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Initial Plans
Louis Biddles
Initial Reaction
• My first initial thoughts is that I want to make an endless
runner game similar to jetpack joyride. The game will include
a small character getting chased by another. The character will
have to jump over obstacles and will be able to collect power
ups along the way. I am thinking along the lines of a police
chase as this will build up anticipation and keep the user
playing on.
• I am good at idea generation as I am quite a creative person
therefore I am excited to do this project as I can expand and
develop different ideas.
• I feel this idea would work well as I can make it look very
clean and professional and it also would not be too difficult to
make. However, saying that it also wouldn’t be easy as there
are a few complex features and skills needed to make a game
like this.
Mind Map
Mind MapMind Map
Mood Board
Mood Board Analysis
Is there any repetition in the images you have collected? Repeated colours/images
styles/fonts/tone/mood
In the images I have collected, there is normally quite a lot of vibrancy especially in
the games I have selected. This is because the designer of each game wants the
players attention to be on the game and the vibrant colours do this perfectly. If there
is any text, it is bold. This is so it stands out to the user as they need to be able to
read whilst playing the game. However, it also fits in with the theme of the game
meaning that it doesn’t distract the player.
How will your mood board influence your final product?
My mood board will influence my final product as I have seen what features and
techniques other game designers use on their games. For example, the use of bold
colours and theming. From this, I can see what features work and what don’t
therefore designing the best possible game I can make. From the games I chose, I can
see how to create good designs whilst using pixels. This is helpful as it will allow me
to have something to go off as I am trying to generate ideas of character and scene
designs etc.
Schedule
WEEK OVERALL PLAN SPECIFIC TASKS
1 Production Experiments,
Initial Response,
 Experiments
 Initial reaction
 Mind Map
 Mood board
 Mood board analyiss
2 Product Research, Proposal,
Planning
 Reseach 4 products
 analysis of products
 begin planning the game
3 Production  begin creating the game
 make a background and characters

4 Production  add more complex features to the
game
 finish animation
 Check the game to make use
everything is right
5 Evaluation  State positives and negatives of the
game
 Get peer feedback
Bibliography
• Name at least 7 sources that you plan to use in this project. These should include audience
research, books, videos/films/video games, magazines and newspaper articles etc.
1. Kiloo and SYBO Games(2012)Subway Surfers.
2. .Halfbrick Studios(2011)Jetpack Joyride..
3. .Nekki(2010)Vector
4. Miniclip(2010)Gravity Guy
5. Mangi Studios(2011)Temple run

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2. initial plans (1) (1)

  • 2. Initial Reaction • My first initial thoughts is that I want to make an endless runner game similar to jetpack joyride. The game will include a small character getting chased by another. The character will have to jump over obstacles and will be able to collect power ups along the way. I am thinking along the lines of a police chase as this will build up anticipation and keep the user playing on. • I am good at idea generation as I am quite a creative person therefore I am excited to do this project as I can expand and develop different ideas. • I feel this idea would work well as I can make it look very clean and professional and it also would not be too difficult to make. However, saying that it also wouldn’t be easy as there are a few complex features and skills needed to make a game like this.
  • 6. Mood Board Analysis Is there any repetition in the images you have collected? Repeated colours/images styles/fonts/tone/mood In the images I have collected, there is normally quite a lot of vibrancy especially in the games I have selected. This is because the designer of each game wants the players attention to be on the game and the vibrant colours do this perfectly. If there is any text, it is bold. This is so it stands out to the user as they need to be able to read whilst playing the game. However, it also fits in with the theme of the game meaning that it doesn’t distract the player. How will your mood board influence your final product? My mood board will influence my final product as I have seen what features and techniques other game designers use on their games. For example, the use of bold colours and theming. From this, I can see what features work and what don’t therefore designing the best possible game I can make. From the games I chose, I can see how to create good designs whilst using pixels. This is helpful as it will allow me to have something to go off as I am trying to generate ideas of character and scene designs etc.
  • 7. Schedule WEEK OVERALL PLAN SPECIFIC TASKS 1 Production Experiments, Initial Response,  Experiments  Initial reaction  Mind Map  Mood board  Mood board analyiss 2 Product Research, Proposal, Planning  Reseach 4 products  analysis of products  begin planning the game 3 Production  begin creating the game  make a background and characters  4 Production  add more complex features to the game  finish animation  Check the game to make use everything is right 5 Evaluation  State positives and negatives of the game  Get peer feedback
  • 8. Bibliography • Name at least 7 sources that you plan to use in this project. These should include audience research, books, videos/films/video games, magazines and newspaper articles etc. 1. Kiloo and SYBO Games(2012)Subway Surfers. 2. .Halfbrick Studios(2011)Jetpack Joyride.. 3. .Nekki(2010)Vector 4. Miniclip(2010)Gravity Guy 5. Mangi Studios(2011)Temple run

Editor's Notes

  1. Log your initial thoughts regarding the set brief- What could you make? What are you good at? Your opinions? Can be a list of bullet points of reactions- does not have to be full prose. Can be hand written/drawn and scanned in.
  2. Bubbl.us or hand drawn-scanned using college printers exploring 3 potential ideas
  3. Bubbl.us or hand drawn-scanned using college printers exploring your final idea
  4. Collection of images related to your product/inspirational/visually interesting At least 15 needed