Presented by:   Areeb Akhlaq
                   EC 3RD year

    INSTITUTE OF TECHNOLOGY
                &
     MANAGEMENT ALIGARH
         (ITM ALIGARH)
Contents
 4G Definition .
 0G, 1G, 2G & 3G Technology .
 Drawbacks Of Generations .
 Fourth Generation .
 Communications Architecture .
 Network Of 4G .
 Comparison .
 Apps Of 4G .
 Socio-Economic Impact .
   Conclusion .
4G Definition
 4G is not one defined technology or standard, but
 rather a collection of technologies at creating fully
 packet-switched networks optimized for data.

4G Networks are projected to provide speed of
 100Mbps while moving and 1Gbps while stationary
0G (Zero Generation Mobile
           System)
 At the end of the 1940’s, the first radio telephone
  service was introduced, and was designed to users in
  cars to the public land-line based telephone network.

 In the 1960’s, a system launched by Bell Systems,
  called, Improved Mobile Telephone Service (IMTS),
  brought quite a few improvements such as direct
  dialing and more bandwidth. The very first analog
  systems were based upon IMTS and were created in
  the late 60s and early 70s
1G Technology
 1G refers to the first-generation of wireless
  telephone technology was developed in 1970’s.

 1G had two major improvements:
   the invention of the microprocessor
   the digital transform of the control link between the
    phone and the cell site.
 Analog signal .
2G Technology
 Around 1980’s .


 Better quality & capacity - More people could use
  there phones at the same time .

 Digital Signals – consist of 0’s & 1’s .
Previous Technology - 2G
 Digital – consist of 0’s and 1’s .
 Digital signal:
   1.Low level .
   2.High level .
   3.Rising edge.
   4.Falling edge
Previous Technology - 2G
 Digital data can be compressed and multiplexed much
  more effectively than analog voice encodings
 Multiplexing -multiple analog message signals or digital
  data streams are combined into one signal
 For 1 and 2G standards, bandwidth maximum is 9.6
  Kbit/sec, (I.E) approximately 6 times slower than an ISDN
3G Technology
 Large capacity and broadband capabilities .

 Allows the transmission of 384kbps for mobile
 systems and up to 2Mbps .

 Increased spectrum efficiency –5Mhz .
   A greater number of users that can be simultaneously
    supported by a radio frequency bandwidth
   High data rates at lower incremental cost than 2G–
    Global roaming .
Drawbacks Of Generations
 1G :Poor voice quality, Poor battery life, Large
 phone size, No security, frequent call
 drops, Limited capacity and poor handoff
 reliability.
 2G :The GSM is a circuit switched, connection
 oriented technology, where the end systems are
 dedicated for the entire call session. This causes
 inefficiency in usage of bandwidth and resources.
 The GSM-enabled systems do not support high
 data rates. They are unable to handle complex data
 such as video.
Drawbacks Of Generations
 3G : High bandwidth requirement .
       High spectrum licensing fees .
       Huge capital .
4G Mobile Technology-The
  Race To Innovation

           3G
      2G
 1G
Fourth Generation
 Fourth Generation Technology
     Faster and more reliable
     100 Mb/s
     Lower cost than previous generations
     Multi-standard wireless system
     Bluetooth, Wired, Wireless
     Ad Hoc Networking
     IPv6 Core
     OFDM used instead of CDMA
     Potentially IEEE standard 802.11n
     Most information is proprietary
Communications Architecture
 Broadcast layer:
   fix access points, (i.e.) cell tower connected by fiber, microwave, or
    satellite (ISP)
 Ad-hoc/hot-spot layer:
   wireless LANs (i.e. internet at Starbuck’s)
 Personal Layer Gateway:
   devices that connect to upper layers; cell phone, fax, voice, data
    modem, MP3 players, PDAs

 Info-Sensor layer:
   environmental sensors

 Fiber-optic wire layer:
   high speed subterranean labyrinth of fiber optic cables and
    repeaters
Ad Hoc Networks
 Spontaneous self organization of networks of
 devices .
 Not necessarily connected to internet .
 4G will create hybrid wireless networks using
 Ad Hoc networks .
 Form of mesh networking–Very reliable .
Enhance Mobile Gaming
 Experience enhance wireless capabilities that
 deliver mobile gaming interaction with less than
 five seconds .

 Play online multi player games while traveling at
 high speeds or sitting outside .
Broadband Access In Remote
           Location
 4G will provide a wireless alternative for broadband
 access .

 I will provide first opportunity for broadband access
 in remote locations without an infrastructure to
 support cable or DSL access.
Comparison
Apps. Of 4G
 Virtual Presence: 4G system gives mobile users a "virtual
  presence" (for example, always-on connections to keep people
  on event).
 Virtual navigation: a remote database contains the graphical
  representation of streets, buildings, and physical
  characteristics of a large metropolis. Blocks of this database
  are transmitted i rapid sequence to a vehicle
 Tele-geoprocessing: Queries dependent on location
  information of several users, in addition to temporal aspects
  have many applications.
 Crisis-management applications
 Education .
Socio-Economic Impact
 More affordable communication services .
 One device can communicate with all vs many devices
  with communicating with some devices .
 TV ,internet, phone ,radio, home environment
  sensors all reachable through one device i.e the cell
  phone .
 Increase in social networking, invasion of privacy,
  security concerns
 Increase in regulation likely (ie. no driving and using a
  cell phone)
Conclusion
 It is a true broadband wireless system .


 The goal is to have data rates up to 20mbps,when used
  in a vehicle & aero plane …..etc .

