Jeremiah Grabowski, instructional designer at the SUNY University at Buffalo, presents "gamification in the classroom" • To Identify the principle characteristics of games and gamification, and
• Discuss how gamification principles can be integrated into education
Why games light up your hippocampus and exams do not. Quotes from researchers and speakers about gamification. Slides from the annual Moodle online conference May 2013. Full recording here: https://www.youtube.com/watch?v=02nHOIZY7V0
Jeremiah Grabowski, instructional designer at the SUNY University at Buffalo, presents "gamification in the classroom" • To Identify the principle characteristics of games and gamification, and
• Discuss how gamification principles can be integrated into education
Why games light up your hippocampus and exams do not. Quotes from researchers and speakers about gamification. Slides from the annual Moodle online conference May 2013. Full recording here: https://www.youtube.com/watch?v=02nHOIZY7V0
Gamification in learning is a technique which motivates the students to learn, influence their behaviour and enable them to engage in studies via gaming elements.
Source<> http://www.edubilla.com/articles/education-trends/gamification-in-education/
This presentation discusses the following topics:
What is Instructional Games
The use of instructional game
Benefits and Relative Advantages of Instructional Games
Components of instructional game
Examples of instructional game
Using Games in a Class
Resources
This is a presentation a bout Educational Games.It has difinition and spicific components of educational games.Alsi it has uses in education and some examples of it.
During the past year, there has been much discussion about learning gamification and game- based learning. Is all of the hoopla just a passing fancy, or is there substance to games as a learning strategy?
In this session, Dr. Karl Kapp and Bryan Austin will summarize the research supporting learning games. They will differentiate between learning gamification and game-based learning, share the rationale for leveraging games to increase engagement, and provide the business rationale used by organizations to implement game-based corporate learning. Finally, this session will outline research under way to benchmark the performance impact of game-based e-learning versus other modes of training.
At the end of this session, attendees will have a clear idea of where learning games fit in their training strategy and their potential value in improving workforce performance.
Learning objectives
Evaluate training techniques, i.e. game-based learning.
Develop, select and implement employee training programs to increase individual and organizational effectiveness.
Evaluate the effectiveness of employee training programs through the use of metrics.
Develop and utilize business metrics to measure the achievement of the organization’s strategic and performance goals and objectives.
Develop qualitative and quantitative methods and tools for analysis, interpretation and decision-making purposes.
I talked about gamification and it's usage in education and training for 2 hours in Tabatabayi University of Tehran. I'll try to prepare a small workshop in this subject.
Playing to Learn: Using Games and Simulations in the Classroom 07-19-11Andy Petroski
Playing to Learn: Games and Simulations in the Classroom
12:30 PM - 3:30 PM
Promote active learning, impact student motivation and improve learning outcomes through the use of games and simulations in the classroom. Technology expands the opportunities for learning through games by increasing the interaction, expanding the audience and tracking the results. This session provides an overview of using games and simulations for learning, including an exploration of the impact of games and simulations, the types of games and simulations and considerations for using games and simulations in the classroom. Off-the-shelf games and game templates that can be implemented immediately will be reviewed and simple tools for creating your own games will also be explored.
Gamification in learning is a technique which motivates the students to learn, influence their behaviour and enable them to engage in studies via gaming elements.
Source<> http://www.edubilla.com/articles/education-trends/gamification-in-education/
This presentation discusses the following topics:
What is Instructional Games
The use of instructional game
Benefits and Relative Advantages of Instructional Games
Components of instructional game
Examples of instructional game
Using Games in a Class
Resources
This is a presentation a bout Educational Games.It has difinition and spicific components of educational games.Alsi it has uses in education and some examples of it.
During the past year, there has been much discussion about learning gamification and game- based learning. Is all of the hoopla just a passing fancy, or is there substance to games as a learning strategy?
