4. A networked collective of experienced and
creative learning designers, education
technologists and other education experts,
working with institutions and organizations to
develop learning solutions for now.
We provide learning design, learning resource
development, assessment design, digital
presence building & coaching, community
management, social media advice, staff
development, and more.
5. Kate
Hunt,
Senior
Learning
Designer
and
Quality
Assurance
Kate
Hunt
has
been
working
as
an
editor
and
learning
designer
in
the
ter<ary
educa<on
sector
in
New
Zealand
for
20
years
and
has
specialised
in
online
learning
for
the
last
10
years.
Her
par<cular
skills
are
in
clear
instruc<onal
structure,
plain
language,
and
ruthless
quality
control.
Dr
Bronwyn
Stuckey,
Specialist
in
GamificaBon,
Community
of
PracBce
and
Open
Badges
Bronwyn
has
been
engaged
in
educa<onal
community
and
games
in
learning
development
for
the
past
15
years.
She
has
worked
to
explore
virtual
worlds,
games
in
learning
and
how
we
can
cul<vate
iden<ty,
agency,
ci<zenship,
leadership,
and
community
for
students
and
teachers.
Since
leaving
lecturing
and
learning
design
in
the
higher
educa<on
sector
(UOW,
QUT,
UWS)
her
research,
consulta<on
and
design
have
been
in
gamifica<on
and
game-Ââinspired
designs
for
professional
learning
and
communi<es
of
prac<ce.
Most
prominent
of
this
work
was
the
gamifica<on
design
of
the
PLANE
professional
community.
Phemie
Wright,
Senior
Learning
Designer
Phemie
Wright
is
a
Learning
Experience
Architect
working
in
the
public
and
private
educa<on
and
professional
development
sectors,
as
a
facilitator,
trainer,
designer,
and
researcher
of
online
ini<a<ves.
Her
specialty
areas
include
e-Ââlearning
development
and
facilita<on,
digital
presence
design,
social
media
coaching
and
training
for
academics
and
professionals,
and
online
community
development
and
management.
Richard
Jones,
Senior
Learning
Designer
Richard
is
an
experienced
and
well-Ââqualified
eLearning
Specialist
and
course
developer
living
and
working
in
New
Zealand.
Un<l
recently
he
was
Director
of
eLearning
at
The
Southport
School
on
Queenslandâs
Gold
Coast
where
he
introduced
Moodle
and
Mahara.
Richard
was
responsible
for
the
installa<on,
theme
design,
administra<on
and
staff
professional
learning.
He
worked
closely
with
the
Head
of
Learning
and
Teaching
to
promote
pedagogical
change
using
a
number
of
strategies
which
are
briefly
described
at:
h^p://elearningindustry.com/how-Ââan-Ââlms-Ââand-Ââbyod-Ââchanged-Ââa-Ââschool.
18. ACTIVITY 1: STATE OF PLAY
1.
My
innovaBons
⢠What
have
you
implemented
that
youâre
proud
of?
⢠What
do
the
students
enjoy
in
your
course?
⢠What
are
your
best
resources?
⢠What
are
your
best
ac<vi<es?
⢠âŚ
2.
InnovaBons
youâve
admired
⢠What
have
others
done
that
youâve
admired?
⢠Exci<ng
learning
strategies?
⢠Beau<ful
resources?
⢠Include
links,
names,
etc
⢠âŚ
4.
Bumps
in
the
road
⢠What
are
challenges
in
the
course
for
you
and/or
your
tutors
or
colleagues?
⢠What
do
your
students
find
challenging?
⢠Which
ac<vi<es
cause
struggles?
⢠Which
tools
are
underused?
⢠âŚ
3.
InnovaBons
if
onlyâŚ
⢠Innova<ons
you
would
have
done
if
only
youâd
had
the
<me,
funding,
training,
extra
resourcesâŚ
⢠âŚ
20. Remix Creative Commons
The following activity is based on one of the
activities from Prof. Grainne Conoleâs team at
University of Leicester. It is part of their excellent 7
Câs of Learning Design framework. This work was
funded by JISC and OULDI.
We have expanded the feature card set with 2
categories, adapted and created new choices in
each category, and added icons for usability.
21. Remix Creative Commons
Like the original work, this activity is re-shared and
licensed here under a
Creative Commons Attribution 3.0 Unported License.
⢠Share â copy and redistribute the material in any medium or
format
⢠Adapt â remix, transform, and build upon the material for any
purpose, even commercially.
Attribution â you must give appropriate credit and provide a
link to the license.
⢠The licensor cannot revoke these freedoms as long
as you follow the license terms.
http://creativecommons.org/licenses/by/3.0/
22. ACTIVITY 2: COURSE ELEMENTS
Purpose
To consider some features you could include in your course, which will
determine not only the look and feel, but also the nature of the learnersâ
experience.
Tasks
⢠Think about the module/course we are designing innovations for. What
would you like the experience to be like for your learners?
⢠If you are the âownerâ of one of the 4 courses, sit on a table. If you are
not an owner, join a table. You are now a âconsultant.â
⢠At each table there is a set of 70 cards in 7 categories. Place them in
one of three columns.
A. This will be a key feature in our course
B. This will feature but in a minor way
C. This won't feature in our course
You can add your own cards and thoughts, as you discuss with your
âconsultantsâ. (10 minutes, then consultants, not owner, switch tables. 4x)
24. Guidance &
Support
Community &
Collaboration
Resources
Reflection &
Demonstration
Strategies Activities Literacies &
Learning Skills
ELEMENT CARDS
25. Next steps
⢠Individual 1-2 hour meetings with web
conference to other Academic Tribe
designers
⢠Est. 12 hours of your time
⢠Creation of matrix / menu of 48 innovations
⢠On approval, build full activities, resource
descriptions, storyboards and facilitation
guides.
⢠Finally, complete an Innovation Brief per
innovation
26. BE A NODE IN MY NETWORK!
Joyce Seitzinger
@catspyjamasnz
joyce@academictribe.co
academictribe.co
27. Images
Mixing
Panel:
cc
license
from
h^ps://www.flickr.com/photos/sergiu_bacioiu/4370021957/