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Salford City College
Eccles Sixth Form Centre
BTEC Extended Diploma in GAMES DESIGN
Unit 73: Sound For Computer Games

Game Title

Halo wars cut-scene

Provide detailed descriptions from chosen examples that establish…

Clearly state what production technique(s) you think have
been used to create specific soundtrack elements

Setting

The cut-scene is set in an open and futuristic environment. In the background we
can see buildings that are clearly from a time zone somewhere in the future.

I think that an orchestra was used throughout the
cutscene.

Mood

The mood of the characters is confident but tense as they are being attacked by an
opposing force. The mood becomes serious when one of the characters is injured by
a member of the opposing force.

I think that the technique used to create the
music is an orchestra.

Game genre

Action: I think that the scene gives the sense that the game is action based because
throughout it people are fighting; also there are a lot of weapons present.

The action scenes also sound like the music was
made using an orchestra.

Narrative

The background music during the spoken scenes is tense due to the fact that the
topic of conversation is violent.

Again I think that an orchestra was used during
this cut scene.
Salford City College
Eccles Sixth Form Centre
BTEC Extended Diploma in GAMES DESIGN
Unit 73: Sound For Computer Games

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Ig1 task 2 analysis work sheet 2

  • 1. Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games Game Title Halo wars cut-scene Provide detailed descriptions from chosen examples that establish… Clearly state what production technique(s) you think have been used to create specific soundtrack elements Setting The cut-scene is set in an open and futuristic environment. In the background we can see buildings that are clearly from a time zone somewhere in the future. I think that an orchestra was used throughout the cutscene. Mood The mood of the characters is confident but tense as they are being attacked by an opposing force. The mood becomes serious when one of the characters is injured by a member of the opposing force. I think that the technique used to create the music is an orchestra. Game genre Action: I think that the scene gives the sense that the game is action based because throughout it people are fighting; also there are a lot of weapons present. The action scenes also sound like the music was made using an orchestra. Narrative The background music during the spoken scenes is tense due to the fact that the topic of conversation is violent. Again I think that an orchestra was used during this cut scene.
  • 2. Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games