SlideShare a Scribd company logo
1 of 67
Making Educational Games
That Add Up
AnnMaria De Mars, Ph.D.
7 Generation Games
It happened in a moment of weakness …
Hey! Let’s apply for
this award to go to
Washington, D.C.
and analyze the
National Indian
Education Study
Grade 8 Math Scores by Mother’s Education
Used multiple regression analysis
 Culture score was significant but NOTE !! – it is
coded so that lower scores mean less cultural
activities, .e.g. “Do you speak your language at
home?” 1= Yes 2 =No
 Mother’s education was significant
 School climate was significant
 Student absenteeism was significant
Not willing to choose between culture
and academic achievement
We submitted a proposal to USDA to develop a computer game to teach language, culture and
mathematics
Questions to answer
What makes a game “educational” ?
What makes something a game ?
How do you select the right game for
your students?
How do you know
 Level of mathematics (or
any subject) where a
student should begin?
 If students learned
something?
 If your game was the
cause?
Problem
Bad Math Bad Game
46
Is he really learning?
What you don’t know about
educational games can
hurt you
Educational game design
 Common Core aligned
 Research-based
 Scaffolding
 Individualized instruction
 Data Driven
 Test
 Track
Educational game effect
High degree of time on task
Shows improvement from
pretest to posttest
Even better if the
improvement is higher than
the control group

IS IT REALLY COMMON CORE ALIGNED ?
Why Common Core?
What students are learning in a
game is the same as what they
are learning in the classroom,
Game strengthens and
supplements the work of
teachers.
Focus on
student needs
Common Core Helps
 What math standards describe what
your students need to learn next?
 “Understand a fraction as 1/b when a
whole is divided into b parts”
 “Add fractions with like denominators”
The Goldilocks Effect :
For both mathematics and gaming,
the best level of difficulty is just
right, not too hard so as to be
frustrated and not so easy as to be
bored.
You have been warned
Grade level is far less obvious
than it seems
How we do it
Start with the state standards
Write math challenge, instructional
activities and assessment
STANDARD
Express whole numbers as fractions, and
recognize fractions that are equivalent to whole
numbers. Examples: Express 3 in the form 3 = 3/1;
recognize that 6/1 = 6
What fraction of the cart is full when you
have 6 baskets?
For an explanation of how to solve this problem,
click the EXPLAIN IT button below
What’s this doing here?
Effective teachers
 “Just-in-time” individualized feedback.
 Zone of Proximal Development
 Scaffolding
Three ways to solve the problem
When you add one basket to the cart, the fraction you have filled is
Ensure help is available when needed
Feedback is timely, specific and
learner-controlled
Highly effective teachers of disadvantaged
students…
teach specific procedures and facts
in hands-on or “real-life” activities
Game Example
 Build a model movie: Teaches concept

Good education
Game Example
 Build a model movie: Teaches concept
 Good for LEP because language is
 Repeated
 In context
 Visual cues
Software can be
 Bad education and a bad game
 Good education but a bad game
 Good game but bad education
 Good game and good education for some
students

Bad Education
Bad game
Contrast this game …
Problems
Non-verbal doesn’t teach math terms,
or any language
It’s unclear who is winning or even
which player you are (bad game)
Not so good
Feedback is not specific
Good education
Common core
aligned
Direct instruction
of English
Good graphics
Good for learning English
Not much of a
game
Explanation is both
written AND spoken
Good game ?: Example 2
Good points
 Common Core aligned with mathematics
 Good sound
 Good graphics
 Game testers were engaged
Data Driven
Multi-method
 Continuous quantitative data collection
 Duration, frequency, interval of sessions
 Item-level performance data
Multi-method
 Qualitative data
 Observation
 Interviews
No number of interns = actual children
Did you think,
“Hey, I’d like to
ride on that deer?
Good games
“Achievement principle ... there are intrinsic
rewards from the beginning, customized to
each learner’s level, effort and growing
mastery and signaling the learner’s ongoing
achievements.”
In other words, our second game was …
Game was too hard to play and students “died” so
often they did not get to many math problems
“Too many damn snakes!”
Good games
 “Learners can take risks in a
space where real-world
consequences are lowered.”
“If you have 8 people sick
and you need 3 herbs for
each person to make
medicine, how many do
you need?”
Why do the same students who give up when math is too
hard play games where every level gets more difficult?
What I learned from a fourth-grader
“I don’t pay
attention in math.”
Let the education
stand on its own
We couldn’t disagree more!
AND …..
CHARACTERS STORY
What I really learned
Adding the juice
Music
Sound effects
Fail in interesting ways
Easter eggs
Lots and lots of Easter eggs
EDUCATIONAL Easter eggs
Trip on a rock and a video clip
plays with the legend of Standing
Rock
How can a game keep being new?
 2-D to 3-D and back again
 First person to third person
 Location
 Time period
 Characters
 Games within games
We are experiencing technical
difficulties
Hardware and software requirements
How individuality ruins my life …
If everyone was the same, it
would just be SO much easier
Problems we run into
1. Wrong hardware – only runs on Mac, Windows, iPad,
Android
2. Wrong software – won’t run on Windows XP, Vista, 7, 8,
Mac OS X Lion etc.
If you already know this next point, feel free to sleep
You have been warned ..
There are a lot of older computers out there
Windows XP is 12 years old and 13% of U.S. computers still run
it
About 20% of Macs run Snow Leopard (Mac OS 10.6), which is
five years old
Students are more likely to have older
operating systems
What gaming companies know ….
Children are more likely to have
older computers because they often
get mom’s or dad’s old one
No, there is NOT an app for that
Because of the
processing power
required, iPad and
other tablet games
tend to be simpler –
in graphics, in
design
Problems we run into
3. Requires Internet connection that is blocked by school
security
4. Requires faster Internet connection than is available
Security requirements vary
NEVER plan a lesson using a game
you haven’t tested in that school
Test in the school before you plan
to use in your classroom
Have a back-up plan
Sum up
Educational Research
+ Data
+ Game design
+ Technology
OR

More Related Content

What's hot

Jeopardy Powerpoint
Jeopardy PowerpointJeopardy Powerpoint
Jeopardy Powerpointwildel
 
Using games to enhance learning and teaching
Using games to enhance learning and teachingUsing games to enhance learning and teaching
Using games to enhance learning and teachingnicwhitton
 
