Gamer's Expectation of eLearning
Game-Based Learning
Prepared By
Manu Melwin Joy
Assistant Professor
SCMS School of Technology and Management
Kerala, India.
Phone – 9744551114
Mail – manu_melwinjoy@yahoo.com
Kindly restrict the use of slides for personal purpose.
Please seek permission to reproduce the same in public forms and presentations.
Gamer's Expectation of eLearning
• Here are some of the traits
that gamers expect from
eLearning, or else some of
the expectations to be
mindful of when
approaching eLearning as a
game based learning
activity.
Gamer's Expectation of eLearning
• Instant feedback to
actions.
– Games require split second
reasoning and decision
making which tests the
player. Most actions translate
to reactions. eLearning
should do a good job of
turning learner reactions and
responses into feedback to
complete the learning
experience.
Gamer's Expectation of eLearning
• A journey that feels
personal.
– With mainstream video games
that offer choice, everyone
plays the same game but many
will choose a unique path that
feels right for them. Some
players who are experts in a
certain genre may set a higher
difficulty rating right from the
start in order to challenge
themselves because they feel
they can achieve that
benchmark.
Gamer's Expectation of eLearning
• A journey that feels
personal.
– With mainstream video
games eLearning needs to
provide pathways that a
learner can follow that feels
personal, speaks at their
level, and encourages them
to progress and better
themselves towards the end
result – completion.
Gamer's Expectation of eLearning
• Digital storytelling
– Digital storytelling is a
growing style in learning, and
you can read many more
articles on the subject on this
website. Digital storytelling
works well in video games, as
a player will often feel
affinity with a characters
plight or story.
Gamer's Expectation of eLearning
• Digital storytelling
– They may feel compelled to
complete a task or challenge to
feel like justice has been done,
or to reach a resolution. This is
a powerful medium to employ
in learning too, as a learner will
want to challenge themselves if
they understand the purpose
and overall end reason for
doing so.
Gamer's Expectation of eLearning
• The ability to lose
– You see the term “Game
Over” used so much in
gaming, but rarely when
those words are displayed is
the game truly over. Most
players will feel motivation to
start again to better
themselves and improve
their performance.
Gamer's Expectation of eLearning
• The ability to lose
– A popular saying in
education is that a learner
should be allowed to make
mistakes in order to learn
from them, so too should
this be adapted into
eLearning.
Gamer's Expectation of eLearning
• The ability to lose
– A bad result in a quiz shouldn’t
result in reaching the final
screen/slide without
consequence. Instead you
should build in scenarios where
the learner needs to improve,
and show them why this is
important - motivating them to
revisit their understanding and
not simply give up and hurry to
the end.
Game based learning gamer's expectation of e learning - Manu Melwin Joy

Game based learning gamer's expectation of e learning - Manu Melwin Joy

  • 1.
    Gamer's Expectation ofeLearning Game-Based Learning
  • 2.
    Prepared By Manu MelwinJoy Assistant Professor SCMS School of Technology and Management Kerala, India. Phone – 9744551114 Mail – manu_melwinjoy@yahoo.com Kindly restrict the use of slides for personal purpose. Please seek permission to reproduce the same in public forms and presentations.
  • 3.
    Gamer's Expectation ofeLearning • Here are some of the traits that gamers expect from eLearning, or else some of the expectations to be mindful of when approaching eLearning as a game based learning activity.
  • 4.
    Gamer's Expectation ofeLearning • Instant feedback to actions. – Games require split second reasoning and decision making which tests the player. Most actions translate to reactions. eLearning should do a good job of turning learner reactions and responses into feedback to complete the learning experience.
  • 5.
    Gamer's Expectation ofeLearning • A journey that feels personal. – With mainstream video games that offer choice, everyone plays the same game but many will choose a unique path that feels right for them. Some players who are experts in a certain genre may set a higher difficulty rating right from the start in order to challenge themselves because they feel they can achieve that benchmark.
  • 6.
    Gamer's Expectation ofeLearning • A journey that feels personal. – With mainstream video games eLearning needs to provide pathways that a learner can follow that feels personal, speaks at their level, and encourages them to progress and better themselves towards the end result – completion.
  • 7.
    Gamer's Expectation ofeLearning • Digital storytelling – Digital storytelling is a growing style in learning, and you can read many more articles on the subject on this website. Digital storytelling works well in video games, as a player will often feel affinity with a characters plight or story.
  • 8.
    Gamer's Expectation ofeLearning • Digital storytelling – They may feel compelled to complete a task or challenge to feel like justice has been done, or to reach a resolution. This is a powerful medium to employ in learning too, as a learner will want to challenge themselves if they understand the purpose and overall end reason for doing so.
  • 9.
    Gamer's Expectation ofeLearning • The ability to lose – You see the term “Game Over” used so much in gaming, but rarely when those words are displayed is the game truly over. Most players will feel motivation to start again to better themselves and improve their performance.
  • 10.
    Gamer's Expectation ofeLearning • The ability to lose – A popular saying in education is that a learner should be allowed to make mistakes in order to learn from them, so too should this be adapted into eLearning.
  • 11.
    Gamer's Expectation ofeLearning • The ability to lose – A bad result in a quiz shouldn’t result in reaching the final screen/slide without consequence. Instead you should build in scenarios where the learner needs to improve, and show them why this is important - motivating them to revisit their understanding and not simply give up and hurry to the end.