WELCOME TO THE
“Let’s Make A Game”
Workshop
The 3 Hour Version
Facilitated by Chris Wombat Crowell
Performed by “You”
Copyright Crowell Interactive Inc.
Workshop Schedule 9:00AM to 12:00PM
Copyright Crowell Interactive Inc
Workshop
schedule
Start
Time
End
Time
Minutes
per Activity
Start 9:00 9:05 5
• Meet your neighbors while we wait for
stragglers
Intro 9:05 9:15 10
• Workshop Goals
• Meet Presenters
• Establish Goals and Process
Form Teams 9:15 9:25 10
• Discuss and Move to form teams based on
curriculum
Concept
Phase 9:25 10:10 45
• Educational Concepts and Outcomes
• Limits and Rules
• Gameplay Description
Prototyping
Phase 10:10 11:10 60
• Create Rules & Pieces
• Playtest & Iterate
Post Mortem 11:10 11:40 30
• Assessment:
• Quick Share!
• Goals met?
• Process Ups and Downs?
Wrap Up 11:40 11:50 10
• Other Resources
• Contact Info
• Q & A
End 11:50 • All done! Pack up your game and go.
Workshop Schedule 9:00AM to 12:00PM
Copyright Crowell Interactive Inc
Workshop
schedule
Start
Time
End
Time
Minutes
per Activity
Start 9:00 9:05 5 • Meet your neighbors while we wait for stragglers
Intro 9:05 9:15 10
• Workshop Goals
• Meet Presenter
• Establish Goals and Process
Form Teams 9:15 9:25 10
• Discuss and Move to form teams based on
curriculum
Concept
Phase 9:25 10:10 45
• Educational Concepts and Outcomes
• Limits and Rules
• Gameplay Description
Prototyping
Phase 10:10 11:10 60
• Create Rules & Pieces
• Playtest & Iterate
Post Mortem 11:10 11:40 30
• Assessment:
• Quick Share!
• Goals met?
• Process Ups and Downs?
Wrap Up 11:40 11:50 10
• Other Resources
• Contact Info
• Q & A
End 11:50 • All done! Pack up your game and go.
Who is this guy?
• Chris Wombat Crowell
• Game Design and Creative Direction since 1994
• Worked At Electronic Arts, Maxis, Ubisoft, others
• Now working as Crowell Interactive to assist educators like you to
create awesome Game Based Learning and Educational Gamification
Copyright Crowell Interactive Inc
Why use Games to teach?
• Great way to apply and consolidate content
• Requires Design Thinking (by teachers & students!)
• Hits ALL the 21st Century Learning Skills
• Collaboration
• Critical Thinking
• Creativity
• Multidisciplinary
• Multimodal
• Maker Space
• Can be used by YOU!
Copyright Crowell Interactive Inc
What are we doing here?
Learning a proven process that has been used
successfully to create effective and engaging
Game Based Learning games.
Copyright Crowell Interactive Inc
Workshop Elements
We WON’T be doing
•Using a Toolkit or Software
•Making a polished final game
•Making a Digital Game
•Being bored watching me do all the fun stuff!
Copyright Crowell Interactive Inc
Workshop Elements
We WILL be doing
• Learning by Doing!
• Using Best Practices
• Identifying Goals and Constraints
• Concepting game ideas that deliver those goals
• Playtesting and making changes to get closer to the goals
• Analyzing what worked and what didn’t
• Working as a team
• Everyone contributes
• Stay focused on the Goals, not your own preferences
• Ensure that the game uses sound design principles and
pedagogy
• Delivering an ugly prototype that we are satisfied
with
Copyright Crowell Interactive Inc
Workshop Outcome
Gain confidence and experience by using
a process that develops a concept into a
prototype.
Copyright Crowell Interactive Inc
Roles Today!
Moderator Roles
•Producer Role
• Guiding the Process
• Making Final Decisions
• Watching the Clock (please help with this!)
•Lead Designer
• Ensuring all the Project Goals are included in the Game
Experience
• Droning on about Game Design Principles
Copyright Crowell Interactive Inc
Roles Today!
YourRoles
• Educator – deliver all the information about the curriculum,
pedagogy, assessment, and anything else.
• Designer – figure out how to make all of the above fun while
ensuring the learning goals are achieved.