SERA presentation
SERA presentationSERA presentation
SERA presentationAmanda Ford
 
GBL in Upper Primary Education
GBL in Upper  Primary EducationGBL in Upper  Primary Education
GBL in Upper Primary EducationAmanda Ford
 
Assignment 4.1
Assignment 4.1Assignment 4.1
Assignment 4.1spaethle
 
Design the Experience
Design the ExperienceDesign the Experience
Design the ExperienceScott Meunier
 
Middle School Game Development Research
Middle School Game Development ResearchMiddle School Game Development Research
Middle School Game Development ResearchCesar C. Navarrete
 
Serious Games for Children with Autism
Serious Games for Children with AutismSerious Games for Children with Autism
Serious Games for Children with AutismLennart Overkamp
 
Improving collaboration with Raketeer
Improving collaboration with RaketeerImproving collaboration with Raketeer
Improving collaboration with Raketeermvveen
 
Live Action Math Problem
Live Action Math ProblemLive Action Math Problem
Live Action Math Problemarudt
 
10 lessons learnt in the first ten years of the serious games movement
10 lessons learnt in the first ten years of the serious games movement10 lessons learnt in the first ten years of the serious games movement
10 lessons learnt in the first ten years of the serious games movementSerious Games Interactive
 
Real maths challenge intro presentation
Real maths challenge intro presentationReal maths challenge intro presentation
Real maths challenge intro presentationpedero
 
Eight easy english games
Eight easy english gamesEight easy english games
Eight easy english gamesvinodtina
 
STEM Tabletop Games for K-12
STEM Tabletop Games for K-12STEM Tabletop Games for K-12
STEM Tabletop Games for K-12SeriousGamesAssoc
 
How to create an identifeye ar game – functional specs
How to create an identifeye ar game – functional specsHow to create an identifeye ar game – functional specs
How to create an identifeye ar game – functional specsOnno Hansen-Staszyński
 

What's hot (20)

Jeopardy Powerpoint
Jeopardy PowerpointJeopardy Powerpoint
Jeopardy Powerpoint
 
Game Night Session 1
Game Night Session 1Game Night Session 1
Game Night Session 1
 
Using games to enhance learning and teaching
Using games to enhance learning and teachingUsing games to enhance learning and teaching
Using games to enhance learning and teaching
 
SERA presentation
SERA presentationSERA presentation
SERA presentation
 
GBL in Upper Primary Education
GBL in Upper  Primary EducationGBL in Upper  Primary Education
GBL in Upper Primary Education
 
Game Night Session 3
Game Night Session 3Game Night Session 3
Game Night Session 3
 
Assignment 4.1
Assignment 4.1Assignment 4.1
Assignment 4.1
 
7.making games to review lessons
7.making games to review lessons7.making games to review lessons
7.making games to review lessons
 
Design the Experience
Design the ExperienceDesign the Experience
Design the Experience
 
Middle School Game Development Research
Middle School Game Development ResearchMiddle School Game Development Research
Middle School Game Development Research
 
Serious Games for Children with Autism
Serious Games for Children with AutismSerious Games for Children with Autism
Serious Games for Children with Autism
 
GD_EDMEDIA_061814
GD_EDMEDIA_061814GD_EDMEDIA_061814
GD_EDMEDIA_061814
 
Improving collaboration with Raketeer
Improving collaboration with RaketeerImproving collaboration with Raketeer
Improving collaboration with Raketeer
 
Live Action Math Problem
Live Action Math ProblemLive Action Math Problem
Live Action Math Problem
 
10 lessons learnt in the first ten years of the serious games movement
10 lessons learnt in the first ten years of the serious games movement10 lessons learnt in the first ten years of the serious games movement
10 lessons learnt in the first ten years of the serious games movement
 
Real maths challenge intro presentation
Real maths challenge intro presentationReal maths challenge intro presentation
Real maths challenge intro presentation
 
A eda 314 361 lesson plan
A eda 314 361 lesson planA eda 314 361 lesson plan
A eda 314 361 lesson plan
 
Eight easy english games
Eight easy english gamesEight easy english games
Eight easy english games
 
STEM Tabletop Games for K-12
STEM Tabletop Games for K-12STEM Tabletop Games for K-12
STEM Tabletop Games for K-12
 
How to create an identifeye ar game – functional specs
How to create an identifeye ar game – functional specsHow to create an identifeye ar game – functional specs
How to create an identifeye ar game – functional specs
 

Viewers also liked

2015 08 19 Using Online Educational Technologies in Legal Studies: the Comb...
2015 08 19   Using Online Educational Technologies in Legal Studies: the Comb...2015 08 19   Using Online Educational Technologies in Legal Studies: the Comb...
2015 08 19 Using Online Educational Technologies in Legal Studies: the Comb...EmmanuelGillet
 
Platforma EDU - nowe narzędzi wspierające szkolenia testerzy.pl i ITtraiining.pl
Platforma EDU - nowe narzędzi wspierające szkolenia testerzy.pl i ITtraiining.plPlatforma EDU - nowe narzędzi wspierające szkolenia testerzy.pl i ITtraiining.pl
Platforma EDU - nowe narzędzi wspierające szkolenia testerzy.pl i ITtraiining.plRadoslaw Smilgin
 
Educational Games Design (STEG10 Keynote)
Educational Games Design (STEG10 Keynote)Educational Games Design (STEG10 Keynote)
Educational Games Design (STEG10 Keynote)David Farrell
 
Educational Game Trivia Persuit questions
Educational Game Trivia Persuit questionsEducational Game Trivia Persuit questions
Educational Game Trivia Persuit questionsGosia Garkowska
 
IInstitutional Policy of Open Educational Resources: Fact and Trivia
IInstitutional Policy of Open Educational Resources: Fact and TriviaIInstitutional Policy of Open Educational Resources: Fact and Trivia
IInstitutional Policy of Open Educational Resources: Fact and TriviaNetaji Subhas Open University
 
Educational computer games: what are the students’ expectations?
Educational computer games: what are the students’ expectations?Educational computer games: what are the students’ expectations?
Educational computer games: what are the students’ expectations?CITE
 
Top 100 Tools for Learning 2012
Top 100 Tools for Learning 2012Top 100 Tools for Learning 2012
Top 100 Tools for Learning 2012Jane Hart
 

Viewers also liked (9)

2015 08 19 Using Online Educational Technologies in Legal Studies: the Comb...
2015 08 19   Using Online Educational Technologies in Legal Studies: the Comb...2015 08 19   Using Online Educational Technologies in Legal Studies: the Comb...
2015 08 19 Using Online Educational Technologies in Legal Studies: the Comb...
 
