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Creative Chaos
Learning Lessons on Inclusion & Innovation

Making the Magic
A Little About Me
• Preface & Acknowledgments
Creative Chaos
• Learning Lessons on Inclusion & Innovation
• Making the Magic
Introduction
• Overview
• Learning Lessons
I. Overview
• 1) On the ETC
• 2) On Creativity
• 3) On ETC Research
• 4) On Creativity Research
• 5) On ETC Curriculum
1) On the ETC
• ETC
• ETC Mission
• Art | Technology | Design
• Entertainment Technologies
ETC
• World’s Best Playground
• With an Electric Fence
• Contexts & Constraints for Creativity
• Learning Needs Challenges
• Success Needs Failures
• Creativity Needs Constraints
• Extraordinary Needs Boundaries
ETC Mission
• Mission
• Providing leadership in education and applied research that combines
technology and art, to explore learning, storytelling, innovation and
entertainment, and to create experiences that educate, engage and
inspire.
• Goals
• Applied Research
• Communication & Collaboration across Disciplines
Art | Technology | Design
• College of Fine Arts
• School of Computer Science
• Founded 17 Years Ago
• (as of the 2016/2017 academic year)
Entertainment Technologies
• Games, Animation, Theme Parks, Museums, Augmented Reality, Mobile,
Robotics, Interactive Performances, Websites, Film, Cross-Media . . .
• Education, Training, Health, Medical, Civics, Entertainment . . .
• All These and More…
2) On Creativity
• Teaching Creativity
• Creative Production
• Creative Chaos
• Making Stuff
• Making the Magic
Teaching Creativity
• Imagination & Innovation
• Skill & Process
• Individual & Group
Creative Production
• Design & Development
• Communication & Collaboration
• Leadership & Management
• Schedule & Budget
• Trust & Respect
Creative Chaos
• Ambiguous Ideas & Uncertain Results
• Rapid Prototyping & Iterative Design
• Flexible Process & Comfort with Unknowns
Making Stuff
• Intellectual Property
• Not Ideas, What is Created
• Sharing Development
• Do the Work, not What They Want
Making the Magic
• New, Useful, Good
• Design Process
• Applied Research
• Problem Solving
• Critical Creation
3) On ETC Research
• How?
• CMU Tepper Study of ETC
• ETC Study Methods
• ETC Study Measures
• ETC Study Results
• Further ETC Data
How?
CMU Tepper Study of ETC
• Laurie Weingart
• Sr. Assc. Dean of Education & Richard M. Cyert and Margaret S. Cyert
Professor of Organizational Behavior & Theory, Tepper, CMU
• Gergana Todorova
• University of Miami
• Kenneth Goh
• University of Western Ontario
ETC Study Methods
• How Does Expertise Diversity Translate into Innovation?
• 60 ETC Projects (2008-2011)
• Teams Surveyed 4 Times during Semester
• Observations & Interviews
• Independent Ratings of Final Product
ETC Study Measures
• Team Processes
• Conflict & Communication
• Coordination & Leadership
• Faculty Ratings
• Innovation, Quality
• Useful, Usable, Desirable
ETC Study Results
• More Diversity Leads to:
• More Conflict during Process
• and
• More Useful, Usable, Desirable Products
• Higher Quality & More Innovation
Further ETC Data*
• Gender, Ethnicity, Work Experience
• Project Type, Team Size, Instructors
• Familiarity, Leadership, Valuing Diversity
*2014, Anna Mayo

CMU Tepper Doctoral Student
4) On Creativity Research
• Granted
• Resonant Research
• Collective Intelligence
Granted
• ETC Study on CMU Graduate Students
• But…
Resonant Research
• Data on Diversity
• http://cacm.acm.org/magazines/2014/11/179827-the-data-on-diversity/
• How Diversity Makes Us Smarter
• http://www/scientificamerican/com/article/how-diversity-makes-us-smarter/
• And so much more…
Collective Intelligence
• Equal Contributions, Listening
• Empathy, Emotional Intelligence
• More Women
- Anita Woolley