In this session, Dr. Karl Kapp and Bryan Austin will summarize the research supporting learning games. They will differentiate between learning gamification and game-based learning, share the rationale for leveraging games to increase engagement, and provide the business rationale used by organizations to implement game-based corporate learning. Finally, this session will outline research under way to benchmark the performance impact of game-based e-learning versus other modes of training.
At the end of this session, attendees will have a clear idea of where learning games fit in their training strategy and their potential value in improving workforce performance.
Learning objectives
Evaluate training techniques, i.e. game-based learning.
Develop, select and implement employee training programs to increase individual and organizational effectiveness.
Evaluate the effectiveness of employee training programs through the use of metrics.
Develop and utilize business metrics to measure the achievement of the organization’s strategic and performance goals and objectives.
Develop qualitative and quantitative methods and tools for analysis, interpretation and decision-making purposes.
I talked about gamification and it's usage in education and training for 2 hours in Tabatabayi University of Tehran. I'll try to prepare a small workshop in this subject.
Playing to Learn: Using Games and Simulations in the Classroom 07-19-11Andy Petroski
Playing to Learn: Games and Simulations in the Classroom
12:30 PM - 3:30 PM
Promote active learning, impact student motivation and improve learning outcomes through the use of games and simulations in the classroom. Technology expands the opportunities for learning through games by increasing the interaction, expanding the audience and tracking the results. This session provides an overview of using games and simulations for learning, including an exploration of the impact of games and simulations, the types of games and simulations and considerations for using games and simulations in the classroom. Off-the-shelf games and game templates that can be implemented immediately will be reviewed and simple tools for creating your own games will also be explored.
How can we use games in the classroom? Don't use them because they're "cool with the kids" (that's a recipe for chocolate coated brocolli), instead used them because they're sophisticated, challenging digital simulations.
A Student Support Community presentation that I hosted on October 19, 2013. It features signs made at Imagechef.com and strategies for weaving games in your classes - suitable for teachers and learners to use.
A presentation I put together for college classes related to technology and/or education. Provides background (historical and theoretical) about video games in the classroom, and explores four approaches to teaching with games. Read the notes for way more context and info—this is meant to be presented, not viewed slide-only.
Instructions for Submissions thorugh G- Classroom.pptxJheel Barad
This presentation provides a briefing on how to upload submissions and documents in Google Classroom. It was prepared as part of an orientation for new Sainik School in-service teacher trainees. As a training officer, my goal is to ensure that you are comfortable and proficient with this essential tool for managing assignments and fostering student engagement.
Biological screening of herbal drugs: Introduction and Need for
Phyto-Pharmacological Screening, New Strategies for evaluating
Natural Products, In vitro evaluation techniques for Antioxidants, Antimicrobial and Anticancer drugs. In vivo evaluation techniques
for Anti-inflammatory, Antiulcer, Anticancer, Wound healing, Antidiabetic, Hepatoprotective, Cardio protective, Diuretics and
Antifertility, Toxicity studies as per OECD guidelines
2024.06.01 Introducing a competency framework for languag learning materials ...Sandy Millin
http://sandymillin.wordpress.com/iateflwebinar2024
Published classroom materials form the basis of syllabuses, drive teacher professional development, and have a potentially huge influence on learners, teachers and education systems. All teachers also create their own materials, whether a few sentences on a blackboard, a highly-structured fully-realised online course, or anything in between. Despite this, the knowledge and skills needed to create effective language learning materials are rarely part of teacher training, and are mostly learnt by trial and error.
Knowledge and skills frameworks, generally called competency frameworks, for ELT teachers, trainers and managers have existed for a few years now. However, until I created one for my MA dissertation, there wasn’t one drawing together what we need to know and do to be able to effectively produce language learning materials.
This webinar will introduce you to my framework, highlighting the key competencies I identified from my research. It will also show how anybody involved in language teaching (any language, not just English!), teacher training, managing schools or developing language learning materials can benefit from using the framework.
Macroeconomics- Movie Location
This will be used as part of your Personal Professional Portfolio once graded.
