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National
                Teaching
               Fellow 2012



  Digital identity and
   presence in the
     social milieu
Gráinne Conole, University of Leicester
           11th April 2013
   PELeCON conference, Plymouth
         Digital Landscapes:
      meeting future challenges
Outline

• Digital landscapes
• A pedagogical meta-model
• Identity, presence and
  interactions
• Learning design
• Future challenges
Multimedia resources




80s
93
      The Internet and the Web




94
      Learning objects

      Learning Management Systems




95
      Mobile devices




98
      Learning Design




99
      Gaming technologies



00
                                       E-Learning timeline




01
      Open Educational Resources

      Social and participatory media
04


      Virtual worlds
05
07




      E-books and smart devices
08




      Massive Open Online Courses
The MATEL study
              http://www.menon.org/matel/

•   Productivity and creativity
•   Networked collaboration
•   Content creation
•   Visualisation and simulation
•   Learning Management Systems
•   Learning environment
•   Games
•   Devices, interfaces and
    connectivity
A pedagogical meta-model
                  Experience

 Non Reflective




Individual                           Social



                                Reflective



                  Information         Conole, et al., 2004
A pedagogical meta-model
                  Experience

 Non Reflective




Individual                           Social



                                Reflective



                  Information                 Jarvis, 1972
A pedagogical meta-model
                  Experience

 Non Reflective




Individual                           Social



                                Reflective



                  Information                 Dewey, 1916
A pedagogical meta-model
                  Experience

 Non Reflective




Individual                           Social



                                Reflective



                  Information                 Laurillard, 2002
Pedagogical approaches
Drill & practice        Mobile
learning                learning




Situated                Immersive
learning                learning
Drill and practice learning
Mobile learning




Study calendars
E-books
Learning resources
Online modules
Annotation tools
Mind mapping tools
Communication mechanisms
Situated learning




Archeological digs
Medical wards
Art exhibitions
Cyber-law
Virtual language exchange
Beyond formal schooling     http://www.jibbigo.com/
Immersive learning
Identity, presence and interaction
              Identity




Presence                     Interaction
Identity
• How you present yourself
  online
• How you interact and
  communicate with others
• Facets
   –   Reputation
   –   Impact
   –   Influence
   –   Productivity
   –   Openness


                        http://www.flickr.com/photos/easegill/8481750456/
Presence
• Presence (markchilds.wordpress.com):
  – Mediated presence
     • “being there”
     • immersion
  – Social presence
     • projection of ourselves
     • perception of others
  – Copresence
     • being somewhere with others
  – Self presence
     • or embodiment


                                 http://www.flickr.com/photos/deadair/4250153736/
Interaction

• Moore’s (1989)
  transactional distance:
   – Learners and teachers
   – Learners and learners
   – Learners and content
• Hillman et al. (1994)
   – Learners and interface




                              http://www.flickr.com/photos/easegill/8481750456/
Promise and reality
Social and
participatory media
offer new ways to
communicate and
collaborate
                      Not fully exploited
Wealth of free        Replicating bad pedagogy
resources and tools
                      Lack of time and skills
Multi-tasking
                Digital literacy skills                               Judgment


Performance                                                           Collective
                                                                      Intelligence

Simulation                                                            Transmedia
                                                                      Navigation

Appropriation                                                         Networking


Play                                                                  Negotiation


Distributed cognition                                                 Creativity
                                                              Jenkins et al., 2006
                        http://edudemic.com/2013/04/important-21st-century-skills/
http://www.larnacadeclaration.org/




http://gti.upf.edu/metis-meeting-teachers-co-design-needs-by-
          means-of-integrated-learning-environments/
The 7Cs of Learning Design
                                      Vision
                                  Conceptualise



                                    Activities

      Capture           Communicate              Collaborate          Consider




                                    Synthesis
                                     Combine


                                Implementation
                                   Consolidate

http://www2.le.ac.uk/projects/oer/oers/beyond-distance-research-alliance/7Cs-toolkit
Course features
        http://cloudworks.ac.uk/cloud/view/5950
•   Pedagogical approaches
•   Principles
•   Guidance and support
•   Content and activities
•   Reflection and demonstration
•   Communication and collaboration
Theory based    Practice based   Cultural




