Initial Plans
Josh Palmer
Initial Reaction
• I feel like I good at endless runners because I have the most experience playing them on my
phone; so I know how it works better than I know other game category’s. I could make an
endless runner, stay in my comfort zone and perform really well. Or I could do a different
type of game like a rpg game from birds eye view and make it look pretty cool but it wont
have as well graphics because of the time I have. I am going to do a lobby area as well so it
will look like real game play.
https://bubbl.us/NDk3ODU1OS85NTI3NDk4L2EwMWIzMDdmODZjMWU5ZmY1ODdiZWQ4ZTYxZDliYzY5-X?utm_source=shared-link&utm_medium=link&s=9527498
Mind map:
Mood Board
Mood Board Analysis
Is there any repetition in the images you have collected? Repeated
colours/images styles/fonts/tone/mood
• Yes. Firstly there is a lot of white/light colours. This is because for the final product I
want it to has a happy or fun mood to it because the game is about people having fun.
However for the gun game I have chosen dark photos because the game is more about
death and killing.
• I have gone fore a more cartoony looking characters because I think that they would
look a lot better than less detailed characters.
• With the mood I have gone half dark and half light for the two types of games I was
wanting to do.
• There are a lot of props on the mood board because they are really important to the
game.
How will your mood board influence your final product?
• I now know how my styles are going to be, they will be more
cartoony, the mood board helped me because it has allowed me to
see both genre/mood of each types. I really think that I will be a lot
more detailed with the lighter one than darker.
Schedule
WEEK OVERALL PLAN SPECIFIC TASKS
1 Production Experiments,
Initial Response, Product
Research
 Try and draw out the props and see
ones that work and don’t work.
 Try to see what colours work together
 See what other companies have done
to see if they have done anything
interesting so I can adapt onto that.
2 Product Research, Proposal,
Planning
 Try looking at other styles of other
work to see how they put it all
together.
 Do the proposal.
 Write out what is going to happen in
the animation.
3 Production  Start with the back ground and work
from there (all of the main
environment first: hills ramps)
 After adding every prop and piece of
pixel are I will start animating.
4 Production  Stick to the plan and start animating.
 Start with the main menu and then
item shop.
5 Evaluation  Spend a good amount of time looking
what I did well and what I could
improve on throughout the whole
project (not just work related, so like
time management as well).
Bibliography
• Name at least 7 sources that you plan to use in this project. These should include audience
research, books, videos/films/video games, magazines and newspaper articles etc.
1. . Halfbrick studios (2011) jetpack joyride
2. . Your daily fill (2014) epic skater
3. . Defiant delelopment (2012) ski safari
4. . Disney Canada inc. (2005) Club penguin (ski minigame)
5. . Thrasher (2006) thrasher magazine company.
6. . ZPLAY games (2016) mr jump
7. Noodle cake studios inc. (2013) super stickman golf 2

2. initial plans

  • 1.
  • 2.
    Initial Reaction • Ifeel like I good at endless runners because I have the most experience playing them on my phone; so I know how it works better than I know other game category’s. I could make an endless runner, stay in my comfort zone and perform really well. Or I could do a different type of game like a rpg game from birds eye view and make it look pretty cool but it wont have as well graphics because of the time I have. I am going to do a lobby area as well so it will look like real game play. https://bubbl.us/NDk3ODU1OS85NTI3NDk4L2EwMWIzMDdmODZjMWU5ZmY1ODdiZWQ4ZTYxZDliYzY5-X?utm_source=shared-link&utm_medium=link&s=9527498 Mind map:
  • 3.
  • 4.
    Mood Board Analysis Isthere any repetition in the images you have collected? Repeated colours/images styles/fonts/tone/mood • Yes. Firstly there is a lot of white/light colours. This is because for the final product I want it to has a happy or fun mood to it because the game is about people having fun. However for the gun game I have chosen dark photos because the game is more about death and killing. • I have gone fore a more cartoony looking characters because I think that they would look a lot better than less detailed characters. • With the mood I have gone half dark and half light for the two types of games I was wanting to do. • There are a lot of props on the mood board because they are really important to the game. How will your mood board influence your final product? • I now know how my styles are going to be, they will be more cartoony, the mood board helped me because it has allowed me to see both genre/mood of each types. I really think that I will be a lot more detailed with the lighter one than darker.
  • 5.
    Schedule WEEK OVERALL PLANSPECIFIC TASKS 1 Production Experiments, Initial Response, Product Research  Try and draw out the props and see ones that work and don’t work.  Try to see what colours work together  See what other companies have done to see if they have done anything interesting so I can adapt onto that. 2 Product Research, Proposal, Planning  Try looking at other styles of other work to see how they put it all together.  Do the proposal.  Write out what is going to happen in the animation. 3 Production  Start with the back ground and work from there (all of the main environment first: hills ramps)  After adding every prop and piece of pixel are I will start animating. 4 Production  Stick to the plan and start animating.  Start with the main menu and then item shop. 5 Evaluation  Spend a good amount of time looking what I did well and what I could improve on throughout the whole project (not just work related, so like time management as well).
  • 6.
    Bibliography • Name atleast 7 sources that you plan to use in this project. These should include audience research, books, videos/films/video games, magazines and newspaper articles etc. 1. . Halfbrick studios (2011) jetpack joyride 2. . Your daily fill (2014) epic skater 3. . Defiant delelopment (2012) ski safari 4. . Disney Canada inc. (2005) Club penguin (ski minigame) 5. . Thrasher (2006) thrasher magazine company. 6. . ZPLAY games (2016) mr jump 7. Noodle cake studios inc. (2013) super stickman golf 2

Editor's Notes

  • #3 Log your initial thoughts regarding the set brief- What could you make? What are you good at? Your opinions? Can be a list of bullet points of reactions- does not have to be full prose. Can be hand written/drawn and scanned in.
  • #4 Collection of images related to your product/inspirational/visually interesting At least 15 needed