Asst. Professor, Tepper, CMU
5) On ETC Curriculum
• Creative Orchestration
• Master of Entertainment Technology (MET)
• Research & Design
• ETC Projects
• ETC Core Courses
• Learn, Work, Play
Creative Orchestration
• Creative Process is Inherently Chaotic
• Failures Happen, On-Going Challenge
• More Diversity is Better and Harder
• Process needs Support
Master of Entertainment Technology(MET)
• Two year professional Master’s program
• Around 160 students (40% / 40% / 20%)
• Diverse Faculty & Staff
• Interdisciplinary Teams
• Project-based Curriculum
• Space & Tech
Research & Design
• Transformational Games
• Innovation by Design
• Interactive Storytelling
ETC Projects
• Types & Roles
• Balance
• Client, Research, Pitch
ETC Core Courses
• Building Virtual Worlds
• Virtual Story
• Improv
• Fundamentals
Learn, Work, Play
• Educational Goals
• Professional Development
• Engaging Experiences
II. Learning Lessons
• 6) On Inclusion
• 7) On Collegiality
• 8) On Development
• 9) On Context
• 10) On Support
• 11) On Challenge
6) On Inclusion
• Valuing Diversity
• Inclusion, Fit & Diversity
• Improvisational Acting
Valuing Diversity
• Gender, Sexual Orientation, Ethnicity, Socio-Economic, Culture, Religion,
Age, Disability, Expertise, Work & Intersectionality…
• Inclusive & Supportive
• Actions & Words
• Product & Process
• Discuss & Address
• Culture & Community
• Difference & Progress
Inclusion, Fit & Diversity
• Culture, Lifestyle, Field, Career…
• Location, Company, Team, Job…
Improvisational Acting
• Yes and…
• Shaping Experiences
• Comfort with Chaos
• Something from Nothing
• Serve the Story
7) On Collegiality
• People (Can) Suck
• Responsibility
• Comfortability
• Reputation
• Collaboration
People (Can) Suck
• Supervisor
• Client
• Colleagues
• Bureaucracy
• Public
• You
Responsibility
• For the Work
• For Dealing with Colleagues
• For Mistakes, Failures, Regrets
• For What You Don’t Know
• For Being Your Best
Comfortability
• With Responsibility
• With the Unknown
• With New Challenges
• With Failures
• With Yourself
Reputation
• Good Colleague, Good Team Member, Good Attitude
• Not How Smart of Talented, Not Better
• Continual Process, Manners, Warmth
• Actions as Well as Words
Reputation
• Fun to Play With (Not, Have Fun Playing
• Quality, Quantity, Effort
• Be Good, Be Pleasant, Be On Time
• Awful - Average - Awesome
Collaboration
Not So Much
Collaboration
Co-Creation
8) On Development
• Less Talk, More Rock
• Collaborative Jams
• Playtesting Workshops
• Experience
• Transformational Experiences
Less Talk, More Rock
Less Talk, More Rock
Less Talk, More Rock
Collaborative Jams
• Jammers
• Subject Matter Experts
• Jam - Prototype - Product
http://nowigetitjam.org
Playtesting Workshops
• Explore
• Refine
• Persuade
http://playtestingworkshops.com
Experience
• Critical Creation
• Ultimate Design Goal
• For the User, Player, Guest…
• Interest Curves, Flow,

Procedural, Interactivies

Transformational Experiences
• Design for Impact
• Creativity for Good
• Changes in Our Daily Lives
Transformational Games
Sabrina Culyba
ETC Creative Good Fund
9) On Context
• Constraints
• Failure
• Doubt
• Curiosity
Constraints
• Creativity Needs Context
• Yes and…
• Sometimes No
• Polish, not Perfect
Failure
• Learn From Mistakes, Resiliency
• Fail Faster, Experiment, Explore
• Rapid Prototyping
• Iterate toward Solutions
First Penguin Award
Doubt
• Question Answers
• Challenge Assumptions
• Work to Understand
• Open to Changing Your Mind
• To be Uncertain is to be Uncomfortable, 

but to be Certain is to be Ridiculous.
Curiosity
• Ask Questions & Engage
• Lifelong Learning & How Stuff Works
• Problem Solving & Cheating?
• Story Telling & Model Making
• Curiosity was Framed, Ignorance killed the Cat.
10) On Support
• Difficulty By Design
• Creative Teams
• Feedback
• Criticism & Conflict
• Workshops, Seminars & Concentrations
• Life Long Skills
Difficulty By Design
• They Know Engaging, Ask More & Let Them Try
• Provide Context
• Shape Challenges
• Show Connections
• Mastery to Literacy
Creative Teams
• Creative Professionals
• Diverse & Balanced
• Group Deliverables
• Individual Processes
• Life-Long Learning
Feedback
• 10 years worth in 2
• Product, Process, Public Events
• From Faculty, Peers, Alums, Guests
• Daily, Weekly, Milestones
• When you’re screwing up, and nobody is saying anything to you anymore,
that means they gave up. - Randy Pausch
Criticism & Conflict
• Receiving, Giving & Asking
• Conflict & Praise
• Critical Response Process
Workshops, Seminars & Concentrations
• Skills, Process, Strengths, Conflict Management, Playtesting, Aesthetics,
Design, Intellectual Property, Branding, Entrepreneurialism, Public Speaking,
Pitching, Interviews, Professional Communication, Portfolios, Resumes,
Critique, Analysis, Personal Health, Project Management, Agile
Development, Producing, Storytelling, Field Overview, Professional
Development, Life-Long Learning…
• Game Design