Aesthetics
                                 Professional

                Principles


Political
                                 Sustainable




International   Serendipitous    Community based
Inquiry based   Problem based   Case based




Dialogic
                                Collaborative
                Pedagogical
                approaches

Situative
                                Constructivist




Vicarious        Didactic       Authentic
Learning pathway   Mentoring    Peer support




Scaffolded
                                Step by step
                   Guidance &
                    Support

Study skills
                                Library support




Tutor directed     Help desk    Remedial support
Brainstorming   Concept mapping     Annotation




Assimilative
                                    Modeling
                Content &
                Activities

Jigsaw
                                    Pyramid




Aggregating     Learner generated   Information
resources       content             handling
Diagnostic        E-Assessment   E-Portfolio




Formative
                                 Feed forward
                 Reflection &
                Demonstration

Summative
                                 Reflective




Peer feedback     Vicarious      Presentation
Structured debate      Flash debate         Group project




Group
                                            Peer critique
aggregation
                    Communication &
                      Collaboration

Group
presentation                                Group project




                                            Question &
Pairdebate             For/Against debate
                                            Answer
Course Map
Purpose: To start mapping out your module/course, including your plans for
guidance and support, content and the learner experience, reflection and
demonstration, and communication and collaboration.




E-tivityRubric: http://tinyurl.com/SPEED-e5
Activity profile
• Types of learner activities
  – Assimilative
  – Information Handling
  – Communication
  – Production
  – Experiential
  – Adaptive
  – Assessment
Learning Outcomes




Start               End




Assessment
The 7Cs of Learning Design
                     Vision
                  Conceptualise



                   Activities

Capture   Communicate            Collaborate   Consider




                   Synthesis
                    Combine


                Implementation
                   Consolidate
Conceptualise

• Vision for the course,
  including:                         Conceptualise
   – Why, who and what you want to
     design                          Course Features

   – The key principles and             Personas
     pedagogical approaches
   – The nature of the learners
Capture

• Finding and creating
  interactive materials                    Capture
   – Undertaking a resource audit of
     existing OER                       Resource Audit
                                       Learner Generate
   – Planning for creation of              Content
     additional multimedia such as
     interactive materials, podcasts
     and videos
   – Mechanism for enabling
     learners to create their own
     content
Communicate

• Designing activities that foster
  communication, such as:             Communicate
   – Looking at the affordances of
     the use of different tools to    Affordances
     promote communication            E-moderating
   – Designing for effective online
     moderating
Collaborate

• Designing activities that foster
  collaboration, such as:            Collaborate
   – Looking at the affordances of
     the use of different tools to   Affordances
     promote collaboration            CSCL Ped.
                                       Patterns
   – Using CSCL (collaborative)
     Pedagogical Patterns such as
     JIGSAW, Pyramid, etc.
Consider

• Designing activities that foster
  reflection                           Collaborate
• Mapping Learning Outcomes
                                     LOs/Assessment
  (LOs) to assessment                  Assessment
• Designing assessment                Ped. Patterns

  activities, including
   – Diagnostic, formative,
     summative assessment and
     peer assessment
Combine

• Combining the learning activities
  into the following:
   – Course View which provides a             Combine
     holistic overview of the nature of
     the course                             Course View
   – Activity profile showing the
     amount of time learners are           Activity Profile
     spending on different types of
     activities                             Storyboard
   – Storyboard: a temporal sequence      Learning Pathway
     of activities mapped to resources
     and tools
   – Learning pathway: a temporal
     sequence of the learning designs
Consolidate

• Putting the completed design
  into practice
                                             Combine
   – Implementation: in the classroom,
     through a VLE or using a             Implementation
     specialised Learning Design tool
                                            evaluation
   – Evaluation of the effectiveness of
     the design                            Refinement
   – Refinement based on the                 Sharing
     evaluation findings
   – Sharing with peers through social
     media and specialised sites like
     Cloudworks
Future challenges

