Pre-conference workshop at the 2016 Museums and the Web Conference in Los Angeles, CA, on April 6, 2016.
Design Thinking is a set of methods and a mindset that combines empathy, creativity, and rationality to solve human-centered problems, and is the foundation upon which Design Sprints are built. We have run numerous Design Sprints with museums and cultural heritage organizations, and have refined its application to the unique constraints and opportunities of the museum sector.
Come join us for this fun and high-energy workshop in which we’ll walk you through a hands-on Design Sprint and give you tools and resources to bring sprints back to your own organization—and make your team more awesome!
Sprint, How to solve big problems and test new ideas in 5 daysZouaghi HouSSeM
Sprint, How to solve big problems and test new ideas in 5 days.
A workshop made by ING "Houssem Zouaghi" in a workshop organized by "Enpact".
The workshop was made for Local entrepreneurs to help them to test their ideas.
So the purpose of product discovery is to make sure we have some evidence that when we ask the engineers to build production-quality software, it won’t be a wasted effort.
What does the future look like? Is it a dark space where we’re suffering from varying degrees of techamphetamine or are we heading towards a Utopian fantasy of abundance and harmony?
Understanding that our basic human needs and wants barely change, we explore the future state of a range of topics; from our need for physical sustenance through to our age-long fascination of transcending the limitations of our biology.
Looking at the future from a human perspective, our potential for greatness is teetering on a fine line between darkness and hope. We’re banking on the latter.
Sprint, How to solve big problems and test new ideas in 5 daysZouaghi HouSSeM
Sprint, How to solve big problems and test new ideas in 5 days.
A workshop made by ING "Houssem Zouaghi" in a workshop organized by "Enpact".
The workshop was made for Local entrepreneurs to help them to test their ideas.
So the purpose of product discovery is to make sure we have some evidence that when we ask the engineers to build production-quality software, it won’t be a wasted effort.
What does the future look like? Is it a dark space where we’re suffering from varying degrees of techamphetamine or are we heading towards a Utopian fantasy of abundance and harmony?
Understanding that our basic human needs and wants barely change, we explore the future state of a range of topics; from our need for physical sustenance through to our age-long fascination of transcending the limitations of our biology.
Looking at the future from a human perspective, our potential for greatness is teetering on a fine line between darkness and hope. We’re banking on the latter.
A talk I gave at Google on Strategy and Product Discovery
We discussed:
Discovering Features and Products (Product Strategy)
Discovering Products and Product Lines (Product Line / Company Strategy)
Marty Cagan: Using High Fidelity Prototypes for Product Discovery
My motto this year is "Evolve & Disrupt". I did a couple of keynotes on the matter recently, so I'm sharing this presentation to illustrate how I handle the "fuzzy front-end" of product development, aside from the Lean Startup stuff everybody talks about. Don't be fooled by the funny (and a bit irreverent) cartoons; Jobs To Be Done is a major breakthrough with a lot of practical applications. I have been working solidly on it for the last year and it is totally influencing how I see the world.
Every startup begins with an idea. This is a talk on how to come up with startup ideas and how to use validation to pick the ones worth working on. It's based on the book "Hello, Startup" (http://www.hello-startup.net/). You can find the video of the talk here: https://www.youtube.com/watch?v=GkmiE8d_5Pw
Slides from Ideation workshop given to Melbourne Accelerator Programme held at the University of Melbourne on 11 April 2013.
See www.getviable.com for more.
Customizable pitch deck templates which include two different versions, both built by leading seed investors at NextView Ventures. Entrepreneurs can use them to save time while building a pitch deck to raise seed capital.
Dan Olsen, The Lean Product Playbook , @danolsen
Room: C260
Everyone working on a new product is trying to achieve the same goal: product-market fit. Although product-market fit is one of the most important Lean Startup concepts, it’s also the least well defined. Dan Olsen shares the top advice from his book The Lean Product Playbook, including the Product-Market Fit Pyramid: an actionable model that breaks product-market fit down into 5 key elements. Dan also explains the Lean Product Process, a 6-step methodology with practical guidance on how to achieve product-market fit, illustrated with a real-world case study.
Game Product Discovery: Validation & IterationMartyn Jones
Slides & notes from a recent Product Tank presentation. I talk through Product Management and how I think it relates to Game Design, in particular how to apply the Discovery process
MW2010: A. Burnette, D. Mitroff Silvers + C. Sexton, Tales of the Unexpected:...museums and the web
A presentation from Museums and the Web 2010.
Our paper continues the discussions and analysis begun at MW2009 in the paper, "Redesigning Your Museum's Web Site: A Survivors' Guide" (http://www.archimuse.com/mw2009/papers/burnette/burnette.html). Using real-life stories and examples from the post-launch lives of The Museum of Modern Art, New York (MoMA), the National Gallery, London (NG), and the San Francisco Museum of Modern Art (SFMOMA), we will reflect upon the often overlooked and under-considered period in most on-line projects: post-launch.
