The document provides analysis of sounds used in the game Deadpool. It discusses the production techniques used to establish setting, mood, game genre, and narrative through sound. For setting, field recorded rain and a recording beep were used to make the game feel like a comic book. For mood, minor music and gunshots/explosions set a tone of funny danger. For game genre, ambient sounds revealed a comedic action style. For narrative, voice actors with different styles advanced the silly humor plot. Overall, the document examines how sound design techniques were applied to convey key elements through non-diegetic audio.