Platforma EDU - nowe narzędzi wspierające szkolenia testerzy.pl i ITtraiining.pl
Platforma EDU - nowe narzędzi wspierające szkolenia testerzy.pl i ITtraiining.plPlatforma EDU - nowe narzędzi wspierające szkolenia testerzy.pl i ITtraiining.pl
Platforma EDU - nowe narzędzi wspierające szkolenia testerzy.pl i ITtraiining.pl
 
Educational Games Design (STEG10 Keynote)
Educational Games Design (STEG10 Keynote)Educational Games Design (STEG10 Keynote)
Educational Games Design (STEG10 Keynote)
 
Educational Game Trivia Persuit questions
Educational Game Trivia Persuit questionsEducational Game Trivia Persuit questions
Educational Game Trivia Persuit questions
 
IInstitutional Policy of Open Educational Resources: Fact and Trivia
IInstitutional Policy of Open Educational Resources: Fact and TriviaIInstitutional Policy of Open Educational Resources: Fact and Trivia
IInstitutional Policy of Open Educational Resources: Fact and Trivia
 
Educational computer games: what are the students’ expectations?
Educational computer games: what are the students’ expectations?Educational computer games: what are the students’ expectations?
Educational computer games: what are the students’ expectations?
 
Kids' games and educational app design
Kids' games and educational app designKids' games and educational app design
Kids' games and educational app design
 
Top 100 Tools for Learning 2012
Top 100 Tools for Learning 2012Top 100 Tools for Learning 2012
Top 100 Tools for Learning 2012
 
Quiz trivia
Quiz triviaQuiz trivia
Quiz trivia
 

Similar to AnnMaria De Mars - Making Educational Games That Add Up

18 digital game based learning - learning and teaching through having fun
18 digital game based learning - learning and teaching through having fun18 digital game based learning - learning and teaching through having fun
18 digital game based learning - learning and teaching through having funCITE
 
Usd340gamesineducation 100216170518-phpapp02
Usd340gamesineducation 100216170518-phpapp02Usd340gamesineducation 100216170518-phpapp02
Usd340gamesineducation 100216170518-phpapp02niccel21
 
USD340 Games In Education
USD340 Games In EducationUSD340 Games In Education
USD340 Games In Educationguestf7e7c
 
USD340 Games In Education
USD340 Games In EducationUSD340 Games In Education
USD340 Games In EducationDoug Adams
 
A contextual study and usability testing of video games to inform the design ...
A contextual study and usability testing of video games to inform the design ...A contextual study and usability testing of video games to inform the design ...
A contextual study and usability testing of video games to inform the design ...IHCLab UCOL
 
Math Resource Portfolio
Math Resource PortfolioMath Resource Portfolio
Math Resource PortfolioAndre Monney
 
Games for Teaching and Learning
Games for Teaching and LearningGames for Teaching and Learning
Games for Teaching and LearningCaroline Lace
 
KSDE video games in the classroom
KSDE video games in the classroomKSDE video games in the classroom
KSDE video games in the classroomDoug Adams
 
Integrating Virtual & Physical Games
Integrating Virtual & Physical GamesIntegrating Virtual & Physical Games
Integrating Virtual & Physical Gamesguest3e185f
 
Level Up! Games & Gamification for Teaching and Learning
Level Up! Games & Gamification for Teaching and LearningLevel Up! Games & Gamification for Teaching and Learning
Level Up! Games & Gamification for Teaching and LearningMichael M Grant
 
ULEARN13: Game Based Learning
ULEARN13: Game Based LearningULEARN13: Game Based Learning
ULEARN13: Game Based LearningStephen Knightly
 
Make Learning and Teaching Math Fun and Effective with Albert's Insomnia!
Make Learning and Teaching Math Fun and Effective with Albert's Insomnia!Make Learning and Teaching Math Fun and Effective with Albert's Insomnia!
Make Learning and Teaching Math Fun and Effective with Albert's Insomnia!Rick Buchner
 
Video Games for the Social Studies
Video Games for the Social StudiesVideo Games for the Social Studies
Video Games for the Social StudiesGlenn Wiebe
 

Similar to AnnMaria De Mars - Making Educational Games That Add Up (20)

Are You in the Game? Harnessing Millennial Learning Strategies to Market You...
Are You in the Game?  Harnessing Millennial Learning Strategies to Market You...Are You in the Game?  Harnessing Millennial Learning Strategies to Market You...
Are You in the Game? Harnessing Millennial Learning Strategies to Market You...
 
18 digital game based learning - learning and teaching through having fun
18 digital game based learning - learning and teaching through having fun18 digital game based learning - learning and teaching through having fun
18 digital game based learning - learning and teaching through having fun
 
Digital game based learning - learning and teaching through having fun
Digital game based learning - learning and teaching through having funDigital game based learning - learning and teaching through having fun
Digital game based learning - learning and teaching through having fun
 
Usd340gamesineducation 100216170518-phpapp02
Usd340gamesineducation 100216170518-phpapp02Usd340gamesineducation 100216170518-phpapp02
Usd340gamesineducation 100216170518-phpapp02
 
USD340 Games In Education
USD340 Games In EducationUSD340 Games In Education
USD340 Games In Education
 
USD340 Games In Education
USD340 Games In EducationUSD340 Games In Education
USD340 Games In Education
 
Digital games
Digital games Digital games
Digital games
 
A contextual study and usability testing of video games to inform the design ...
A contextual study and usability testing of video games to inform the design ...A contextual study and usability testing of video games to inform the design ...
A contextual study and usability testing of video games to inform the design ...
 
Math Resource Portfolio
Math Resource PortfolioMath Resource Portfolio
Math Resource Portfolio
 
Games for Teaching and Learning
Games for Teaching and LearningGames for Teaching and Learning
Games for Teaching and Learning
 
KSDE video games in the classroom
KSDE video games in the classroomKSDE video games in the classroom
KSDE video games in the classroom
 
Integrating Virtual & Physical Games
Integrating Virtual & Physical GamesIntegrating Virtual & Physical Games
Integrating Virtual & Physical Games
 
Kids consult!
Kids consult!Kids consult!
Kids consult!
 