Themed Entertainment

Interactive Storytelling
Life Long Skills
• Collaboration, Cooperation
• Communication, Attitude
• Problem Solving, Adaptability
• Leadership, Management
• Creativity, Curiosity
11) On Challenge
• Hard Fun
• Pleasantly Frustrating
• Challenge Is Good
• Challenge Is Engaging
• Curiosity Literacy
Hard Fun
• Pleasantly Frustrating, Engagingly Compelling
• Difficulty & Mastery
• Agency & Literacy
• Transformational
• Playing & Learning & Creating
Pleasantly Frustrating
• The Challenge
Pleasantly Frustrating
• Not Too Simple
Pleasantly Frustrating
• Not Too Simple
• Not Too Hard
Challenge Is Good
• Not just Fun
• Difficult Challenges
• Fun has a Half-Life
Challenge Is Engaging
• Meet them at their Mastery
• Engage through Challenges
• Give them Agency
Curiosity Literacy
• How to Learn
• Challenge Yourself
• Create on Your Own
• Life-Long Skill
In Conclusion
• Orchestrating Creativity
• More Inclusive Diversity Please
• Creative Chaos
• Learning Lessons
• References
Orchestrating Creativity
• Collaborative, Innovative
• Value & Embrace Diversity
• Creative Problem Solvers
• Open to Improve
• Comfortable Doing Things You’ve Never Done Before
More Inclusive Diversity Please
• Across Fields
• Education Leads to Diversity
• Diversity of People & Products
• Do It Together, Make More Magic, Change the World
Creative Chaos
• Diversity is Valuable & Challenging
• Inclusion Leads to Innovation
• Supportive Orchestration
• Making The Magic
Learning Lessons
• Yes, and…
Yes, And…
• New Study on ETC Projects
• Starting in Spring 2017
• Laurie Weingart, Gergana Todorov, Kenneth Goh, Anna Mayo, Dulce Pacheco
• CMU Eberly Center - Teaching Excellence & Educational Innovation
• ETC Faculty, Staff, Students
Thanks!
• Questions?
• drew@andrew.cmu.edu
http://press.etc.cmu.edu/content/creative-chaos