• Disaggregation
  of Education
• Digital skills
  and jobs gap
• Future of work



                   http://www.flickr.com/photos/mrsdkrebs/6400358699/
Disaggregation of education

Resources               Learning
                        pathways




Support                 Accreditation

                       http://openclipart.org/
Resources


• Over ten years of the Open
  Educational Resource (OER)
  movement
• Hundreds of OER
  repositories worldwide
• Presence on iTunesU
The OPAL metromap



Evaluation shows lack of uptake
by teachers and learners
Shift from development to
community building and
articulation of OER practice



     http://www.oer-quality.org/
POERUP outputs
• An inventory of more than 100 OER initiatives
  http://poerup.referata.com/wiki/Countries_with_OER_initiatives
• 11 country reports and 13 mini-reports
  http://poerup.referata.com/wiki/Countries
• 7 in-depth case studies
• 3 EU-wide policy papers
OER community case studies
            POERUP outputs
• 7 case studies          • Data collection
   –   Futurelearn           – Survey
   –   OER University        – Interviews
   –   MOOC UVA           • Methodology – Social
   –   BC Campus            Network Analysis to
   –   Wikiwijs             identify the nature of
   –   HwB                  the interactions and key
   –   Book in progress     players
Free
                      Distributed global community
                              Social inclusion




                                           MOOCS

                          High dropout rates
                Learning income not learning outcome
                          Marketing exercise
http://alternative-educate.blogspot.co.uk/2012/12/audio-ascilite-2012-great-debate-moocs.html
Learning pathways
• Guided pathways
  through materials
• Can promote different
  pedagogical
  approaches
  – Didactic
  – Constructivist
  – Situative
  – Connectivist

                          Collaborative Pedagogical Patterns
Support

•   Computer assisted
•   Peer support
•   Tutor support
•   Community support
•   Mentoring
Accreditation




Peer to Peer University
 www.p2pu.org/en/
                    OER University
             wikieducator.org/OER_university/


                                       Mozilla badges
                                   http://openbadges.org/
Digital skills and jobs gap




http://ec.europa.eu/digital-agenda/en/grand-coalition-digital-jobs-0
Future of work
• 24/7 culture
• Working across multiple
  spaces
• Aging workforce
• Millennials and Gen Y
• Mobile working
• Innovation, collaboration
  and new organisational
  structures
      http://www.sourcewire.com/news/77099/is-this-the-end-of-work-as-we-know-it
Conclusion
• Nature of learning,
  teaching and research
  is changing
• It’s about
  – Harnessing new media
  – Adopting open practices
• New business models
  are emerging
http://www.slideshare.net/GrainneConole
http://www2.le.ac.uk/departments/beyond-distance-research-alliance
                    grainne.conole@le.ac.uk
                    http://e4innovation.com

