Slides from the 2015 Museum Computer Network (MCN) Annual Conference. This workshop combined tools and methods from the design thinking process with theories and strategies from game design.
Design Sprints for Awesome Teams: Workshop at Museums & the Web 2017Dana Mitroff Silvers
Slides from "Design Sprints for Awesome Teams: Running Design Sprints for Rapid Digital Product Development" at the 2017 Museums and the Web conference in Cleveland, Ohio.
Catalyzing Change: Tools and Strategies for Digital Transformation (Museums a...Dana Mitroff Silvers
Slides from Museums and the Web 2015 pre-conference workshop, "Catalyzing Change: Tools and Strategies for Digital Transformation."
workshop presenters:
Dana Mitroff Silvers @dmitroff
Emily Lytle-Painter @museumofemily
Carolyn Royston: #caro_ft
Design Sprints for Awesome Teams: Running Design Sprints for Rapid Digital Pr...Dana Mitroff Silvers
Pre-conference workshop at the 2016 Museums and the Web Conference in Los Angeles, CA, on April 6, 2016.
Design Thinking is a set of methods and a mindset that combines empathy, creativity, and rationality to solve human-centered problems, and is the foundation upon which Design Sprints are built. We have run numerous Design Sprints with museums and cultural heritage organizations, and have refined its application to the unique constraints and opportunities of the museum sector.
Come join us for this fun and high-energy workshop in which we’ll walk you through a hands-on Design Sprint and give you tools and resources to bring sprints back to your own organization—and make your team more awesome!
What's makes the difference between good and great design? Or for that matter, between good and great designers?
I don't pretend to know the answer. I've been designing for 10+ years and I still don't consider myself a great designer. What this presentation offers, however, are a few principles I've learned along the path to becoming a great designer.
How design techniques can shape more effective organizations
Designers fall in love with the things they design: flows, wireframes, journey maps and personas. But design is not a title or a set of deliverables. It is a way of interacting with the world purposefully, in order to make it a little bit better.
In this talk, Christina will explain how design thinking is a kind of cognition that is particularly useful when working on wicked problems. She will show how design techniques can shape more effective organizations, from creating the right products in the right markets to setting and making better goals. Design can even shape better negotiations and form more effective teams.
The things you don’t design often happen anyway, but rarely they way you hope they will. Design the future you wish to live in.
What you will learn
This talk will cover a design thinking approach to product design, business design and organizational design.
Who is this talk for
It is for anyone who needs to make the future look different from the past, from front line designers and product managers to CEOs and startup founders.
Design Sprints for Awesome Teams: Workshop at Museums & the Web 2017Dana Mitroff Silvers
Slides from "Design Sprints for Awesome Teams: Running Design Sprints for Rapid Digital Product Development" at the 2017 Museums and the Web conference in Cleveland, Ohio.
Catalyzing Change: Tools and Strategies for Digital Transformation (Museums a...Dana Mitroff Silvers
Slides from Museums and the Web 2015 pre-conference workshop, "Catalyzing Change: Tools and Strategies for Digital Transformation."
workshop presenters:
Dana Mitroff Silvers @dmitroff
Emily Lytle-Painter @museumofemily
Carolyn Royston: #caro_ft
Design Sprints for Awesome Teams: Running Design Sprints for Rapid Digital Pr...Dana Mitroff Silvers
Pre-conference workshop at the 2016 Museums and the Web Conference in Los Angeles, CA, on April 6, 2016.
Design Thinking is a set of methods and a mindset that combines empathy, creativity, and rationality to solve human-centered problems, and is the foundation upon which Design Sprints are built. We have run numerous Design Sprints with museums and cultural heritage organizations, and have refined its application to the unique constraints and opportunities of the museum sector.
Come join us for this fun and high-energy workshop in which we’ll walk you through a hands-on Design Sprint and give you tools and resources to bring sprints back to your own organization—and make your team more awesome!
What's makes the difference between good and great design? Or for that matter, between good and great designers?
I don't pretend to know the answer. I've been designing for 10+ years and I still don't consider myself a great designer. What this presentation offers, however, are a few principles I've learned along the path to becoming a great designer.
How design techniques can shape more effective organizations
Designers fall in love with the things they design: flows, wireframes, journey maps and personas. But design is not a title or a set of deliverables. It is a way of interacting with the world purposefully, in order to make it a little bit better.
