background while host
introduces the game
5 seconds
2
Close up
Camera zooming in
Theme song played
(dramatic song) while
graphics are shown
Audience are clapping
and cheering in the
background
4 seconds
3
Long shot
Camera zooming in
Clapping and cheering
from audience
Script- Host introduces
contestants to the
audience
10. 4 seconds
4
Close up
Zooming in on host
Script- Host explains to
the viewers how the game
works
5 Seconds
5
Close up
Zooming in on contestant
Timer in the background
Script- Asking the
contestant questions and
the contestant answering
1 Second
6
Extreme long shot
Zooming in on the chaser
Dramatic music in
background as chaser
comes out
Script- Host introducing
the chaser
11. 3 seconds
7
Extreme long shot
Zooming out
Timer sound in
background and host
asking question along
with sound effects when
they answer by pressing
the button
3 seconds
8
Extreme long shot
Zooming out
Sound effect in
background symbolising
contestants loss along
with The Chase theme
song
3 seconds
9
Close up
Camera remains still
Script- Host introduces
next team member and
this repeats for all
contestants on the team
12. 3 seconds
10
Extreme long shot
Zooming out
The Chase theme song
played in background while
contestants cheer
The opening sequence creates meaning for the viewer by using bright colours to
stand out. The title is in bright red which has the connotation of danger and also
has a black figure representing the chaser creating an enigma for the audience of
who the chaser will be. The colours and lighting in the studio are quite bright to
engage with the audience and go a dark red to represent the chaser. The set layout
does not show any live audience on camera, however you can hear cheering and
clapping in the background to make jokes more lively. The sound is dramatic to
create a tense atmosphere and have the audience focused as well as engaged.
The presenter is quite loud and humorous which helps make the game show more
entertaining for the viewers. The sub-genre is panel game show as the contestants
are in teams which can help keep the audience engaged as they are not only
focusing on one person.