SlideShare a Scribd company logo
  • Upload
  • Home
  • Explore
  • Login
  • Signup
SlideShare a Scribd company logo
  • Home
  • Explore
  • Upload
  • Login
  • Signup

We've updated our privacy policy. Click here to review the details. Tap here to review the details.

×
×
×
×
×
×
Silversprite

Silversprite

83 Followers
23 SlideShares 1 Clipboard 83 Followers 5 Followings
  • Unblock User Block User
23 SlideShares 1 Clipboard 83 Followers 5 Followings

Personal Information
Contact Details
Tags
simulation play technology research university digital classroom curriculum school college learning teaching education avatar virtual reality virtual vr vw second life sl console fun gamification entertainment cots game video games library nintendo wii xbox playstation libraries european europe video games project management jisc services elib electronic library management digital library
See more
Presentations (21)
See all
Off the beaten track...
15 years ago • 1037 Views
How old is your brain...?
15 years ago • 1278 Views
A survey of COTS games used in education
15 years ago • 2999 Views
Digital Games in Libraries and Information Science
15 years ago • 4202 Views
Digital Games in European Libraries
14 years ago • 3586 Views
Learning through falling: Second Life in UK academia.
10 years ago • 2660 Views
Virtual Worlds and the (real) West Midlands
10 years ago • 1070 Views
Virtual Worlds in Education ... why?
10 years ago • 1033 Views
Surveying Virtual World use in UK universities and colleges
10 years ago • 1058 Views
CETIS / Eduserv Foundation workshop
10 years ago • 1156 Views
Choosing the best virtual world for your teaching needs
10 years ago • 2393 Views
I love Nintendo ... and so should you
10 years ago • 2053 Views
The use of computer and video games in education
10 years ago • 2345 Views
From snapshots to Virtual World Watch
8 years ago • 990 Views
Virtual World Watch: past, present and future
8 years ago • 1147 Views
Virtual Worlds: their use in UK learning and teaching.
8 years ago • 1216 Views
Surveying Virtual World use in UK Higher and Further Education
8 years ago • 1480 Views
Don't look back in anger...
8 years ago • 1455 Views
Learning using Virtual Worlds
8 years ago • 1105 Views
Virtual Worlds. What is the point?
8 years ago • 1385 Views
Non-gaming legacy slides: Project LANES (1997)
7 years ago • 1086 Views
Documents (2)
Use of Computer and Video Games in the Classroom
15 years ago • 2838 Views
Surveying video game use in the “Periphery”
15 years ago • 1517 Views
Likes (6)
See all
Video games, literacy, and identity
Nicky Rosi • 8 years ago
Games and Crowds: Now, Near, Next
Ben Sawyer • 8 years ago
Where Next? Virtual Worlds and Technology Trends
Andy Piper • 11 years ago
What is Virtual Learning?
kateboardman • 13 years ago
MUVEs and second lives: exploring education in second life
Steven Warburton • 15 years ago
Second Life Education Presentation
Sarah Robbins • 15 years ago
  • Activity
  • About

Presentations (21)
See all
Off the beaten track...
15 years ago • 1037 Views
How old is your brain...?
15 years ago • 1278 Views
A survey of COTS games used in education
15 years ago • 2999 Views
Digital Games in Libraries and Information Science
15 years ago • 4202 Views
Digital Games in European Libraries
14 years ago • 3586 Views
Learning through falling: Second Life in UK academia.
10 years ago • 2660 Views
Virtual Worlds and the (real) West Midlands
10 years ago • 1070 Views
Virtual Worlds in Education ... why?
10 years ago • 1033 Views
Surveying Virtual World use in UK universities and colleges
10 years ago • 1058 Views
CETIS / Eduserv Foundation workshop
10 years ago • 1156 Views
Choosing the best virtual world for your teaching needs
10 years ago • 2393 Views
I love Nintendo ... and so should you
10 years ago • 2053 Views
The use of computer and video games in education
10 years ago • 2345 Views
From snapshots to Virtual World Watch
8 years ago • 990 Views
Virtual World Watch: past, present and future
8 years ago • 1147 Views
Virtual Worlds: their use in UK learning and teaching.
8 years ago • 1216 Views
Surveying Virtual World use in UK Higher and Further Education
8 years ago • 1480 Views
Don't look back in anger...
8 years ago • 1455 Views
Learning using Virtual Worlds
8 years ago • 1105 Views
Virtual Worlds. What is the point?
8 years ago • 1385 Views
Non-gaming legacy slides: Project LANES (1997)
7 years ago • 1086 Views
Documents (2)
Use of Computer and Video Games in the Classroom
15 years ago • 2838 Views
Surveying video game use in the “Periphery”
15 years ago • 1517 Views
Likes (6)
See all
Video games, literacy, and identity
Nicky Rosi • 8 years ago
Games and Crowds: Now, Near, Next
Ben Sawyer • 8 years ago
Where Next? Virtual Worlds and Technology Trends
Andy Piper • 11 years ago
What is Virtual Learning?
kateboardman • 13 years ago
MUVEs and second lives: exploring education in second life
Steven Warburton • 15 years ago
Second Life Education Presentation
Sarah Robbins • 15 years ago
Tags
simulation play technology research university digital classroom curriculum school college learning teaching education avatar virtual reality virtual vr vw second life sl console fun gamification entertainment cots game video games library nintendo wii xbox playstation libraries european europe video games project management jisc services elib electronic library management digital library
See more

Modal header

  • About
  • Support
  • Terms
  • Privacy
  • Copyright
  • Cookie Preferences
  • Do not sell or share my personal information
English
Current Language: English
Español
Português
Français
Deutsch

© 2023 SlideShare from Scribd

We've updated our privacy policy.

We’ve updated our privacy policy so that we are compliant with changing global privacy regulations and to provide you with insight into the limited ways in which we use your data.

You can read the details below. By accepting, you agree to the updated privacy policy.

Thank you!

View updated privacy policy
We've encountered a problem, please try again.