Albert boys and girls club
Albert boys and girls clubAlbert boys and girls club
Albert boys and girls club
 
Level Up! Games & Gamification for Teaching and Learning
Level Up! Games & Gamification for Teaching and LearningLevel Up! Games & Gamification for Teaching and Learning
Level Up! Games & Gamification for Teaching and Learning
 
Fighting the summer slide
Fighting the summer slideFighting the summer slide
Fighting the summer slide
 
ULEARN13: Game Based Learning
ULEARN13: Game Based LearningULEARN13: Game Based Learning
ULEARN13: Game Based Learning
 
Ppt v1
Ppt v1Ppt v1
Ppt v1
 
Make Learning and Teaching Math Fun and Effective with Albert's Insomnia!
Make Learning and Teaching Math Fun and Effective with Albert's Insomnia!Make Learning and Teaching Math Fun and Effective with Albert's Insomnia!
Make Learning and Teaching Math Fun and Effective with Albert's Insomnia!
 
Video Games for the Social Studies
Video Games for the Social StudiesVideo Games for the Social Studies
Video Games for the Social Studies
 

More from SeriousGamesAssoc

The Value of Robotics for Surgery Training
The Value of Robotics for Surgery Training The Value of Robotics for Surgery Training
The Value of Robotics for Surgery Training SeriousGamesAssoc
 
Developing Low Cost Simulation Immersions
Developing Low Cost Simulation ImmersionsDeveloping Low Cost Simulation Immersions
Developing Low Cost Simulation ImmersionsSeriousGamesAssoc
 
Finding Partners in Applied Research – A Case Study on Industry/Academic Coll...
Finding Partners in Applied Research – A Case Study on Industry/Academic Coll...Finding Partners in Applied Research – A Case Study on Industry/Academic Coll...
Finding Partners in Applied Research – A Case Study on Industry/Academic Coll...SeriousGamesAssoc
 
Designing Immersive Experiences that Create Empathy, Reveal Biases, Alter Min...
Designing Immersive Experiences that Create Empathy, Reveal Biases, Alter Min...Designing Immersive Experiences that Create Empathy, Reveal Biases, Alter Min...
Designing Immersive Experiences that Create Empathy, Reveal Biases, Alter Min...SeriousGamesAssoc
 
Preparing Soldiers for the Future: The Army's New Synthetic Training Environment
Preparing Soldiers for the Future: The Army's New Synthetic Training EnvironmentPreparing Soldiers for the Future: The Army's New Synthetic Training Environment
Preparing Soldiers for the Future: The Army's New Synthetic Training EnvironmentSeriousGamesAssoc
 
Learning Through Play: STEM Games in the Classroom
Learning Through Play: STEM Games in the ClassroomLearning Through Play: STEM Games in the Classroom
Learning Through Play: STEM Games in the ClassroomSeriousGamesAssoc
 
Playful Learning Without Games
Playful Learning Without GamesPlayful Learning Without Games
Playful Learning Without GamesSeriousGamesAssoc
 
Client-Centered Serious Game Design
Client-Centered Serious Game DesignClient-Centered Serious Game Design
Client-Centered Serious Game DesignSeriousGamesAssoc
 
A Promise to Future Generations: Making Learning Fun
A Promise to Future Generations: Making Learning FunA Promise to Future Generations: Making Learning Fun
A Promise to Future Generations: Making Learning FunSeriousGamesAssoc
 
Lets make a game workshop ser play orlando 2019
Lets make a game workshop ser play orlando 2019Lets make a game workshop ser play orlando 2019
Lets make a game workshop ser play orlando 2019SeriousGamesAssoc
 
0 for 3: Edtech Startup Lessons Learned
0 for 3: Edtech Startup Lessons Learned0 for 3: Edtech Startup Lessons Learned
0 for 3: Edtech Startup Lessons LearnedSeriousGamesAssoc
 
OODA OODA! How Rapid Iteration Can Help Level Up Your Gaming Business
OODA OODA! How Rapid Iteration Can Help Level Up Your Gaming BusinessOODA OODA! How Rapid Iteration Can Help Level Up Your Gaming Business
OODA OODA! How Rapid Iteration Can Help Level Up Your Gaming BusinessSeriousGamesAssoc
 
The ux of serious games how to impact a wider audience
The ux of serious games  how to impact a wider audienceThe ux of serious games  how to impact a wider audience
The ux of serious games how to impact a wider audienceSeriousGamesAssoc
 
Alphabet Soup Cans: Avoiding Bad Tropes of Educational Games
Alphabet Soup Cans: Avoiding Bad Tropes of Educational GamesAlphabet Soup Cans: Avoiding Bad Tropes of Educational Games
Alphabet Soup Cans: Avoiding Bad Tropes of Educational GamesSeriousGamesAssoc
 
Building Heroes: Using Roleplaying Game Design for Classroom Management, Read...
Building Heroes: Using Roleplaying Game Design for Classroom Management, Read...Building Heroes: Using Roleplaying Game Design for Classroom Management, Read...
Building Heroes: Using Roleplaying Game Design for Classroom Management, Read...SeriousGamesAssoc
 
Augmented Reality: Revolutionary or Disruptor of Training and Assessment
Augmented Reality: Revolutionary or Disruptor of Training and AssessmentAugmented Reality: Revolutionary or Disruptor of Training and Assessment
Augmented Reality: Revolutionary or Disruptor of Training and AssessmentSeriousGamesAssoc
 
Return on Investment (ROI) for Virtual Environments and Gaming
Return on Investment (ROI) for Virtual Environments and GamingReturn on Investment (ROI) for Virtual Environments and Gaming
Return on Investment (ROI) for Virtual Environments and GamingSeriousGamesAssoc
 
Enhancing New Employee Orientation with a Digital Scavenger Hunt
Enhancing New Employee Orientation with a Digital Scavenger HuntEnhancing New Employee Orientation with a Digital Scavenger Hunt
Enhancing New Employee Orientation with a Digital Scavenger HuntSeriousGamesAssoc
 

More from SeriousGamesAssoc (20)

The Value of Robotics for Surgery Training
The Value of Robotics for Surgery Training The Value of Robotics for Surgery Training
The Value of Robotics for Surgery Training
 
Developing Low Cost Simulation Immersions
Developing Low Cost Simulation ImmersionsDeveloping Low Cost Simulation Immersions
Developing Low Cost Simulation Immersions
 
Finding Partners in Applied Research – A Case Study on Industry/Academic Coll...
Finding Partners in Applied Research – A Case Study on Industry/Academic Coll...Finding Partners in Applied Research – A Case Study on Industry/Academic Coll...
Finding Partners in Applied Research – A Case Study on Industry/Academic Coll...
 