 4G has a significant potential for capacity improvements
 over 3G systems.
Webography
 www.four-g.net.
 Advanced wireless networks- savo Glisic.
Queries are
 welcome

Fourth generation

  • 1.
    Presented by: Areeb Akhlaq EC 3RD year INSTITUTE OF TECHNOLOGY & MANAGEMENT ALIGARH (ITM ALIGARH)
  • 2.
    Contents  4G Definition.  0G, 1G, 2G & 3G Technology .  Drawbacks Of Generations .  Fourth Generation .  Communications Architecture .  Network Of 4G .  Comparison .  Apps Of 4G .  Socio-Economic Impact .  Conclusion .
  • 3.
    4G Definition  4Gis not one defined technology or standard, but rather a collection of technologies at creating fully packet-switched networks optimized for data. 4G Networks are projected to provide speed of 100Mbps while moving and 1Gbps while stationary
  • 4.
    0G (Zero GenerationMobile System)  At the end of the 1940’s, the first radio telephone service was introduced, and was designed to users in cars to the public land-line based telephone network.  In the 1960’s, a system launched by Bell Systems, called, Improved Mobile Telephone Service (IMTS), brought quite a few improvements such as direct dialing and more bandwidth. The very first analog systems were based upon IMTS and were created in the late 60s and early 70s
  • 5.
    1G Technology  1Grefers to the first-generation of wireless telephone technology was developed in 1970’s.  1G had two major improvements:  the invention of the microprocessor  the digital transform of the control link between the phone and the cell site.  Analog signal .
  • 6.
    2G Technology  Around1980’s .  Better quality & capacity - More people could use there phones at the same time .  Digital Signals – consist of 0’s & 1’s .
  • 7.
    Previous Technology -2G  Digital – consist of 0’s and 1’s .  Digital signal:  1.Low level .  2.High level .  3.Rising edge.  4.Falling edge
  • 8.
    Previous Technology -2G  Digital data can be compressed and multiplexed much more effectively than analog voice encodings  Multiplexing -multiple analog message signals or digital data streams are combined into one signal  For 1 and 2G standards, bandwidth maximum is 9.6 Kbit/sec, (I.E) approximately 6 times slower than an ISDN
  • 9.
    3G Technology  Largecapacity and broadband capabilities .  Allows the transmission of 384kbps for mobile systems and up to 2Mbps .  Increased spectrum efficiency –5Mhz .  A greater number of users that can be simultaneously supported by a radio frequency bandwidth  High data rates at lower incremental cost than 2G– Global roaming .
  • 10.
    Drawbacks Of Generations 1G :Poor voice quality, Poor battery life, Large phone size, No security, frequent call drops, Limited capacity and poor handoff reliability.  2G :The GSM is a circuit switched, connection oriented technology, where the end systems are dedicated for the entire call session. This causes inefficiency in usage of bandwidth and resources. The GSM-enabled systems do not support high data rates. They are unable to handle complex data such as video.
  • 11.
    Drawbacks Of Generations 3G : High bandwidth requirement . High spectrum licensing fees . Huge capital .
  • 12.
    4G Mobile Technology-The Race To Innovation 3G 2G 1G
  • 13.
    Fourth Generation  FourthGeneration Technology  Faster and more reliable  100 Mb/s  Lower cost than previous generations  Multi-standard wireless system  Bluetooth, Wired, Wireless  Ad Hoc Networking  IPv6 Core  OFDM used instead of CDMA  Potentially IEEE standard 802.11n  Most information is proprietary
  • 14.
    Communications Architecture  Broadcastlayer:  fix access points, (i.e.) cell tower connected by fiber, microwave, or satellite (ISP)  Ad-hoc/hot-spot layer:  wireless LANs (i.e. internet at Starbuck’s)  Personal Layer Gateway:  devices that connect to upper layers; cell phone, fax, voice, data modem, MP3 players, PDAs  Info-Sensor layer:  environmental sensors  Fiber-optic wire layer:  high speed subterranean labyrinth of fiber optic cables and repeaters
  • 15.
    Ad Hoc Networks Spontaneous self organization of networks of devices .  Not necessarily connected to internet .  4G will create hybrid wireless networks using Ad Hoc networks .  Form of mesh networking–Very reliable .
  • 16.
    Enhance Mobile Gaming Experience enhance wireless capabilities that deliver mobile gaming interaction with less than five seconds .  Play online multi player games while traveling at high speeds or sitting outside .
  • 17.
    Broadband Access InRemote Location  4G will provide a wireless alternative for broadband access .  I will provide first opportunity for broadband access in remote locations without an infrastructure to support cable or DSL access.
  • 18.
  • 19.
    Apps. Of 4G Virtual Presence: 4G system gives mobile users a "virtual presence" (for example, always-on connections to keep people on event).  Virtual navigation: a remote database contains the graphical representation of streets, buildings, and physical characteristics of a large metropolis. Blocks of this database are transmitted i rapid sequence to a vehicle  Tele-geoprocessing: Queries dependent on location information of several users, in addition to temporal aspects have many applications.  Crisis-management applications  Education .
  • 20.
    Socio-Economic Impact  Moreaffordable communication services .  One device can communicate with all vs many devices with communicating with some devices .  TV ,internet, phone ,radio, home environment sensors all reachable through one device i.e the cell phone .  Increase in social networking, invasion of privacy, security concerns  Increase in regulation likely (ie. no driving and using a cell phone)
  • 21.
    Conclusion  It isa true broadband wireless system .  The goal is to have data rates up to 20mbps,when used in a vehicle & aero plane …..etc .  4G has a significant potential for capacity improvements over 3G systems.
  • 22.
    Webography  www.four-g.net.  Advancedwireless networks- savo Glisic.
  • 23.

Editor's Notes