• Artist – minimal since the game product today is an ugly
prototype. So just have fun with that.
• Writer – Words matter. Rules and anything else that needs
writerly thinks.
• Playtester – Play the game objectively and subjectively
Copyright Crowell Interactive Inc
Workshop Schedule 9:00AM to 12:00PM
Copyright Crowell Interactive Inc
Workshop
schedule
Start
Time
End
Time
Minutes
per Activity
Start 9:00 9:05 5 • Meet your neighbors while we wait for stragglers
Intro 9:05 9:15 10
• Workshop Goals
• Meet Presenters
• Establish Goals and Process
Form
Teams 9:15 9:25 10
• Discuss and Move to form teams based
on curriculum
Concept
Phase 9:25 10:10 45
• Educational Concepts and Outcomes
• Limits and Rules
• Gameplay Description
Prototyping
Phase 10:10 11:10 60
• Create Rules & Pieces
• Playtest & Iterate
Post Mortem 11:10 11:40 30
• Assessment:
• Quick Share!
• Goals met?
• Process Ups and Downs?
Wrap Up 11:40 11:50 10
• Other Resources
• Contact Info
• Q & A
End 11:50 • All done! Pack up your game and go.
Declare Types of Curriculum
and
Form Teams!
Copyright Crowell Interactive Inc
Math!
Emotions! History!
Biology!
Form Teams!
1. Mingle!
2. Form teams!
1. Form teams of 6-8 at a table.
Copyright Crowell Interactive Inc
Workshop Schedule 9:00AM to 12:00PM
Copyright Crowell Interactive Inc
Workshop
schedule
Start
Time
End
Time
Minutes
per Activity
Start 9:00 9:05 5 • Meet your neighbors while we wait for stragglers
Intro 9:05 9:15 10
• Workshop Goals
• Meet Presenters
• Establish Goals and Process
Form Teams 9:15 9:25 10 • Discuss and Move to form teams based on curriculum
Concept
Phase 9:25 10:10 45
• Design Overview 5
• Curriculum, Concepts, and Outcomes 5
• Scenarios, Actions and Choices 15
• Gameplay Description 10
• Finalize Concept 10
Prototyping
Phase 10:10 11:10 60
• Create Rules & Pieces
• Playtest & Iterate
Post Mortem 11:10 11:40 30
• Assessment:
• Quick Share!
• Goals met?
• Process Ups and Downs?
Wrap Up 11:40 11:50 10
• Other Resources
• Contact Info
• Q & A
End 11:50 • All done! Pack up your game and go.
Starting the Concept Phase
Copyright Crowell Interactive Inc
Design Overview: Identify Goals for Prototype
•Time: 5 Minutes
•Deliverable: A clear idea of success criteria for your
prototype.
•Medium: Moderator Presentation
•Process:
• What level of learning is desired?
• How hardcore should this experience be?
• How long should a play session run?
• Basic Gameplay Loop
Copyright Crowell Interactive Inc
Design Overview: Level of Learning
Awareness
Copyright Crowell Interactive Inc
Expert
Design Overview: How Hardcore is the Game?
Casual
Copyright Crowell Interactive Inc
Simulation
Design Overview: Length of Play Session?
Quick Session
Copyright Crowell Interactive Inc
Marathon
Design Overview: Basic Loop of Play
Copyright Crowell Interactive Inc
Observe
Try to
Understand
Plan
Choices!
Execute
Did it
work?
Concept: Choose slice of Curriculum to focus on
•Time: 5 Minutes
•Deliverable: A Curriculum section that the game
will address.
•Process: Identify some choices and discuss pro’s
and con’s
• Ripe for game based approach: “Just reading about this
was boring”
• Relevance: How is it important to real life?
Copyright Crowell Interactive Inc
Concept: Deep Dive on Curriculum Concepts
•Time: 10 Minutes
•Deliverable: 1 Concept that players will take
away.
•Process: Identify a few different concepts
and evaluate them
•Are there usable systems associated with the
concept?
•Discuss real world actions that use them
•Choose the one that teaches best + is fun to play
Copyright Crowell Interactive Inc
Concept: Define Gameplay
• Time: 15 Minutes
• Deliverable:
• 1 – 2 Actions that players will perform as the key gameplay
• The Gameplay Flow (do this first, then this, then this)
• Success and Fail conditions (1st Pass)
• Process:
1. Discuss scenarios that require the player to make choices
based on their understanding the concepts.