Objective:
Prepare a presentation or a paper using research, basic comparative analysis, data organization and application of economic information. You will make an informed assessment of an economic climate outside of the United States to accomplish an entertainment industry objective.
Read| The latest issue of The Challenger is here! We are thrilled to announce that our school paper has qualified for the NATIONAL SCHOOLS PRESS CONFERENCE (NSPC) 2024. Thank you for your unwavering support and trust. Dive into the stories that made us stand out!
June 3, 2024 Anti-Semitism Letter Sent to MIT President Kornbluth and MIT Cor...Levi Shapiro
Letter from the Congress of the United States regarding Anti-Semitism sent June 3rd to MIT President Sally Kornbluth, MIT Corp Chair, Mark Gorenberg
Dear Dr. Kornbluth and Mr. Gorenberg,
The US House of Representatives is deeply concerned by ongoing and pervasive acts of antisemitic
harassment and intimidation at the Massachusetts Institute of Technology (MIT). Failing to act decisively to ensure a safe learning environment for all students would be a grave dereliction of your responsibilities as President of MIT and Chair of the MIT Corporation.
This Congress will not stand idly by and allow an environment hostile to Jewish students to persist. The House believes that your institution is in violation of Title VI of the Civil Rights Act, and the inability or
unwillingness to rectify this violation through action requires accountability.
Postsecondary education is a unique opportunity for students to learn and have their ideas and beliefs challenged. However, universities receiving hundreds of millions of federal funds annually have denied
students that opportunity and have been hijacked to become venues for the promotion of terrorism, antisemitic harassment and intimidation, unlawful encampments, and in some cases, assaults and riots.
The House of Representatives will not countenance the use of federal funds to indoctrinate students into hateful, antisemitic, anti-American supporters of terrorism. Investigations into campus antisemitism by the Committee on Education and the Workforce and the Committee on Ways and Means have been expanded into a Congress-wide probe across all relevant jurisdictions to address this national crisis. The undersigned Committees will conduct oversight into the use of federal funds at MIT and its learning environment under authorities granted to each Committee.
• The Committee on Education and the Workforce has been investigating your institution since December 7, 2023. The Committee has broad jurisdiction over postsecondary education, including its compliance with Title VI of the Civil Rights Act, campus safety concerns over disruptions to the learning environment, and the awarding of federal student aid under the Higher Education Act.
• The Committee on Oversight and Accountability is investigating the sources of funding and other support flowing to groups espousing pro-Hamas propaganda and engaged in antisemitic harassment and intimidation of students. The Committee on Oversight and Accountability is the principal oversight committee of the US House of Representatives and has broad authority to investigate “any matter” at “any time” under House Rule X.
• The Committee on Ways and Means has been investigating several universities since November 15, 2023, when the Committee held a hearing entitled From Ivory Towers to Dark Corners: Investigating the Nexus Between Antisemitism, Tax-Exempt Universities, and Terror Financing. The Committee followed the hearing with letters to those institutions on January 10, 202
Acetabularia Information For Class 9 .docxvaibhavrinwa19
Acetabularia acetabulum is a single-celled green alga that in its vegetative state is morphologically differentiated into a basal rhizoid and an axially elongated stalk, which bears whorls of branching hairs. The single diploid nucleus resides in the rhizoid.
Operation “Blue Star” is the only event in the history of Independent India where the state went into war with its own people. Even after about 40 years it is not clear if it was culmination of states anger over people of the region, a political game of power or start of dictatorial chapter in the democratic setup.
The people of Punjab felt alienated from main stream due to denial of their just demands during a long democratic struggle since independence. As it happen all over the word, it led to militant struggle with great loss of lives of military, police and civilian personnel. Killing of Indira Gandhi and massacre of innocent Sikhs in Delhi and other India cities was also associated with this movement.
