The document discusses how diversity and creative chaos can lead to innovation when properly supported and orchestrated. It summarizes a study on creative teams at CMU that found more diverse teams experience more conflict during the process but produce more useful, high-quality products. It provides tips for collaborating creatively such as valuing diversity, using feedback, workshops, and embracing failure to learn and improve. The key is supporting diversity, collective intelligence, and transformational experiences through collaborative jams and problem solving.
Leading organizations with the learner at the center. Does this kind of leadership look different? How do we build our knowledge, skills, and dispositions to lead in this new learner-centered environment? We think leadership in our schools today should look different! To explore this new territory, leaders in the Salisbury Township School District have been engaging Education Reimagined, learner-centered leaders and learners across the country in the Shift Your Paradigm podcast to uncover the characteristics needed to guide learner-centered transformations. Learner-centered leaders identify and navigate barriers to create opportunities for learners to engage in unique personalized, learning experiences. The conversations are revealing the boundaries of what makes or breaks a shift. In this session, we’ll dive into lessons learned from state and national leaders who are co-designing innovative learning environments.
What does it mean to give learners voice and choice in their learning? What distinguishes personalized learning, competency-based learning, open-walled learning, socially-embedded learning and learner agency? We can look at these elements through two lenses: either the school or the learner. Come join us to explore what it means to innovate your classrooms, school or district through the learner-centered lens.
Leading organizations with the learner at the center. Does this kind of leadership look different? How do we build our knowledge, skills, and dispositions to lead in this new learner-centered environment? We think leadership in our schools today should look different! To explore this new territory, leaders in the Salisbury Township School District have been engaging Education Reimagined, learner-centered leaders and learners across the country in the Shift Your Paradigm podcast to uncover the characteristics needed to guide learner-centered transformations. Learner-centered leaders identify and navigate barriers to create opportunities for learners to engage in unique personalized, learning experiences. The conversations are revealing the boundaries of what makes or breaks a shift. In this session, we’ll dive into lessons learned from state and national leaders who are co-designing innovative learning environments.
What does it mean to give learners voice and choice in their learning? What distinguishes personalized learning, competency-based learning, open-walled learning, socially-embedded learning and learner agency? We can look at these elements through two lenses: either the school or the learner. Come join us to explore what it means to innovate your classrooms, school or district through the learner-centered lens.
Creative Problem Solving - Six Thinking Hats and Other Tools by CTRAndre Hannemann Harris
The thinking process is like a kayak with two paddles: One is CREATIVE Thinking while the other represents CRITICAL Thinking.
Six Thinking Hats, introduced in 1985 by Edward DeBono, is an effective tool for decision making and problem solving that uses both sides of your brain.
Culture Transformation Resources, LLC (CTR) provides a fresh look at Creative Problem Solving and Six Thinking Hats in this training presentation.
There are many Benefits of using Six Thinking Hats, including, it helps:
- Provide a common language
- Maximize productive collaboration
- Diversity of thought while using more of our brains
- Consider issues, challenges, decisions and opportunities systematically
- Remove ego (reduce confrontation)
- Save time
- Focus (one thing at a time)
- Think clearly and objectively
- Create, evaluate & implement action plans
- Achieve significant and meaningful results
- Make meetings more productive in less time
#CreativeProblemSolving #ProblemSolving #Leadership #CTR
by Culture Transformation Resources, LLC
www.CTRConsultingServices.com
1-877-287-1234
Workshop to provide insight on how to engage in collaborative research, and strategies to develop capacity for collaboration on the part of researchers
Reflections on design in the Scottish GovernmentLesley Thomson
Presentation given at the Service Design in Government conference in London on 20 March 2015.
Over the past couple of years, a number of teams across the Scottish Government have used a design approach in various areas of policy development and service delivery. We wanted to evaluate how design has contributed to this ‘Scottish Approach’ to government. Are there aspects of design that compliment and challenge our current approach? Where does design differ from the improvement methodology? We also wanted to reflect on the conditions needed for a successful design project.