Designing Immersive Experiences that Create Empathy, Reveal Biases, Alter Min...
Designing Immersive Experiences that Create Empathy, Reveal Biases, Alter Min...Designing Immersive Experiences that Create Empathy, Reveal Biases, Alter Min...
Designing Immersive Experiences that Create Empathy, Reveal Biases, Alter Min...
 
Designing Memorable Games
Designing Memorable GamesDesigning Memorable Games
Designing Memorable Games
 
Preparing Soldiers for the Future: The Army's New Synthetic Training Environment
Preparing Soldiers for the Future: The Army's New Synthetic Training EnvironmentPreparing Soldiers for the Future: The Army's New Synthetic Training Environment
Preparing Soldiers for the Future: The Army's New Synthetic Training Environment
 
Learning Through Play: STEM Games in the Classroom
Learning Through Play: STEM Games in the ClassroomLearning Through Play: STEM Games in the Classroom
Learning Through Play: STEM Games in the Classroom
 
Playable Design
Playable DesignPlayable Design
Playable Design
 
Playful Learning Without Games
Playful Learning Without GamesPlayful Learning Without Games
Playful Learning Without Games
 
Client-Centered Serious Game Design
Client-Centered Serious Game DesignClient-Centered Serious Game Design
Client-Centered Serious Game Design
 
A Promise to Future Generations: Making Learning Fun
A Promise to Future Generations: Making Learning FunA Promise to Future Generations: Making Learning Fun
A Promise to Future Generations: Making Learning Fun
 
Lets make a game workshop ser play orlando 2019
Lets make a game workshop ser play orlando 2019Lets make a game workshop ser play orlando 2019
Lets make a game workshop ser play orlando 2019
 
0 for 3: Edtech Startup Lessons Learned
0 for 3: Edtech Startup Lessons Learned0 for 3: Edtech Startup Lessons Learned
0 for 3: Edtech Startup Lessons Learned
 
OODA OODA! How Rapid Iteration Can Help Level Up Your Gaming Business
OODA OODA! How Rapid Iteration Can Help Level Up Your Gaming BusinessOODA OODA! How Rapid Iteration Can Help Level Up Your Gaming Business
OODA OODA! How Rapid Iteration Can Help Level Up Your Gaming Business
 
The ux of serious games how to impact a wider audience
The ux of serious games  how to impact a wider audienceThe ux of serious games  how to impact a wider audience
The ux of serious games how to impact a wider audience
 
Alphabet Soup Cans: Avoiding Bad Tropes of Educational Games
Alphabet Soup Cans: Avoiding Bad Tropes of Educational GamesAlphabet Soup Cans: Avoiding Bad Tropes of Educational Games
Alphabet Soup Cans: Avoiding Bad Tropes of Educational Games
 
Building Heroes: Using Roleplaying Game Design for Classroom Management, Read...
Building Heroes: Using Roleplaying Game Design for Classroom Management, Read...Building Heroes: Using Roleplaying Game Design for Classroom Management, Read...
Building Heroes: Using Roleplaying Game Design for Classroom Management, Read...
 
Augmented Reality: Revolutionary or Disruptor of Training and Assessment
Augmented Reality: Revolutionary or Disruptor of Training and AssessmentAugmented Reality: Revolutionary or Disruptor of Training and Assessment
Augmented Reality: Revolutionary or Disruptor of Training and Assessment
 
Return on Investment (ROI) for Virtual Environments and Gaming
Return on Investment (ROI) for Virtual Environments and GamingReturn on Investment (ROI) for Virtual Environments and Gaming
Return on Investment (ROI) for Virtual Environments and Gaming
 
Enhancing New Employee Orientation with a Digital Scavenger Hunt
Enhancing New Employee Orientation with a Digital Scavenger HuntEnhancing New Employee Orientation with a Digital Scavenger Hunt
Enhancing New Employee Orientation with a Digital Scavenger Hunt
 

Recently uploaded

BASLIQ CURRENT LOOKBOOK LOOKBOOK(1) (1).pdf
BASLIQ CURRENT LOOKBOOK  LOOKBOOK(1) (1).pdfBASLIQ CURRENT LOOKBOOK  LOOKBOOK(1) (1).pdf
BASLIQ CURRENT LOOKBOOK LOOKBOOK(1) (1).pdfSoniaTolstoy
 
A Critique of the Proposed National Education Policy Reform
A Critique of the Proposed National Education Policy ReformA Critique of the Proposed National Education Policy Reform
A Critique of the Proposed National Education Policy ReformChameera Dedduwage
 
CARE OF CHILD IN INCUBATOR..........pptx
CARE OF CHILD IN INCUBATOR..........pptxCARE OF CHILD IN INCUBATOR..........pptx
CARE OF CHILD IN INCUBATOR..........pptxGaneshChakor2
 
Alper Gobel In Media Res Media Component
Alper Gobel In Media Res Media ComponentAlper Gobel In Media Res Media Component
Alper Gobel In Media Res Media ComponentInMediaRes1
 
Presentation by Andreas Schleicher Tackling the School Absenteeism Crisis 30 ...
Presentation by Andreas Schleicher Tackling the School Absenteeism Crisis 30 ...Presentation by Andreas Schleicher Tackling the School Absenteeism Crisis 30 ...
Presentation by Andreas Schleicher Tackling the School Absenteeism Crisis 30 ...EduSkills OECD
 
The Most Excellent Way | 1 Corinthians 13
The Most Excellent Way | 1 Corinthians 13The Most Excellent Way | 1 Corinthians 13
The Most Excellent Way | 1 Corinthians 13Steve Thomason
 