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Conole pe le_con

  • 1. National Teaching Fellow 2012 Digital identity and presence in the social milieu Gráinne Conole, University of Leicester 11th April 2013 PELeCON conference, Plymouth Digital Landscapes: meeting future challenges
  • 2. Outline • Digital landscapes • A pedagogical meta-model • Identity, presence and interactions • Learning design • Future challenges
  • 3. Multimedia resources 80s 93 The Internet and the Web 94 Learning objects Learning Management Systems 95 Mobile devices 98 Learning Design 99 Gaming technologies 00 E-Learning timeline 01 Open Educational Resources Social and participatory media 04 Virtual worlds 05 07 E-books and smart devices 08 Massive Open Online Courses
  • 4. The MATEL study http://www.menon.org/matel/ • Productivity and creativity • Networked collaboration • Content creation • Visualisation and simulation • Learning Management Systems • Learning environment • Games • Devices, interfaces and connectivity
  • 5. A pedagogical meta-model Experience Non Reflective Individual Social Reflective Information Conole, et al., 2004
  • 6. A pedagogical meta-model Experience Non Reflective Individual Social Reflective Information Jarvis, 1972
  • 7. A pedagogical meta-model Experience Non Reflective Individual Social Reflective Information Dewey, 1916
  • 8. A pedagogical meta-model Experience Non Reflective Individual Social Reflective Information Laurillard, 2002
  • 9. Pedagogical approaches Drill & practice Mobile learning learning Situated Immersive learning learning
  • 10. Drill and practice learning
  • 11. Mobile learning Study calendars E-books Learning resources Online modules Annotation tools Mind mapping tools Communication mechanisms
  • 12. Situated learning Archeological digs Medical wards Art exhibitions Cyber-law Virtual language exchange Beyond formal schooling http://www.jibbigo.com/
  • 14. Identity, presence and interaction Identity Presence Interaction
  • 15. Identity • How you present yourself online • How you interact and communicate with others • Facets – Reputation – Impact – Influence – Productivity – Openness http://www.flickr.com/photos/easegill/8481750456/
  • 16. Presence • Presence (markchilds.wordpress.com): – Mediated presence • “being there” • immersion – Social presence • projection of ourselves • perception of others – Copresence • being somewhere with others – Self presence • or embodiment http://www.flickr.com/photos/deadair/4250153736/
  • 17. Interaction • Moore’s (1989) transactional distance: – Learners and teachers – Learners and learners – Learners and content • Hillman et al. (1994) – Learners and interface http://www.flickr.com/photos/easegill/8481750456/
  • 18. Promise and reality Social and participatory media offer new ways to communicate and collaborate Not fully exploited Wealth of free Replicating bad pedagogy resources and tools Lack of time and skills
  • 19. Multi-tasking Digital literacy skills Judgment Performance Collective Intelligence Simulation Transmedia Navigation Appropriation Networking Play Negotiation Distributed cognition Creativity Jenkins et al., 2006 http://edudemic.com/2013/04/important-21st-century-skills/
  • 21. The 7Cs of Learning Design Vision Conceptualise Activities Capture Communicate Collaborate Consider Synthesis Combine Implementation Consolidate http://www2.le.ac.uk/projects/oer/oers/beyond-distance-research-alliance/7Cs-toolkit
  • 22. Course features http://cloudworks.ac.uk/cloud/view/5950 • Pedagogical approaches • Principles • Guidance and support • Content and activities • Reflection and demonstration • Communication and collaboration
  • 23. Theory based Practice based Cultural Aesthetics Professional Principles Political Sustainable International Serendipitous Community based
  • 24. Inquiry based Problem based Case based Dialogic Collaborative Pedagogical approaches Situative Constructivist Vicarious Didactic Authentic
  • 25. Learning pathway Mentoring Peer support Scaffolded Step by step Guidance & Support Study skills Library support Tutor directed Help desk Remedial support
  • 26. Brainstorming Concept mapping Annotation Assimilative Modeling Content & Activities Jigsaw Pyramid Aggregating Learner generated Information resources content handling
  • 27. Diagnostic E-Assessment E-Portfolio Formative Feed forward Reflection & Demonstration Summative Reflective Peer feedback Vicarious Presentation
  • 28. Structured debate Flash debate Group project Group Peer critique aggregation Communication & Collaboration Group presentation Group project Question & Pairdebate For/Against debate Answer
  • 29. Course Map Purpose: To start mapping out your module/course, including your plans for guidance and support, content and the learner experience, reflection and demonstration, and communication and collaboration. E-tivityRubric: http://tinyurl.com/SPEED-e5