In this talk, Christina will explain how design thinking is a kind of cognition that is particularly useful when working on wicked problems. She will show how design techniques can shape more effective organizations, from creating the right products in the right markets to setting and making better goals. Design can even shape better negotiations and form more effective teams.
The things you don’t design often happen anyway, but rarely they way you hope they will. Design the future you wish to live in.
What you will learn
This talk will cover a design thinking approach to product design, business design and organizational design.
Who is this talk for
It is for anyone who needs to make the future look different from the past, from front line designers and product managers to CEOs and startup founders.
You will find 7 very practical creativity methods to generate a lot of ideas. Cyriel Kortleven has more than 15 years of experience in boosting the creativity level of his audience.
DIY UX: Give Your Users an Upgrade (Without Calling In a Pro)Whitney Hess
Have you fallen in love with your solution and forgotten the original problem? Are you certain that your product actually makes people’s lives better? Not every company can hire someone like me to help you listen to your users, so you’re gonna have to learn how to do some of this stuff yourself. I’ll show you techniques to find out who your users are, what they really need and how to go about giving it to them in an easy to use and pleasurable way. And it doesn’t have to bankrupt you or kill your release date.
10 Things CEOs Need to Know About Design Jason Putorti
Presentation first delivered at the 2010 Bessemer Cloud Conference introducing design concepts for non-designers, simple tactics to improve existing products, and strategies for success in product/experience design moving forward.
Thank you Dustin Curtis, Kim Goodwin, Jared Spool, Marc Gobé, Indi Young, Steve Krug, Robert Hoekman, Jr., Seth Godin, and Jesse James Garrett for content and inspiration.
Understanding users without getting boredStefan Ivanov
The slides were used in a workshop at UXify Bulgaria 2018 in order to share and let the participants explore different techniques for conducting user research.
Design Principles: The Philosophy of UXWhitney Hess
The visual principles of harmony, unity, contrast, emphasis, variety, balance, proportion, repetition, texture and movement (and others) are widely recognized and practiced, even when they aren’t formally articulated. But creating a good design doesn’t automatically mean creating a good experience.
In order for us to cultivate positive experiences for our users, we need to establish a set of guiding principles for experience design. Guiding principles are the broad philosophy or fundamental beliefs that steer an organization, team or individual’s decision making, irrespective of the project goals, constraints, or resources.
Whitney will share a universally-applicable set of experience design principles that we should all strive to follow, and will explore how you can create and use your own guiding principles to take your site or product to the next level.
"Booth Brush Up" Trade Show Booth Presentation Training SlidesAndy Saks
These slides accompany "Booth Brush-Up," my 1-hour trade show booth staff training program. This program helps exhibitors boost their lead count by teaching booth staff to attract prospects with appealing body language, qualify them with targeted questions, run demos efficiently and effectively, and extend the relationship by locking in a follow-up action. I've delivered "Booth Brush-Up" for several clients, including AT&T, and they've found it very effective in priming their staff to behave professionally, focus on customers, and grab more leads!
Here you can find 21 ways to boost your event or conference. Cyriel has a lot of experience as Master of Interaction and loves to share his knowledge and experience in some very practical ways to inspire, engage and wake up your audience. Enjoy!
Effective communication is everyone’s job—whether you are trying to sell in a concept or convince a client. Visual Thinking can help us take in complex information and synthesize it into something meaningful. In an increasingly fragmented and cluttered world, simple imagery, metaphors and mindmaps can get people to understand the abstract and make your ideas tangible. Find out why why thinking visually may be one of the most sought after abilities of the 21st century.
Summer Institute attendees learned how to "do" DT by listening to Katie Archambault describe the challenges associated with using her dated book cart, then asking questions, refining the problem statement, and designing around the perceived challenge(s).
How can we shape our skillsets to be effective participants in Balanced Teams? Complex software projects require a wide range of skills. As an individual who seeks meaningful work, you understand the need for cross-team communication and collaboration, but the skillset is overwhelming. What do you need to know? How deeply must you know it?