2. Define the actions the player would do that use the concepts.
3. Show how player choices and actions can lead to winning or
losing
4. What are the rules for performing, succeeding, and failing the
actions.
Copyright Crowell Interactive Inc.
Concept: Final Concept
• Time: 10 Minute to finalize the Concept
• NOTE – playtest will almost certainly evolve the game here. But it is
essential to have a concept that COULD work as a starting point.
• Deliverable: Concept doc noting the following bullet points:
• Target Audience
• Outcomes: Curriculum and Concepts
• Narrative: Scenario and role of player(s)
• Gameplay:
• How player choices and actions lead to learning outcomes.
• How players Succeed or Fail
• Process: Clarify and write up the Final Concept
Copyright Crowell Interactive Inc
Workshop Schedule 9:00AM to 12:00PM
Copyright Crowell Interactive Inc
Workshop
schedule
Start
Time
End
Time
Minutes
per Activity
Start 9:00 9:05 5 • Meet your neighbors while we wait for stragglers
Intro 9:05 9:15 10
• Workshop Goals
• Meet Presenters
• Establish Goals and Process
Form Teams 9:15 9:25 10 • Discuss and Move to form teams based on curriculum
Concept Phase 9:25 10:10 45
• Educational Concepts and Outcomes
• Limits and Rules
• Gameplay Description
Prototyping
Phase 10:10 11:10 60
• Create Rules & Pieces
• Playtest & Iterate
Post Mortem 11:10 11:40 30
• Assessment:
• Quick Share!
• Goals met?
• Process Ups and Downs?
Wrap Up 11:40 11:50 10
• Other Resources
• Contact Info
• Q & A
End 11:50 • All done! Pack up your game and go.
Begin Prototype Phase
Copyright Crowell Interactive Inc
Prototype: Create, Play, Review, Evolve
• Time: 60 Minutes
• Deliverable: Ugly
Prototype that achieves
the Goals.
• Process: See chart ➔
1: Create/Update
• Create and Update the
game pieces and rules
2: Playtest
• Watch for Blockages
• Increasingly depend on
Rules exactly as written.
Note needed changes.
3: Review
• Are Concepts being used as gameplay?
• Pedagogy solid?
• Meaningful choices?
• Balance: Easy/Hard
• What should be changed?
Copyright Crowell Interactive Inc
Workshop Schedule 9:00AM to 12:00PM
Copyright Crowell Interactive Inc
Workshop
schedule
Start
Time
End
Time
Minutes
per Activity
Start 9:00 9:05 5 • Meet your neighbors while we wait for stragglers
Intro 9:05 9:15 10
• Workshop Goals
• Meet Presenters
• Establish Goals and Process
Form Teams 9:15 9:25 10 • Discuss and Move to form teams based on curriculum
Concept
Phase 9:25 10:10 45
• Educational Concepts and Outcomes
• Limits and Rules
• Gameplay Description
Prototyping
Phase 10:10 11:10 60
• Create Rules & Pieces
• Playtest & Iterate
Post
Mortem 11:10 11:40 30
• Assessment
• Quick Share!
• Goals met?
• Process Ups and Downs?
Wrap Up 11:40 11:50 10
• Other Resources
• Contact Info
• Q & A
End 11:50 • All done! Pack up your game and go.
Post Mortem: Review The Process
• Time: 30 Minutes to share and review the experience
• Deliverable:
• Each team gives 2 minute presentation about their game
• Intended Outcomes:
• Curriculum Concepts
• Gameplay
• Satisfaction with results
• Process:
• Did we meet the Goals in:
• Education?
• Pedagogy?
• Engagement?
• What Went Right?
• Next Time We Should…?
Copyright Crowell Interactive Inc
Post Mortem: Regarding The Process
The workshop was focused on a
specific flavor of Game Based
Learning game
But with tweaking, the process works
for any game development project
you want to conceptualize.
