This document summarizes the Well Played book series and journal published by ETC Press that analyzes and critiques video games. It discusses how the series examines gameplay, narrative, design, and literacy through presentations, books, conferences, and a peer-reviewed journal. As an example, it provides a live play session analysis of the indie games Monument Valley and Crossy Road, discussing their simple yet engaging gameplay, aesthetics, and progression systems that contributed to their commercial success. The overall goal of Well Played is to explore the value and meaning of video games through critical analysis and discussion of player experience.
3. ETC Press
• First Publication in 2008
• Experimental, Academic, Open Source
• Entertainment Technologies Across Fields
• Books, Journals, Proceedings, Games
• http://press.etc.cmu.edu/
4. Well Played
• Well
Read
&
Well
Made
• Analysis
&
Cri2cism
• Gameplay
&
Narra2ve
• Design
&
Development
• Literacy
&
Mastery
6. Well Played Books
Video Games, Value and Meaning
• ETC Press
• 1.0 – 2009
• 2.0 – 2010
• 3.0 – 2011
• 65 Articles
7. Well Played Journal
• Started in 2011
• To Date - 4 Volumes, 8 Issues
• Peer Reviewed
• Editorial Advisory Board
• Open Submissions
• Special Issues
• Regular Publication
• http://press.etc.cmu.edu/wellplayed/
8. Well Played Live Sessions
• GLS (2007 -
• DiGRA (2011 -
• IndieCade (2011 -
• Games for Change (2014 -
9. What is it?
• Live Play
• Illustrate & Analyze
• Developer Discussion
29. Crossy Road
• Free (IAP, .99¢, $3.99, Ads)
• November 2014
• December 2014
• Piggy Bank
• January 2015
• February 2015
• New Characters
30. Why?
• Simple to Play
• Progression
• Subtle Social
• Details, Aesthetics
• Mystery, Surprise, Wonder
31. Why?
• Video Games, Value and Meaning
• Analysis & Criticism
• Literacy & Mastery
• Well Read & Well Made
32. Value & Meaning
• What it Means to Play a Game
• Why it’s Important
• Deconstruct & Discuss
• The Experience of Play
33. Analysis & Criticism
• Close Reading
• “Textual” Analysis
• Like Film and Literary Criticism
• Various Methods
34. Literacy & Mastery
• Flow
• Procedural
• Articulation
• Interactive
• Learning is Playing
35. Well Read & Well Made
• Playing Games
• Making Games
• Value & Meaning
• Good, Bad, Better
36. Well Played
• Video games are a Complex Medium
that Merits Careful Interpretation and
Insightful Analysis.
• Thanks!
• Questions?
• drew@andrew.cmu.edu