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Creative Chaos

  • 1. Creative Chaos Learning Lessons on Inclusion & Innovation
 Making the Magic
  • 3. • Preface & Acknowledgments
  • 4. Creative Chaos • Learning Lessons on Inclusion & Innovation • Making the Magic
  • 6. I. Overview • 1) On the ETC • 2) On Creativity • 3) On ETC Research • 4) On Creativity Research • 5) On ETC Curriculum
  • 7. 1) On the ETC • ETC • ETC Mission • Art | Technology | Design • Entertainment Technologies
  • 8. ETC • World’s Best Playground • With an Electric Fence • Contexts & Constraints for Creativity • Learning Needs Challenges • Success Needs Failures • Creativity Needs Constraints • Extraordinary Needs Boundaries
  • 9. ETC Mission • Mission • Providing leadership in education and applied research that combines technology and art, to explore learning, storytelling, innovation and entertainment, and to create experiences that educate, engage and inspire. • Goals • Applied Research • Communication & Collaboration across Disciplines
  • 10. Art | Technology | Design • College of Fine Arts • School of Computer Science • Founded 17 Years Ago • (as of the 2016/2017 academic year)
  • 11. Entertainment Technologies • Games, Animation, Theme Parks, Museums, Augmented Reality, Mobile, Robotics, Interactive Performances, Websites, Film, Cross-Media . . . • Education, Training, Health, Medical, Civics, Entertainment . . . • All These and More…
  • 12. 2) On Creativity • Teaching Creativity • Creative Production • Creative Chaos • Making Stuff • Making the Magic
  • 13. Teaching Creativity • Imagination & Innovation • Skill & Process • Individual & Group
  • 14. Creative Production • Design & Development • Communication & Collaboration • Leadership & Management • Schedule & Budget • Trust & Respect
  • 15. Creative Chaos • Ambiguous Ideas & Uncertain Results • Rapid Prototyping & Iterative Design • Flexible Process & Comfort with Unknowns
  • 16. Making Stuff • Intellectual Property • Not Ideas, What is Created • Sharing Development • Do the Work, not What They Want
  • 17. Making the Magic • New, Useful, Good • Design Process • Applied Research • Problem Solving • Critical Creation
  • 18. 3) On ETC Research • How? • CMU Tepper Study of ETC • ETC Study Methods • ETC Study Measures • ETC Study Results • Further ETC Data
  • 19. How?
  • 20. CMU Tepper Study of ETC • Laurie Weingart • Sr. Assc. Dean of Education & Richard M. Cyert and Margaret S. Cyert Professor of Organizational Behavior & Theory, Tepper, CMU • Gergana Todorova • University of Miami • Kenneth Goh • University of Western Ontario
  • 21. ETC Study Methods • How Does Expertise Diversity Translate into Innovation? • 60 ETC Projects (2008-2011) • Teams Surveyed 4 Times during Semester • Observations & Interviews • Independent Ratings of Final Product
  • 22. ETC Study Measures • Team Processes • Conflict & Communication • Coordination & Leadership • Faculty Ratings • Innovation, Quality • Useful, Usable, Desirable
  • 23. ETC Study Results • More Diversity Leads to: • More Conflict during Process • and • More Useful, Usable, Desirable Products • Higher Quality & More Innovation
  • 24. Further ETC Data* • Gender, Ethnicity, Work Experience • Project Type, Team Size, Instructors • Familiarity, Leadership, Valuing Diversity *2014, Anna Mayo
 CMU Tepper Doctoral Student
  • 25. 4) On Creativity Research • Granted • Resonant Research • Collective Intelligence
  • 26. Granted • ETC Study on CMU Graduate Students • But…
  • 27. Resonant Research • Data on Diversity • http://cacm.acm.org/magazines/2014/11/179827-the-data-on-diversity/ • How Diversity Makes Us Smarter • http://www/scientificamerican/com/article/how-diversity-makes-us-smarter/ • And so much more…
  • 28. Collective Intelligence • Equal Contributions, Listening • Empathy, Emotional Intelligence • More Women - Anita Woolley
 Asst. Professor, Tepper, CMU
  • 29. 5) On ETC Curriculum • Creative Orchestration • Master of Entertainment Technology (MET) • Research & Design • ETC Projects • ETC Core Courses • Learn, Work, Play
  • 30. Creative Orchestration • Creative Process is Inherently Chaotic • Failures Happen, On-Going Challenge • More Diversity is Better and Harder • Process needs Support
  • 31. Master of Entertainment Technology(MET) • Two year professional Master’s program • Around 160 students (40% / 40% / 20%) • Diverse Faculty & Staff • Interdisciplinary Teams • Project-based Curriculum • Space & Tech
  • 32. Research & Design • Transformational Games • Innovation by Design • Interactive Storytelling
  • 33. ETC Projects • Types & Roles • Balance • Client, Research, Pitch
  • 34. ETC Core Courses • Building Virtual Worlds • Virtual Story • Improv • Fundamentals
  • 35. Learn, Work, Play • Educational Goals • Professional Development • Engaging Experiences
  • 36. II. Learning Lessons • 6) On Inclusion • 7) On Collegiality • 8) On Development • 9) On Context • 10) On Support • 11) On Challenge
  • 37. 6) On Inclusion • Valuing Diversity • Inclusion, Fit & Diversity • Improvisational Acting
  • 38. Valuing Diversity • Gender, Sexual Orientation, Ethnicity, Socio-Economic, Culture, Religion, Age, Disability, Expertise, Work & Intersectionality… • Inclusive & Supportive • Actions & Words • Product & Process • Discuss & Address • Culture & Community • Difference & Progress
  • 39. Inclusion, Fit & Diversity • Culture, Lifestyle, Field, Career… • Location, Company, Team, Job…
  • 40. Improvisational Acting • Yes and… • Shaping Experiences • Comfort with Chaos • Something from Nothing • Serve the Story
  • 41. 7) On Collegiality • People (Can) Suck • Responsibility • Comfortability • Reputation • Collaboration
  • 42. People (Can) Suck • Supervisor • Client • Colleagues • Bureaucracy • Public • You
  • 43. Responsibility • For the Work • For Dealing with Colleagues • For Mistakes, Failures, Regrets • For What You Don’t Know • For Being Your Best
  • 44. Comfortability • With Responsibility • With the Unknown • With New Challenges • With Failures • With Yourself
  • 45. Reputation • Good Colleague, Good Team Member, Good Attitude • Not How Smart of Talented, Not Better • Continual Process, Manners, Warmth • Actions as Well as Words
  • 46. Reputation • Fun to Play With (Not, Have Fun Playing • Quality, Quantity, Effort • Be Good, Be Pleasant, Be On Time • Awful - Average - Awesome
  • 50. 8) On Development • Less Talk, More Rock • Collaborative Jams • Playtesting Workshops • Experience • Transformational Experiences
  • 54. Collaborative Jams • Jammers • Subject Matter Experts • Jam - Prototype - Product http://nowigetitjam.org
  • 55. Playtesting Workshops • Explore • Refine • Persuade http://playtestingworkshops.com
  • 56. Experience • Critical Creation • Ultimate Design Goal • For the User, Player, Guest… • Interest Curves, Flow,
 Procedural, Interactivies