A framework for workshop facilitation - UX Ireland 2016Matthew Ovington
How many workshops have you been to that are poorly thought out or badly run, that drift aimlessly or have vague outcomes?
Workshop facilitation is a design skill that you can apply in all kinds of situations including ideation, gathering requirements and building consensus with cross functional teams. It's also an essential skill for anyone trying to reconcile differing viewpoints or align diverse needs.
This session will provide you with:
an understanding of what facilitation is and when to use it
an easy to remember framework for planning workshops
tips and tricks for making workshops go smoothly
ways to build trust, encourage participation and stay focused on outcomes
Want to learn more about your testing program? Join Darren for “Lean User Testing for Stressed Out Designers” at the UCDA Design Conference in Portland, Ore. Oct. 15.
A crash course designed to introduce students to the design thinking process, presented during innovation week at the American University of Ras Al Khaimah.
Youth in Transition from Foster Care Take Charge of their WellnessYTH
Ysette Guevara of Minds on Fire presents Multiple Paths to Adulthood, a program that gamifies living and learning to develop skills for resilience, reflection, connection, self-determination, and wellness for youth transitioning from Foster Care. Presented at YTH Live 2014 session "Gaming for Health."
This talk will explore how games play an integral part in today's crossmedia landscape. More and more, fictional worlds are being created with multiple points of entry that provide fans as little or as much access and agency as they want into the stories found in these worlds. Specific examples will be discussed in order to highlight the role that video games play in the overall experiences, as well as to illustrate how game design serves as an overarching trope through which fans are encouraged to explore the various media in order to fully experience the fictional world.
Creative Problem Solving - Six Thinking Hats and Other Tools by CTRAndre Hannemann Harris
The thinking process is like a kayak with two paddles: One is CREATIVE Thinking while the other represents CRITICAL Thinking.
Six Thinking Hats, introduced in 1985 by Edward DeBono, is an effective tool for decision making and problem solving that uses both sides of your brain.
Culture Transformation Resources, LLC (CTR) provides a fresh look at Creative Problem Solving and Six Thinking Hats in this training presentation.
There are many Benefits of using Six Thinking Hats, including, it helps:
- Provide a common language
- Maximize productive collaboration
- Diversity of thought while using more of our brains
- Consider issues, challenges, decisions and opportunities systematically
- Remove ego (reduce confrontation)
- Save time
- Focus (one thing at a time)
- Think clearly and objectively
- Create, evaluate & implement action plans
- Achieve significant and meaningful results
- Make meetings more productive in less time
#CreativeProblemSolving #ProblemSolving #Leadership #CTR
by Culture Transformation Resources, LLC
www.CTRConsultingServices.com
1-877-287-1234
Workshop to provide insight on how to engage in collaborative research, and strategies to develop capacity for collaboration on the part of researchers
Reflections on design in the Scottish GovernmentLesley Thomson
Presentation given at the Service Design in Government conference in London on 20 March 2015.
Over the past couple of years, a number of teams across the Scottish Government have used a design approach in various areas of policy development and service delivery. We wanted to evaluate how design has contributed to this ‘Scottish Approach’ to government. Are there aspects of design that compliment and challenge our current approach? Where does design differ from the improvement methodology? We also wanted to reflect on the conditions needed for a successful design project.
A framework for workshop facilitation - UX Ireland 2016Matthew Ovington
How many workshops have you been to that are poorly thought out or badly run, that drift aimlessly or have vague outcomes?
Workshop facilitation is a design skill that you can apply in all kinds of situations including ideation, gathering requirements and building consensus with cross functional teams. It's also an essential skill for anyone trying to reconcile differing viewpoints or align diverse needs.