Presented at the Balanced Team Summit 2015
http://www.balancedteam.org/btgr2015/
Comunication & Storytelling for Product Managers (and anyone else)Christina Wodtke
Half-Day Interactive Workshop
“Get ready to actively participate in your transformation from product manager to product leader”
A product manager rarely has any authority beyond what they can talk people into, thus we need to become really strong communicators. In this half-day interactive workshop, we’ll look at the three kinds of communication: managing up, team communications, and the very important roadshow for getting other groups onboard with your vision. We will use the power of story for formal communication and a combination of techniques from NVC (Harvard’s negotiation project) and the GSB’s “touchy feely” class to make sure your message gets through, and that we are listening effectively.
This special half-day training workshop, with product author and lecturer, Christina Wodtke, is specifically designed for product managers who are looking to really level up their communications skills and who want to use story-telling to effectively communicate with others.
Slides from my talk on the things I've learned by comparing the collaborative process as it is carried out in many modern organizations to the creative process of artists and makers.
It’s easier than ever to create a startup around a new, innovative idea. But most startups fail -- and most innovative products never take off. What differentiates the projects that DO take off? What habits, behaviors and attitudes are shared by the teams who create genre-defining hits? In this talk, you’ll learn the 7 habits of breakthrough innovators - brought to life with front-line stories from the early days of eBay, Ultima Online, The Sims, Rock Band, Covet Fashion, Happify, Lumosity and Pley. You’ll come away with a smarter approach to innovative product design - and practical, actionable design shortcuts you can use right away to turbo-charge your path towards product/market fit.
Designing Around Storytelling - UCD2013, London 08 Oct 2013Anna Dahlström
Slides from my talk around storytelling in design at the UCD 2013 Conference in London http://2013.ucduk.org.
Stories have played an important part in our societies and development through history. In the last few years it's gained attention as a tool for and important aspect in communication, and rightfully so. But it's also an integral part of the design process and at UCD 2013 I talked about why as well as how we can use it, from the start, during definition and development as well as going forwards.
Beyond the buzzword, consistency is about one of the fundamental tenets of good UX - learnability. But with our user’s journeys spanning so many devices, platforms and touch points, it can seem like an unattainable aspiration for a lot of teams. On the other end of the spectrum, forcing consistency without flexibility is a trap that is easy to fall into. This talk will explore three things you can do to create more consistent experiences across touch points without losing contextual relevancy.
You will find 7 very practical creativity methods to generate a lot of ideas. Cyriel Kortleven has more than 15 years of experience in boosting the creativity level of his audience.
DIY UX: Give Your Users an Upgrade (Without Calling In a Pro)Whitney Hess
Have you fallen in love with your solution and forgotten the original problem? Are you certain that your product actually makes people’s lives better? Not every company can hire someone like me to help you listen to your users, so you’re gonna have to learn how to do some of this stuff yourself. I’ll show you techniques to find out who your users are, what they really need and how to go about giving it to them in an easy to use and pleasurable way. And it doesn’t have to bankrupt you or kill your release date.
10 Things CEOs Need to Know About Design Jason Putorti
Presentation first delivered at the 2010 Bessemer Cloud Conference introducing design concepts for non-designers, simple tactics to improve existing products, and strategies for success in product/experience design moving forward.
Thank you Dustin Curtis, Kim Goodwin, Jared Spool, Marc Gobé, Indi Young, Steve Krug, Robert Hoekman, Jr., Seth Godin, and Jesse James Garrett for content and inspiration.
Understanding users without getting boredStefan Ivanov
The slides were used in a workshop at UXify Bulgaria 2018 in order to share and let the participants explore different techniques for conducting user research.
Design Principles: The Philosophy of UXWhitney Hess
The visual principles of harmony, unity, contrast, emphasis, variety, balance, proportion, repetition, texture and movement (and others) are widely recognized and practiced, even when they aren’t formally articulated. But creating a good design doesn’t automatically mean creating a good experience.
In order for us to cultivate positive experiences for our users, we need to establish a set of guiding principles for experience design. Guiding principles are the broad philosophy or fundamental beliefs that steer an organization, team or individual’s decision making, irrespective of the project goals, constraints, or resources.
Whitney will share a universally-applicable set of experience design principles that we should all strive to follow, and will explore how you can create and use your own guiding principles to take your site or product to the next level.