Copyright Crowell Interactive Inc
Workshop Schedule 9:00AM to 12:00PM
Copyright Crowell Interactive Inc
Workshop
schedule
Start
Time
End
Time
Minutes
per Activity
Start 9:00 9:05 5 • Meet your neighbors while we wait for stragglers
Intro 9:05 9:15 10
• Workshop Goals
• Meet Presenters
• Establish Goals and Process
Form Teams 9:15 9:25 10 • Discuss and Move to form teams based on curriculum
Concept
Phase 9:25 10:10 45
• Educational Concepts and Outcomes
• Limits and Rules
• Gameplay Description
Prototyping
Phase 10:10 11:10 60
• Create Rules & Pieces
• Playtest & Iterate
Post Mortem 11:10 11:40 30
• Assessment:
• Quick Share!
• Goals met?
• Process Ups and Downs?
Wrap Up 11:40 11:50 10
• Other Resources
• Contact Info
• Q & A
End 11:50 • All done! Pack up your game and go.
Q & A + Resources
Chris Info
• chris@crowellinteractive.ca
• www.crowellinteractive.ca
• www.linkedin.com/in/chriswombatcrowell
Copyright Crowell Interactive Inc
•Time: 10 Minutes to ask final questions
•Process: Ask Questions!
Some Other Resources:
Gamasutra Game Design
• https://gamasutra.com/category/design/
• Learning Games Network
• learninggamesnetwork.org/
Game Jam Guide pdf
• bit.ly/GJGuide
Teacher Pioneers pdf
• press.etc.cmu.edu/index.php/product/teacher-pioneers/
Workshop Schedule 9:00AM to 12:00PM
Copyright Crowell Interactive Inc
Workshop
schedule
Start
Time
End
Time
Minutes
per Activity
Start 9:00 9:05 5 • Meet your neighbors while we wait for stragglers
Intro 9:05 9:15 10
• Workshop Goals
• Meet Presenters
• Establish Goals and Process
Form Teams 9:15 9:25 10 • Discuss and Move to form teams based on curriculum
Concept
Phase 9:25 10:10 45
• Educational Concepts and Outcomes
• Limits and Rules
• Gameplay Description
Prototyping
Phase 10:10 11:10 60
• Create Rules & Pieces
• Playtest & Iterate
Post Mortem 11:10 11:40 30
• Assessment:
• Quick Share!
• Goals met?
• Process Ups and Downs?
Wrap Up 11:40 11:50 10
• Other Resources
• Contact Info
• Q & A
End 11:50 • All done! Pack up your game and go.

Lets make a game workshop ser play orlando 2019

  • 1.
    WELCOME TO THE “Let’sMake A Game” Workshop The 3 Hour Version Facilitated by Chris Wombat Crowell Performed by “You” Copyright Crowell Interactive Inc.
  • 2.
    Workshop Schedule 9:00AMto 12:00PM Copyright Crowell Interactive Inc Workshop schedule Start Time End Time Minutes per Activity Start 9:00 9:05 5 • Meet your neighbors while we wait for stragglers Intro 9:05 9:15 10 • Workshop Goals • Meet Presenters • Establish Goals and Process Form Teams 9:15 9:25 10 • Discuss and Move to form teams based on curriculum Concept Phase 9:25 10:10 45 • Educational Concepts and Outcomes • Limits and Rules • Gameplay Description Prototyping Phase 10:10 11:10 60 • Create Rules & Pieces • Playtest & Iterate Post Mortem 11:10 11:40 30 • Assessment: • Quick Share! • Goals met? • Process Ups and Downs? Wrap Up 11:40 11:50 10 • Other Resources • Contact Info • Q & A End 11:50 • All done! Pack up your game and go.
  • 3.
    Workshop Schedule 9:00AMto 12:00PM Copyright Crowell Interactive Inc Workshop schedule Start Time End Time Minutes per Activity Start 9:00 9:05 5 • Meet your neighbors while we wait for stragglers Intro 9:05 9:15 10 • Workshop Goals • Meet Presenter • Establish Goals and Process Form Teams 9:15 9:25 10 • Discuss and Move to form teams based on curriculum Concept Phase 9:25 10:10 45 • Educational Concepts and Outcomes • Limits and Rules • Gameplay Description Prototyping Phase 10:10 11:10 60 • Create Rules & Pieces • Playtest & Iterate Post Mortem 11:10 11:40 30 • Assessment: • Quick Share! • Goals met? • Process Ups and Downs? Wrap Up 11:40 11:50 10 • Other Resources • Contact Info • Q & A End 11:50 • All done! Pack up your game and go.