While our previous paper explored the shared joys and challenges we faced in planning, developing, and deploying new and improved institutional Web sites, this paper and subsequent presentation will offer pragmatic and candid insights into our lives after the launch. We'll reflect upon what we did right and what could have been done differently, discuss results that we expected to find and those that were a surprise, and recount some practical lessons learned. Some of the issues covered include the unexpected impact of a redesign on an organization's strategic planning, the sobering limitations of what a content management system (CMS) can and can't do, and the ongoing difficulties of measuring success. By continuing the discussions we began in our first paper, we hope to offer the wider museum community an opportunity to tap into the first-hand knowledge and experience we gained from our three respective projects.
Mini-Workshop: Redesign Evaluation [evaluation]
See http://archimuse.com/mw2010/abstracts/prg_335002221.html
This is a presentation I gave to students in the Stanford d.school's flagship course, "Design Thinking Bootcamp," in October 2012. The students in the class are taking on the design challenge of "Redesigning the museum experience… without the museum.” The students will be creating prototypes of products, services, or experiences that help SFMOMA visitors remain engaged with the museum during our upcoming closure and expansion. The solutions will be grounded in user needs that come from direct empathy with museum visitors.
A talk I gave at Google on Strategy and Product Discovery
We discussed:
Discovering Features and Products (Product Strategy)
Discovering Products and Product Lines (Product Line / Company Strategy)
Marty Cagan: Using High Fidelity Prototypes for Product Discovery
My motto this year is "Evolve & Disrupt". I did a couple of keynotes on the matter recently, so I'm sharing this presentation to illustrate how I handle the "fuzzy front-end" of product development, aside from the Lean Startup stuff everybody talks about. Don't be fooled by the funny (and a bit irreverent) cartoons; Jobs To Be Done is a major breakthrough with a lot of practical applications. I have been working solidly on it for the last year and it is totally influencing how I see the world.
Every startup begins with an idea. This is a talk on how to come up with startup ideas and how to use validation to pick the ones worth working on. It's based on the book "Hello, Startup" (http://www.hello-startup.net/). You can find the video of the talk here: https://www.youtube.com/watch?v=GkmiE8d_5Pw
Slides from Ideation workshop given to Melbourne Accelerator Programme held at the University of Melbourne on 11 April 2013.
See www.getviable.com for more.
Customizable pitch deck templates which include two different versions, both built by leading seed investors at NextView Ventures. Entrepreneurs can use them to save time while building a pitch deck to raise seed capital.
Dan Olsen, The Lean Product Playbook , @danolsen
Room: C260
Everyone working on a new product is trying to achieve the same goal: product-market fit. Although product-market fit is one of the most important Lean Startup concepts, it’s also the least well defined. Dan Olsen shares the top advice from his book The Lean Product Playbook, including the Product-Market Fit Pyramid: an actionable model that breaks product-market fit down into 5 key elements. Dan also explains the Lean Product Process, a 6-step methodology with practical guidance on how to achieve product-market fit, illustrated with a real-world case study.
Game Product Discovery: Validation & IterationMartyn Jones
Slides & notes from a recent Product Tank presentation. I talk through Product Management and how I think it relates to Game Design, in particular how to apply the Discovery process
MW2010: A. Burnette, D. Mitroff Silvers + C. Sexton, Tales of the Unexpected:...museums and the web
A presentation from Museums and the Web 2010.
Our paper continues the discussions and analysis begun at MW2009 in the paper, "Redesigning Your Museum's Web Site: A Survivors' Guide" (http://www.archimuse.com/mw2009/papers/burnette/burnette.html). Using real-life stories and examples from the post-launch lives of The Museum of Modern Art, New York (MoMA), the National Gallery, London (NG), and the San Francisco Museum of Modern Art (SFMOMA), we will reflect upon the often overlooked and under-considered period in most on-line projects: post-launch.
While our previous paper explored the shared joys and challenges we faced in planning, developing, and deploying new and improved institutional Web sites, this paper and subsequent presentation will offer pragmatic and candid insights into our lives after the launch. We'll reflect upon what we did right and what could have been done differently, discuss results that we expected to find and those that were a surprise, and recount some practical lessons learned. Some of the issues covered include the unexpected impact of a redesign on an organization's strategic planning, the sobering limitations of what a content management system (CMS) can and can't do, and the ongoing difficulties of measuring success. By continuing the discussions we began in our first paper, we hope to offer the wider museum community an opportunity to tap into the first-hand knowledge and experience we gained from our three respective projects.