"Booth Brush Up" Trade Show Booth Presentation Training SlidesAndy Saks
These slides accompany "Booth Brush-Up," my 1-hour trade show booth staff training program. This program helps exhibitors boost their lead count by teaching booth staff to attract prospects with appealing body language, qualify them with targeted questions, run demos efficiently and effectively, and extend the relationship by locking in a follow-up action. I've delivered "Booth Brush-Up" for several clients, including AT&T, and they've found it very effective in priming their staff to behave professionally, focus on customers, and grab more leads!
Here you can find 21 ways to boost your event or conference. Cyriel has a lot of experience as Master of Interaction and loves to share his knowledge and experience in some very practical ways to inspire, engage and wake up your audience. Enjoy!
Effective communication is everyone’s job—whether you are trying to sell in a concept or convince a client. Visual Thinking can help us take in complex information and synthesize it into something meaningful. In an increasingly fragmented and cluttered world, simple imagery, metaphors and mindmaps can get people to understand the abstract and make your ideas tangible. Find out why why thinking visually may be one of the most sought after abilities of the 21st century.
Summer Institute attendees learned how to "do" DT by listening to Katie Archambault describe the challenges associated with using her dated book cart, then asking questions, refining the problem statement, and designing around the perceived challenge(s).
How can we shape our skillsets to be effective participants in Balanced Teams? Complex software projects require a wide range of skills. As an individual who seeks meaningful work, you understand the need for cross-team communication and collaboration, but the skillset is overwhelming. What do you need to know? How deeply must you know it?
Presented at the Balanced Team Summit 2015
http://www.balancedteam.org/btgr2015/
Comunication & Storytelling for Product Managers (and anyone else)Christina Wodtke
Half-Day Interactive Workshop
“Get ready to actively participate in your transformation from product manager to product leader”
A product manager rarely has any authority beyond what they can talk people into, thus we need to become really strong communicators. In this half-day interactive workshop, we’ll look at the three kinds of communication: managing up, team communications, and the very important roadshow for getting other groups onboard with your vision. We will use the power of story for formal communication and a combination of techniques from NVC (Harvard’s negotiation project) and the GSB’s “touchy feely” class to make sure your message gets through, and that we are listening effectively.
This special half-day training workshop, with product author and lecturer, Christina Wodtke, is specifically designed for product managers who are looking to really level up their communications skills and who want to use story-telling to effectively communicate with others.
Slides from my talk on the things I've learned by comparing the collaborative process as it is carried out in many modern organizations to the creative process of artists and makers.
It’s easier than ever to create a startup around a new, innovative idea. But most startups fail -- and most innovative products never take off. What differentiates the projects that DO take off? What habits, behaviors and attitudes are shared by the teams who create genre-defining hits? In this talk, you’ll learn the 7 habits of breakthrough innovators - brought to life with front-line stories from the early days of eBay, Ultima Online, The Sims, Rock Band, Covet Fashion, Happify, Lumosity and Pley. You’ll come away with a smarter approach to innovative product design - and practical, actionable design shortcuts you can use right away to turbo-charge your path towards product/market fit.
Designing Around Storytelling - UCD2013, London 08 Oct 2013Anna Dahlström
Slides from my talk around storytelling in design at the UCD 2013 Conference in London http://2013.ucduk.org.
Stories have played an important part in our societies and development through history. In the last few years it's gained attention as a tool for and important aspect in communication, and rightfully so. But it's also an integral part of the design process and at UCD 2013 I talked about why as well as how we can use it, from the start, during definition and development as well as going forwards.
Beyond the buzzword, consistency is about one of the fundamental tenets of good UX - learnability. But with our user’s journeys spanning so many devices, platforms and touch points, it can seem like an unattainable aspiration for a lot of teams. On the other end of the spectrum, forcing consistency without flexibility is a trap that is easy to fall into. This talk will explore three things you can do to create more consistent experiences across touch points without losing contextual relevancy.
Be a designer without becoming a 'designer'Nirish Shakya
In this presentation, Nirish shares 3 lean UX techniques you can use to become more user-centric and design minded without having the title of a 'designer'.
Presenting a working model for planning and implementing museum interpretation that satisfies a wide array of audience types and internal stakeholders. Based on the work of John Falk, a set of guidelines is offered that can be used to determine the type of content to be created, for whom, and for what purpose.
