Conole overview tel

Jun. 14, 2012

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Conole overview tel

  1. An overview of Technology Enhanced Learning Gráinne Conole, University of Leicester UNISA, Pretoria, 11th June 2012
  2. Outline • Scrutinising the e-learning history line – lessons from the past – a glimpse into the future • Emergent themes and challenges • E-pedagogies • Practice – Learners’ experience – Teacher practice • Bridging the gap between rhetoric and reality – Leaning Design – Open Educational Resources
  3. Scrutinising the e-learning timeline Context Globalisation, networked society, changing societal norms, ICT advances Drivers Widening participation, personalization, lifelong learning, quality assurance, developing the Policy Practice work force, commercial UK: Dearing review ofRangeimperative initiatives & support b ICT of funded US: Fragmented Education/Industry policy, driven by partnerships, spin offs, individuals and Open Educational Local culture vs global commercial Impact Movement hegemony, changing roles & imperative
  4. Technology trends
  5. Technological trends •Mobiles and e-books •Gesture and augmented learning •Learning analytics •Personalised learning •Cloud computing •Ubiquitous learning •BYOD (Bring your own device) •Digital content •The flipped classroom
  6. A typology of new technologies Technology Examples Media sharing Flckr, YouTube, Slideshare, Sketchfu Media manipulation and mash ups Geotagged photos on maps, Voicethread Instant messaging, chat, web 2.0 forums MSN, Paltalk, Arguementum Online games and virtual worlds WorldofWarcraft, SecondLife Social networking Facebook, Myspace, Linkedin, Elgg, Ning Blogging Wordpress, Edublog, Twitter Social bookmarking, Citeulike, Zotero Recommender systems Digg, LastFm, Stumbleupon Wikis and collaborative editing tools Wikipedia, GoogleDocs, Syndication/RSS feeds Bloglines, Podcast, GoogleReader (Conole and Alevizou, 2010), Review of Web 2.0 tools in Higher Education
  7. A pedagogy framework Social Information Informal Formal Experienc e Individual
  8. Mapping e-Pedagogies to technologies Pedagogies Technologies • Virtual Worlds (VW) • Problem-Based Learning (PBL) • Google • Inquiry-Based Learning (IBL) • E-Books • Didactic (Did) • Blogs, e-Portfolios • Reflection (Ref) • Discussion Forums (DF) • Dialogic Learning (Dial) • Wikis • Collaboration (Collab) • MCQs • Assessment (Ass) • Google+ • Communities of Practice (CoP) • Twitter • IBL – social • Youtube • User-Generated Content (UGC)
  9. Social Information Informal Formal Experienc e Individual
  10. IBL/Twitter Social PBL/VW CoP/Google+ Dial/forum Dial/Skype Collab/Wiki nformal Formal Ref/Blog Ref/e-Portfolio IBL/Google Did/e-Book UGC/YouTube Individual Ass/MCQs
  11. Social Information Informal Formal Experienc e Individual
  12. Ref/Blog Experience PBL/VW CoP/Google+ Ref/e-Portfolio Dial/Skype Dial/Forum nformal Formal IBL/Twitter Coll/Wiki IBL/Google Did/e-Book UGC/YouTube Information Ass/MCQs
  13. Mayes & De Freitas, 2004 Pedagogies of e-learning Conole 2010 E-training Inquiry learning Drill & practice Resource-based Associative Constructivist Focus on individual Building on prior Learning through knowledge association and Task-orientated reinforcement A Situative Connectivist Learning through Learning in a social interaction networked Learning in environment Reflective & dialogic Experiential, Problem-based context learning, Role play Personalised learning
  14. Some case study examples E-training, drill and practice Inquiry learning, resource- based learning Experiential, problem- based, role play Reflective and dialogic learning, Personalised learning
  15. E-training, drill and practice McNaught, 2010, Edmedia Keynote
  16. Going mobile
  17. Inquiry-based learning My community The Personal Inquiry project Inquiry-based learning across formal and
  18. Resource-based learning GL OM ake r Lea rning Ob ject s iTu nes U sts - P odca Open Educational Resources
  19. The OPAL metromap
  20. Situated learning – virtual exhibitions What can avatars do? Virtual realities in collaborative learning Li et al., 2010, Edmedia conference Other examples: Archeological digs Medical wards Art exhibitions Cyber-law Virtual language exchange Beyond formal schooling
  21. Role-based learning Wills et al., 2010 Pheny and Shun, 2009, Ascilite conference
  22. Reflective and dialogic learning Blogs and E-portfolios for personal reflection Wikis/social bookmarking for aggregation Wikis for project-based work Cohort blogs for shared understanding Web 2.0 tool to connect beyond the course E-portfolios for aggregation and evidence Twitter for just-in-time learning Joyes, 2009, Ascilite conference
  23. Mapping Technologies Communication+ Virtual worlds, online games & Audio & video immersive environmen conferencing Social networking Google Forums wave Wikis Email Blogs Instant messaging Web Media sharing Mash ups pages Interactivity+
  24. Co-evolution of tools and practice Affordances of Characteristics of technologies users Reflection Affordances (Gibson) Preferences ‘All "action possibilities" latent in an environmentt… Dialogue but always in relation to the Interests Evolvingdependent actor and therefore Aggregation practices on their capabilities.’ Skills For instance, a tall tree offers the affordances of food for a Giraffe Interactivity but not a sheep. Context Basic Symbolic 1st wave technologies (phone, 2nd wave technologies communications representations radio, fax, networks, mobiles, the & gestures (words, numbers) TV, CD/DVDs) Internet)
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