4Game Title Gearsof War 3
https://www.youtube.com/watch?v=VVGbHOuxVI4
Provide detailed descriptions from chosen examples of
sounds that establish…
Clearly state what production
technique(s) you think have been
used to create specific
soundtrack elements
Setting We knowinstantlythatthis cutscene isset ina warzone,the initial firingof guns
and explosionsshowsusthatpeople are takingfire.Italsoshowsthe settingtobe
quite dangerous.
At the verystart it soundslike woodormetal isfalling thissuggestsnotonlydanger
but perhapsadventure,itdoessoundlike athreator warzone and something
collapsingbecause of the gunfire andexplosions.
Treesor stalksare growingoutof the ground?Earth shaking? Maybe a tree is
collapsingorsomethingisrisingfromthe groundbecause we hearthe earthrumble.
Gun Fire fromfar away and close by showsusthisgame isan actionor more
commonlya firstpersonshooter.
The collapsingwoodcouldbe made throughfield
recordingor software andperhapsFoleyartistry.
Thisproductiontechnique mayalsobe Field
recordingsexceptitprobablyisn’t,itsounds
“fake”and not as realisticasreal fallingwood
theyprobablywantedaharshersoundto put
emphasisonthisfallingduringthe cutscene.The
reasonfor usingFoleyartistryisbecause itwould
simplybe easiertomake itratherthan Field
recordings.Forsoundtrackelementswithinthe
game I believe thattheycoulduse Foleyartistry
for the soundof the gunfire because it’s
definitelynotfieldrecordings,theysoundmuch
differentcomparedtoanymodernguns.However
theyalsocouldhave beenmade throughMIDI.
The Dialogue will have been createdthrough
voice actingwithsome editingtoeachof the
voices.There wouldhave beenmore than1voice
actor because there are femalesandmen
speaking,aswell asdifferentpitchof voice for
each of the characters.
Mood The game isintense we cantell thisstraightawayfromthe gun fire/shoutingvocals
and tone of voice thisalsoadds lotsof tensionintothe game,thisisbecause it
soundsclose towhere the playerisviewingfromandisdone asif the bulletisflying
past the player.
Trumpetsaddto the tensionof the game alongwiththe bulletsandshoutinginthe
game.
Fire and explosions showusthatthe atmosphere isveryseriousanddeadly,it
showsusthat the charactersare ina real struggle because of the dialogue too.
Sacrifice andloss are shownbythe music/ perhapsforeshadowedbythe trumpets
too.
Sad/upsettingdue to“madworld”byGary Jules –This isan incrediblysadsong;it
showsusthere is definitelyasadmomentinthisscene.
Trumpetsare playedwouldmostlikelybe made
withmusical instrumentsalthoughit’spossible to
make themusingFoleyartistryaswell.
The violentlanguage andshoutingisvery
aggressive voice overfromspecificvoice actors
thiswouldbe made throughmultiple voice actors
and editingsoftwareaseachof the voicesis
different.
Thisis because we hearnotonlya human type
voice,butwe alsohear gruntsfromalientype
monsters,thisshoutingandtone of voice addsto
the moodand tension.
Game genre Shootergame we knowthisbecause there are bulletsoundsandbulletimpact
soundsall the waythrough the cut scene.
Anotherthingthatsuggeststhisisa shooterisbecause of the dialogue “holdem
off!”and “we’re notgonnamake it”
Due to the Intense bulletfire andexplosionswe knowthisisafirstperson/third
personor actiongame.
The vocals forthe characters wouldhave been
createdthroughvoice actingand againwouldbe
edited.Ibelieve thattheycoulduse Foleyartistry
for the soundof the gunfire because it’s
definitelynotfieldrecordings,theysoundmuch
differentcomparedtoanymodernguns.
Narrative “Holdem off,justholdemoff!”“There’stoomanywe’re notgonna make it!”
“Dom! No!!”“We’re surrounded!”“Domwhatthe f**k are you doing?!”“Dom!”
“Dom where are yougoing?”“Jump will you?DOIT!”
The Dialogue couldhave beencreatedthrough
multiple voiceactorswithsome tweakstoeachof
the voicesbecause we hearnotonlya human
type voice,butvariouscreatures/enemies
shoutingthrough-out.
There isalso shoutingwhichrequiresalotmore
editingbecause of howdrasticthe change invoice
isthiswouldbe createdthroughMIDI software
such as REAPERetc.