_Math 4-Q4 Week 5.pptx Steps in Collecting Data
_Math 4-Q4 Week 5.pptx Steps in Collecting Data_Math 4-Q4 Week 5.pptx Steps in Collecting Data
_Math 4-Q4 Week 5.pptx Steps in Collecting DataJhengPantaleon
 
Accessible design: Minimum effort, maximum impact
Accessible design: Minimum effort, maximum impactAccessible design: Minimum effort, maximum impact
Accessible design: Minimum effort, maximum impactdawncurless
 
Class 11 Legal Studies Ch-1 Concept of State .pdf
Class 11 Legal Studies Ch-1 Concept of State .pdfClass 11 Legal Studies Ch-1 Concept of State .pdf
Class 11 Legal Studies Ch-1 Concept of State .pdfakmcokerachita
 
Concept of Vouching. B.Com(Hons) /B.Compdf
Concept of Vouching. B.Com(Hons) /B.CompdfConcept of Vouching. B.Com(Hons) /B.Compdf
Concept of Vouching. B.Com(Hons) /B.CompdfUmakantAnnand
 
Presiding Officer Training module 2024 lok sabha elections
Presiding Officer Training module 2024 lok sabha electionsPresiding Officer Training module 2024 lok sabha elections
Presiding Officer Training module 2024 lok sabha electionsanshu789521
 
Kisan Call Centre - To harness potential of ICT in Agriculture by answer farm...
Kisan Call Centre - To harness potential of ICT in Agriculture by answer farm...Kisan Call Centre - To harness potential of ICT in Agriculture by answer farm...
Kisan Call Centre - To harness potential of ICT in Agriculture by answer farm...Krashi Coaching
 
Call Girls in Dwarka Mor Delhi Contact Us 9654467111
Call Girls in Dwarka Mor Delhi Contact Us 9654467111Call Girls in Dwarka Mor Delhi Contact Us 9654467111
Call Girls in Dwarka Mor Delhi Contact Us 9654467111Sapana Sha
 
SOCIAL AND HISTORICAL CONTEXT - LFTVD.pptx
SOCIAL AND HISTORICAL CONTEXT - LFTVD.pptxSOCIAL AND HISTORICAL CONTEXT - LFTVD.pptx
SOCIAL AND HISTORICAL CONTEXT - LFTVD.pptxiammrhaywood
 
POINT- BIOCHEMISTRY SEM 2 ENZYMES UNIT 5.pptx
POINT- BIOCHEMISTRY SEM 2 ENZYMES UNIT 5.pptxPOINT- BIOCHEMISTRY SEM 2 ENZYMES UNIT 5.pptx
POINT- BIOCHEMISTRY SEM 2 ENZYMES UNIT 5.pptxSayali Powar
 
Separation of Lanthanides/ Lanthanides and Actinides
Separation of Lanthanides/ Lanthanides and ActinidesSeparation of Lanthanides/ Lanthanides and Actinides
Separation of Lanthanides/ Lanthanides and ActinidesFatimaKhan178732
 
Introduction to ArtificiaI Intelligence in Higher Education
Introduction to ArtificiaI Intelligence in Higher EducationIntroduction to ArtificiaI Intelligence in Higher Education
Introduction to ArtificiaI Intelligence in Higher Educationpboyjonauth
 

Recently uploaded (20)

BASLIQ CURRENT LOOKBOOK LOOKBOOK(1) (1).pdf
BASLIQ CURRENT LOOKBOOK  LOOKBOOK(1) (1).pdfBASLIQ CURRENT LOOKBOOK  LOOKBOOK(1) (1).pdf
BASLIQ CURRENT LOOKBOOK LOOKBOOK(1) (1).pdf
 
A Critique of the Proposed National Education Policy Reform
A Critique of the Proposed National Education Policy ReformA Critique of the Proposed National Education Policy Reform
A Critique of the Proposed National Education Policy Reform
 
CARE OF CHILD IN INCUBATOR..........pptx
CARE OF CHILD IN INCUBATOR..........pptxCARE OF CHILD IN INCUBATOR..........pptx
CARE OF CHILD IN INCUBATOR..........pptx
 
Alper Gobel In Media Res Media Component
Alper Gobel In Media Res Media ComponentAlper Gobel In Media Res Media Component
Alper Gobel In Media Res Media Component
 
Presentation by Andreas Schleicher Tackling the School Absenteeism Crisis 30 ...
Presentation by Andreas Schleicher Tackling the School Absenteeism Crisis 30 ...Presentation by Andreas Schleicher Tackling the School Absenteeism Crisis 30 ...
Presentation by Andreas Schleicher Tackling the School Absenteeism Crisis 30 ...
 
The Most Excellent Way | 1 Corinthians 13
The Most Excellent Way | 1 Corinthians 13The Most Excellent Way | 1 Corinthians 13
The Most Excellent Way | 1 Corinthians 13
 
Código Creativo y Arte de Software | Unidad 1
Código Creativo y Arte de Software | Unidad 1Código Creativo y Arte de Software | Unidad 1
Código Creativo y Arte de Software | Unidad 1
 
_Math 4-Q4 Week 5.pptx Steps in Collecting Data
_Math 4-Q4 Week 5.pptx Steps in Collecting Data_Math 4-Q4 Week 5.pptx Steps in Collecting Data
_Math 4-Q4 Week 5.pptx Steps in Collecting Data
 
Accessible design: Minimum effort, maximum impact
Accessible design: Minimum effort, maximum impactAccessible design: Minimum effort, maximum impact
Accessible design: Minimum effort, maximum impact
 
Model Call Girl in Bikash Puri Delhi reach out to us at 🔝9953056974🔝
Model Call Girl in Bikash Puri  Delhi reach out to us at 🔝9953056974🔝Model Call Girl in Bikash Puri  Delhi reach out to us at 🔝9953056974🔝
Model Call Girl in Bikash Puri Delhi reach out to us at 🔝9953056974🔝
 
Class 11 Legal Studies Ch-1 Concept of State .pdf
Class 11 Legal Studies Ch-1 Concept of State .pdfClass 11 Legal Studies Ch-1 Concept of State .pdf
Class 11 Legal Studies Ch-1 Concept of State .pdf
 
Concept of Vouching. B.Com(Hons) /B.Compdf
Concept of Vouching. B.Com(Hons) /B.CompdfConcept of Vouching. B.Com(Hons) /B.Compdf
Concept of Vouching. B.Com(Hons) /B.Compdf
 
Presiding Officer Training module 2024 lok sabha elections
Presiding Officer Training module 2024 lok sabha electionsPresiding Officer Training module 2024 lok sabha elections
Presiding Officer Training module 2024 lok sabha elections
 
Kisan Call Centre - To harness potential of ICT in Agriculture by answer farm...
Kisan Call Centre - To harness potential of ICT in Agriculture by answer farm...Kisan Call Centre - To harness potential of ICT in Agriculture by answer farm...
Kisan Call Centre - To harness potential of ICT in Agriculture by answer farm...
 