  • 4.
    Who is thisguy? • Chris Wombat Crowell • Game Design and Creative Direction since 1994 • Worked At Electronic Arts, Maxis, Ubisoft, others • Now working as Crowell Interactive to assist educators like you to create awesome Game Based Learning and Educational Gamification Copyright Crowell Interactive Inc
  • 5.
    Why use Gamesto teach? • Great way to apply and consolidate content • Requires Design Thinking (by teachers & students!) • Hits ALL the 21st Century Learning Skills • Collaboration • Critical Thinking • Creativity • Multidisciplinary • Multimodal • Maker Space • Can be used by YOU! Copyright Crowell Interactive Inc
  • 6.
    What are wedoing here? Learning a proven process that has been used successfully to create effective and engaging Game Based Learning games. Copyright Crowell Interactive Inc
  • 7.
    Workshop Elements We WON’Tbe doing •Using a Toolkit or Software •Making a polished final game •Making a Digital Game •Being bored watching me do all the fun stuff! Copyright Crowell Interactive Inc
  • 8.
    Workshop Elements We WILLbe doing • Learning by Doing! • Using Best Practices • Identifying Goals and Constraints • Concepting game ideas that deliver those goals • Playtesting and making changes to get closer to the goals • Analyzing what worked and what didn’t • Working as a team • Everyone contributes • Stay focused on the Goals, not your own preferences • Ensure that the game uses sound design principles and pedagogy • Delivering an ugly prototype that we are satisfied with Copyright Crowell Interactive Inc
  • 9.
    Workshop Outcome Gain confidenceand experience by using a process that develops a concept into a prototype. Copyright Crowell Interactive Inc
  • 10.
    Roles Today! Moderator Roles •ProducerRole • Guiding the Process • Making Final Decisions • Watching the Clock (please help with this!) •Lead Designer • Ensuring all the Project Goals are included in the Game Experience • Droning on about Game Design Principles Copyright Crowell Interactive Inc
  • 11.
    Roles Today! YourRoles • Educator– deliver all the information about the curriculum, pedagogy, assessment, and anything else. • Designer – figure out how to make all of the above fun while ensuring the learning goals are achieved. • Artist – minimal since the game product today is an ugly prototype. So just have fun with that. • Writer – Words matter. Rules and anything else that needs writerly thinks. • Playtester – Play the game objectively and subjectively Copyright Crowell Interactive Inc
  • 12.
    Workshop Schedule 9:00AMto 12:00PM Copyright Crowell Interactive Inc Workshop schedule Start Time End Time Minutes per Activity Start 9:00 9:05 5 • Meet your neighbors while we wait for stragglers Intro 9:05 9:15 10 • Workshop Goals • Meet Presenters • Establish Goals and Process Form Teams 9:15 9:25 10 • Discuss and Move to form teams based on curriculum Concept Phase 9:25 10:10 45 • Educational Concepts and Outcomes • Limits and Rules • Gameplay Description Prototyping Phase 10:10 11:10 60 • Create Rules & Pieces • Playtest & Iterate Post Mortem 11:10 11:40 30 • Assessment: • Quick Share! • Goals met? • Process Ups and Downs? Wrap Up 11:40 11:50 10 • Other Resources • Contact Info • Q & A End 11:50 • All done! Pack up your game and go.
  • 13.
    Declare Types ofCurriculum and Form Teams! Copyright Crowell Interactive Inc Math! Emotions! History! Biology!
  • 14.
    Form Teams! 1. Mingle! 2.Form teams! 1. Form teams of 6-8 at a table. Copyright Crowell Interactive Inc
  • 15.
    Workshop Schedule 9:00AMto 12:00PM Copyright Crowell Interactive Inc Workshop schedule Start Time End Time Minutes per Activity Start 9:00 9:05 5 • Meet your neighbors while we wait for stragglers Intro 9:05 9:15 10 • Workshop Goals • Meet Presenters • Establish Goals and Process Form Teams 9:15 9:25 10 • Discuss and Move to form teams based on curriculum Concept Phase 9:25 10:10 45 • Design Overview 5 • Curriculum, Concepts, and Outcomes 5 • Scenarios, Actions and Choices 15 • Gameplay Description 10 • Finalize Concept 10 Prototyping Phase 10:10 11:10 60 • Create Rules & Pieces • Playtest & Iterate Post Mortem 11:10 11:40 30 • Assessment: • Quick Share! • Goals met? • Process Ups and Downs? Wrap Up 11:40 11:50 10 • Other Resources • Contact Info • Q & A End 11:50 • All done! Pack up your game and go.