This session will provide you with:
an understanding of what facilitation is and when to use it
an easy to remember framework for planning workshops
tips and tricks for making workshops go smoothly
ways to build trust, encourage participation and stay focused on outcomes
Want to learn more about your testing program? Join Darren for “Lean User Testing for Stressed Out Designers” at the UCDA Design Conference in Portland, Ore. Oct. 15.
A crash course designed to introduce students to the design thinking process, presented during innovation week at the American University of Ras Al Khaimah.
Youth in Transition from Foster Care Take Charge of their WellnessYTH
Ysette Guevara of Minds on Fire presents Multiple Paths to Adulthood, a program that gamifies living and learning to develop skills for resilience, reflection, connection, self-determination, and wellness for youth transitioning from Foster Care. Presented at YTH Live 2014 session "Gaming for Health."
This talk will explore how games play an integral part in today's crossmedia landscape. More and more, fictional worlds are being created with multiple points of entry that provide fans as little or as much access and agency as they want into the stories found in these worlds. Specific examples will be discussed in order to highlight the role that video games play in the overall experiences, as well as to illustrate how game design serves as an overarching trope through which fans are encouraged to explore the various media in order to fully experience the fictional world.
Well Played: Interpreting Prince of Persia: the Sands of Timedrew davidson
This presentation engages in an in-depth close reading of the game, Prince of Persia: The Sands of Time, in order to parse out various meanings to be found in the experience of playing the game. The experience is approached from the perspective of its narrative development and its game design. This enables an analysis of the relationship between the game’s story and its gameplay. Sequences in the game are analyzed in detail in order to illustrate and interpret how these various components of a game can come together to create fulfilling a playing experience unique to this medium.
Putting Personas to Work at IIBA ClevelandCarol Smith
Putting Personas to Work: Getting Personas Adopted Throughout Your Organization.
Presented by Carol Smith at the Cleveland IIBA Chapter meeting on March 12, 2013.
Personas need to be recognized and relied on by the entire team and creating a successful persona program can be a huge challenge. This session covers strategies for making sure that the personas you create become essential to your team.
Putting Personas to Work at UX PittsburghCarol Smith
Putting Personas to Work: Getting Personas Adopted Throughout Your Organization.
Presented by Carol Smith at the User Experience Designers Pittsburgh MeetUp on February 6, 2014.
Personas need to be recognized and relied on by the entire team and creating a successful persona program can be a huge challenge. This session covers strategies for making sure that the personas you create become essential to your team.
Libraries are continually developing new programs and services to meet the needs of their community. But designing for the future can be challenging. How do you identify where to make changes? How do you make changes without taking on too much risk? How do you measure and evaluate the success of new library programs and services?
This workshop is an interactive experience, guiding teams through a process to find solutions for real library challenges and problems. Participants work in teams and be guided through activities to identify innovative solutions, set goals, and manage risk. Activities will help participants develop design thinking skills and a growth mindset.
Participants walk away with basic principles of innovative design processes. Participants gain confidence and feel empowered to think about innovation and innovative ideas in their libraries. As a result, they will become better risk takers and be able to develop better solutions.
Workshop facilitated by Crystal Schimpf
Eastern Shore Regional Library
For inquiries & bookings, email info@kixal.com
The slide presents the content of the "HEAR" part of Human-Centered Design Process, given in a multidisciplinary collaborative innovative design course hosted by drhhtang and Mike Chen. Participants are composed of about 14 design students and 21 IT students, working together to finish APP for underprivileged users. The course started from February to Jun 2013. The lecture room was E2-324 in National Taiwan University of Science and Technology. The expectation for the final results is working APP that solves an important problem for users.
The keynote is the teaching material for the UOID + AHMI course in 2013. It is an multidisciplinary course for the cooperation between NTUST design and NTU IT students. The course is held on NTUST. The purpose of the course is creating assisting or supportive APPS that are needed and appropriate for underprivileged people in Taiwan. The lectures are drhhtang and Mike Chen. The content of the slide is describing the process of human-centered design process and the design brief for 2013.