Call Girls in Dwarka Mor Delhi Contact Us 9654467111
Call Girls in Dwarka Mor Delhi Contact Us 9654467111Call Girls in Dwarka Mor Delhi Contact Us 9654467111
Call Girls in Dwarka Mor Delhi Contact Us 9654467111
 
SOCIAL AND HISTORICAL CONTEXT - LFTVD.pptx
SOCIAL AND HISTORICAL CONTEXT - LFTVD.pptxSOCIAL AND HISTORICAL CONTEXT - LFTVD.pptx
SOCIAL AND HISTORICAL CONTEXT - LFTVD.pptx
 
POINT- BIOCHEMISTRY SEM 2 ENZYMES UNIT 5.pptx
POINT- BIOCHEMISTRY SEM 2 ENZYMES UNIT 5.pptxPOINT- BIOCHEMISTRY SEM 2 ENZYMES UNIT 5.pptx
POINT- BIOCHEMISTRY SEM 2 ENZYMES UNIT 5.pptx
 
Staff of Color (SOC) Retention Efforts DDSD
Staff of Color (SOC) Retention Efforts DDSDStaff of Color (SOC) Retention Efforts DDSD
Staff of Color (SOC) Retention Efforts DDSD
 
Separation of Lanthanides/ Lanthanides and Actinides
Separation of Lanthanides/ Lanthanides and ActinidesSeparation of Lanthanides/ Lanthanides and Actinides
Separation of Lanthanides/ Lanthanides and Actinides
 
Introduction to ArtificiaI Intelligence in Higher Education
Introduction to ArtificiaI Intelligence in Higher EducationIntroduction to ArtificiaI Intelligence in Higher Education
Introduction to ArtificiaI Intelligence in Higher Education
 

AnnMaria De Mars - Making Educational Games That Add Up

  • 1. Making Educational Games That Add Up AnnMaria De Mars, Ph.D. 7 Generation Games
  • 2. It happened in a moment of weakness … Hey! Let’s apply for this award to go to Washington, D.C. and analyze the National Indian Education Study
  • 3. Grade 8 Math Scores by Mother’s Education
  • 4. Used multiple regression analysis  Culture score was significant but NOTE !! – it is coded so that lower scores mean less cultural activities, .e.g. “Do you speak your language at home?” 1= Yes 2 =No  Mother’s education was significant  School climate was significant  Student absenteeism was significant
  • 5. Not willing to choose between culture and academic achievement We submitted a proposal to USDA to develop a computer game to teach language, culture and mathematics
  • 6. Questions to answer What makes a game “educational” ? What makes something a game ? How do you select the right game for your students?
  • 7. How do you know  Level of mathematics (or any subject) where a student should begin?  If students learned something?  If your game was the cause?
  • 9. Is he really learning? What you don’t know about educational games can hurt you
  • 10. Educational game design  Common Core aligned  Research-based  Scaffolding  Individualized instruction  Data Driven  Test  Track
  • 11. Educational game effect High degree of time on task Shows improvement from pretest to posttest Even better if the improvement is higher than the control group
  • 12.  IS IT REALLY COMMON CORE ALIGNED ?
  • 13. Why Common Core? What students are learning in a game is the same as what they are learning in the classroom, Game strengthens and supplements the work of teachers.
  • 15. Common Core Helps  What math standards describe what your students need to learn next?  “Understand a fraction as 1/b when a whole is divided into b parts”  “Add fractions with like denominators”
  • 16. The Goldilocks Effect : For both mathematics and gaming, the best level of difficulty is just right, not too hard so as to be frustrated and not so easy as to be bored.
  • 17. You have been warned Grade level is far less obvious than it seems
  • 18. How we do it Start with the state standards Write math challenge, instructional activities and assessment
  • 19. STANDARD Express whole numbers as fractions, and recognize fractions that are equivalent to whole numbers. Examples: Express 3 in the form 3 = 3/1; recognize that 6/1 = 6
  • 20. What fraction of the cart is full when you have 6 baskets?
  • 21. For an explanation of how to solve this problem, click the EXPLAIN IT button below What’s this doing here?
  • 22.
  • 23. Effective teachers  “Just-in-time” individualized feedback.  Zone of Proximal Development  Scaffolding
  • 24. Three ways to solve the problem When you add one basket to the cart, the fraction you have filled is
  • 25. Ensure help is available when needed
  • 26. Feedback is timely, specific and learner-controlled
  • 27. Highly effective teachers of disadvantaged students… teach specific procedures and facts in hands-on or “real-life” activities
  • 28. Game Example  Build a model movie: Teaches concept
  • 30. Game Example  Build a model movie: Teaches concept  Good for LEP because language is  Repeated  In context  Visual cues
  • 31. Software can be  Bad education and a bad game  Good education but a bad game  Good game but bad education  Good game and good education for some students
  • 34. Problems Non-verbal doesn’t teach math terms, or any language It’s unclear who is winning or even which player you are (bad game)
  • 36. Feedback is not specific
  • 37. Good education Common core aligned Direct instruction of English Good graphics
  • 38. Good for learning English Not much of a game Explanation is both written AND spoken
  • 39. Good game ?: Example 2
  • 40. Good points  Common Core aligned with mathematics  Good sound  Good graphics  Game testers were engaged
  • 42. Multi-method  Continuous quantitative data collection  Duration, frequency, interval of sessions  Item-level performance data
  • 43. Multi-method  Qualitative data  Observation  Interviews
  • 44. No number of interns = actual children Did you think, “Hey, I’d like to ride on that deer?
  • 45. Good games “Achievement principle ... there are intrinsic rewards from the beginning, customized to each learner’s level, effort and growing mastery and signaling the learner’s ongoing achievements.”
  • 46. In other words, our second game was … Game was too hard to play and students “died” so often they did not get to many math problems “Too many damn snakes!”
  • 47. Good games  “Learners can take risks in a space where real-world consequences are lowered.” “If you have 8 people sick and you need 3 herbs for each person to make medicine, how many do you need?”
  • 48. Why do the same students who give up when math is too hard play games where every level gets more difficult?
  • 49. What I learned from a fourth-grader “I don’t pay attention in math.”
  • 50. Let the education stand on its own We couldn’t disagree more!
  • 52. What I really learned Adding the juice Music Sound effects
  • 54. Easter eggs Lots and lots of Easter eggs
  • 55. EDUCATIONAL Easter eggs Trip on a rock and a video clip plays with the legend of Standing Rock
  • 56. How can a game keep being new?  2-D to 3-D and back again  First person to third person  Location  Time period  Characters  Games within games
  • 57. We are experiencing technical difficulties Hardware and software requirements
  • 58. How individuality ruins my life … If everyone was the same, it would just be SO much easier
  • 59. Problems we run into 1. Wrong hardware – only runs on Mac, Windows, iPad, Android 2. Wrong software – won’t run on Windows XP, Vista, 7, 8, Mac OS X Lion etc.
  • 60. If you already know this next point, feel free to sleep
  • 61. You have been warned .. There are a lot of older computers out there Windows XP is 12 years old and 13% of U.S. computers still run it About 20% of Macs run Snow Leopard (Mac OS 10.6), which is five years old
  • 62. Students are more likely to have older operating systems What gaming companies know …. Children are more likely to have older computers because they often get mom’s or dad’s old one
  • 63. No, there is NOT an app for that Because of the processing power required, iPad and other tablet games tend to be simpler – in graphics, in design
  • 64. Problems we run into 3. Requires Internet connection that is blocked by school security 4. Requires faster Internet connection than is available
  • 65. Security requirements vary NEVER plan a lesson using a game you haven’t tested in that school Test in the school before you plan to use in your classroom Have a back-up plan
  • 66. Sum up Educational Research + Data + Game design + Technology
  • 67. OR