Mini-Workshop: Redesign Evaluation [evaluation]
See http://archimuse.com/mw2010/abstracts/prg_335002221.html
This is a presentation I gave to students in the Stanford d.school's flagship course, "Design Thinking Bootcamp," in October 2012. The students in the class are taking on the design challenge of "Redesigning the museum experience… without the museum.” The students will be creating prototypes of products, services, or experiences that help SFMOMA visitors remain engaged with the museum during our upcoming closure and expansion. The solutions will be grounded in user needs that come from direct empathy with museum visitors.
Design Thinking for Visitor Engagement: Tackling One Museum's Big Challenge t...Dana Mitroff Silvers
Slides from a paper presented by Dana Mitroff Silvers, Molly Wilson, and Maryanna Rogers at Museums and the Web 2013. Read the full paper at http://mw2013.museumsandtheweb.com/paper/design-thinking/
Lean + UX + Agile: Putting It All TogetherOrthogonal
Lean Startup, Pragmatic Marketing, User Experience Design and Agile Development are all approaches to improve your odds of creating successful products.
Are they mutually exclusive, or can you assemble them together to make a lean, mean product success machine?
Pathfinder Software's Amy Willis (UX) Bernhard Kappe (Products Strategy) and Reid MacTavish (Agile Development) share their lessons learned in making lean+ux+agile work.
How to build a Key Performance Indicator (KPI) - Consider Elevator ManagementAxel Marrocco
What exactly is a KPI. This lesson was developed to help consider how to evaluate the effectiveness of a problem / solution proposal. Elevator Management is used, since it provides a topic almost all can relate with. The focus is not to development an understanding of Critical Success Factors, but to concentrate on elements necessary in constructing a Key Performance Indicator (KPI) of a proposal's effectiveness.
Developing Metrics and KPI (Key Performance IndicatorsVictor Holman
Get a FREE performance management kit and access to all of Victor's full videos at:
www.lifecycle-performance-pros.com
This presentation covers the basics of developing successful performance metrics, from developing winning KPIs, learning how to develop the right metrics, the rules of developing KPIs and metrics and common performance metrics for managing a successful organization.
3 Rapid Design Activities to a Customer-Centered Product RoadmapBennett King
When developing new product concepts, customer input is often overlooked or brought in later in the process. This leads to early concept generation based on assumption rather than real customer need and can lengthen the overall product development process. In this presentation we discuss three design activities, Formative Design Research, concept development using Design Studio, and Concept Value Testing. These activities can be used to bring the customer voice into the process from the beginning, rapidly create and iterate concepts based on customer-centered requirements, and validate concepts at the earliest point possible, mitigating risks and decreasing development costs.
Using a recent project with Optimal Workshop as an example, this presentation discusses how these tools can be used in conjunction to rapidly create new products. It discusses the goals and techniques of Formative Design Research to understand user behaviors and needs. It talks about bringing Design Studio exercises to your entire team, allowing for cross-functional expertise and rapid iteration to shape the best possible concepts. Then wraps up with an overview of Concept Value Testing, using the Kano Model, that lets you validate or iterate your concept as fast as possible.
This presentation was given February 5th, 2016 in San Francisco
Archetypes in Branding - by Natalia StoryNatalia Story
Archetypes have recently come up as a great approach to creating brands with personality that command long-term loyalty. But how do you approach archetypes? How many are out there? How do you choose the right one and apply it? Natalia Klishina explains in her presentation.
User Experience is one of the most challenging and least understood aspects of creating a product...and yet it will make or break your product. This deck is from the LUXr 1-day workshop, UX for Lean Startups.
Join the the LUXr team to learn Lean Startup methods that help you both make the right product, and make your product right.
LUXr 1-day workshop, Wed November 07, 2012 [San Francisco]LUXr
User Experience is one of the most challenging and least understood aspects of creating a product...and yet it will make or break your product. This deck is from the LUXr 1-day workshop, UX for Lean Startups.
Join Tristan Kromer (@trikro), Master Coach and Co-Founder at LUXr, to learn Lean Startup methods that help you both make the right product, and make your product right.
LUXr 1-day workshop, June 13, 2012 [San Francisco]LUXr
User Experience is one of the most challenging and least understood aspects of creating a product...and yet it will make or break your product. This deck is from the LUXr 1-day workshop, UX for Lean Startups.
Join Kate Rutter of LUXr to learn Lean Startup methods that help you both make the right product, and make your product right.
A talk I gave at ProductTank in London in November 2014 for a Lean UX evening. The talk is a case study about designing a product concept using Lean UX methods such as rapid prototyping, in 3 days at a software conference. There is a short video that accompanies the talk here: https://www.youtube.com/watch?v=BA_HZW66jcQ
LUXr 1-day workshop, May 14, 2012 [San Francisco]LUXr
User Experience is one of the most challenging and least understood aspects of creating a product...and yet it will make or break your product. This deck is from the LUXr 1-day workshop, UX for Lean Startups.