  • 16.
    Starting the ConceptPhase Copyright Crowell Interactive Inc
  • 17.
    Design Overview: IdentifyGoals for Prototype •Time: 5 Minutes •Deliverable: A clear idea of success criteria for your prototype. •Medium: Moderator Presentation •Process: • What level of learning is desired? • How hardcore should this experience be? • How long should a play session run? • Basic Gameplay Loop Copyright Crowell Interactive Inc
  • 18.
    Design Overview: Levelof Learning Awareness Copyright Crowell Interactive Inc Expert
  • 19.
    Design Overview: HowHardcore is the Game? Casual Copyright Crowell Interactive Inc Simulation
  • 20.
    Design Overview: Lengthof Play Session? Quick Session Copyright Crowell Interactive Inc Marathon
  • 21.
    Design Overview: BasicLoop of Play Copyright Crowell Interactive Inc Observe Try to Understand Plan Choices! Execute Did it work?
  • 22.
    Concept: Choose sliceof Curriculum to focus on •Time: 5 Minutes •Deliverable: A Curriculum section that the game will address. •Process: Identify some choices and discuss pro’s and con’s • Ripe for game based approach: “Just reading about this was boring” • Relevance: How is it important to real life? Copyright Crowell Interactive Inc
  • 23.
    Concept: Deep Diveon Curriculum Concepts •Time: 10 Minutes •Deliverable: 1 Concept that players will take away. •Process: Identify a few different concepts and evaluate them •Are there usable systems associated with the concept? •Discuss real world actions that use them •Choose the one that teaches best + is fun to play Copyright Crowell Interactive Inc
  • 24.
    Concept: Define Gameplay •Time: 15 Minutes • Deliverable: • 1 – 2 Actions that players will perform as the key gameplay • The Gameplay Flow (do this first, then this, then this) • Success and Fail conditions (1st Pass) • Process: 1. Discuss scenarios that require the player to make choices based on their understanding the concepts. 2. Define the actions the player would do that use the concepts. 3. Show how player choices and actions can lead to winning or losing 4. What are the rules for performing, succeeding, and failing the actions. Copyright Crowell Interactive Inc.
  • 25.
    Concept: Final Concept •Time: 10 Minute to finalize the Concept • NOTE – playtest will almost certainly evolve the game here. But it is essential to have a concept that COULD work as a starting point. • Deliverable: Concept doc noting the following bullet points: • Target Audience • Outcomes: Curriculum and Concepts • Narrative: Scenario and role of player(s) • Gameplay: • How player choices and actions lead to learning outcomes. • How players Succeed or Fail • Process: Clarify and write up the Final Concept Copyright Crowell Interactive Inc
  • 26.
    Workshop Schedule 9:00AMto 12:00PM Copyright Crowell Interactive Inc Workshop schedule Start Time End Time Minutes per Activity Start 9:00 9:05 5 • Meet your neighbors while we wait for stragglers Intro 9:05 9:15 10 • Workshop Goals • Meet Presenters • Establish Goals and Process Form Teams 9:15 9:25 10 • Discuss and Move to form teams based on curriculum Concept Phase 9:25 10:10 45 • Educational Concepts and Outcomes • Limits and Rules • Gameplay Description Prototyping Phase 10:10 11:10 60 • Create Rules & Pieces • Playtest & Iterate Post Mortem 11:10 11:40 30 • Assessment: • Quick Share! • Goals met? • Process Ups and Downs? Wrap Up 11:40 11:50 10 • Other Resources • Contact Info • Q & A End 11:50 • All done! Pack up your game and go.
  • 27.
    Begin Prototype Phase CopyrightCrowell Interactive Inc
  • 28.