  • 57. Transformational Experiences • Design for Impact • Creativity for Good • Changes in Our Daily Lives
  • 60. 9) On Context • Constraints • Failure • Doubt • Curiosity
  • 61. Constraints • Creativity Needs Context • Yes and… • Sometimes No • Polish, not Perfect
  • 62. Failure • Learn From Mistakes, Resiliency • Fail Faster, Experiment, Explore • Rapid Prototyping • Iterate toward Solutions First Penguin Award
  • 63. Doubt • Question Answers • Challenge Assumptions • Work to Understand • Open to Changing Your Mind • To be Uncertain is to be Uncomfortable, 
 but to be Certain is to be Ridiculous.
  • 64. Curiosity • Ask Questions & Engage • Lifelong Learning & How Stuff Works • Problem Solving & Cheating? • Story Telling & Model Making • Curiosity was Framed, Ignorance killed the Cat.
  • 65. 10) On Support • Difficulty By Design • Creative Teams • Feedback • Criticism & Conflict • Workshops, Seminars & Concentrations • Life Long Skills
  • 66. Difficulty By Design • They Know Engaging, Ask More & Let Them Try • Provide Context • Shape Challenges • Show Connections • Mastery to Literacy
  • 67. Creative Teams • Creative Professionals • Diverse & Balanced • Group Deliverables • Individual Processes • Life-Long Learning
  • 68. Feedback • 10 years worth in 2 • Product, Process, Public Events • From Faculty, Peers, Alums, Guests • Daily, Weekly, Milestones • When you’re screwing up, and nobody is saying anything to you anymore, that means they gave up. - Randy Pausch
  • 69. Criticism & Conflict • Receiving, Giving & Asking • Conflict & Praise • Critical Response Process
  • 70. Workshops, Seminars & Concentrations • Skills, Process, Strengths, Conflict Management, Playtesting, Aesthetics, Design, Intellectual Property, Branding, Entrepreneurialism, Public Speaking, Pitching, Interviews, Professional Communication, Portfolios, Resumes, Critique, Analysis, Personal Health, Project Management, Agile Development, Producing, Storytelling, Field Overview, Professional Development, Life-Long Learning… • Game Design
 Themed Entertainment
 Interactive Storytelling
  • 71. Life Long Skills • Collaboration, Cooperation • Communication, Attitude • Problem Solving, Adaptability • Leadership, Management • Creativity, Curiosity
  • 72. 11) On Challenge • Hard Fun • Pleasantly Frustrating • Challenge Is Good • Challenge Is Engaging • Curiosity Literacy
  • 73. Hard Fun • Pleasantly Frustrating, Engagingly Compelling • Difficulty & Mastery • Agency & Literacy • Transformational • Playing & Learning & Creating
  • 76. Pleasantly Frustrating • Not Too Simple • Not Too Hard
  • 77. Challenge Is Good • Not just Fun • Difficult Challenges • Fun has a Half-Life
  • 78. Challenge Is Engaging • Meet them at their Mastery • Engage through Challenges • Give them Agency
  • 79. Curiosity Literacy • How to Learn • Challenge Yourself • Create on Your Own • Life-Long Skill
  • 80. In Conclusion • Orchestrating Creativity • More Inclusive Diversity Please • Creative Chaos • Learning Lessons • References
  • 81. Orchestrating Creativity • Collaborative, Innovative • Value & Embrace Diversity • Creative Problem Solvers • Open to Improve • Comfortable Doing Things You’ve Never Done Before
  • 82. More Inclusive Diversity Please • Across Fields • Education Leads to Diversity • Diversity of People & Products • Do It Together, Make More Magic, Change the World
  • 83. Creative Chaos • Diversity is Valuable & Challenging • Inclusion Leads to Innovation • Supportive Orchestration • Making The Magic
  • 85. Yes, And… • New Study on ETC Projects • Starting in Spring 2017 • Laurie Weingart, Gergana Todorov, Kenneth Goh, Anna Mayo, Dulce Pacheco • CMU Eberly Center - Teaching Excellence & Educational Innovation • ETC Faculty, Staff, Students