Join Kate Rutter of LUXr to learn Lean Startup methods that help you both make the right product, and make your product right.
Rapid Product Design Using Lean UX Methods [Tradecraft : May 2014]Kate Rutter
Product design starts with framing an idea that will be valuable for real people in the real world. In this 120 minute workshop, Tradecraft members practiced rapid techniques to envision a product concept that is driven by user needs. Using Lean Startup principles and these fun and rapid methods, they created a coherent, lo-fi product concept, including identifying the problem it solves for people and understanding the role it plays in customers’ lives. By identifying a key metric to indicate traction, they explored the idea in full. They wrapped up with practical, actionable (and simple!) next steps to propel the ideas forward. * This deck includes downloadable templates.
These methods were developed at Luxr. Learn more about Tradecraft at http://tradecrafted.com. Learn more about Luxr at http://luxr.co/.
The process of design thinking starts with Empathy. This presentation aims to give an overview of the process, a few tactics and ideas to help learners understand what design thinking is, and why it can be so powerful.
Design Thinking for Educators Discovery through PrototypingMelissa Goodwin
The process of design thinking as a professional development resource for educators. This slide deck walks through the discovery through experimentation phase, and uses the design thinking language as it appears in designthinkingforeducators.com
Presentation by Christopher Fahey (http://www.behaviordesign.com & http://www.graphpaper.com) about the history and uses of "style" as a component of design innovation, specifically with respect to interaction design.
SXSW 13: Why Designers Should Care About Measuring SuccessAlfred Lui
"How do you know this idea is going to work?" This question tumbles even the most seasoned designers. Businesses are recognizing the importance of design and the competitive advantage that a design-led approach offers. Designers are moving up the corporate ranks and we're now beginning to see titles like "Design Strategist," "Chief Creative Officer" and "Chief Design Officer" take hold within organizations. As designers, the decisions that we are now making carry much more weight and inherently, more risk, to the companies we serve. This presentation proposes 3 questions that designers can ask to identify measurement of success early in the creative processes. It will explore methods to develop measurements that will enable designers to make faster decisions, create better alignment with businesses, and have more courage to push creative boundaries in our work.
Design Sprints for Awesome Teams: Workshop at Museums & the Web 2017Dana Mitroff Silvers
Slides from "Design Sprints for Awesome Teams: Running Design Sprints for Rapid Digital Product Development" at the 2017 Museums and the Web conference in Cleveland, Ohio.
Using Design thinking to create great customer experiencesWendy Castleman
Slides used in a webinar given on January 19 2016 for Medallia. Learn what design thinking is, how to do it, and hear many examples from different fields.
Design Thinking for Startups - Are You Design Driven?Amir Khella
This presentation provides some best practices and tools to help small business entrepreneurs and startup founders in creating a culture of innovation.
Whether you're working on a web 2.0, iPhone or a physical gadget, these simple practices are universally applicable.
***Note****
I will be running a webinar in October 2009 to expand on the points mentioned in this presentation, study design thinking use cases and stories and answer questions. Please leave a comment and follow the discussion, or follow @amirkhella on twitter to get notified about the webinar.
How to Accelerate Your Digital Transformation With Design Thinkingrivetlogic
Why are leading brands around the world including Apple, Google, Starbucks, Coca Cola, and Target adopting a Design Thinking approach? By thinking like a designer, these companies are transforming the way they develop products, services, processes and strategy.
Design thinking has become a key component of digital transformation success, providing a flexible approach to tackling the complex problems that digital transformation journeys present.
By approaching problem solving through a human centered mindset, design thinking allowing organizations to discover more innovative solutions that focus on the user’s needs.
This webinar discusses:
* Common pitfalls for project failure
* Why the design thinking approach works
* The five stages of Design Thinking
* Best practices for incorporating design thinking into your digital transformation strategy
I gave this presentaton at the Innovation Depot for the American Advertising Federation Birmingham club. Great group. Fun discussion about how to unleash your best creative ideas.
Design Thinking is a design methodology that provides a solution-based approach to solving problems. It’s extremely useful in tackling complex problems that are ill-defined or unknown, by understanding the human needs involved, by re-framing the problem in human-centric ways, by creating many ideas in brainstorming sessions, and by adopting a hands-on approach in prototyping and testing.
Similar to Design Sprints for Awesome Teams: Running Design Sprints for Rapid Digital Product Development (20)
Building Authentic Connections with Visitors through Design ThinkingDana Mitroff Silvers
Slides from the 2015 Museum Computer Network (MCN) Annual Conference. This workshop combined tools and methods from the design thinking process with theories and strategies from game design.