6. Letter Grade Distribution
Blunt, Richard, Ph.D. (2009)
Does Game-Based Learning Work? Results from Three Studies
trickdunn.squarespace.com/storage/blunt_game_studies.pdf
7. Additional Studies
University of Colorado
Professor Traci Sitzmann
2009 Meta Analysis of 65 Studies
Lee, J., Luchini, K., Michaiel, B., Norris C
& Soloway E (2004), More than just fun
And games: Assessing Educational Video
Games in the Classroom
8. ChicagoQuest
A middle school where board games, card games, Minecraft
and portal all make space for students to learn.
9. How Games Can Be Used In Schools
Authoring Platforms
Game is used to
produce an artifact, be
it another game, a
model, visual text, or
written text. Students create ancient city using
Minecraft
10. How Games Can Be Used In Schools
Content Systems
Games deliver content
about a particular
subject area.
Students gain knowledge of
Caribbean history by playing
Pirates
11. How Games Can Be Used In Schools
Simulations
Students use games to
test theories about
systems and tinker with
variables.
Students gain a systemic
understanding of engineering
problems by working with a
limited budget and available
materials in Bridge Builder
12. How Games Can Be Used In Schools
Trigger Systems
Games are used as a
jumping point for
discussion.
Dungeons and Dragons is used
to explore probability.
13. How Games Can Be Used In Schools
Technology Gateways
Students use games to
familiarize themselves
with technology.
Instead of taking a class on how
to use PC’s or mobile devices,
students simply engage in their
favorite game.
14. How Games Can Be Used In Schools
Exemplars of
Points of View
Games allow students
to take on different
identities.
Students learn to think like a city
mayor in SimCity.
15. How Games Can Be Used In Schools
Documentary
Students use games to
document their learning
process and reflect on
it.
Students reflect on their playing
to recognize patterns in their own
performance and decision-
making.
16. How Games Can Be Used In Schools
Texts to be Critiqued
Students critique the
ideology behind the
game.
Animal Crossing is analyzed as
an expression of late 20th century
capitalism.
17. How Games Can Be Used In Schools
Texts to be Critiqued
Students critique the
ideology behind the
game.
Animal Crossing is analyzed as
an expression of late 20th century
capitalism.
18. How Games Can Be Used In Schools
Research
Assignments
Students design games
themselves and in
doing so, research the
subject matter of the
game.
Students decide to make a game
about the Great Depression and
learn history in the process.
19. Other Ways To Utilize Games
Have Students Play Them At Home
Watch Others Play
Read Developer Diaries and Walkthroughs
Reimagine Them
Design Them
Actually Make Them
Mash Them With Other Media
20. Free Online Educational Games
www.roomrecess.com
Developed by an elementary school teacher, Room Recess
offers games that focus on math, language arts, spelling,
reading, and basic problem solving with fun titles like
“Zombie Paint” and “Tic Math Toe”
www.mathchimp.com
Aligned with Common Core Standards, this site offers over
200 free math games, printable worksheets, and videos for
students from 1st to 8th grade
www.smart-kit.com
Great for all ages, this site offers fun games that focus on
quick thinking, logic, math, brainteasers, physics and more
21. Creating Your Own Games
Game play is more important than
atmospherics
Define rules for success
Require player to take constant action
Aim for flow
22. Assessment
Challenges
Less emphasis on rote memorization
Measuring teamwork and leadership
Simulations with open-ended solutions
What is cheating in this context?
Techniques
Completion Assessment
In-Process Assessment
Teacher Evaluation
23. Lesson Plans for Popular Games
Minecraft
http://minecraft.gamepedia.com/Minecraft_in_education
SimCity
http://www.simcityedu.org
World of Warcraft
http://wowinschool.pbworks.com/w/page/5268731/FrontPage
Games and Impact
A database of games (both educational and entertainment) plus
guides on how to use them for learning
http://gamesandimpact.org/about/teachers/
24. Final Points
Mentoring is at the heart of using games in
the classroom
Games must make failure fun and
acceptable
Treat classroom games like a “lab”
Teachable moments will arise naturally
Close observation is necessary to track
progress
Careful planning is required