Slides from session at Museums and the Web 2015 Conference in Chicago: Professional Forum 11
Scaling Up: Engagement Platforms and Large Scale Collaboration. Featuring:
- Robert Stein, Dallas Museum of Art, USA, Emerald Cassidy, The Grace Museum, United States, Jonathan Finkelstein, LearningTimes, USA, Andrea Fulton, Denver Art Museum, USA, Douglas Hegley, Minneapolis Institute of Arts, USA, Amy Heibel, Los Angeles County Museum of Art, USA, Shyam Oberoi, Dallas Museum of Art (DMA), USA, Kate Tinworth, ExposeYourMuseum LLC, USA, Bruce Wyman, USD Design | MACH Consulting, USA.
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From the adoption of content management systems to the explosion of Web 2.0 features, museum websites have undergone enormous growth and change over the past decade. This session features three speakers who have been working in the museum website space during this critical period of rapid growth and change. Presented at the California Association of Museums Annual Conference in San Jose, CA, March 2010.
This is the slide deck from a workshop taught at the 2010 Museum Computer Network conference in Austin, TX. This hands-on, interactive workshop was led by Alon Salant of Carbon Five, a technology development and consulting firm, and Dana Mitroff Silvers of the San Francisco Museum of Modern Art.
Slides from a webinar offered for attendees of the Museums and the Web 2013 annual conference on presentation skills and tips.
http://mw2013.museumsandtheweb.com/mw2013-speaker-training-free-webinars/
Slides from a session at the American Alliance of Museums 2014 annual meeting, "Tech Tutorial: User Testing on a Shoestring (Beginners)."
Session presenters:
Christina DePaolo
Dana Mitroff Silvers
Charlotte Sexton
http://www.aam-us.org/events/annual-meeting/program/sessions-and-events?ID=2353
These are the slides form my talk on the Value Deign Provides to Business Across the Innovation Cultural Divide. I gave this at the business school at the University of Gothenburg.
Presentation delivered on January 8, 2015 at the McKnight Foundation - a response and reflection upon the "Like, Link, Share" report authored by Sarah Lutman & commissioned by the Wynecote Foundation. Focus is on strategy, digital strategy, staffing, proactive planning, and the big questions that remain in the cultural heritage sector.
From Post-its to Processes: Using Prototypes to Find SolutionsDana Mitroff Silvers
Slide deck from a conference session at the 2014 Museums and the Web conference. Presented by Dana Mitroff Silvers, Ahree Lee, and Emily Lytle-Painter. Accompanies a published paper:
http://mw2014.museumsandtheweb.com/paper/from-post-its-to-processes-using-prototypes-to-find-solutions/
This is a presentation I gave to students in the Stanford d.school's flagship course, "Design Thinking Bootcamp," in October 2012. The students in the class are taking on the design challenge of "Redesigning the museum experience… without the museum.” The students will be creating prototypes of products, services, or experiences that help SFMOMA visitors remain engaged with the museum during our upcoming closure and expansion. The solutions will be grounded in user needs that come from direct empathy with museum visitors.
We (Patty, Lorraine and Mike) have presented at UX Scotland on UX patterns library we have established at Royal London. Presentation was held on 21.06.2013 at Dynamic Earth, Edinburgh; http://uxscotland.net/sessions/index.php?session=19
California Association of Museums Conference
March 7, 2014
Speakers:
Susan Spero, JFK University
Dana Mitroff Silvers, Design Thinking for Museums
Karen Kienzle, Palo Alto Art Center
Brianna Cutts, Sibbett Group
Using Design Thinking to Develop Visitor-Centered ExperiencesWest Muse
Presenters:
Dana Mitroff Silvers, Principal and Founder, Designing Insights
Liz McDermott, Managing Editor, Web & Communications, Getty Research Institute
Design thinking is a human-centered process for problem solving and innovation. In this workshop, participants were introduced to design thinking through a hands-on, highly interactive experience. Attendees learned how to apply selected tools and methods of the design thinking framework to museums, including empathy interviewing, problem definition, rapid prototyping, and user testing.
This is a presentation of Cyriel Kortleven (www.cyrielkortleven.com) about thinking outside the box and exploring different skills to give your creativity a boost.