Catalyzing Change: Tools and Strategies for Digital Transformation (Museums a...Dana Mitroff Silvers
Slides from Museums and the Web 2015 pre-conference workshop, "Catalyzing Change: Tools and Strategies for Digital Transformation."
workshop presenters:
Dana Mitroff Silvers @dmitroff
Emily Lytle-Painter @museumofemily
Carolyn Royston: #caro_ft
Slides from a session at the American Alliance of Museums 2014 annual meeting, "Tech Tutorial: User Testing on a Shoestring (Beginners)."
Session presenters:
Christina DePaolo
Dana Mitroff Silvers
Charlotte Sexton
http://www.aam-us.org/events/annual-meeting/program/sessions-and-events?ID=2353
From Post-its to Processes: Using Prototypes to Find SolutionsDana Mitroff Silvers
Slide deck from a conference session at the 2014 Museums and the Web conference. Presented by Dana Mitroff Silvers, Ahree Lee, and Emily Lytle-Painter. Accompanies a published paper:
http://mw2014.museumsandtheweb.com/paper/from-post-its-to-processes-using-prototypes-to-find-solutions/
California Association of Museums Conference
March 7, 2014
Speakers:
Susan Spero, JFK University
Dana Mitroff Silvers, Design Thinking for Museums
Karen Kienzle, Palo Alto Art Center
Brianna Cutts, Sibbett Group
Slides from a webinar offered for attendees of the Museums and the Web 2013 annual conference on presentation skills and tips.
http://mw2013.museumsandtheweb.com/mw2013-speaker-training-free-webinars/
Slides from a half-day workshop I co-led at the 2013 Museum Computer Network conference in Seattle. (www.mcn.edu/2012/design-thinking-museums-empathy-innovation)
Design Thinking is a human-centered, prototype-driven process for innovation. In this half-day workshop, participants experienced firsthand the complete Design Thinking cycle through a hands-on, highly interactive session.
From the adoption of content management systems to the explosion of Web 2.0 features, museum websites have undergone enormous growth and change over the past decade. This session features three speakers who have been working in the museum website space during this critical period of rapid growth and change. Presented at the California Association of Museums Annual Conference in San Jose, CA, March 2010.
This is the slide deck from a workshop taught at the 2010 Museum Computer Network conference in Austin, TX. This hands-on, interactive workshop was led by Alon Salant of Carbon Five, a technology development and consulting firm, and Dana Mitroff Silvers of the San Francisco Museum of Modern Art.
Presentation given at the National Museum Publishing Seminar on June 20, 2010, in Washington, D.C.
Moderator: Joanna Champagne, Chief of Web and New Media Initiatives, National Gallery of Art
Other Panelists: Matt Morgan, General Web Manager, the Metropolitan Museum of Art; and Michael Edson, Director of Web and New Media Strategy, Smithsonian Institution
Listen to the keynote address and hear about the latest developments from Rachana Ananthakrishnan and Ian Foster who review the updates to the Globus Platform and Service, and the relevance of Globus to the scientific community as an automation platform to accelerate scientific discovery.
Paketo Buildpacks : la meilleure façon de construire des images OCI? DevopsDa...Anthony Dahanne
Les Buildpacks existent depuis plus de 10 ans ! D’abord, ils étaient utilisés pour détecter et construire une application avant de la déployer sur certains PaaS. Ensuite, nous avons pu créer des images Docker (OCI) avec leur dernière génération, les Cloud Native Buildpacks (CNCF en incubation). Sont-ils une bonne alternative au Dockerfile ? Que sont les buildpacks Paketo ? Quelles communautés les soutiennent et comment ?
Venez le découvrir lors de cette session ignite
Large Language Models and the End of ProgrammingMatt Welsh
Talk by Matt Welsh at Craft Conference 2024 on the impact that Large Language Models will have on the future of software development. In this talk, I discuss the ways in which LLMs will impact the software industry, from replacing human software developers with AI, to replacing conventional software with models that perform reasoning, computation, and problem-solving.
Prosigns: Transforming Business with Tailored Technology SolutionsProsigns
Unlocking Business Potential: Tailored Technology Solutions by Prosigns
Discover how Prosigns, a leading technology solutions provider, partners with businesses to drive innovation and success. Our presentation showcases our comprehensive range of services, including custom software development, web and mobile app development, AI & ML solutions, blockchain integration, DevOps services, and Microsoft Dynamics 365 support.
Custom Software Development: Prosigns specializes in creating bespoke software solutions that cater to your unique business needs. Our team of experts works closely with you to understand your requirements and deliver tailor-made software that enhances efficiency and drives growth.
Web and Mobile App Development: From responsive websites to intuitive mobile applications, Prosigns develops cutting-edge solutions that engage users and deliver seamless experiences across devices.
AI & ML Solutions: Harnessing the power of Artificial Intelligence and Machine Learning, Prosigns provides smart solutions that automate processes, provide valuable insights, and drive informed decision-making.
Blockchain Integration: Prosigns offers comprehensive blockchain solutions, including development, integration, and consulting services, enabling businesses to leverage blockchain technology for enhanced security, transparency, and efficiency.
