Peer/Audience
Feedback
Dan Bell
Assets
Assets
Assets
Assets
Assets
Assets
Assets
Feedback 1
• What do you like about the graphics? I like the bus
because it is very detailed. I like the screenshot of the
game because it has assets that you would see in a real
game for example the health bar and it tells you what
level you are on.
• What would you do to develop the graphics? On slide 7
I would develop the graphics by changing the ears to a
realistic size and also adjust the nose to look more
realistic. I might add a title screen if you have not
already done so.
Feedback 2
• What do you like about the graphics?
– I enjoyed the consistencies with the more simple
type of graphics and that it didn’t change in detail
through ought. I also enjoyed the HUD and how
things looked like the health bar.
• What would you do to develop the graphics?
– When Mr Franks face is to the side it may be a
good idea to extend it out more than you have as
it looks a bit squashed at the moment
Feedback 3
• What do you like about the graphics?
– I like that you have a continuous style through all of your graphics so
that they all work together.
– You have included a range of things that will be in the game so it is
easy to understand the type of game you are creating.
– The chainsaw animation works well and looks like the movement of a
chainsaw.
– All of the colours work well together and have a nice contrast with the
bright tones.
• What would you do to develop the graphics?
– Maybe try to include a screen which include animation as if you were
in gameplay, for example include the man with the chainsaw in the
screenshot.
– You could include a difficulty setting menu or something similar.
Self Assessment
Feedback Evaluation
• What feedback did you receive that you agree with?
Why?
– the feedback I agree with most is definitely that all of the
colours blend in well together.
– I also agree that Mr. Franks could have more realistic sized
ears.
– I am glad that people liked the chainsaw animation as I
also believe that it works well.
– I think I could’ve added more to the main menu screen.
• What feedback did you receive that you disagree with?
Why?
– Personally I feel that my health bar could be of slightly
better quality.
Self Assessment
Current working grade Desired grade
P M
What do you have to do to achieve your desired grade?
• Add more movement to my characters. Make my game more realistic.
What changes (if any) do you plan to make in your past/future
assets?
• I need to add more realistic looking characters and add more features to
main menus and backgrounds.
P3 create digital graphics for a
computer game following industry
practice, working within
appropriate conventions and with
some assistance.
M3 create digital graphics for a
computer game to a good technical
standard following industry
practice, showing some
imagination and with
only occasional assistance.
D3 create digital graphics for a
computer game to a technical quality
that reflects near-professional
standards following industry practice,
showing creativity and flair and
working independently to
professional expectations.

Peer feedback

  • 1.
  • 2.
  • 3.
  • 4.
  • 5.
  • 6.
  • 7.
  • 8.
  • 9.
    Feedback 1 • Whatdo you like about the graphics? I like the bus because it is very detailed. I like the screenshot of the game because it has assets that you would see in a real game for example the health bar and it tells you what level you are on. • What would you do to develop the graphics? On slide 7 I would develop the graphics by changing the ears to a realistic size and also adjust the nose to look more realistic. I might add a title screen if you have not already done so.
  • 10.
    Feedback 2 • Whatdo you like about the graphics? – I enjoyed the consistencies with the more simple type of graphics and that it didn’t change in detail through ought. I also enjoyed the HUD and how things looked like the health bar. • What would you do to develop the graphics? – When Mr Franks face is to the side it may be a good idea to extend it out more than you have as it looks a bit squashed at the moment
  • 11.
    Feedback 3 • Whatdo you like about the graphics? – I like that you have a continuous style through all of your graphics so that they all work together. – You have included a range of things that will be in the game so it is easy to understand the type of game you are creating. – The chainsaw animation works well and looks like the movement of a chainsaw. – All of the colours work well together and have a nice contrast with the bright tones. • What would you do to develop the graphics? – Maybe try to include a screen which include animation as if you were in gameplay, for example include the man with the chainsaw in the screenshot. – You could include a difficulty setting menu or something similar.
  • 12.
  • 13.
    Feedback Evaluation • Whatfeedback did you receive that you agree with? Why? – the feedback I agree with most is definitely that all of the colours blend in well together. – I also agree that Mr. Franks could have more realistic sized ears. – I am glad that people liked the chainsaw animation as I also believe that it works well. – I think I could’ve added more to the main menu screen. • What feedback did you receive that you disagree with? Why? – Personally I feel that my health bar could be of slightly better quality.
  • 14.
    Self Assessment Current workinggrade Desired grade P M What do you have to do to achieve your desired grade? • Add more movement to my characters. Make my game more realistic. What changes (if any) do you plan to make in your past/future assets? • I need to add more realistic looking characters and add more features to main menus and backgrounds. P3 create digital graphics for a computer game following industry practice, working within appropriate conventions and with some assistance. M3 create digital graphics for a computer game to a good technical standard following industry practice, showing some imagination and with only occasional assistance. D3 create digital graphics for a computer game to a technical quality that reflects near-professional standards following industry practice, showing creativity and flair and working independently to professional expectations.

Editor's Notes

  • #3 Number your assets with text boxes
  • #4 Number your assets with text boxes
  • #5 Number your assets with text boxes