Open Space Session notes: Mapping the Systems of Science and TechnologyKennan Salinero
'Mapping the Systems of Science and Technology: Assessing Tools for Teamwork' represents the next stage in convening critical conversations for the future of science via Yámana Science and Technology's Science 'UnSummit' working conferences. The first were held during the USA Science and Engineering Festival - in 2010 looking at the topic of 'Shifting the Effort/Reward Ratio in Science' and in 2012 'Innovation - a Global Conversation.' We explore current data, successful initiatives and emergent trends from various science and technology oriented domains, in a cross-functional/cross-sector setting. We utilize Open Space sessions, where participants convene discussions around topic areas of greatest interest and urgency to them.
The Art Pastor's Guide to Sabbath | Steve ThomasonSteve Thomason
What is the purpose of the Sabbath Law in the Torah. It is interesting to compare how the context of the law shifts from Exodus to Deuteronomy. Who gets to rest, and why?
We all have good and bad thoughts from time to time and situation to situation. We are bombarded daily with spiraling thoughts(both negative and positive) creating all-consuming feel , making us difficult to manage with associated suffering. Good thoughts are like our Mob Signal (Positive thought) amidst noise(negative thought) in the atmosphere. Negative thoughts like noise outweigh positive thoughts. These thoughts often create unwanted confusion, trouble, stress and frustration in our mind as well as chaos in our physical world. Negative thoughts are also known as “distorted thinking”.
Read| The latest issue of The Challenger is here! We are thrilled to announce that our school paper has qualified for the NATIONAL SCHOOLS PRESS CONFERENCE (NSPC) 2024. Thank you for your unwavering support and trust. Dive into the stories that made us stand out!
How to Split Bills in the Odoo 17 POS ModuleCeline George
Bills have a main role in point of sale procedure. It will help to track sales, handling payments and giving receipts to customers. Bill splitting also has an important role in POS. For example, If some friends come together for dinner and if they want to divide the bill then it is possible by POS bill splitting. This slide will show how to split bills in odoo 17 POS.
Unit 8 - Information and Communication Technology (Paper I).pdfThiyagu K
This slides describes the basic concepts of ICT, basics of Email, Emerging Technology and Digital Initiatives in Education. This presentations aligns with the UGC Paper I syllabus.
Model Attribute Check Company Auto PropertyCeline George
In Odoo, the multi-company feature allows you to manage multiple companies within a single Odoo database instance. Each company can have its own configurations while still sharing common resources such as products, customers, and suppliers.
2024.06.01 Introducing a competency framework for languag learning materials ...Sandy Millin
http://sandymillin.wordpress.com/iateflwebinar2024
Published classroom materials form the basis of syllabuses, drive teacher professional development, and have a potentially huge influence on learners, teachers and education systems. All teachers also create their own materials, whether a few sentences on a blackboard, a highly-structured fully-realised online course, or anything in between. Despite this, the knowledge and skills needed to create effective language learning materials are rarely part of teacher training, and are mostly learnt by trial and error.
Knowledge and skills frameworks, generally called competency frameworks, for ELT teachers, trainers and managers have existed for a few years now. However, until I created one for my MA dissertation, there wasn’t one drawing together what we need to know and do to be able to effectively produce language learning materials.
This webinar will introduce you to my framework, highlighting the key competencies I identified from my research. It will also show how anybody involved in language teaching (any language, not just English!), teacher training, managing schools or developing language learning materials can benefit from using the framework.
Ethnobotany and Ethnopharmacology:
Ethnobotany in herbal drug evaluation,
Impact of Ethnobotany in traditional medicine,
New development in herbals,
Bio-prospecting tools for drug discovery,
Role of Ethnopharmacology in drug evaluation,
Reverse Pharmacology.