  • 30. Activity profile • Types of learner activities – Assimilative – Information Handling – Communication – Production – Experiential – Adaptive – Assessment
  • 31. Learning Outcomes Start End Assessment
  • 32. The 7Cs of Learning Design Vision Conceptualise Activities Capture Communicate Collaborate Consider Synthesis Combine Implementation Consolidate
  • 33. Conceptualise • Vision for the course, including: Conceptualise – Why, who and what you want to design Course Features – The key principles and Personas pedagogical approaches – The nature of the learners
  • 34. Capture • Finding and creating interactive materials Capture – Undertaking a resource audit of existing OER Resource Audit Learner Generate – Planning for creation of Content additional multimedia such as interactive materials, podcasts and videos – Mechanism for enabling learners to create their own content
  • 35. Communicate • Designing activities that foster communication, such as: Communicate – Looking at the affordances of the use of different tools to Affordances promote communication E-moderating – Designing for effective online moderating
  • 36. Collaborate • Designing activities that foster collaboration, such as: Collaborate – Looking at the affordances of the use of different tools to Affordances promote collaboration CSCL Ped. Patterns – Using CSCL (collaborative) Pedagogical Patterns such as JIGSAW, Pyramid, etc.
  • 37. Consider • Designing activities that foster reflection Collaborate • Mapping Learning Outcomes LOs/Assessment (LOs) to assessment Assessment • Designing assessment Ped. Patterns activities, including – Diagnostic, formative, summative assessment and peer assessment
  • 38. Combine • Combining the learning activities into the following: – Course View which provides a Combine holistic overview of the nature of the course Course View – Activity profile showing the amount of time learners are Activity Profile spending on different types of activities Storyboard – Storyboard: a temporal sequence Learning Pathway of activities mapped to resources and tools – Learning pathway: a temporal sequence of the learning designs
  • 39. Consolidate • Putting the completed design into practice Combine – Implementation: in the classroom, through a VLE or using a Implementation specialised Learning Design tool evaluation – Evaluation of the effectiveness of the design Refinement – Refinement based on the Sharing evaluation findings – Sharing with peers through social media and specialised sites like Cloudworks
  • 40.
  • 41. Future challenges • Disaggregation of Education • Digital skills and jobs gap • Future of work http://www.flickr.com/photos/mrsdkrebs/6400358699/
  • 42. Disaggregation of education Resources Learning pathways Support Accreditation http://openclipart.org/
  • 43. Resources • Over ten years of the Open Educational Resource (OER) movement • Hundreds of OER repositories worldwide • Presence on iTunesU
  • 44. The OPAL metromap Evaluation shows lack of uptake by teachers and learners Shift from development to community building and articulation of OER practice http://www.oer-quality.org/
  • 45. POERUP outputs • An inventory of more than 100 OER initiatives http://poerup.referata.com/wiki/Countries_with_OER_initiatives • 11 country reports and 13 mini-reports http://poerup.referata.com/wiki/Countries • 7 in-depth case studies • 3 EU-wide policy papers
  • 46. OER community case studies POERUP outputs • 7 case studies • Data collection – Futurelearn – Survey – OER University – Interviews – MOOC UVA • Methodology – Social – BC Campus Network Analysis to – Wikiwijs identify the nature of – HwB the interactions and key – Book in progress players
  • 47. Free Distributed global community Social inclusion MOOCS High dropout rates Learning income not learning outcome Marketing exercise http://alternative-educate.blogspot.co.uk/2012/12/audio-ascilite-2012-great-debate-moocs.html
  • 48. Learning pathways • Guided pathways through materials • Can promote different pedagogical approaches – Didactic – Constructivist – Situative – Connectivist Collaborative Pedagogical Patterns
  • 49. Support • Computer assisted • Peer support • Tutor support • Community support • Mentoring
  • 50. Accreditation Peer to Peer University www.p2pu.org/en/ OER University wikieducator.org/OER_university/ Mozilla badges http://openbadges.org/
  • 51. Digital skills and jobs gap http://ec.europa.eu/digital-agenda/en/grand-coalition-digital-jobs-0
  • 52. Future of work • 24/7 culture • Working across multiple spaces • Aging workforce • Millennials and Gen Y • Mobile working • Innovation, collaboration and new organisational structures http://www.sourcewire.com/news/77099/is-this-the-end-of-work-as-we-know-it
  • 53. Conclusion • Nature of learning, teaching and research is changing • It’s about – Harnessing new media – Adopting open practices • New business models are emerging

Editor's Notes

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