DevOps Services: Prosigns' DevOps services streamline development and operations processes, ensuring faster and more reliable software delivery through automation and continuous integration.
Microsoft Dynamics 365 Support: Prosigns provides comprehensive support and maintenance services for Microsoft Dynamics 365, ensuring your system is always up-to-date, secure, and running smoothly.
Learn how our collaborative approach and dedication to excellence help businesses achieve their goals and stay ahead in today's digital landscape. From concept to deployment, Prosigns is your trusted partner for transforming ideas into reality and unlocking the full potential of your business.
Join us on a journey of innovation and growth. Let's partner for success with Prosigns.
Unleash Unlimited Potential with One-Time Purchase
BoxLang is more than just a language; it's a community. By choosing a Visionary License, you're not just investing in your success, you're actively contributing to the ongoing development and support of BoxLang.
Top Features to Include in Your Winzo Clone App for Business Growth (4).pptxrickgrimesss22
Discover the essential features to incorporate in your Winzo clone app to boost business growth, enhance user engagement, and drive revenue. Learn how to create a compelling gaming experience that stands out in the competitive market.
In software engineering, the right architecture is essential for robust, scalable platforms. Wix has undergone a pivotal shift from event sourcing to a CRUD-based model for its microservices. This talk will chart the course of this pivotal journey.
Event sourcing, which records state changes as immutable events, provided robust auditing and "time travel" debugging for Wix Stores' microservices. Despite its benefits, the complexity it introduced in state management slowed development. Wix responded by adopting a simpler, unified CRUD model. This talk will explore the challenges of event sourcing and the advantages of Wix's new "CRUD on steroids" approach, which streamlines API integration and domain event management while preserving data integrity and system resilience.
Participants will gain valuable insights into Wix's strategies for ensuring atomicity in database updates and event production, as well as caching, materialization, and performance optimization techniques within a distributed system.
Join us to discover how Wix has mastered the art of balancing simplicity and extensibility, and learn how the re-adoption of the modest CRUD has turbocharged their development velocity, resilience, and scalability in a high-growth environment.
Understanding Globus Data Transfers with NetSageGlobus
NetSage is an open privacy-aware network measurement, analysis, and visualization service designed to help end-users visualize and reason about large data transfers. NetSage traditionally has used a combination of passive measurements, including SNMP and flow data, as well as active measurements, mainly perfSONAR, to provide longitudinal network performance data visualization. It has been deployed by dozens of networks world wide, and is supported domestically by the Engagement and Performance Operations Center (EPOC), NSF #2328479. We have recently expanded the NetSage data sources to include logs for Globus data transfers, following the same privacy-preserving approach as for Flow data. Using the logs for the Texas Advanced Computing Center (TACC) as an example, this talk will walk through several different example use cases that NetSage can answer, including: Who is using Globus to share data with my institution, and what kind of performance are they able to achieve? How many transfers has Globus supported for us? Which sites are we sharing the most data with, and how is that changing over time? How is my site using Globus to move data internally, and what kind of performance do we see for those transfers? What percentage of data transfers at my institution used Globus, and how did the overall data transfer performance compare to the Globus users?
Exploring Innovations in Data Repository Solutions - Insights from the U.S. G...Globus
The U.S. Geological Survey (USGS) has made substantial investments in meeting evolving scientific, technical, and policy driven demands on storing, managing, and delivering data. As these demands continue to grow in complexity and scale, the USGS must continue to explore innovative solutions to improve its management, curation, sharing, delivering, and preservation approaches for large-scale research data. Supporting these needs, the USGS has partnered with the University of Chicago-Globus to research and develop advanced repository components and workflows leveraging its current investment in Globus. The primary outcome of this partnership includes the development of a prototype enterprise repository, driven by USGS Data Release requirements, through exploration and implementation of the entire suite of the Globus platform offerings, including Globus Flow, Globus Auth, Globus Transfer, and Globus Search. This presentation will provide insights into this research partnership, introduce the unique requirements and challenges being addressed and provide relevant project progress.
Gamify Your Mind; The Secret Sauce to Delivering Success, Continuously Improv...Shahin Sheidaei
Games are powerful teaching tools, fostering hands-on engagement and fun. But they require careful consideration to succeed. Join me to explore factors in running and selecting games, ensuring they serve as effective teaching tools. Learn to maintain focus on learning objectives while playing, and how to measure the ROI of gaming in education. Discover strategies for pitching gaming to leadership. This session offers insights, tips, and examples for coaches, team leads, and enterprise leaders seeking to teach from simple to complex concepts.