    Prototype: Create, Play,Review, Evolve • Time: 60 Minutes • Deliverable: Ugly Prototype that achieves the Goals. • Process: See chart ➔ 1: Create/Update • Create and Update the game pieces and rules 2: Playtest • Watch for Blockages • Increasingly depend on Rules exactly as written. Note needed changes. 3: Review • Are Concepts being used as gameplay? • Pedagogy solid? • Meaningful choices? • Balance: Easy/Hard • What should be changed? Copyright Crowell Interactive Inc
  • 29.
    Workshop Schedule 9:00AMto 12:00PM Copyright Crowell Interactive Inc Workshop schedule Start Time End Time Minutes per Activity Start 9:00 9:05 5 • Meet your neighbors while we wait for stragglers Intro 9:05 9:15 10 • Workshop Goals • Meet Presenters • Establish Goals and Process Form Teams 9:15 9:25 10 • Discuss and Move to form teams based on curriculum Concept Phase 9:25 10:10 45 • Educational Concepts and Outcomes • Limits and Rules • Gameplay Description Prototyping Phase 10:10 11:10 60 • Create Rules & Pieces • Playtest & Iterate Post Mortem 11:10 11:40 30 • Assessment • Quick Share! • Goals met? • Process Ups and Downs? Wrap Up 11:40 11:50 10 • Other Resources • Contact Info • Q & A End 11:50 • All done! Pack up your game and go.
  • 30.
    Post Mortem: ReviewThe Process • Time: 30 Minutes to share and review the experience • Deliverable: • Each team gives 2 minute presentation about their game • Intended Outcomes: • Curriculum Concepts • Gameplay • Satisfaction with results • Process: • Did we meet the Goals in: • Education? • Pedagogy? • Engagement? • What Went Right? • Next Time We Should…? Copyright Crowell Interactive Inc
  • 31.
    Post Mortem: RegardingThe Process The workshop was focused on a specific flavor of Game Based Learning game But with tweaking, the process works for any game development project you want to conceptualize. Copyright Crowell Interactive Inc
  • 32.
    Workshop Schedule 9:00AMto 12:00PM Copyright Crowell Interactive Inc Workshop schedule Start Time End Time Minutes per Activity Start 9:00 9:05 5 • Meet your neighbors while we wait for stragglers Intro 9:05 9:15 10 • Workshop Goals • Meet Presenters • Establish Goals and Process Form Teams 9:15 9:25 10 • Discuss and Move to form teams based on curriculum Concept Phase 9:25 10:10 45 • Educational Concepts and Outcomes • Limits and Rules • Gameplay Description Prototyping Phase 10:10 11:10 60 • Create Rules & Pieces • Playtest & Iterate Post Mortem 11:10 11:40 30 • Assessment: • Quick Share! • Goals met? • Process Ups and Downs? Wrap Up 11:40 11:50 10 • Other Resources • Contact Info • Q & A End 11:50 • All done! Pack up your game and go.
  • 33.
    Q & A+ Resources Chris Info • chris@crowellinteractive.ca • www.crowellinteractive.ca • www.linkedin.com/in/chriswombatcrowell Copyright Crowell Interactive Inc •Time: 10 Minutes to ask final questions •Process: Ask Questions! Some Other Resources: Gamasutra Game Design • https://gamasutra.com/category/design/ • Learning Games Network • learninggamesnetwork.org/ Game Jam Guide pdf • bit.ly/GJGuide Teacher Pioneers pdf • press.etc.cmu.edu/index.php/product/teacher-pioneers/
  • 34.
    Workshop Schedule 9:00AMto 12:00PM Copyright Crowell Interactive Inc Workshop schedule Start Time End Time Minutes per Activity Start 9:00 9:05 5 • Meet your neighbors while we wait for stragglers Intro 9:05 9:15 10 • Workshop Goals • Meet Presenters • Establish Goals and Process Form Teams 9:15 9:25 10 • Discuss and Move to form teams based on curriculum Concept Phase 9:25 10:10 45 • Educational Concepts and Outcomes • Limits and Rules • Gameplay Description Prototyping Phase 10:10 11:10 60 • Create Rules & Pieces • Playtest & Iterate Post Mortem 11:10 11:40 30 • Assessment: • Quick Share! • Goals met? • Process Ups and Downs? Wrap Up 11:40 11:50 10 • Other Resources • Contact Info • Q & A End 11:50 • All done! Pack up your game and go.