Task 2 analysis gears of war 3

  • 1.
    4Game Title GearsofWar 3 https://www.youtube.com/watch?v=VVGbHOuxVI4 Provide detailed descriptions from chosen examples of sounds that establish… Clearly state what production technique(s) you think have been used to create specific soundtrack elements Setting We knowinstantlythatthis cutscene isset ina warzone,the initial firingof guns and explosionsshowsusthatpeople are takingfire.Italsoshowsthe settingtobe quite dangerous. At the verystart it soundslike woodormetal isfalling thissuggestsnotonlydanger but perhapsadventure,itdoessoundlike athreator warzone and something collapsingbecause of the gunfire andexplosions. Treesor stalksare growingoutof the ground?Earth shaking? Maybe a tree is collapsingorsomethingisrisingfromthe groundbecause we hearthe earthrumble. Gun Fire fromfar away and close by showsusthisgame isan actionor more commonlya firstpersonshooter. The collapsingwoodcouldbe made throughfield recordingor software andperhapsFoleyartistry. Thisproductiontechnique mayalsobe Field recordingsexceptitprobablyisn’t,itsounds “fake”and not as realisticasreal fallingwood theyprobablywantedaharshersoundto put emphasisonthisfallingduringthe cutscene.The reasonfor usingFoleyartistryisbecause itwould simplybe easiertomake itratherthan Field recordings.Forsoundtrackelementswithinthe game I believe thattheycoulduse Foleyartistry for the soundof the gunfire because it’s definitelynotfieldrecordings,theysoundmuch differentcomparedtoanymodernguns.However theyalsocouldhave beenmade throughMIDI. The Dialogue will have been createdthrough voice actingwithsome editingtoeachof the voices.There wouldhave beenmore than1voice actor because there are femalesandmen speaking,aswell asdifferentpitchof voice for each of the characters.
  • 2.
    Mood The gameisintense we cantell thisstraightawayfromthe gun fire/shoutingvocals and tone of voice thisalsoadds lotsof tensionintothe game,thisisbecause it soundsclose towhere the playerisviewingfromandisdone asif the bulletisflying past the player. Trumpetsaddto the tensionof the game alongwiththe bulletsandshoutinginthe game. Fire and explosions showusthatthe atmosphere isveryseriousanddeadly,it showsusthat the charactersare ina real struggle because of the dialogue too. Sacrifice andloss are shownbythe music/ perhapsforeshadowedbythe trumpets too. Sad/upsettingdue to“madworld”byGary Jules –This isan incrediblysadsong;it showsusthere is definitelyasadmomentinthisscene. Trumpetsare playedwouldmostlikelybe made withmusical instrumentsalthoughit’spossible to make themusingFoleyartistryaswell. The violentlanguage andshoutingisvery aggressive voice overfromspecificvoice actors thiswouldbe made throughmultiple voice actors and editingsoftwareaseachof the voicesis different. Thisis because we hearnotonlya human type voice,butwe alsohear gruntsfromalientype monsters,thisshoutingandtone of voice addsto the moodand tension. Game genre Shootergame we knowthisbecause there are bulletsoundsandbulletimpact soundsall the waythrough the cut scene. Anotherthingthatsuggeststhisisa shooterisbecause of the dialogue “holdem off!”and “we’re notgonnamake it” Due to the Intense bulletfire andexplosionswe knowthisisafirstperson/third personor actiongame. The vocals forthe characters wouldhave been createdthroughvoice actingand againwouldbe edited.Ibelieve thattheycoulduse Foleyartistry for the soundof the gunfire because it’s definitelynotfieldrecordings,theysoundmuch differentcomparedtoanymodernguns. Narrative “Holdem off,justholdemoff!”“There’stoomanywe’re notgonna make it!” “Dom! No!!”“We’re surrounded!”“Domwhatthe f**k are you doing?!”“Dom!” “Dom where are yougoing?”“Jump will you?DOIT!” The Dialogue couldhave beencreatedthrough multiple voiceactorswithsome tweakstoeachof the voicesbecause we hearnotonlya human type voice,butvariouscreatures/enemies shoutingthrough-out. There isalso shoutingwhichrequiresalotmore editingbecause of howdrasticthe change invoice isthiswouldbe createdthroughMIDI software such as REAPERetc.