8. CMU Tepper Study of ETC
• Laurie Weingart
• Sr. Assc. Dean of Education & Carnegie Bosch Professor of Organizational
Behavior & Theory, Tepper, CMU
• Gergana Todorova
• University of Miami
• Kenneth Goh
• University of Western Ontario
9. ETC Study Methods
• How Does Expertise Diversity Translate into Innovation?
• 60 ETC Projects (2008-2011)
• Teams Surveyed 4 Times during Semester
• Observations & Interviews
• Independent Ratings of Final Product
10. ETC Study Measures
• Team Processes
• Conflict & Communication
• Coordination & Leadership
• Faculty Ratings
• Innovation, Quality
• Useful, Usable, Desirable
11. ETC Study Results
• More Diversity Leads to:
• More Conflict during Process
• and
• More Useful, Usable, Desirable Products
• Higher Quality & More Innovation
12. Further ETC Data*
• Gender, Ethnicity, Work Experience
• Project Type, Team Size, Instructors
• Familiarity, Leadership, Valuing Diversity
*2014, Anna Mayo
CMU Tepper Doctoral Student
13. Creative Orchestration
• Creative Process is Inherently Chaotic
• Failures Happen, On-Going Challenge
• More Diversity is Better and Harder
• Process needs Support
15. Valuing Diversity
• Gender, Sexual Orientation, Ethnicity, Socio-Economic, Culture, Religion,
Age, Disability, Expertise…
• Inclusive & Supportive
• Actions & Words
• Product & Process
• Discuss & Address
• Culture & Community
• Difference & Progress
16. Improv
• Yes and…
• Shaping Experiences
• Comfort with Chaos
• Something from Nothing
• Serve the Story
17. Feedback
• 10 years worth in 2
• Product, Process, Public Events
• From Faculty, Peers, Guests
• Daily, Weekly, Milestones
• When you’re screwing up, and nobody is saying anything to you anymore,
that means they gave up. - Randy Pausch
18. Workshops & Lectures
• Skills, Process, Strengths, Conflict Management, Playtesting, Aesthetics,
Design, Intellectual Property, Branding, Entrepreneurialism, Public Speaking,
Pitching, Interviews, Professional Communication, Portfolios, Resumes,
Critique, Analysis, Personal Health, Project Management, Agile
Development, Producing, Storytelling, Field Overview, Professional
Development, Life-Long Learning…
• And More…
19. People (Can) Suck
• Supervisor
• Client
• Colleagues
• Bureaucracy
• Public
• You
20. Responsibility
• For the Work
• For Dealing with Colleagues
• For Mistakes, Failures, Regrets
• For What You Don’t Know
• For Being Your Best
22. Reputation
• Good Colleague, Good Team Member, Good Attitude
• Not How Smart of Talented, Not Better
• Continual Process, Manners
• Actions as Well as Words
23. Reputation
• Fun to Play With (Not, Have Fun Playing
• Quality, Quantity, Effort
• Be Good, Be Pleasant, Be On Time
• Awful - Average - Awesome
39. Resonant Research
• Data on Diversity
• http://cacm.acm.org/magazines/2014/11/179827-the-data-on-diversity/
• How Diversity Makes Us Smarter
• http://www/scientificamerican/com/article/how-diversity-makes-us-smarter/
• And so much more…
40. More Diversity Please
• Across Fields
• Education Leads to Diversity
• Diversity of People & Products
• Do It Together, Make More Magic, Change the World
43. Thanks!
• Questions?
• drew@andrew.cmu.edu
• Goh, K., Goodman, P., & Weingart, L. (2013) Team innovation processes: An Examination of activity
cycles in creative project teams. Small Group Research, 44, 159-194.
• Weingart, L., Todorova, G., & Goh, K. Conflict Resolution as a Moderator versus Mediator of the Effects
of Task, Process, and Relationship Conflict on Team Outcomes. Eighth Annual Interdisciplinary Network
Group Research (INGRoup) Conference (Atlanta, GA), July 2013.
• Anita Woolley: http://www.anitawoolley.com