Check out the webinar slides to learn more about how XfilesPro transforms Salesforce document management by leveraging its world-class applications. For more details, please connect with sales@xfilespro.com
If you want to watch the on-demand webinar, please click here: https://www.xfilespro.com/webinars/salesforce-document-management-2-0-smarter-faster-better/
Enhancing Project Management Efficiency_ Leveraging AI Tools like ChatGPT.pdfJay Das
With the advent of artificial intelligence or AI tools, project management processes are undergoing a transformative shift. By using tools like ChatGPT, and Bard organizations can empower their leaders and managers to plan, execute, and monitor projects more effectively.
Code reviews are vital for ensuring good code quality. They serve as one of our last lines of defense against bugs and subpar code reaching production.
Yet, they often turn into annoying tasks riddled with frustration, hostility, unclear feedback and lack of standards. How can we improve this crucial process?
In this session we will cover:
- The Art of Effective Code Reviews
- Streamlining the Review Process
- Elevating Reviews with Automated Tools
By the end of this presentation, you'll have the knowledge on how to organize and improve your code review proces
Experience our free, in-depth three-part Tendenci Platform Corporate Membership Management workshop series! In Session 1 on May 14th, 2024, we began with an Introduction and Setup, mastering the configuration of your Corporate Membership Module settings to establish membership types, applications, and more. Then, on May 16th, 2024, in Session 2, we focused on binding individual members to a Corporate Membership and Corporate Reps, teaching you how to add individual members and assign Corporate Representatives to manage dues, renewals, and associated members. Finally, on May 28th, 2024, in Session 3, we covered questions and concerns, addressing any queries or issues you may have.
For more Tendenci AMS events, check out www.tendenci.com/events
How Recreation Management Software Can Streamline Your Operations.pptxwottaspaceseo
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Design Sprints for Awesome Teams: Running Design Sprints for Rapid Digital Product Development
1. Design Sprints for Awesome Teams
Running Design Sprints for
Rapid Digital Product Development
Image by Nathan Meijer on flickr
CC BY-NC-ND 2.0
Museums and the Web 2016
Los Angeles, CA | April 6, 2016
Dana Mitroff Silvers, Designing Insights
Ahree Lee, J. Paul Getty Trust
designing insights
Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License
www.DesigningInsights.com | www.DesignThinkingforMuseums.net
3. What are we talking about today?
DESIGN
THINKING
AGILE
DESIGN
SPRINTS
www.DesigningInsights.com | www.DesignThinkingforMuseums.net
4. What is design thinking?
www.DesigningInsights.com | www.DesignThinkingforMuseums.net
5. A set of methods and mindsets for
discovering opportunities and generating
innovative, human-centered solutions
www.DesigningInsights.com | www.DesignThinkingforMuseums.net
6. What is Agile?
Image by Dave Gray on flickr CC BY-ND 2.0
www.DesigningInsights.com | www.DesignThinkingforMuseums.net
7. What is Agile?
Image by Dave Gray on flickr CC BY-ND 2.0
A software development framework that
focuses on incremental units of work,
iterative releases, and adaptive planning.
www.DesigningInsights.com | www.DesignThinkingforMuseums.net
8. What are design sprints?
A practical, time-boxed process for
answering critical business questions
through an application of methods drawn
from design thinking and Agile.
www.DesigningInsights.com | www.DesignThinkingforMuseums.net
23. Image from flickr by Knight Center of Digital Excellence
your mission today:
Redesign the
Los Angeles tourist
experience.
www.DesigningInsights.com | www.DesignThinkingforMuseums.net
25. What people say, what people
do, and what they say they do
are entirely different things.
-Margaret Mead
www.DesigningInsights.com | www.DesignThinkingforMuseums.net
29. Best practices
Encourage stories
Use open-ended questions
Always ask “Why?”
Allow space for silence.
Take notes!
www.DesigningInsights.com | www.DesignThinkingforMuseums.net
31. Starter questions
“What has been the best part of your
experience in LA so far? Why?”
“What has been the worst part of your
experience in LA so far? Why?”
“Tell me a story about a visit to another large
city that stands out in your memory.”
www.DesigningInsights.com | www.DesignThinkingforMuseums.net
33. Define
Synthesize our information
Begin to reframe the problem
—and opportunities
Identify user needs + insights
Image by Alan Cleaver on Unsplash
www.DesigningInsights.com | www.DesignThinkingforMuseums.net
34.
If I had 20 days to solve a problem,
I would take 19 to define it.
-Albert Einstein
www.DesigningInsights.com | www.DesignThinkingforMuseums.net
35. Select 1 of your interviewees
3 min as a team
Which interview
stands out the most?
Which was the
richest or most in-
depth?
www.DesigningInsights.com | www.DesignThinkingforMuseums.net
36. Needs and insights
Image by Alan Cleaver on Unsplash
www.DesigningInsights.com | www.DesignThinkingforMuseums.net
37. Human emotional and physical
necessities.