The elements of product success for designers and developersNick Myers
All software, whether it's for consumers or workers, needs to meet the ever growing demands people have in today’s world. Greater user expectations and influence are forcing companies to create and deliver better products, but not every organization has a rich heritage in software creation like tech giants Apple and Google. Most companies need to be more customer-focused, become design specialists, and transform their cultures as they shift to become both software makers and innovators.
Myers, head of design services at Cooper, will share the elements of product success that companies need to possess and be market leaders: user insight, design, and organization. Myers will share principles and techniques that successful innovative companies use to truly understand their customers. He’ll also discuss the methods effective designers use to support their customers and create breakthrough ideas and delightful experiences. And he’ll finish by sharing the magic formula organizations need to deliver ground-breaking experiences to market.
This talk was given at UX Day.
This presentation gives a brief overview of user experience design and important principles of user-friendly design. Meant for those just starting in the UX space or looking to improve their knowledge!
Topics covered include:
What is user experience?
Different research techniques: when to do what type of research, how to formulate strong questions
Creating a persona
Problem statements
And more!
Read the presenter's notes to get the full experience.
My Reflection Of Art
Essay on the power of positive thinking
Critical Thinking Reflection Essay
Design Thinking Essay examples
Six Thinking Hats Essay
Introspection Essay
Essay on Critical Thinking
Creative and Critical Thinking Essay
Presentation from UX London 2016 workshop session:
Empathy is at the heart of creating impactful customer experiences. But all too often, customer-centric solutions are designed for hyper-rational stereotypes. Or worse still, are a jumble of nonsensical characteristics which fail to resemble any human being.
We believe that the persona as we know it is becoming obsolete. We have more access to data and quant insight than ever before – but it just tells us what people do. It doesn’t help us understand how they feel, what they desire, or even fear. Perhaps biometric information will give us more insight into what people really feel… But at the moment we have to trust what people say.
So we set ourselves the challenge of redesigning the persona to better reflect what it is to be human. And now we want to share it with you:
Starting wth a mindful mediation, we’ll learn how to become aware of our personal preconceptions and identify biases towards the audiences we design for.
We’ll critique the ‘vanilla’ persona and present some ideas of personas that we believe do a better job than anything we’ve seen in the industry
Then participants will be let loose on creating their own multi-sensory persona based on a task we’ll set, which will be presented back to the wider group for assessment.
This interactive workshop shows how combining mindfulness techniques, empathetic listening, and multi-sensory inputs can help us design for the entire human experience – messy, contradictory and emotional.
Technology to Personalize Learning for Gifted KidsBrian Housand
Brian Housand, Ph.D.
brianhousand.com
Since the dawn of the computer revolution, the promise of PERSONAL Computing has been ever present. Yet, when we simply leave gifted kids to their own devices, technology can serve to depersonalize their experiences. However, this need not be the case. Together, we will explore the possibilities and potential afforded by today’s technology and empower you to utilize technology resources to make learning personal and meaningful for today’s connected gifted students.
Brian Housand, Ph.D.
brianhousand.com
@brianhousand
Since the dawn of the computer revolution, the promise of PERSONAL Computing has been ever present. Yet, when we simply leave students to their own devices, technology can serve to depersonalize their experiences. This is especially true of their educational experiences. Meanwhile, as teachers we struggle to effectively manage truly differentiated learning environments. However, this need not be the case. Together, we will explore the possibilities and potential afforded by today’s technology and empower you to utilize technology resources to make learning personal, meaningful, and differentiated for today’s connected students.
We've all been there. Sitting in a boardroom. Bored out of our minds in another "brainstorm". Waiting for the misery to end.
Get out of your rut and stop wasting time. Start producing kick-ass ideas today...what are you waiting for? Click the next button and let's get started...
You could be a professional graphic designer and still make mistakes. There is always the possibility of human error. On the other hand if you’re not a designer, the chances of making some common graphic design mistakes are even higher. Because you don’t know what you don’t know. That’s where this blog comes in. To make your job easier and help you create better designs, we have put together a list of common graphic design mistakes that you need to avoid.
Dive into the innovative world of smart garages with our insightful presentation, "Exploring the Future of Smart Garages." This comprehensive guide covers the latest advancements in garage technology, including automated systems, smart security features, energy efficiency solutions, and seamless integration with smart home ecosystems. Learn how these technologies are transforming traditional garages into high-tech, efficient spaces that enhance convenience, safety, and sustainability.
