Wolverhampton , 16.7.2008 Second Life is a trademark of Linden Research, Inc. This research is not affiliated with or sponsored by Linden Research.   Kim Holmberg   Information Studies| Åbo Akademi, Finland From Library 2.0 to Library 3D  - perspectives of virtual libraries of tomorrow
What has changed?
 
Web (1.0)
Web (1.0) – ”Read-Only Web”
” On the Internet…”
   Web 2.0 Web (1.0)
Web 2.0 – ”Read/Write Web” ” Architecture of participation”
Dogbook
 
Library 2.0 is the natural evolution of library services to a level where the library  user is in control  of how and when she gets access to the  services she needs and wants . Thomas Brevik http://lib1point5.wordpress.com/
The principles of Library 2.0 seek to put users in touch with information and entertainment wherever they may be, breaking down the barriers of space, time and outdated policy. It is a  user-centered   paradigm focusing on knowledge, experience,  collaboration , the  creation of new content   and encouraging the heart. Michael Stephens  http://www.tametheweb.com/
It is a philosophy of rapid change, flexible organizational structures, new  Web 2.0 tools   and  user participation  that will put the library in a much stronger position, ready to efficiently and effectively meet the needs of a larger user population. Michael Casey  http://www.librarycrunch.com/
Library 2.0 – a participatory future?  Workshop and seminar in April 2008
29 participants answered:  What is Library 2.0? 4 researchers indexed  the answers Keywords that 3-4  researchers had used were used for co-word analysis
Co-word analysis
Libraries and library services Social aspects, ”soft values” Technology and tools Web and Web 2.0 Users Interactivity Participation
Libraries and library services Social aspects, ”soft values” Technology and tools Web and Web 2.0 Users Interactivity Participation
And in practice?
http://stoori.blogspot.com/ The blog of the youth department of Turku City Library
http://www.biblioteket.se/default.asp?id=3098 Stockholm City Library – Users favorites
http://www.interbib.se/default.asp?id=14284&PTID=0&refid=14309 Stockholm International Library – Suggested reading
http://www.facebook.com/apps/application.php?id=9361885905&ref=s Loughborough University Library on Facebook
http://www.librarything.com/venue/30347/Wolverhampton-Central-Library Wolverhampton Central Library on LibraryThing
http://www.library.unlv.edu/ask/chat.html IM a librarian – University of Nevada
http://aqua.queenslibrary.org/?q=harry%20potter Tagging  at Queens Library
 
Library 2.0 Library 3D? ” Library 1.0”
” Library 1.0”?
Library 2.0?
Library 3D?
“ 80% of active Internet users will have a ‘Second Life’ in a virtual world by 2011.” — Gartner Research
User statistics October 2007, http://www.virtualworldsnews.com/2007/10/virtual-worlds-.html
 
www.secondlife.com
20,856  islands (> 15,000 servers, >1000km2) 847,922  logins, last 30 days 14,353,798 residents Total L$ Supply: 5,192,147,116 (20M USD) About 1M USD spent every day Over 30 000 logged in now Over 50% from Europe Average age 35 About 40% women Statistics from Monday, July 14, 2008
Over 400 universities, schools and libraries Over 4500 teachers
CREATING THE AVATAR
AVATARS SPACE PRESENCE
SPACE
Creating 3D objects
Life to objects with scripts
Copyright – Virtual economy
Based on reality
Based on reality
Based on fantasy
Based on fantasy
” Mixed reality”
” Mixed reality”
PRESENCE
PRESENCE IMMERSSIVE
TEACHING IN SL Distance education Modelling reality Realtime cooperation Research
RESEARCH DISTANCE EDUCATION
 
 
REALITY MODELLING REALITY
 
 
 
 
RESEARCH REALTIME COOPERATION
 
 
 
Researchers Kim Holmberg and Isto Huvila TEACHING IN SECOND LIFE Lower barrier to participate and ask For today’s students Freely modifiable space Promotes creativity Social world / Networking New tools– a look at the future A lot more fun!
Libraries in Second Life Preliminary research results
N = 19, female: 9, male: 9 Respondents Age 35-39 years 4 respondents 40-44 1  45-49  4 50-54 4 55-59 3 60-64 1 65-69 1
No – 6 respondents Yes, official presence – 8 respondents Yes, unofficial presence – 4 respondents (buildings, resources, displays, islands) Does your library have a presence in Second Life?
 
 
 
 
What kind of activities do you have in Second Life? Volunteering Exploring Second Life Demonstration purposes Training Exhibits and showcases Presentation Meetings Book discussions Author discussions Support information needs Events Interactive displays Support groups Workshops References Collaborative projects Links to other resources Classes, tutorials Tours Enhancing services Supporting research Speakers
Volunteering Exhibits Events Training Presence ” Being part of cutting edge movement” Which one of these activities is most important?
 
 
 
Learn about SL  and new ways to provide information To support academic community Support pedagogy and research Networking To create a presence in SL Incorporate virtual technologies on library web site What kind of expectations do you have?
 
No  – 1 Not yet  – 5  (some quite new in SL) Yes  – 11 Have the expectations been met? ”   Yes, and beyond our expectations. We have become the go-to people for the campus regarding Second Life resources and skills.”
Personal time, from a few hours to 20 hours / week – Probably all Few hours / week on work time (10) Over US$ 25000 (3) Course fees and classes (3) Sponsored land (3) About US$ 100 (2) Cooperation with the university (1) What kind of an investments does your library have?
What is your role in your RL and SL library? In RL Administrative librarian Staff development New technology resources Collection development librarian Senior computer scientist Library assistant Retired elementary school teacher Technology librarian Senior computer scientist Health science librarian Reference librarian Faculty librarian Emerging technologies librarian Web services manager Information literacy librarian In SL Volunteer Sim owner Head of library Coordinator Project officer Librarian Team leader Reference librarian Pioneer Mentor Developer Trendsetter Metaverse evangelist
Second Life jobs
About what is most important… “ Being a volunteer Reference Librarian. Because it  makes me feel like I am a librarian . If you stop working in a library, you lose your identity as a librarian. Or at least that is the impression I've gotten since losing my job.”
CHALLENGES
Hardware requirements
Firewalls
Learning curve of SL
About what is most important… “ I think there are many opportunities and possibilities for libraries, for research, for teaching, and for networking and collaboration within SL. I think  it's important for us to explore these new technologies and opportunities .”
Kim Holmberg [email_address] www.webometrics.fi www.library2pointoh.fi   www.edufinland.fi   THANK YOU!

From Library 2.0 To Library 3D