This document provides an overview of a game-based learning project called "MMO-School Classroom Cataclysm" being implemented in a middle school elective class. The project aims to gamify the classroom by applying elements from massively multiplayer online games like World of Warcraft. Key aspects include referring to students as "Heroes" and teachers as "Lore Keepers," using an experience point system instead of grades, framing assignments as quests, and allowing choice in completing quest chains. The goal is to make learning more engaging and motivate students through competition and achievement tracking features like those in games. Examples of student work produced for quests include character tweets reflecting on pre-Cataclysm events