Ideal for homeowners, tech enthusiasts, and industry professionals, this presentation provides valuable insights into the trends, benefits, and future developments in smart garage technology. Stay ahead of the curve with our expert analysis and practical tips on implementing smart garage solutions.
Can AI do good? at 'offtheCanvas' India HCI preludeAlan Dix
Invited talk at 'offtheCanvas' IndiaHCI prelude, 29th June 2024.
https://www.alandix.com/academic/talks/offtheCanvas-IndiaHCI2024/
The world is being changed fundamentally by AI and we are constantly faced with newspaper headlines about its harmful effects. However, there is also the potential to both ameliorate theses harms and use the new abilities of AI to transform society for the good. Can you make the difference?
Unleash Your Inner Demon with the "Let's Summon Demons" T-Shirt. Calling all fans of dark humor and edgy fashion! The "Let's Summon Demons" t-shirt is a unique way to express yourself and turn heads.
https://dribbble.com/shots/24253051-Let-s-Summon-Demons-Shirt
Building Authentic Connections with Visitors through Design Thinking
1. Building Authentic Connections with Visitors
through Design Thinking
DANA MITROFF SILVERS, DESIGNING INSIGHTS
November 4, 2015
SUSAN EDWARDS, HAMMER MUSEUM
18. Image from flickr by Knight Center of Digital Excellence
https://www.flickr.com/photos/kcode/2879429718/
WWhat
Let’s redesign
the sharing
feature.
No, users
want a new
favorites
tool.
Hey, how about
an app?
19. Image by the Stanford d.school
A design thinking approach
21. Get a (new) partner
Not someone you already know well!
22. Your design challenge….
How might you make
your museum*
comfortable and welcoming
for your partner?
*or any museum of your choice if you don’t
currently work in a museum!
43. Interview your partner
Tell me about a place where you feel
comfortable and welcome.
o Where is it?
o Why do you feel that way there?
Tell me a story about a recent experience in
which you felt uncomfortable and unwelcome
somewhere.
2 sessions x 3 min each
44. Follow-up and go deeper
“Why did you say…”
“Can you say more about…”
“Do you have another example of …?”
“Really? And why was that?”
“Why? Why? Why?”
2 sessions x 3 min each
45.
46.
If I had 20 days to solve a problem,
I would take 19 to define it.
-Albert Einstein
51. Human emotional and physical
necessities.
Verbs, not nouns
Opportunities, not solutions
Needs are…
52. Something you can see from the
outside that your user cannot see.
A contradiction, a surprise, an “aha!”
Why do you think your user has this
need?
What’s really going on here?
Insights are…
54. Examples
Insights:
A contradiction, surprise, or aha!
Needs:
Verbs, not nouns
To reach
To get attention
To gain knowledge
To learn
To feel like an adult
She wants to feel
smarter than her
brother—he’s been
getting all the attention
these days!
55. Needs + insights mapping
Insights:
A contradiction, surprise, or aha!
Needs:
Verbs, not nouns
To reach
To get attention
To gain knowledge
To learn
To feel like an adult
She wants to feel
smarter than her
brother—he’s been
getting all the attention
these days!
4 min on your own
58. Craft a Point of View
User: partner name + descriptive details
Needs to / a way to: verb(s)
Surprisingly / Because: Insight(s)
59. Craft a Point of View
User: Sarah, a precocious 9-year-old from
Philadelphia who loves science
Needs to / a way to: show off her knowledge
from her first year at her new science magnet
school
Surprisingly / Because:
her older brother has been getting all the
attention these days since he got accepted to
an Ivy League college
60. Craft a Point of View
User: partner name + descriptive details
Needs to / a way to: verb(s)
Surprisingly / Because: Insight(s)
4 min on your own
65. build on ideas
headline ideas
encourage wild ideas
be visual
go for quantity
defer judgment
65
66. Crazy8s [Prizes!! Fun!!]
5 min on your own.
1. Prep a sheet for “Crazy8s”
2. Look back at your POV
3. Brainstorm solutions to meet your user’s needs
4. Try to get more than 8!
67. 2 sessions x 3 min each
Share ideas + get feedback