Editor's Notes

  1. So, scores do go up with parental education but the gap is not closed. As parents with less education have children who do worse in school part of the difference may be due to this SES factor. Also, note that we do know that AI/ AN parents are less likely to have graduate degrees so that comparison by college graduate is not exactly equal education, as non-Indians include a larger percentage of people with graduate degrees
  2. Seems to be assumption that a student sitting at a computer is learning. Hey, it’s technology, right? And he’s on task – look he has his hand on the mouse! What you don’t know about educational games can hurt you - mostly by taking up class time that could be spent more productively.
  3. You need to not only teach but also test and track
  4. I don’t know how many of you saw the movie, Mask, but there is a brilliant scene in it where the mother goes to sign her son up for middle school in their new district and the principal looks at him and says, I don’t know that we are prepared to meet his needs and she comes back, Well do you teach Biology, Algebra and English here? Because those are his needs
  5. If you wanted to find a common core hater, you’ve come to the wrong place. Like most people, I suppose, I have some issues, but
  6. The youngest person who completed Spirit Lake – aimed at 4th & 5th graders BUT Many schools where we have piloted our games, not one single student in grades 4-6 was "at grade level" making it a nonsensical concept. Now, instead of grade level, we talk about the standards that our games teach.
  7. Write a math challenge, instructional activities and assessment that is consistent with computerized testing AND with research on effective instruction.
  8. Forces student to pause at least momentarily before answering.
  9. Student can choose when he or she needs a hint.
  10. If student asks for a hint, they get What is 33 divided by 3. If they answer 30 , they get a hint if they are using subtraction instead of division. If they answer 99, they get a hint asking if
  11. ( Scarcella, 2003).
  12. There really aren’t any games that are good for all students. One of the benefits of using common core (or any other) standards are that they give you an idea at least the material for students to learn
  13. Cool math space multiplication
  14. If I could do one thing to change educational games in schools, it would be to decrease the amount of reliance I see on IXL. There is nothing terribly wrong with IXL except that it is misunderstood by many users. Many problems are just electronic flash cards
  15. Even though it is clear that I subtracted instead of added, it does not tell me that, nor is there any way for the teacher to know that.
  16. Not perfect – first screen starts with “They are a strategy to help us learn to multiply” which might present a challenge to ELL students
  17. So, if the student has a better grasp of written English than spoken, it reinforces their knowledge of English either way WHILE teaching math. So, it is good education, but is it a good game?
  18. N = 88, N with complete data = 62. Only difference between missing and nonmissing is students from control group more likely to have incomplete data
  19. Our initial testing starts with sitting next to 5 or 6 students at the target grade level, as they play the game. No matter how many college student interns you have play the game, nothing substitutes for actual children who will Try to ride the deer you expect them to shoot Climb down from a tree to make friends with the rabid wolves Wander in the opposite direction of the clearly defined path just to see what is out there Be puzzled by how to enter a fraction Not know the word “denominator” or “quotient” or … Use a pencil and paper to compute answers to questions in the game
  20. No. No, you did not.
  21. Gee (2003, p.207-208) identifies learning principles of good games.
  22. Gee (2003) asks two related questions.
  23. When I asked this young lady a question from one of our games, “If you have 8 people sick and you need 3 herbs for each person to make medicine, how many do you need?” This was her response. All of the educational design in the world is not going to be effective if students won’t play your game.
  24. Graphics
  25. Rabbits that turn and look at you when you click on them. Deer that run away. An eagle that flies over heard and drops a feather.
  26. Die and you may see a video clip on Sioux views of after life.
  27. How to keep the novelty effect from wearing off? All of the above PLUS switching from
  28. These are not trivial issues at all. I reviewed a lot of software preparing for this presentation and some that looked really great just weren’t available for any current operating systems.
  29. http://www.washingtonpost.com/blogs/the-switch/wp/2014/04/08/windows-xp-support-ends-today-but-its-still-used-by-everywhere-from-governments-to-atms/
  30. Many companies develop games with this fact in mind
  31. Although we are developing an iPad game now, it’s one reason we develop mostly for laptop/ desktop