Verbs, not nouns
Opportunities, not solutions
Needs are…
www.DesigningInsights.com | www.DesignThinkingforMuseums.net
38. Something you can see from the
outside that your user cannot see.
An “aha,” a contradiction, a surprise
Insights are…
www.DesigningInsights.com | www.DesignThinkingforMuseums.net
39. Examples
Insights:
What + why behind the needs
She wants to feel
smarter than her
brother—he’s been
getting all the attention
these days!
Needs:
Verbs, not nouns
To reach
To get attention
To gain knowledge
To learn
To feel like an adult
www.DesigningInsights.com | www.DesignThinkingforMuseums.net
40. Your turn!
Insights:
What + why behind the needs
Needs:
Verbs, not nouns
www.DesigningInsights.com | www.DesignThinkingforMuseums.net
44. Why do we use “How might we”?
Allow us to defer judgment during
brainstorming
Focus brainstorming in actionable
directions
www.DesigningInsights.com | www.DesignThinkingforMuseums.net
45. Best practices
Use actionable verbs
help, make, foster, encourage, promote, support,
identify, celebrate
Don’t “bake in” the solution
Can you think of at least 50 ways to solve it?
www.DesigningInsights.com | www.DesignThinkingforMuseums.net
46. Write at least 5 HMW statements
5 min on your own
Use actionable verbs
Don’t bake in the solution
Write ONE HMW
per Post-it
Make them legible!
www.DesigningInsights.com | www.DesignThinkingforMuseums.net
47. Post your HMWs on wall for team to see
www.DesigningInsights.com | www.DesignThinkingforMuseums.net
50. Build on ideas
Image by Susan Adams on Wikimedia Commons
CC BY-SA 2.0
www.DesigningInsights.com | www.DesignThinkingforMuseums.net
51. Go for quantity
Image by Gaetanlee on flickr
CC BY 2.0
www.DesigningInsights.com | www.DesignThinkingforMuseums.net
52. Go for wild ideas
build on ideas
go for quantity
Image by Eva Rinaldi on flickr
CC BY-SA 2.0
www.DesigningInsights.com | www.DesignThinkingforMuseums.net
53. Defer judgment
Image by David K on flickr
CC BY-SA 2.0
www.DesigningInsights.com | www.DesignThinkingforMuseums.net
54. Be visual + capture all ideas
build on ideas
go for quantity
www.DesigningInsights.com | www.DesignThinkingforMuseums.net
55. Idea generation with Crazy 8s
5 min on your own
www.DesigningInsights.com | www.DesignThinkingforMuseums.net
56. Who had the most?
Prizes!!!
www.DesigningInsights.com | www.DesignThinkingforMuseums.net
57. Pick 1 idea + storyboard it
5 min on your own
www.DesigningInsights.com | www.DesignThinkingforMuseums.net
58. Post + share
Post all storyboards on the wall
Elect a timekeeper in your team
Each individual gets 1 minute to share
his/her solution with team mates
1 min per person
www.DesigningInsights.com | www.DesignThinkingforMuseums.net
60. Image by the Stanford d.school
www.DesigningInsights.com | www.DesignThinkingforMuseums.net
61. Sticker voting
Identify 1 idea that the team wants
to move forward for prototyping
www.DesigningInsights.com | www.DesignThinkingforMuseums.net
62. How it works
Stickers are like money—spend it
where and how you want!
Voting is a silent, solo activity
www.DesigningInsights.com | www.DesignThinkingforMuseums.net
63. Criteria for today
Most likely to delight our user
[ORANGE]
Easiest to implement/build
[GREEN]
[You can use different criteria in your own sprint!]
www.DesigningInsights.com | www.DesignThinkingforMuseums.net
77. Share prototypes
Testing best practices
Hand over your
prototype
Show, don’t tell
Remember your
ethnographic
mindset
www.DesigningInsights.com | www.DesignThinkingforMuseums.net
79. Share prototypes
How many users?
Source: Nielsen, Jakob, and Landauer, Thomas K.: "A mathematical model of the finding of usability problems, "Proceedings of ACM INTERCHI'93
Conference (Amsterdam,The Netherlands, 24-29 April 1993), pp. 206-213.
www.DesigningInsights.com | www.DesignThinkingforMuseums.net
84. Set your schedule
Monday Tuesday Wednesday Thursday Friday
Understand Define Diverge Build Test
Converge
Five-Day Sprint
www.DesigningInsights.com | www.DesignThinkingforMuseums.net
85. Set your schedule
Day 1 Day 2 Day 3
Understand Diverge Build
Define Converge Test
Three-Day Sprint
www.DesigningInsights.com | www.DesignThinkingforMuseums.net
86. Set your schedule
Day 1 Day 2
Understand Converge
Define Build
Diverge Test
Two-Day Sprint
www.DesigningInsights.com | www.DesignThinkingforMuseums.net