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EXPLORATORY JOURNEY
Design Thinking &
Innovation Games
2
Agenda
• How did I get here?
• What’s going on?
• Design Thinking
• Innovation Games
• Business Cases
• Feedback
• ROTI
How did I get here?
Entrepreneur
AsiaForm, Whollycity, Wholly
Agilist
Agile Coach, Innovation Consultant, Startup
Coach, Lean startup specialist, Design Thinker,
Innovation Games Fcilitator, Scrumaster, Product
Owner…
What exites me?
Innovation, Sharing Economy, Coaching startups,
Permaculture, Alternative Currencies, Culture
Hacking, Digital Revolution, Consiousness
Technology, Health Radical Life Extention,
Spirituality, Paradigm Shifts, Future Trends
My job today?
Head of digital innovation, Business Developer,
Agile coach, Innovation Speaker
4
Ice
Breaker
Pick a neighbor
Introduce yourself
4
5
Fear not
the judgment
of your peers
6
What’s
going on
in the
World?
Change is
accelerating
7
8
FasterTec
h
Adoption
Telephone
< Electricity
< Refrigerator
< TV
< Internet
< Smartphone
Exponential &
combinatorial
9
10
Unicorns
Timeline
11
Convergence of
Crisis
12
Exponentia
l Growth
• Temperature
• Population
• CO2
• GDP
• Loss of Forests
• Water use
• Species
• Paper
• Motor vehicules
• Fisheries
• Foreign Investment
• Ozone depletion
1900 1950
SINGULARITY
13
Digital
Revolution
14
How can we adapt?
Innovate?
15
Change
the way we
16
Welcome
to
Design
Thinking
17
42 yrs 112 yrs
by &
18
19
How do you
strategize?
20
Inside -> <-
outside
Empathize
Know thy users
& stakeholders
Empathize
See – Try - Ask
28
29
- Define -
Frame a problem
[user] needs to [user need]
because [surprising insight]
Clustering
Synthesis
Personas
33
Relate problems
to specific personas and phrase
the disruptive
promise that will lead into a
relevant solution
(innovation!)
Adventure MRI
Portable Incubator
36
37
38
Innovation
Process
Design
Sprints
by
39
Pyramid of
Design Thinking
Practices
41
Changing
the way we work
42
Playing
Games?
42
Playing
is
Great!
43
Playing
is
Great!
IMPRODUCTIVE
44
45
WORK IS
productive
46
BUT
boring
47
Work ≠ Play
48
Work + Play
Togetherness
49
Emotions
50
Focus
51
Instinct
52
Left & Right
53
54
What is a Game?
55
a World
56
a World
57
a World
a Journey
58
59
I HAVE
A PLAN
I have
a dream
LINEAR
PREDICTABILITY
60
61
A BOpen Close
Experiment
Examine
Navigate
62
63
INNOVATION
Games
64
DESIGN
Thinking
65
Innovation
Games
66
13 core
Games
67
68
69
70
71
72
73
74
75
77
78
79
 Solve business problems
 Understand your customers
needs
 Increase empathy for your
customers’ experience
 Deliver the right features
 Make better strategy
decisions
 Improve the effectiveness of
sales and services
 Identify the most effective
marketing messages
 Uncover breakthrough
opportunities
81
INNOVATION
Games
82
DESIGN
Thinking
83
Innovation
Roadmap
84
85
86
87
88
Thanks!

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Emerging Innovation: an exploratory journey into design thinking and innovation games. How can playing lead to breakthrough innovation?

Editor's Notes

  1. NOKIA YAHOO # RELEASE TIME TO MARKET
  2. NOKIA YAHOO # RELEASE TIME TO MARKET
  3. Let’s say you find something interesting, so you might circle around some of them, or exapnd your search, perhaps even an exciting field of research At some point the fuzzy goal might not make sense any more, so at any point you might change it
  4. Closing (Convergent) Move toward conclusions, decisions Actions and next steps Be critical and realistic At the end there is the tangible outcome. But in business it never ends So you always design for next steps
  5. Plaisir => sérieux, util, productif Travail => amusant, motivant, stimulant, valorisant